and said we could expect new legendarys as well as a way to craft/build precursor weapons later on in 2013. It took them about 3 yrs before we finally got what we were promised and on top of that, we only got 4 new Legendarys as the rest were put on hold (in other words it’s basically cancelled) despite the fact we, the players, bought it with our own money.
So what does this say about Anet as a company? Do you consider them to be fraudulent and deceiving? Because that is what I think of when someone says ArenaNet. I don’t really care for Legendarys all that much, but what I do care about is if a company makes a promise, they better deliver on that promise.
But they did. Even with your own statement, they did. Granted, it took a minute, and not the amount you were hoping for, but signed, sealed, and delivered.
That said, nine months of content drought and a dwindling population trumps legendaries. But, even so, that doesn’t mean legendaries are gone forever.
It would be silly to say so given the nature of MMOs.
There is a large difference between “promise” and “plan”.
Yes, I’m one of those kind of people: The “not ignorant” breed. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.
But then you’re just defending an incompetent company that seems way in over their heads.
You’re right … I do, because I like the game and what it offers me for entertainment value. As long as it delivers that to me, I will support it.
BTW, how hypocritical for you to say that … you still play this game by your own admission? Therefore, you are also ‘defending’ this company and supporting the game they make as well. Who is this joke on again?
I will not lie, Anet did make a fun game. However that does make it ok for them to get away with the stuff I’ve listed. Btw, I’m not supporting it if I’m not buying gems.
They didn’t ‘get away’ with anything; there are consequences to the decisions they have made. The only unfortunate thing is that players like you don’t understand how this was a necessary and, in the long term, hopefully beneficial decision.
Again, you are still supporting the game because Anet’s business model takes people like you into account. In addition, your presence in the game and interactions you have with the people you play with, sell mats to the TP, contribute to group events, etc… yup … you’re supporting the game whether you like it or not … #staysalty
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Yes, I’m one of those kind of people: The “not ignorant” breed. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.
But then you’re just defending an incompetent company that seems way in over their heads.
You’re right … I do, because I like the game and what it offers me for entertainment value. As long as it delivers that to me, I will support it.
BTW, how hypocritical for you to say that … you still play this game by your own admission? Therefore, you are also ‘defending’ this company and supporting the game they make as well. Who is this joke on again?
I will not lie, Anet did make a fun game. However that does make it ok for them to get away with the stuff I’ve listed. Btw, I’m not supporting it if I’m not buying gems.
One of their metrics they use for a successful game is how many people log in every day.
Because they realize that not everyone is able to afford to buy gems.
So in their mind, you’re just one of the supporters who can’t afford to buy gems.
Yes, I’m one of those kind of people: The “not ignorant”. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.
If you cared to educate yourself a little bit with the topics we gave you, you would be better off for it.
Ah, I see, the not ignorant are happy with not getting what they actually paid for when they bought the expansion. I’ll be counted among the ignorant gladly then.
I got all I paid for and more … the games offers me more entertainment value than I ever expected to get for the money I have put into it, including the expansion, EVEN with Legendary development being on hold indefinitely.
Again … check out the topics, you might just start to understand how what you are saying makes little sense.
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Yes, I’m one of those kind of people: The “not ignorant” breed. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.
But then you’re just defending an incompetent company that seems way in over their heads.
You’re right … I do, because I like the game and what it offers me for entertainment value. As long as it delivers that to me, I will support it. I’m also not completely unreasonable; Legendary development was a mistake … and Anet did the right thing and stopped it instead of pretending to deliver a failure. For me, that shows honesty and consideration for the customer. Maybe you have different values and disagree, but I can appreciate that; I will give my money to a company that acknowledges and fixes its mistakes.
BTW, how hypocritical for you to say that … you still play this game by your own admission? Therefore, you are also ‘defending’ this company and supporting the game they make as well. Who is this joke on again?
(edited by Obtena.7952)
Yes, I’m one of those kind of people: The “not ignorant”. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.
If you cared to educate yourself a little bit with the topics we gave you, you would be better off for it.
(edited by Obtena.7952)
The Legendary promises back in 2013? Yeah, they said all that and more back then. But at the end of that blog they added the sentence “As always, the content above is subject to change as we test and iterate on these systems.”
Those provisional promises made back then weren’t anything anyone paid any money for and they can be counted as hype. Nice if it comes through. But if it doesn’t, it doesn’t.
ANet may give it to you.
… and while you’re at it “opportunity cost”, “return on investment”
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look up ‘agile development’, that will help you understand ^^
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
if a developer carried on with tunnel vision and only ever built what they discussed at some point in the past then their ability to react to present customer needs would be nil.
I don’t suspect most of the average gamers understands how this is exactly what kills a business. That’s why it’s so sad to see threads like this.
Unfortunately, the joke is on the OP, because having a fraction of customers that don’t give Anet money for whatever is already part of their business model. Yeah, you really fooled them dude :/
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if a developer carried on with tunnel vision and only ever built what they discussed at some point in the past then their ability to react to present customer needs would be nil. Strangely the people that complain still play the very same product they have played for the last 3 years including the content that was made instead of those 3 year old legendaries that were discussed. Still for some it seems a good excuse to declare they will no longer support the game in the future (why?) and yet they will still play it which means actually they still enjoy same content. The modern take take take never be happy with what you have people are delightful.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
As they didn’t ‘promise’, and later that year, or early the next year (I don’t remember the timeline now, it’s been so long) announced that precursor/legendary crafting was being overhauled, and they were starting over, I don’t think they have to ‘deliver’.
If you don’t want to support the studio, or keep up with the game, that’s your perogative. As long as you enjoy what you are playing, that’s all that matters.
Good luck.
It is not like the items they give are amazing or anything. More often then not its fine/masterwork stuff we salvage.
It’s possible to get precursors from them.
But I agree, this is an unnecessary block.
Source? Not saying it’s not true, just saying I never knew that.
Source is personal experience.
Pretty certain it’s true that you can get precursors from those bags. Someone linked a precursor in map chat a few months back, saying they’d gotten it from a Princess bag.
This is hearsay of course, and it’s entirely possible that person could have been lying, but I don’t really see any reason for them to make that up, and their excitement (as well as their surprise that it came from a Princess bag) was proof enough for me.
That said, I can’t link to a loot table or anything that substantial.
It is not like the items they give are amazing or anything. More often then not its fine/masterwork stuff we salvage.
It’s possible to get precursors from them.
But I agree, this is an unnecessary block.
just get more storage space. max is 2000 now for mats. you can also craft higher tier mats. you also can have 14 bank tabs to put over stack of mats.
ANet doesn’t want to give us a reason to farm the ascended mats. These gizmos offer a mechanism so those who can’t stand to delete junk get an opportunity to turn it into something of value. It’s not meant to be particularly quick or easy.
I agree with the OP that this is irritating and immersion breaking when you are inside an enclosure and mobs spawn inside it rather than outside. This happens in many places in the game. I wouldn’t call it “cheating” as that is inflammatory but I do wonder why Anet programmed it this way.
Just as there is an emergency waypoint in WvW, mobs have assault waypoints they can use to assault objectives. Teleportation is a thing, so why not?
I don’t know anything about an “emergency waypoint” in WvW (I don’t really do WvW much), but I do know that I can’t teleport into a building or enclosure in PvE. The OP doesn’t specify which mode he is doing but if it is PvE I don’t see why mobs should have this power when PCs don’t. And my experience with mobs and this behavior is in PvE.
Player characters have a lot of abilities that mobs don’t. There is no reason why mobs cannot have abilities that players don’t. In fact, some do. Risen Abominations and some Earth Elementals have permanent stability or something like it. Some mobs have break bars, players don’t.
“Assault Waypoints” was a suggestion for a way to think about it to restore your immersion. Teleport tech exists in game. Don’t like the idea, don’t use it.
The fact of the matter is that mobs have abilities to make the game work. Whether mobs spawn in the event area or at a remote location, they have to spawn somewhere. Why is it OK/not immersion-breaking for them to spawn in one spot, but it’s not OK to have them spawn in another?
You’re talking about individual profession skills, I’m talking (and it sounds like the OP as well) of entire groups of mobs spawning at once. Since every single profession doesn’t have this type of skill, it is not actually the case that “PCs” can do this.
And you’re probably correct that it will not be changed, but I don’t understand why it was made this way in the first place.
I’m guessing you’ve never been portal bombed by a mesmer then huh?
What alternative would you prefer, then? If you go by the OP’s suggestion that mobs shouldn’t be able to respawn when players are nearby, then most maps are going to be quite desolate and lacking in the way of things to kill. Even core Tyria maps have players running about in droves in most cases. Any well-populated map will be mostly empty of mobs to kill, and any map that would otherwise not be populated would (interestingly enough) be flocked to by players looking for things to kill or farm. I suppose one positive consequence would be that players might actually be more evenly distributed across Tyrian maps in search of things to fight, but that’s the only positive I can imagine from this scenario.
I suppose another alternative would be to go several steps back in terms of development progress and go back to the old ways of GW1, where every map in the game is instanced, and mobs don’t (or hardly ever) respawn. But then you’re essentially negating all the progress that has been made with GW2, and in that case you may as well just reinstall GW1 and play that instead.
I’m really not sure what the OP is expecting, here. Mob respawning is a thing. It’s just..a thing. It’s a part of the game. What else is there to say?
I agree with the OP that this is irritating and immersion breaking when you are inside an enclosure and mobs spawn inside it rather than outside. This happens in many places in the game. I wouldn’t call it “cheating” as that is inflammatory but I do wonder why Anet programmed it this way.
Just as there is an emergency waypoint in WvW, mobs have assault waypoints they can use to assault objectives. Teleportation is a thing, so why not?
I don’t know anything about an “emergency waypoint” in WvW (I don’t really do WvW much), but I do know that I can’t teleport into a building or enclosure in PvE. The OP doesn’t specify which mode he is doing but if it is PvE I don’t see why mobs should have this power when PCs don’t. And my experience with mobs and this behavior is in PvE.
You can, though. Mesmers can use a Blink skill to teleport in all sorts of wacky ways around the map. Thieves can shadow step in a similar way, Guardians can use sword skill 2 or a utility skill to teleport to a target, who may or may not be in an enclosed area (is the skill named Zealot’s Fire? I forget). There are likely a whole slew of other teleport skills that allow you to do this very thing.
And that’s not even taking into consideration actual waypoints that exist within enclosed structures. Teleporting happens constantly in Tyria.
Regarding mobs respawning, that’s just the way the game is built. Short of completely overhauling mob spawn mechanics, that’s never going to change.
I agree with the OP that this is irritating and immersion breaking when you are inside an enclosure and mobs spawn inside it rather than outside. This happens in many places in the game. I wouldn’t call it “cheating” as that is inflammatory but I do wonder why Anet programmed it this way.
Just as there is an emergency waypoint in WvW, mobs have assault waypoints they can use to assault objectives. Teleportation is a thing, so why not?
Not really a prediction when players have been bleeding out of wvw for years now. Only one event really saw a huge dip in active players for wvw in a very short period of time, and that was the release of the expansion which brought a lot of other problems not just the new map.
The other half dozen reasons it’s been dying
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Timeline-Situation-Explained
https://forum-en.gw2archive.eu/forum/game/wuv/Returning-player-Why-is-WvW-dead-anyway
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Why are people coming in here every week to complain about matchups? Do you not know how wvw works with glicko ratings? Anet doesn’t decide who goes where. TC got a good roll and DB got a bad roll which made them switch this week. Relax you’ll probably be back to t2 next week.
Except that us at DB had a score not too far off BG’s.
JQ wasnt really doing that well and so was TC right before they fell to tier 2.
So when I woke up this morning, I was pretty surprised to find out that suddenly we were at Tier2. Scores between DB, FA, and Mag were pretty even at first as expected….few hours later we had double their scores at 40k and them at 20k. Sure its too soon to tell yet but all I know is TC houldnt be at T1 right now.
Edit: I just read the post about glicko rng. Didnt know that thats how things worked
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Do not agree or want. I do however agree with possibly having the ability to unlearn crafting disciplines for character screen cleanup purposes.
Why do you feel like you need this? It is not that awful to log on the alt with the craft. Also some people like to level their alts by crafting. Your suggestion would take that away completely. Recipies being shared by the account already makes it harder. ( I like account wise recipies myself.)
Necromancer because I always love the death themed minion creating profession. It makes me o-so happy that they are now the best condi in the game and are meta in all game modes (after what they suffered pre-HoT)
Tanking is more than just being able to take a hit, it’s about controlling the battle. If you can’t consistently direct enemies towards you, you’re not tanking. If you can’t resist the damage to a significant degree, you’re not tanking.
Some people love to suggest that any job can become a tank in GW2, but that’s not the case. The fact of the matter is that NO job can become a tank in GW2. Guardians are somewhat better than most, but they still have no means of keeping themselves targeted.
The fact that they’ve made this work is impressive, but I can understand the OP’s frustration. Classic GW had classes which could more effectively hold crowds, as well a dedicated healing class (monk). Without those, battles become more of a free-for-all, whether you’re in a party or not.