Im jealous, I would love to take all those boosters from you to feed my alt addicton
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart
Oh boy this thread is ba-
Prestige is meaningless. This game should be about character customization, not arbitrary exclusivity.
This isnt communism online.
You’re right, this isn’t Communism online, but wanting to BE ABLE to get an armor set that others have (that was essentially taken out of the game with no warning, mind you) is akin to advocating for Communism? It’s not like they want to kittening take away the skins from the people that have them and given them to the people who don’t. You’re argument (if it even is one) is extremely flawed, so much so I can only assume you are baiting. I guess I bit anyway.
Prestige is meaningless. This game should be about character customization, not arbitrary exclusivity.
This isn’t communism online.
If it were you’d be forced to do whatever the game says, which in communism would be lots of work for practically nothing which is why communism sucks.
This isnt communism online.
Then there are other ways to stroke your ego if it’s that important to you. You can run around with a special title for one, and they even show your PvP rank level next to your name. Appearance customization shouldn’t really be confined to that, in my opinion.
lol, communism? Okay, way to reach with that one, dude.
You mean those titles which noone even looks at? GW2 does not have a single prestigious title. I am never wearing any of the GW2 titles. Still using my GW1 titles because the GW2 titles are all too easy (eg Eternal) to get or sound stupid (eg the achievement point titles)
Anet needs to make a proper title track for GW2 like they did with GW1 before we even can consider GW2 titles as prestigious.
Well we can’t all have a million accounts and literally live in the game and thrive on pretending to be a special snowflake.
Ultimately everything that isn’t confined to limited time availability is somehow easy to get if you put enough time into it.
As a reminder to folks, ANet was rather upfront about Heart of Thorns being on the light side of content due to being so focused on setting up systems for the future.
Now, however, those systems are in place. The next expansion won’t have to devote nearly the resources to those and will most likely be delivering significantly more content as a result.
I don’t recall this. Got a source?
Not specifically what you’re asking for, although I remember that comment also, but here is where they talk about how the work they’ve done for this expansion sets up how the game is going to be from now on and how it sets the framework for future expansions.
http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/#page-2
“It’s also laying a permanent groundwork for us that we can use to expand and build on in the future, and that’s a common theme with everything you’re going to find in this expansion. Every decision we made, and the entire reason we made this expansion, was so that when this expansion releases we have the framework. We have the pillars we need so that we can regularly grow the game in the future. Specialisations is one of the key components of that.”
ANet may give it to you.
(edited by Just a flesh wound.3589)
As a reminder to folks, ANet was rather upfront about Heart of Thorns being on the light side of content due to being so focused on setting up systems for the future.
Now, however, those systems are in place. The next expansion won’t have to devote nearly the resources to those and will most likely be delivering significantly more content as a result.
I don’t recall this. Got a source?
Multiple streams and I believe at least one of the blog posts pre-HoT launch. Sorry, I didn’t save the links, nor do I have the time to watch 20+ hours of streams at the moment, but it was mentioned on multiple occasions.
As a reminder to folks, ANet was rather upfront about Heart of Thorns being on the light side of content due to being so focused on setting up systems for the future.
Now, however, those systems are in place. The next expansion won’t have to devote nearly the resources to those and will most likely be delivering significantly more content as a result.
This post is primarily a message to the developers showing the problems most players have and why they have them.
Its fine to post your personal opinions about the game, even when I disagree with you. But when you state these “are the problems most players have”, I really need to ask you to prove this claim. How do you know what “most players” think or how they play or what they consider problematic in the game?
Hmm…let me see…
I have quite a few 80s: Ranger – Guardian – Ele – Mes – Necro – Rev – Theif so the part about more than one character breaking stuff isn’t me.
Something about 7 – 12 year olds…nope not me either
Something about meta builds…again, not me…
So who is this guy talking about other than himself?
As Just a flesh wound said “He talking about how HE likes to play and thinks that everyone is just like him. He’s going to have a shock later on in his life when he finds out that different people like different things and have different opinions than him.”
I agree on that 100%. The point of any and all MMOs is not to play just like everyone else…that makes the game boring and stale in my personal opinion and experience. Yeah a lot of people follow base meta builds for big events…but each one differs slightly from the next, and no 2 players play exactly the same way all the time. This builds synergy through diversity, and that is what makes this game a success.
As for the talk about the dev team and all, personally I think they are doing one heck of a job as the team at ArenaNet is much smaller than most other big named MMOs GW2 is in league with. The fact that their team brought so much to the table with GW2 is incredible.
So yeah, to the OP…sometimes you have to think outside of the box…unless it is the Tardis in which you do want to think inside of it…after all, it is smaller on the outside.
Playing two different characters in one RPG sort of defeats the purpose of an RPG and is a good way to break immersion. Any creative person or anyone who grew up playing MMORPGs should understand this.
Looks at this post, looks at my 9 level 80s. Thinks to self, Self, I don’t believe this person is speaking for me and how I like to play. He talking about how HE likes to play and thinks that everyone is just like him. He’s going to have a shock later on in his life when he finds out that different people like different things and have different opinions than him.
ANet may give it to you.
This post is primarily a message to the developers showing the problems most players have and why they have them.
Given the rest of your diatribe, I very much doubt that most players share your problems. Try speaking for yourself instead of people you don’t know.
PvE on the base game essentially is designed for kids between the ages of 7 and 12. There is almost nothing that requires any level of real thinking to solve problems.
Yes, if only there were puzzles of some kind that required thinking and perhaps jumping. Anet should really get onto that and give us ..ahem… 7-12 year olds something to do.
Quaggans are the Ewoks of Guild Wars 2 but with the annoyance level of Jar Jar.
Coo.
Quaggan likes you.
My God…this is sick. I can’t believe you’d do this. Reported
Rabbits are okay to eat. The Dev’s have already instituted a policy that makes them green names. A coincidence that Quaggans are Green name?
No Its not. But that is just a tiny step in the right direction that the dev’s owe us in terms of quaggans and content.
No, it’s not a coincidence that Quaggan are green. It’s a mistake. Hopefully the Devs will see this thread and change all Quaggan to the color that best represents the Quaggan spirit and soul.
Yellow.
ANet may give it to you.
For those who think they will eat quaggans. O.o barbarism is a capital offense in tyria. As of NOW.
(Eats a bowl of Quaggan soup while reading this post)
Sorry, can’t stay to discuss it with you. The 100% Quaggan chance of running away is kicking in right now. Once I get some rabbit stew in me, I’ll be braver. But for right now it’s…..
ANet may give it to you.
I can see that’s there’s a place in the PvP rankings where they could fit in a Quaggan rank. They could fit a new rank in below Rabbit, for those that can only aspire to Rabbit rank.
I do agree however they need more ways to interact with Quaggans. Here is one interaction they should add to the game.
Quaggan and Noodle soup.
Ingredients:
1 jug water
1 Noodles
1 garlic
1 slab Quaggan meat (tastes like chicken, because they are the chicken of the sea)
Effects:
100% chance to run faster from your enemies
Nothing else. Quaggans don’t have much to offer.
ANet may give it to you.
2. Why is there no Quaggan rank in PvP? This is by far the most egregious of errors on the dev’s part. We have Dolyak rank, Tiger Rank, Bear Rank even and even the evil rank of Rabbit.
Wait a minute right there bub. Rabbit rank is the BEST rank. There’s nothing better than stomping someone in PvP and proudly displaying your Rabbit rank flag. Ok. I’ve never actually managed to stomp someone without a teammate helping me kill the person but that’s beside the point. If I could do it, there would be nothing better.
So, apologize to the Rabbit and never speak badly of him again.
Or else
ANet may give it to you.
Quaggans are a lesser race. And an annoying one at that.
The only Quaggan decorations I want for my guild hall is their heads mounted on the wall.
Perhaps I would settle for their head on a pike, but that might be about it.
Seems a good conclusion, given the outfits, wings, and the like added to the store. Still, I hope we get to get those two areas in Dragon Stand that won’t allow map completion. . . .
Can’t believe that still hasn’t been fixed.
And you’ll also have people coming into the jungle who would not have otherwise, discovering the metas and staying to help, especially if the dailies include event completers as central does.
I’m pretty sure anyone that’s spent more than an hour in the HoT zones has already “discovered” the metas, in much the same way as one “discovers” a snowball upside the head.
You can’t avoid running into the meta (aka: the snowball fight), you know it’s there. Those that want to join in already do so. Those that do not, left. Those that were somehow still clueless about what was going on are few, far between, and likely people you don’t actually want around “helping” you.
Now, personally I have no problem with the idea of HoT dailies at first glance, but I do worry that it will add to “bloat”. It will take us up to four tabs of dailies, five if there’s a festival going on. And the next expansion will take us to 5/6, and so on. Maybe it would be best to make an “Expansion Daily” tab instead of a “HoT Daily” tab. Put stuff in there that’s pretty generic, and can be done in most expansion zones. Then, as more expansions are added, those dailies remain valid for any and all expansions.
delicate, brick-like subtlety.
Smoking some Char grass with a Norn somewhere in Shiverpeak mountains.
The number of files is totally irrelevant, it’s about the total size of the patch. On that note, I’d like it if they actually wrote that in the patch notes so people can have an idea whether or not to postpone it.
They can’t tell you how many files you need to download in the patch notes — it varies for everyone, depending on language choices as well as other options and when you last got an update.
(The editors on the wiki ‘discuss’ this all the time — they haven’t come to any solution for this either.)
Hm, I see. Well, a baseline could be an ‘up to date’ client but I can see the thing with the language options being an issue.
Even a baseline is difficult. When wiki editors discuss this, people post their file counts and download sizes… and there’s never a close-enough consensus. Even the file size of the final DAT file can vary due to differences in hard drive configurations.
For folks nearing their monthly download limits, I think the least bad solution is to ask folks whether it’s a small, big, or huge download. And that, you can almost tell from the patch notes. i.e. if there’s more than a full screen or two of notes, probably better to wait to download, if you are about to be hit by premium pricing for going over your bandwidth.
I don’t if Anet does this or not, but sometimes game companies will distribute assets for large upcoming patches or expansions out with their small patches to try and lighten the overall load.
I am pretty sure WoW used to do that all the time. You would read the patch notes and think it’s nothing more than small code changes and the next thing you know are downloading a GB of data, because they are sending out some of the assets for an upcoming major patch or expansion.
In all honesty, “100% Rep” is really a thing of the past. If you are doing any content as a guild group, then all participating members should be proud to show the guild tag. If not then I would question it. With the ability to join multiple guilds for various reasons (raiding, RP and such) trying to force the 100% rep is going to hurt the guild more than it will help it.
1) Inactivity – do you kick them or keep them on? I’m talking over 3 months inactive and roster space is not the problem.
I’m very lenient with inactives. People take breaks. People have real lives. Generally, if I’m going to be recruiting I’ll clear out people I don’t know well or haven’t been with us as long, but people that have been with me for years, I just let be. There’s a loyalty factor in play there. I do always email people I drop that they are welcome to come back if they so desire, when they come back to the game.
2) The Zero contributors – They hardly ever represent or help the guild in anyway, but they might still be a friend of someone else in the guild.
These people I like to pull aside and discuss with them why they don’t rep and what might make them rep more. I’m not a stickler for 100% rep. My guild is very casual, and people aren’t always on. At which point, I actually encourage people to multi-guild, this way they have people to play with. No reason to rep a guild where no one is online at the time. However, if they essentially never rep, then maybe our guild just isn’t for them. Its not the “home” they’re looking for, and that’s perfectly ok. I don’t want people feeling like they “have” to hang out if they aren’t happy.
3)The off lines (invisible) – they seem to always be set to invisible, you know they have been online as you can tell when they last logged in, but they are never “online”
I’ve never run into this issue. I know people like to set themselves as “offline” when they are pvping, or when they just need some alone time, but I’ve never had someone that was always set this way.
4) “guild chat?! what’s that?” people that just ignore anything in guild chat and never respond or might once in a blue moon when it suites them.
Depends on why they are ignoring guild chat. Are they shy? Anti-social? Or just kittens? In the first couple of cases, it takes time, but with some effort and luv we can usually coax them out of their shell and into talking on occasion. There’s no pressure to do it all the time. Of course, some people just have a hard time typing while playing too (guilty!) so they don’t talk as much when they are actively do something. But give them voice chat, or chat outside the game and they just talk your ear off.
In the final case…I just boot ’em.
i cant recall any guild wars lore event where some people would arrive to a newly found land and begin slaughtering its natives in horrifying numbers so i suppose that means thanksgiving doesnt exist in guild wars
Thanksgiving isn’t about taking people’s land :/ I mean, you’re right to say that it DID in fact happen, and it was awful, but if you think Thanksgiving is a holiday celebrating our brutal treatment of Native Americans, you’re kind of missing the point entirely.
I’m pretty sure that was sarcasm, making some light fun of America’s history.
(Also I wouldn’t say that humans were “swiftly” removed from the Charr lands they took. They were kicking it Ascalon for quite a long time)
The difference being that the humans were not the people originally living there, nor were they nearly as defenseless as the indians were.
But I think the key reason Thanksgiving time isn’t celebrated in GW2 (and was such a minor thing in GW1) is that Thanksgiving in the late November time frame is a fairly North America specific holiday.
That, and the fact that there is not a lot time between Halloween and Wintersday already.
We currently know that Queen Jennah has ordered the Desert Gate to be built and guarded effectively closing off the Crystal Desert because “Dark events have befallen the desert”.
While in itself this is no confirmation that Kralkatorrik is there at all, we only have the brand to possibly answer this question for us right now.
If you don’t know where something is, the best way of finding it again is to go where you’ve lost track of it.We don’t know if the dragon is there for sure, but I’m not going to plan an expedition into the Far Shiverpeaks if the Crystal Desert is where we last saw the dragon headed. ^^
Completely true as well. Joko’s forces and risen are fighting in areas, and I think otherwise it’s OoW people coming to and from Elona, and I remember somewhere that there are priory teams in the desert? I don’t know if that is true though.
Bonus (obviously not serious-) tinfoil hat time
- Queen Jennah is Kralkatorrik’s Champion, and has sealed off the Crystal Desert as to make sure her master won’t be bothered too much.
- Queen Jennah called Logan back to her side because she knew her master would be in danger if Logan were to stay with Destiny’s Edge.
Obviously Anise is bubbles.
Can you provide a source that says Joko is more powerful than Zhaitan? I find that incredibly hard to believe.