Guild wars 2 is pay to win, however it is pay to win done stealthy.
The comparison is what you can do with a free account and what you can do with heart of thorns. While most of the options are purely cosmetic there is one big thing that pushes gw2 over the threshold of pay to win. Elite Specializations.
Pretty much every Elite Specialization is a direct upgrade of the class. so much so that if you are playing pvp you must have a elite specialization equipped or be at a disadvantage.
Go take a look at meta battle. Nearly every build that is considered “meta” (or what you should be using) is an elite specialization.
Truthfully Elite specializations should have been available to everyone, or better yet been balanced so they weren’t such a must have.
Every MMO has expansions. Every MMO raises the level cap. Every MMO adds power to expanded characters. By your definition, every single MMO is pay to win. Even Guild Wars 1 was pay to win by those standards.
The term pay to win wasn’t coined for you to complain about having to buy an expansion. The term pay to win was talking about continually having to pay money to the cash shop to stay relevant in the game.
It was how you separated WoW (and other legitimate games) from Maple Story (and other truly P2W) games.
If your personal definition of pay to win includes all MMORPGs, then I can’t see the value in using the term at all.
Listen guys … if something in the game bothers you, P2W is one of the go to reasons, even if it doesn’t apply, make sense, whatever.
Obviously OP is unhappy that the value he associated with his legendary isn’t there (even though he must have known before hand it could be purchased outright on the TP before crafting it). Therefore, to add value to it or at least feel better that it’s not his fault for realizing it sooner, it’s easier to blame P2W, complain on the forums and argue with people who just don’t ‘get it’… makes lots of sense right? No? Oh you must be a noob or something to not see it. /s
BTW, if there is a P2W, point me to it … I like to win too and I got more money than time. Plus I don’t mind funding other people’s playtime. It’s not like this game would be fun solo.
(edited by Obtena.7952)
This subject is talked about in ALL MMO’s i have played….sadly p2w is not in gw2, that slight increast in ascended vs exotic gear is nothing if you don’t know how to use your class or how to counter other classes. I still rekt ppl while solo roaming in exotic gear, just depends on player skill level, really.
Gear is not a factor in pvp, gear isnt a factor in open world pve, you can run dungeons AND RAIDS with exotics on….really the only time you really need ascended armor is doing fractals as you need agony resistance.
you can live off playing the game with only spending real money on buying heart of thorns. thats it, how is that p2w, sigh…..
Where is the pay 2 win element? none, i’m not white knighting gw2, but this is old news, tired of it.
Guild Wars Vet since 05
multi-class all game modes
I think this post is basically addressing the biggest flaw of Colin’s term as Game Director.
He had a bit of a Peter Molyneux streak, as in we would be promised worlds and stars and everything in-between, only to reach the deadline and have a watered down, rushed, kitten or simply non-existent version of what was promissed.
And this pretty much sums up HoT. HoT was very much rushed, half the stuff it promissed it failed to deliver, and Anet has spent the last year fixing stuff (and imo there’s still a ton that should simply be scrapped and overhauled – Masteries and PvP seasons for example).
and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.
Your really missing the point arent you? If i payed for a feature, i want that feature.
that feature doesn’t exist, they made something else, and that something else he played. Get it?
But the feature does exist and we were only delivered 25% of it i want the remaining 75%, i really dont think its too much to ask since everybody who bought HoT paid into the new legendaries, regardless if they were going to craft them or not.
now suddenly we are talking about volume of content.
Anet made a decision, they made B instead of A, we chose to either pay for that or not. If you say you like B (which OP did remember) then be a man and live by your own decisions. enjoying B and complaining that they didn’t make A? cmon this isn’t a playground, were not 4 years old.
Vesica tempestas, your logic is just so far off that i had to write smth just for you. Let me explain this easy to you. If you go buy a bigmac & company which includes frites and a hamburger for the price of 6 euro. You wait and they just give you frites and say “well we give you only frites because we decided we will deliver better tasting ketchup than we have now”. You still have to pay 6 euro for the frites only without getting the hamburger you already paid for only bc macdonals would think their new ketchup is worth it, the ketchup that already was in the pricepool for your menu before without an extra price. You cant ask for your money back because the time ran out for asking your money back.
We paid for living world already and content in gw2. Legendaries were included in the selling point for HoT. Thats why people are upset because they didnt get what they paid for. Simple. VERY EASY to understand and i rly dont understand why YOU dont.
Not a good analogy to the situation.
Better one:
McDonald’s had begun to hype up a new burger to rival the Whopper. But then they get a report that says customers are getting into a health food craze. So they put the burger on hold and release the salad instead. There is no such thing as preordering fast food, so in no instance would they have my money before they released the new item.
and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.
Your really missing the point arent you? If i payed for a feature, i want that feature.
that feature doesn’t exist, they made something else, and that something else he played. Get it?
But the feature does exist and we were only delivered 25% of it i want the remaining 75%, i really dont think its too much to ask since everybody who bought HoT paid into the new legendaries, regardless if they were going to craft them or not.
now suddenly we are talking about volume of content.
Anet made a decision, they made B instead of A, we chose to either pay for that or not. If you say you like B (which OP did remember) then be a man and live by your own decisions. enjoying B and complaining that they didn’t make A? cmon this isn’t a playground, were not 4 years old.
Vesica tempestas, your logic is just so far off that i had to write smth just for you. Let me explain this easy to you. If you go buy a bigmac & company which includes frites and a hamburger for the price of 6 euro. You wait and they just give you frites and say “well we give you only frites because we decided we will deliver better tasting ketchup than we have now”. You still have to pay 6 euro for the frites only without getting the hamburger you already paid for only bc macdonals would think their new ketchup is worth it, the ketchup that already was in the pricepool for your menu before without an extra price. You cant ask for your money back because the time ran out for asking your money back.
We paid for living world already and content in gw2. Legendaries were included in the selling point for HoT. Thats why people are upset because they didnt get what they paid for. Simple. VERY EASY to understand and i rly dont understand why YOU dont.
lol you comparing mac and fries to an MMO game?
the budget for making a burger is waaaaaaaay different from making an mmo content XD
For the record, this is what was advertised and what people paid for when they bought the HoT expansion. In the advertisement it was explicitly said that small groups would be released at regular intervals. This was an advertised and paid for feature of the expansion that was not delivered to its purchasers according to the terms of the implied contract of the advertisement due to being “indefinitely suspended.”
“Guild Wars 2: Heart of Thorns heralds the beginning of the first new set of legendary weapons to be added to the game since its original set of twenty included in the launch of Guild Wars 2. The first three we’ll release are a celestially themed axe called Astralaria, an experimental energy themed pistol called H.O.P.E., and a raven spirit themed staff called Nevermore. It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game."
Now, you may not care about Legendaries and you may not care that you bought something that the company has not delivered and has not given a timetable for restarting after “indefinitely suspending.” However I feel you should at least respect those who do care about what they paid for and were expecting to get the Legendaries that were advertised and they paid for, and see why they feel that ANet went back on their word.
Must say, that wording is so vague, that they’re still well within range for releasing new legendaries. If MO hadn’t said anything, nobody would be the wiser if they then also released more legendaries under some new system in like 3 months.
Ingame Name: Guardian Erik
This dead horse should be buried with the rest of the mounts.
The full name of support is Customer Support. Just like in any other company they’re the people you go to if a payment didn’t go through, you want a refund, you’re having trouble accessing your account or something similar. They do not make decisions about the content of the game.
The people you’re looking for are Quality Assurance (QA) or possibly the game director (who is currently Mike O’Brien) and the directors and project managers for the various releases. But in that case you’re out of luck because they will have to have approved the changes for them to have appeared in the game in the first place – the directors and managers will have agreed those changes should be made before we even hear about them (because otherwise it wouldn’t be announced) and they’ll have to pass QA before it’s released.
I know you’ve made a few of these topics but I think you need to accept that this is not your game, it’s Anet’s. They’re going to make the changes they think are good for the game they want to make, not the ones you or I or any other individual player wants to see. As much as I live in hope that one day someone will make my perfect game and I’ll love every single aspect of it I think the only way any of us will get that is if we make it ourselves.
You can of course make suggestions for changes you’d like to see or give feedback on things you don’t like, but it’s entirely up to Anet to decide whether they want to act on those or not.
“Life’s a journey, not a destination.”
If I buy something that was clearly advertised by a company, and that company not only does not deliver with the item but doesn’t even give me my money back, I consider it fraudulent and deceiving. And its really not just the Legendarys but everything else that Anet has promised but have failed to deliver
Apparently you failed to read or understand the ToS. I will sum it up for you, though, copy and pasted from another complaint thread: ANet has a ToS (just like every MMO I have ever seen) and it, in short, states (just like they all do with varying levels of ‘legalese’) that you are RENTING access to their servers, you do NOT own any portion of this game and they CAN change anything they see fit at any time for any reason.
So, yeah
Let me put it more succinctly: The ship is sinking. Putting garlands on the bow isn’t going to help. You have to plug the hole or it’s Game Over. ANet is fully aware of their missteps, and they’ve said so. The question isn’t how do they get more customers.
It’s how do they keep the ones that remain.
(edited by Ardenwolfe.8590)
You’re overstating your case. Keep their word. You mean like no expansions? No grind? And now no legendary items?
I’ve been down this road before, and it’s not worth this amount of hand-wringing. It’s a non-existent item in a video game. And if it’s a question of trust? Too late. Damage already done. People left because of the content drought, lack of overall content in the expansion, and that funny business with the sale of the Core game and pricing issues.
This discussion about not getting legendaries is moot. Why? Because there won’t be a game to play if this trend continues. Heart of Thorns and the content drought that followed created that level of discontent. Do you want legendaries or do you want content to keep the game population interested, alive, and well?
That’s the scenario Mike faced, and he made the right decision. In time, everyone will get their precious legendaries.
Right now, keeping the game alive comes first.
(edited by Ardenwolfe.8590)
As much as I dislike the turn this thread took, let me ask this: What do you want ANet to do? ‘Indefinitely suspended’ means it’s suspended until the authority over it decides otherwise.
That doesn’t mean forever. It mean it’s suspended until another criteria is met and fulfilled. Given the recent numbers on another thread, it was absolutely prudent that ANet did what it did until Living World and the upcoming expansion is out sooner than later.
The game is not in a good place now. The content drought proved this out. To complain about legendaries, even with all the opinions provided, is like complaining about not getting a nice table when you’re starving to death.
Can we please at least be rational?
(edited by Ardenwolfe.8590)
For the record, this is what was advertised and what people paid for when they bought the HoT expansion. In the advertisement it was explicitly said that small groups would be released at regular intervals. This was an advertised and paid for feature of the expansion that was not delivered to its purchasers according to the terms of the implied contract of the advertisement due to being “indefinitely suspended.”
“Guild Wars 2: Heart of Thorns heralds the beginning of the first new set of legendary weapons to be added to the game since its original set of twenty included in the launch of Guild Wars 2. The first three we’ll release are a celestially themed axe called Astralaria, an experimental energy themed pistol called H.O.P.E., and a raven spirit themed staff called Nevermore. It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game."
Now, you may not care about Legendaries and you may not care that you bought something that the company has not delivered and has not given a timetable for restarting after “indefinitely suspending.” However I feel you should at least respect those who do care about what they paid for and were expecting to get the Legendaries that were advertised and they paid for, and see why they feel that ANet went back on their word.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Arenanet have brought you in HOT :
New mechanics
Mastery system
Stronghold Pvp
New maps with vertical exploration
Gliders a new way to explore
New Skills , specializations , pets and class (throw able hammers ?! and Fighting Staves?)
New class
New monsters to fight and Races to learn about such as : Itzel , Nuhoch and the Exalted
New story (arguably not the best point)
Alot of new ascended weapons through achievements that fit the Elite specializations
New pets for rangers
Raids
New achievement points challenges like mini arcade games
Challenging events and hero points
New bosses to fight
Guild Halls (still need to be worked )
oh they did not bring Legendary weapons as they promised T_T waaaaahhhh wahhhh
if you bought HOT only for legendary weapons than yea.. i guess you can say “i got Fooled!”
(edited by MrPinks.2015)
and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.
Your really missing the point arent you? If i payed for a feature, i want that feature.
But the thing is, companies can’t develop things based on the wants of one person. They have to develop based on multiple people.
If the data shows that way more people want eco-friendly engines than super good headlights, then it would be a bad decision to continue with the super good headlights.
It’s disappointing that the new legendary weapons are on an indefinite hiatus. I wanted to see what the new scepter looked like before completely committing to Meteorlogicus. As they are more prestigious than the core legendaries due to the fact that they can’t be bought off of the TP.
But more players were wanting new content to play. Legendary weapons are items that only a minority want. So they decided that it would be a better investment to work on Living World. And they are likely correct in that decision. Maybe if there had not been the content drought before HoT, ANet could have gotten away with a longer content drought after HoT launched to work on the HoT legendaries.
Ive been a developer for over 30 years, i get it, you think decisions that you don’t like must be because people are incompetent/evil/dishonest/[insert negative here]. Its easy that way isn’kitten
lets turn it on its head, why do you think Anet decided not to make the legendaries?
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Pretty sure this is just a rehash, now, of: https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-weapons-6
Look for your posts, soon, there.
and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.
Your really missing the point arent you? If i payed for a feature, i want that feature.
that feature doesn’t exist, they made something else, and that something else he played. Get it?
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Roquen gave a really good response for you and I’ll leave it as that.
Except he didn’t give a good response. If you make a list of everything that was listed at the HoT announcement, the only thing they didn’t make fully good on was a full set of new legendary weapons. If wasn’t promising on x, y and z and delivering only on x; it’s promising a through m and while delivering everything else except partially delivering on h.
The only way any development team can avoid breaking any “promises” is by not saying anything or couching it in the most general terms possible (“we’re working on stuff that we think you will like”). It was likely the backlash from this 2013 post that caused ANet to go dark with future plans for as long as they did.
RIP City of Heroes
And has has been repeated a million times now, there is opportunity costs involved with every decision in life, the FACT is he gets pleasure from the game, he finds it fun , and that means the overall effect of all decisions Anet have made including old discussions about weapons skins has been good. So what exactly is he complaining about – he plays a game he finds fun after years of content, and now he doesn’t want to pay he says, now after 4 years?
Thats not to say Anet do things wrong, they do, but that’s not really his point.
My annoyance is actually this entitled culture thing, they want everything they think of in their head whenever they think about it, and ignorantly and deliberately ignore the underlying reasons or benefits they get from decisions – its easier to complain right?
Dude what are you rambling on about? Ok, we understand your loyalty to ArenaNet but not everyone is like you. In case you missed the point of this entire thread (which you clearly most surely did) I merely wanted to know what you guys think of ArenaNet as a company based on their decisions over the past couple of years. I stated what I felt about Arena Net and then you go on about the implications of Anets decisions. Yes, we all know Anet, at the end of the day, is trying to make money because what company isn’t.
And where are you getting this idea of entitlement? I’m beginning to think you’re just being contrary or a troll. I pay for content, I expect said content. Company tells me to expect something, I expect. Nothing about that screams entitlement to me.
im not loyal to Anet, its a game thats all.
your choosing to ignore the facts, Anet decided not to implement those legendaries because they developed something else that provided more fun per buck. Content YOU ENJOY.
lets put it another way, imagine they had ‘promised’ that all new zones would be like HOT, then they realized this is not what customers want now, so they decide to build what customers want. And then someone comes along complaining that they want every zone like HOT because they promised – what do you think the right choice is?
You pay for a fun game, you get a fun game. (your words not mine) Ive told you why they made that decision, you just choose to ignore the ‘why’ because it suits your complaints.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
(edited by vesica tempestas.1563)
If you insist on only supporting companies who were able to bring to completion every single concept they ever announced you’d not have many options.
I’m fairly certain that would include absolutely no games developers. Except maybe tiny indie companies working on their very first game who lack the resources to announce anything they’re doing anywhere the majority of people will hear about it.
“Life’s a journey, not a destination.”
This is all about the OP rationalizing to us why they are still here heckling from the cheap seats.
If the devs ever do reactivate legendary weapon development I’m sure the OP will still use the “broken promise” of 2013 as a reason to still not support the company.
As a software developer there are times when a feature initially looks easy and limit in scope turns out to be neither. Scope meaning needing to drag devs in from other aspects of the project to work on the parts that affect their areas. And when you are talking about game software, the whole question of “is this fun/enjoyable” can torpedo the prototype, which is what is likely happened in 2013. I do give them points for giving us precursor crafting for HoT.
RIP City of Heroes
(edited by Behellagh.1468)
“promised”
I really do think that people on the forums are using this term more loosely than ArenaNet actually do.
And has has been repeated a million times now, there is opportunity costs involved with every decision in life, the FACT is he gets pleasure from the game, he finds it fun , and that means the overall effect of all decisions Anet have made including old discussions about weapons skins has been good. So what exactly is he complaining about – he plays a game he finds fun after years of content, and now he doesn’t want to pay he says, now after 4 years?
Thats not to say Anet do things wrong, they do, but that’s not really his point.
My annoyance is actually this entitled culture thing, they want everything they think of in their head whenever they think about it, and ignorantly and deliberately ignore the underlying reasons or benefits they get from decisions – its easier to complain right?
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
(edited by vesica tempestas.1563)
Yes, I’m one of those kind of people: The “not ignorant” breed. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.
But then you’re just defending an incompetent company that seems way in over their heads.
You’re right … I do, because I like the game and what it offers me for entertainment value. As long as it delivers that to me, I will support it.
BTW, how hypocritical for you to say that … you still play this game by your own admission? Therefore, you are also ‘defending’ this company and supporting the game they make as well. Who is this joke on again?
I will not lie, Anet did make a fun game. However that does make it ok for them to get away with the stuff I’ve listed. Btw, I’m not supporting it if I’m not buying gems.
what they ‘got away with’ is making a fun game that you play after 3 years (as you say). You benefited from their evaluation of opportunity cost and their development philosophy and practices, your just incapable of seeing it or willing to learn, e.g Agile would explain to you why they make some decisions, but rather than read the 1 of the million articles that popup in a google search you stick your fingers in your ears and saying ‘lol ok?’ – should have said ‘nananana im not listening’ for better effect surely?
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
(edited by vesica tempestas.1563)
It’s good to praise a game for the things it does right but it’s also good to acknowledge the shortcomings so that it can hopefully improve in the future. The OP’s points are very valid and just because you don’t agree with them it doesn’t make them incorrect.
They did in fact promise not only new legendary weapons but legendary armor in 2013.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
That’s in their official news…then they scrapped that as we all know to overhaul their system. And then new legendaries and armor were put behind a paywall, aka HoT. Not necessarily a bad thing but maybe a bit disappointing to all of us that were waiting for so long. Keep in mind that these were a pretty big selling point for HoT.
Then HoT was announced and we were initially promised a full new set of legendaries with HoT’s launch. Then as it got closer to release, we were told it would just be 16, then just 4 initially with small batches throughout the upcoming year until all were released. Then we got something like below which could be interpreted as they will be released eventually…
https://www.guildwars2.com/en/news/hot-new-legendary-weapons/
It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game.
And then finally they were “postponed indefinitely”…aka they probably won’t see the light of day.
My biggest issue with all of you stating that scrapping legendary weapons saved the game and helped move it forward is that the legendary weapon team only consisted of 6 people, yes 6. So if these 6 people are carrying the weight of the other hundreds of employees then fire the useless ones and get other people who will actually work.
They couldn’t have left that team of 6 on the legendary team? What about pulling the 70+ working on the new expansion? Or any other of the plethora of employees at Anet. How do you guys fail to see this? If 6 employees were that crucial to the development of the current game then don’t you think Anet’s prioritizes are out of wack?
Just in case you think I was making those numbers up…from Mike himself.
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-weapons-6/first
Last year we talked about plans to gradually build out a second set of legendary weapons through live content updates. That’s a big responsibility. We have a team of six developers working on that, who could work on it for years to come.
As i said, this is to do with professional industry recognized development practices , developing software where you build everything you ever said you would is not how you develop fast moving customer facing products, and as has been said before, the OP could look up Agile development if he genuinely want to understand why Anet does this. but ofc he doesn’t really want to understand why, he just wants to complain about a thing he has in his ahead as some kind of ‘promise’ like a child throwing a tantrum with their parent – im not paying he says dramatically while he continues to play!
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
My mom promised my brother all the ice cream he could eat if he’d be brave before getting his tonsils out. He never got the ice cream. The White Knights in my family point out he did get “all he could eat” — it was just he couldn’t eat anything at all. The family critics said don’t parse the words, clearly he was promised ice cream in bulk.
Regardless, my brother got over it.
I don’t really care if ANet promised something or shared their plans. Talk is cheap; it doesn’t matter to me what they said or say or are going to say. I’m only interested in what they actually deliver. As long as the game is fun for me and has fun stuff to do, I’ll keep playing and pay for expansions.
It’s the OP’s right to hold a grudge and not to spend their hard-earned (or easily accumulated) RL money on GW2 because of it. Personally, I find it’s more fun to ignore ANet and play. Life’s too short to worry about what Colin said 3 years ago or what Mike O’Brien will say next week.
+1 and QFT. My thoughts precisely. Thank you for this.