Wow…. no need to be an kitten -hole, OP. You have no idea how much I use the TP or node farm for my mats. I sometimes run node routes till I’m absolutely sick of farming. Also, not everyone has tons of gold to spend on the TP, so it’s hard to be greedy when you can’t afford all of the items you need.
Also, since some of us don’t sPvP, there is no track rewards. We have to do event chains. If they didn’t give us any drops then what would be the point of even doing the events (even if the drops are mostly blues and greens)?
And last thing: The plural of sheep is sheep. You’re welcome.
(edited by Silas Eorth.7348)
Nope. Salvaging all that useless gear goes a long way towards keeping me supplied with crafting mats. Also, I still have hope that one day I’ll get a precursor drop. Or at the least, some very valuable exotic that I can sell so I can maybe buy my precursor.
Also, what is this “end track chest” you speak of? I don’t believe I’ve seen these in PvE before.
So who is to blame for this content drought? Someone has to take responsibility for the longest content drought in MMO history.
If the Raid team is not using up the resources delaying content the other 99% of players will enjoy then what is?
How is it the smallest dev team is capable of producing the greatest amount of content for this one game mode in the past few months than any other game mode in the past 3 years?
We have had one new Fractal in the history of this game, and if we are lucky we will get one more this year… one… only one, meanwhile we already have THREE raids!
Someone is to blame, mistakes are happening and the devs need to address it before even more people leave this game.
Is it not obvious looking back? They spent an awful lot of time designing new systems and fixing the way HoT works, reducing both difficulty and grind. As for fractals… Well for some reason they completely overhauled it 3 times. And then there’s the fact at least a 3rd of the studio is already working on the next xpac.
You’re also painting a wrong picture here. The wings were largely done before HoT came out, as at the very least wing 1 and 2 were raid tested by DnT back in the day. They did not create a whole raid wing in just the few months between the release of the different wings. Just because they were fairly smart about pacing the releases doesn’t mean other content has been dropped or postponed in favour of raids.
Now they finally fixed this stuff you should see more fractal overhauls like they did with cliffside and prob at least one of the new fractals this summer as well as LS3.
I’m happy that people are enjoying raids – and I’m having fun in them myself – but many of us came to GW2 to get away from raid heavy communities like those in WoW. We want content that we can do in large groups – or in small chunks of time with small groups.
GW2 was the perfect game for people like us – one that focused on the community as a whole and that provided content designed to bring that community together in new and fun ways. And, just as importantly, one that was continually trying to give us something new to do in large groups. It can still be fun for us, but the past year has been disheartening and portentous of moving closer and closer to the models used by those games we left to come here.
A raid every now and then is fine, but ANet – if you’re listening – you need to get your focus back on what made end game in GW2 different from all of those raid focused games out there. Get back to new ways of bringing the larger community together to have fun on a regular basis. To me, that means laying off of raids for a while – at least until you can prove that you can balance developmental resources in better ways.
The heart and soul of GW2 isn’t in a 10 player instance – it’s out where every player lives and breathes in your game. Since September of last year, that part of the game has been slowly stagnating. You need to fix that – which probably means moving the focus away from raids for the foreseeable future..
Guild missions. Open world dynamic events. New maps. New collection events. New jumping puzzles. Creative ways to do things together in the world. These are the things my guild – and the guilds we play alongside ( altogether numbering several hundred active players) – are waiting (not so) patiently for.
It’s ridiculous to blame the content drought on the raid team. If you look at all the trouble they went through to make HoT playable for the casual masses or their re-re-redesign of certain content (fractals). “A raid now and then” is exactly how it is now already.
While the raid team does a great job, I have a feeling that Arenanet will be moving away from raid content design. It just doesn’t attract enough players compared to the ressources it consumes.
Best result would be a new raid per future expansions but I doubt new raids will get added outside of those.
I don’t have exact figures, but internally to ANet the raid team is lauded and praised for being a massive success. I am under the impression that there will absolutely be more raids, potentially even very soon as a component of LS3 (they said this was a possibility, so no guarantees).
This is a very dangerous and unprofessional comment to make.
When you deliberately destroy all other game modes, starve them for content, then produce content purely for Raids and Raids only of course it will look like a success!
Raids have been the most destructive most toxic, most soul destroying thing Anet have ever done.
In what way? As far as I know the raid team is a 5/6 man team. If that is true, they are getting INCREDIBLE value out of them for what they are actually delivering. No reason to not keep doing raids if this is the level of what they can do in the time they are given.
I think that new raids will come with expansions. Having said that, once third wing is out of the way I expect ls3 and fractals to be full steam ahead.
Hey guys,
I just want to point out that Rising Dusk is giving his opinion of what may take place in the future. Maybe even a “wish list” for Raids.
Our forum specialists are not privy to confidential information such as forward-looking, unannounced plans. They represent our forum members, and they do it well. Their perspective is of particular value because they are looking at the game as you do — as members of the player community. To keep that clear perspective, we don’t expose them to internal testing, NDA-bound info, private/internal communications, or that sort of thing.
I wanted to make this clear so that no one is under the mis-impression that there has been a “leak” or that our specialist is “dropping hints” about future raids based on private internal communications. They are simply sharing their thoughts and opinions, which is perfectly fine.
On a personal note, the guilds I belong to are really enjoying raids, and several members have said, as Mireles Lore mentioned, that the new content is reinvigorating their gaming.
Yeah, I noticed this getting traction on Reddit suddenly and made a very nearly identical comment to yours there after being struck with massive paranoia that I may have misspoken or something.
Hopefully no one took this the wrong way!
Your Forum Specialist privileges are revoked and you’ll be taken out back and shot shortly
Hey guys,
I just want to point out that Rising Dusk is giving his opinion of what may take place in the future. Maybe even a “wish list” for Raids.
Our forum specialists are not privy to confidential information such as forward-looking, unannounced plans. They represent our forum members, and they do it well. Their perspective is of particular value because they are looking at the game as you do — as members of the player community. To keep that clear perspective, we don’t expose them to internal testing, NDA-bound info, private/internal communications, or that sort of thing.
I wanted to make this clear so that no one is under the mis-impression that there has been a “leak” or that our specialist is “dropping hints” about future raids based on private internal communications. They are simply sharing their thoughts and opinions, which is perfectly fine.
On a personal note, the guilds I belong to are really enjoying raids, and several members have said, as Mireles Lore mentioned, that the new content is reinvigorating their gaming.
Yeah, I noticed this getting traction on Reddit suddenly and made a very nearly identical comment to yours there after being struck with massive paranoia that I may have misspoken or something.
Hopefully no one took this the wrong way!
While the raid team does a great job, I have a feeling that Arenanet will be moving away from raid content design. It just doesn’t attract enough players compared to the ressources it consumes.
Best result would be a new raid per future expansions but I doubt new raids will get added outside of those.
I don’t have exact figures, but internally to ANet the raid team is lauded and praised for being a massive success. I am under the impression that there will absolutely be more raids, potentially even very soon as a component of LS3 (they said this was a possibility, so no guarantees).
Raid wing 3 just further confirms that the white mantle are going to be one of the main focuses for living story 3; the old enemies that were present in gw1. And since this is the last wing to the entire raid we should be seeing legendary armor finally being introduced into the game soon, as well as living story 3. Maybe in july.
I got all that, just from this small teaser. And the fact that most of you don’t know that just means that whether you hate it or not; you are all missing out.
How do you know all that from an 8 second clip? As far as I know the raid and LS are completely separate. And believe me I wish I could raid. But sadly I don’t. My only source to get Asc armor is fractals and right now im working up my AR lvl so I can tier 4.
Because Anet said Living story 3 would come out soon after Wing 3 of the raid was complete. Most people are speculating it’ll come out in July.
That “small percentage” isn’t actually as small as you think. I raid usually 4 times a week and really enjoy them. Anet did a great job with designing the raids, and I absolutely encourage them to continue to make more.
Like the above posts have said, if you don’t raid or know the lore of Guild Wars, the new teaser may not make much sense, but it makes enough sense for me. As well as encourages some interesting speculation.
Raid wing 3 just further confirms that the white mantle are going to be one of the main focuses for living story 3; the old enemies that were present in gw1. And since this is the last wing to the entire raid we should be seeing legendary armor finally being introduced into the game soon, as well as living story 3. Maybe in july.
I got all that, just from this small teaser. And the fact that most of you don’t know that just means that whether you hate it or not; you are all missing out.
I think it’s supposed to be the new way to stop people thinking Anet have promised that the next update will be the most incredible thing to ever happen to the game and that obviously means every single thing they personally have ever wanted will be implemented in exactly the way they wanted it…
Then getting furious that they deliberately lied and broke their promise when that proves not to be the case.
If they don’t tell us any more than the basics – new raid wing is coming, this is what the boss looks like – then it’s a lot harder for anyone to read too much into it. Whether that will work, and whether it’s better than the alternative, is obviously debatable.
Although once again I’d point out that I’m saying this as someone who doesn’t raid, so maybe the trailer has a lot more meaning than I can see in it.
“Life’s a journey, not a destination.”
A perspective from a returning player – for what it’s worth:
I left GW2 right after Black Desert Online (BDO) beta was released and never looked back. BDO was the “new” MMO with amazing graphics, a real combat system, extensive character creation, etc, etc.
In truth, the game’s positives are overshadowed by the ever-persistent negatives of no real end game, and endless grinding.
GW2, while has problems, is so much better than most other games out there because there really is a TON to do. As a PvP player, I can’t tell you how many hours I’ve spent on theory-crafting some new build idea for my character. None of this can be done in other MMOs to the extent you can in GW2.
The grass is always greener on the other side until you get there and quickly notice, there isn’t any grass.
Roaming Troll Warrior: Melee Conditions
GW2 Roleplayers – JOIN US! GW2 RP
The problem: GW2’s end game is lackluster at best and really provides no meaningful gameplay.
Why? The whole premise of the leveling system is flawed.
GW2 needs to get rid of scaled zones. It was a nice idea, but it is a terrible implementation. The zones should not scale users to the zones level. The rewards from monster drops (especially world boss tour drops) should be tweaked so that they drop zone-level appropriate items. With an emphasis on hero level to zone matching, the drops could be much more rewarding (i.e.: you have Exotic Level 10 weapons that drop from bosses in newbie zones). Make the scale of drops for all levels much greater.
GW2 scaled zones are one of its best features. Instead of reducing the size of a game to 10% of it’s zones and having 90% dead content or empty leveling zones it keeps every area valid. The entire line of thought about boss drops in low level zones is also nice on paper, but when facing reality just does not get used since people skip this kind of content.
Instead, the leveling process should be a long, drawn out experience that is rewarding in itself. Users should work hard to get from level to level, but each level should have great things available. With the current system, most people just can’t wait to buy the best possible blue/green gear for their current level and move on. With a different approach, we could have valuable items at all range of levels, 1-80, instead of the everything just falling into level 80 equipment.
Level process does not equal endgame. In school this analysis/suggestion would get answered by your teacher with: Failed to address the issue. Sit down you get 0 points.
Second, you are in luck. There is an ambudance of games which provide such an experience. Aion, BnS, Black Desert Online. Economically and from a market share perspective it makes no sense for Arenanet to change GW2 in such a way that they would have to compete with those titles.
With a rescaling of this proportion, I think it would vastly improve the GW2 experience. The game feels misguided in its current state. I played GW1 since 2005 and I’ve been hoping GW2 would get better as it goes along… it seems that the updates just make it worse. Every change is meant to water the game down for new players and provide just enough sustaining users so arena.net can pay the electric bill next month.
You mention GW1 but offer suggestions which are in complete contrast to what GW1 offered. The leveling curve in GW1 was way shorter and flat. The itemisation faster and cheaper to reach cap stats.
You are correct though. It seems GW2 is not to your liking. The solution you ask for though makes no sense. Move on and play some of the games which already offer the type of pve content you want. Then either stick with them or come back to GW2 once you’ve burned yourself out on grind. For you it’s a win-win.
Most mmorpg end game revolve around pvp and why is that so? Because pvping is the most self-sustain design ever. Take for example, counter strike, team fortress, dota, all of those games are pvping in a sense where players fight each other.
You want a pve end game? It doesn’t exist in a non-sandbox game.
I disagree. Yes pvp endgame is the easiest to design and when properly implemented will sustain players with a minimum of extras. But claiming most MMO endgame were pvp is plain out false.
The most successful pvp games are niche or have a very big pve player population along side the pvp. Many sole pvp focused MMOs have died over the years. In general the pve crowd in MMOs is bigger by a factor of 10 (look at Eve Online where over 90% of the playerbase never leaves high sec).
snip
Not sure if I should laugh or cry. Next time when comparing games try to at least stick to the same genre, or playerbase, or same gaming system (yes Overwatch is also available to PC players but is designed for PC and consols).
The comparison of Overwatch to GW2 is beyond apples and oranges. It’s closer to comparing a toaster to a bowl of salad. They are both useful to have, share absolutely no similarities and one can do without if need be or depending on personal taste/diet.
I feel like the OP’s suggestions don’t really improve the endgame, just delay it.
For $60 what can a customer have-
GW2 is $50 via the official website, or (a fairly reasonable) $35 on Amazon. I’m not a PvP player, and I don’t have any opinions about Overwatch, but I don’t know where you’re getting $60 from.
How do you propose your solution keeps to the idea that no area should become out dated to play?
Because I like that I can go play in a mid level zone on my level 80 characters and not be so overpowered and so much more health that there is no risk to me.
Why would a level 80 go do a world boss in a starter area? Why risk not having enough players at low level world bosses because the players don’t have any characters at that level that they want to play?
Why should I have to worry while playing that the person running up to do the heart is a level 80 when I’m on a lower level character? Especially on one that drives a lot of progress from killing enemies? I don’t have the power to tag them faster than the level 80 can kill them, even if I’m geared for maximum DPS. Which is another tenant of game play that your solution has no answer for: not having to worry about another player coming up to ruin your experience.
So no, I don’t agree with your solution as it doesn’t solve any problem the game currently has.
Having played and worked for a Korean grinder import for several years, all I can say is from experience this isn’t going to sustain peoples’ interest, especially now, when those who remain are largely people who like or liked the speed of leveling. In said prior game, ten thousand hours didn’t even get me close to maxing. It was a breath of fresh air being able to enjoy GW2’s endgame features without first needing to grind all the way there.
Even games which do feature such long progression systems now are failing rapidly because of them. Wildstar? Archeage? BDO? Quick bursts and lots of hype followed by mass migration away when people realize they don’t have the time nor do they care to commit the time to reach just the beginning.
That’s not to say GW2’s endgame doesn’t need some adjustments (dungeons and other earlier content really could use changes, class balance needs huge adjustments, etc.). Extending the grind isn’t fun, especially with the current level-gated trait and skill system, and making it take longer for people who’ve already made several characters and just want the 80 to do things on won’t achieve really anything. Plus, it doesn’t fix endgame boredom; the people who get there after all that grinding still have what exactly to do? Go grind just like they would have been leveling up? It’s not logical.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Well, ok, but there are other materials that have a limited amount of nodes that can be gathered daily, but can be bought on the TP, and I can’t remember too many players considering them time-gated.
Still, if it seems pertinent, by all means….
If there were more than 3-5 nodes (one of which is rich, and literally gated behind an event) harvestable per day, I’d agree… but I find myself often seeing parallels to the need vs availability discussion of obtaining mystic coins to that of obtaining quartz crystals (and by extent charged quartz)…. but that’d start getting way off-topic.
Unless one purchases quartz crystals needed to create a charged at a very high premium (nearly 10s each now on TP), then by harvesting alone it’s impossible to make 1 charged per day. Even if quartz was super-cheap on the TP you still need 25 per charged making bulk buys infrequent.
So, to the OP’s subject specifically, the bottleneck of new quartz crystals introduced into the economy due to severe node limitations seems to be enough of pseudo time gating that the 1/day charged time gate seems unnecessary.
~EW
(edit: fixed a typo of 125 instead of 25. sorry)
(edited by EphemeralWallaby.7643)
Did that small time when dungeon rewards were nerfed really pull that many skilled players out of dungeons?
If stealthing through half the dungeon is really a skill…..then we’ve hit a pretty big low.
Considering how much power creep we have in the game, its a lot easier just to face rush and kill everything than waste time on an outdated method.
I’ve been saying this for so long lol
Old habits die hard though I guess
Did that small time when dungeon rewards were nerfed really pull that many skilled players out of dungeons?
If stealthing through half the dungeon is really a skill…..then we’ve hit a pretty big low.
Considering how much power creep we have in the game, its a lot easier just to face rush and kill everything than waste time on an outdated method.
Did that small time when dungeon rewards were nerfed really pull that many skilled players out of dungeons?
That time pulled a lot of players out of dungeon running, yes. But another part of it was Anet adding Daily Dungeon back as a possible daily, which means lots of people unfamiliar with dungeons do them on those days. The day the OP made this was Daily CM.
That might be because T4 fractals are stupid easy.
Also, Necs having pretty much no group-buffing abilities whatsoever, so why would they need a nerf
They’ve got two big ones (the signet and the well), but they’re condition removers, as opposed to true buffs.
Don’t respect any statement on the forums to not play a certain class. All classes can do well.
Instead, learn your profession. Learn it well. Learn it inside and out.
Then, reevaluate as you climb the fractal ladder, because everything changes the higher you go. But, you’re adjusting and fine-tuning vs. remaking.
I never care about class composition in Fractals. The encounters are easy enough even at 90+ that you can pretty much yolo anything so long as the players know what to expect.
I think if I could make every Fractal pub know one thing alone, it would be for them to know patience in the face of mistakes that inexorably get made. The only time I hate my life in Fractals is when people flip out unnecessarily; just leave if you really can’t stand the group.
7) Don’t enter as Necromancer or Revenant or Ranger
8) Use appropriate, non-magic find Food and oils/stones/crystalsFixed for you
What are you on about lmao
All of those classes do fine in fractals…
I honestly just wish people would know what their skills and traits can do tbh, would help a lot. Bonus points if they would actually swap between them according to the situation.
7) Don’t enter as Necromancer
9) that reaper is ezmode.
head here to discuss wvw without fear of infractions
4) Don’t skip too many fractal scales. Take your time when you build up your scale, so you can get used to working with fractal wide mechanics like Agony, Instabilities or Fractal avengers.
5) Don’t force yourself into fractals you have yet to master. If something is unclear to you look it up in the wiki or ask players in Lions Arch or lower Scale fractals. Usually there is at least one friendly and helpful person around to help you out.
My guild does training raids. Find one that does that and you are golden. We don’t require ascended but we do ask that you use the metabattle raid setup for your profession.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
People who want 5k+ AP for level 13 fractal are most likely mentally incapacitated.
On the other hand, in my opinion it’s not unreasonable to add a filter to your LFG if it’s content like raids (if you meet your own requirements) or T4 fractals. Don’t know about you guys but I personally hate having to carry people when I want to just do something quickly so I can get on with the rest of what I want to do for the day.
And thats fine but dont kick people just because you dont want to explain it, how else will people learn if no one tells them? The problem is you just kick people for one mistake it is rude and a form of elitism. If you dont want to teach anyone or carry anyone your just going to have to specify each time, thats no ones responsibility but your own:)
Another thing that royally ticks me off is when people make groups and everyone leaves because they want drop the pug people to invite thier friends who showed up late to the party, your wasting other peoples time, no just no.
WTF are you talking about?
If you’re doing a T4 fractal and you have no idea what you’re supposed to do, then you should not place the burden on me to carry you. That is what I’m saying. Anything below that I don’t really care – T3/2 (regarding 41-60) are a royal pain in the butt, so I don’t even do those anyway, and T1 is able to be done with less than 5, so it matters not to me how experienced you are since it’s not really that difficult as an Elementalist to solo some of the bosses.
(edited by Yobculture.5786)
