Fire elemental is a 1-15 area world boss
Like the frozen Maw, the shadow Behemoth and The Jungle Wurm…
All area’s except the Charr styarting area have 1… They are all easy simple spamfests and the should be easy simple spamfests, for starting players.
Please do not compare a lvl 15 boss with TEQ, TT, Shatterer or Claw of Jormag…
Been There, Done That & Will do it again…except maybe world completion.
Why i’m not surprised that the one (and possibly the only) person that would be disappointed by this change would be you?
Remember, remember, 15th of November
I have seen people choose some strange hills to die on, but this is one of the strangest.
OP grabs his pitchfork every time some exclusive thing becomes more accessible
head here to discuss wvw without fear of infractions
I dont have any of them stockpiled. I always sold them as soon as I got them. But now drytop is 80% less interesting to me, just another farm map on shedule like all the HoT maps.
The point was never to spawn camp for them. The loot was not good enough for it, just some extra suprise loot and geodes when you came accross one. It is pure Anet’s fault to require one of them for a precursor collection. And now they ruin this rare boss mechanic instead of changing the requirement for their stupid trident collection.
Disregarding the fact that apparently the people who designed the collections indeed didn’t know what kind of events were tied to them (which shows how well people employed to work on things know the subject matter at hand), all of Dry Top’s events were already running on fixed timers. If you were really running Dry Top regularly it was already boring by that definition, since 99% of the time you knew exactly what happened when. So what gives.
I remember where exactly, but it was in GW 1 days it was a small thing in the Languages of Tyria page or whatever that page was with all the written and spoken stuff we had.
All we got now is New Krytan out of all this, and just characters speaking in whatever real world localization for dialogue out of convenience.
I do want to see something like in GW 1 that as really trolly like, stick figures or something like Gwen-chan again.
(edited by Yumiko Ishida.3769)
Bring the Dervish and Ritualist to the game for one day, and have all the chars randomly assigned to one or the other.
ANet may give it to you.
They should turn all NPC’s and characters into GW1 models. Or just turn us all into kappa.
You know they once promised to do that. Maybe one day we’ll have Tolkien level fictional languages in a GW game.
No I got a good one: Make all characters speak Canthan or Elonian. If only Anet’s lore team actually made the full languages.
I placed a Quaggan in an outhouse and fired the outhouse from a trebuchet and everyone started clapping and cheering. But I’m no hero, just a guy
Personally, I would like to see Shashoo get an admiral hat and epaulets… something like Captain Crunch wears.
:D
I did come across this recipe though it is quite rare
Gua-quag-goalie
1 guava
1 tsp quaggan rage
1 goalie of your choice (footie or hockey or…)Combine in the Ronco Bass-o-matic
Blend until chummyServes 9/u-rite
Bnoo out
Greetings
I attempted your recipe, but when I approached famously violent goalie barbarian Ron Hextall with an avocado and a dead Quaggan and told him to, “Get in my machine, quick,” all I received was a savage beating to my head and body and most importantly, my head.
Now that I have suffered severe blunt force trauma to 90% of my body and take the good of traumatic brain injury on me yes, I would get like to go say you the word bad. Me sick. I snort the nose, Lucifer. Go like up as to for banana is not in my bed and watch a real quick then he should had went.
Sincrebly,
Orby Boot
Man of Getting Now
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It’s pretty much how MMOs go. If it isn’t skins then its BiS gear treadmill. Personally I prefer skins to that because I feel behind if I don’t get the BiS stuff fast enough. There’s also titles for achievements. But mostly if you play to just get skins then you are not going to find much satisfaction in playing.
It seems fine to me, I’m honestly surprised to see that people are hounding you about it. Gw2 is among the better communities I’ve been a part of (given the rest of the internet I suppose that’s not saying much).
People will yell random accusations at you in map chat for saying anything at all. If this is something you’re interested in doing, keep it up. Build a reputation for yourself. Don’t let the trollnut gallery get to you.
It’s actually fairly rare for me to get whispered by them. Every time I do get hit, I report and block them. So, I really don’t understand what the problem here is. Keep in mind (due to my work and lack of social life) I occasionally put in more than 12 hours a day.
1) Automatically send any looted mats to collections.
This is a QoL that should be done without your golem idea.
2) Automatically salvage looted gear with my choice of salvage kit. I would want him to be customizable in that I could adjust settings to salvage white gear with X salvage kits, blues with Y kits, or just salvage everything with a salvage-o-matic if I prefer.
The logic is clear, but the time required to program and test this would be far more than you think. Also, it would increase the number of support tickets they already have because people will invariably misuse it.
3) Automatically sell junk as soon as I interact with a merchant (has anyone EVER not sold junk immediately?)
This is a QoL that could be done without your golem idea.
4) Automatically sell green runes and sigils left over from all that auto-salvaging. This would have to be a toggle as I’m sure lots of people love to gamble them away in the MF.
I’d prefer they put a tick box users can check to “opt in” within the F11 panel to determine whether or not to consider the lowest level runes/sigils/crests as Junk. This would go quite well with your 3rd suggestion above.
5) Automatically buy harvesting tools (picks and axes) from merchants if my inventory of said tools falls below a specific number of stacks AND equip those tools when I run out.
The logic is clear, but the time required to program and test this would be far more than you think. Also, there isn’t any ROI for Anet. It takes virtually no time to maintain these tools.
6) Automatically use luck
I’d prefer they put a tick box users can check to “opt in” within the F11 panel to determine whether or not this function is active. I’m specifically thinking about individuals that are either already at 300% and/or those that are using luck for crafting.
TLDR: I don’t want a game that plays for me. However, you have some interesting QoL ideas, but they need refining.
Edits: formatting and grammar
—> Improved GW2 Wallet | Missing Wardrobe Skins | Ascended vs Exotic | Explorer Guide
(edited by SonOfJacob.7396)
I had suggested of any three fractals in that fractal level range, making it three unique fractal maps within that fractal level range.
In any case, it’s the players choosing to do three swamps. You can always create a LFG for the levels that you want to do which are not swamp.
People who bought GW2 before HoT had different improvements. Those who buy HoT get masteries. The fact that some work in main Tyria is irrelevant. You could argue same way that everyone should be able to use elite specs because those work in every map too.
The only Quaggan-related content that we need is a Chef recipe incorporating Quaggan meat. That would actually give those obnoxious little sea slugs some redeeming value.
Greetings
Greetings
Please do not suggest that Quaggan possess use or value. This idea is a violence
Sincerely,
Orbital Butt
Enemy of Quaggan