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|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I did find a post on page five of the “Dev quotes from Reddit” thread mentioning they might bundle LS3 with the next (summer) quarterly update. I guess that’s relevant.
Even if it’s timegated, there’s very few things that require them in a large quantity that a SINGLE player is meant to accrue. Guild hall upgrades need a large number in total, but with the number of players in guilds, it’s a small amount for each player.
Every piece of celestial gear needs 5 of them. Sinister, Viper, Trailblazer, Commander and Wanderer gear need them too.
Even consumables like Bountiful and Furious tuning crystals, oils and sharpening stones need them. I am always short on them, even without considering the demands of guilds.
But why would anet care about the price or the steadiness of the supply? And by supply you mean made available for purchase on the TP of course because as we saw with mystic coins there is a decent supply but people were just hoarding them.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
It’s simple really. Crystal supply is very small. So keeping it to one a day stops the supply being drained in a single day. There’s something like 3-4 nodes in the game including the home instance one if you have it.
That’s not really a good reason since you can argue that the number of nodes are small because it’s time gated and too many nodes would swamp the market. ANets control the number of nodes. They can have as many as they wish and add them if they wanted to remove the once a day crafting.
ANet may give it to you.
come to the conclusion having builds being able to be saved makes life harder for the balance teams, Since we’d be playing around with different builds more. And i bet this is the real reason they refuse to allow us to save builds like we could do in gw1.
I can’t imagine that this is the reason. Nearly all the dev responses about build saving include words to the effect of “we’d like this, too”. Plus, it’s not that hard to swap builds now — it’s just annoying.
Part of that discussion is them trying to include a bit too much, like runes and sigils, even outfits and dyes.
If they limited it purely to our traits, I think it could be done a lot more easily and with a lot less coding.
As for a macro to save my traits, honestly, it’d be just as fast as me rebuilding the traitset from scratch.
(edited by Ven Zehn.6573)
Yep, templates existed in GW1, not sure why it cant be done in GW2. Like, what exactly makes it “more complicated than we think”?
Especially now, with traits dumbed down to the level theyre at (click 9 buttons basically, 12 if we include the traitline selection).
Folks have been asking to save builds (if only just the traits/skills) since the game launched. To date, I’ve only found two developer responses, both of which were (words to the effect of): “good idea, it’s more complicated than you think” and then nothing more about it.
I have trouble buying this, since there are websites that can save builds easily and GW2 ‘remembers’ your PvP, WvW, and PvE build. I can’t think of any reason we don’t have at least a simplistic version of this, other than perhaps they don’t have someone to work on the UI. (And, to be fair, UIs always turn out to be much harder than players/customers think — even a merely meh UI can be hard to put together.)
As always, +1.
Build templates were a great addition to GW1 that encouraged build diversity rather than sticking to the same build (only changing a couple of utilities from time to time). It made me rediscover some of my characters. I really don’t understand why we can’t have it in GW2…
(edited by Sir Mad.1092)
I’m wholeheartedly supporting that request for the subjectively biased 107th time.
On the serious side, perhaps some kind of QoL-request list with up/down-voting could help?
Pet project: Outfit overhaul.
Even with the TP operating alongside direct trading, there’s an issue with taxes / gold sink. If I’m directly trading my Dawn for your Dusk, for instance, there’s not an obvious way to tax that. I suppose the system could look up the “sell” orders for one and charge one person 10% and the other 5%,, then do the reverse for the other, but that could become increasingly confusing with multiple items on each side. Still doable, but ugly. Death and taxes, you know.
At the least, I’m opposed to the idea because of all the spam I think it would create. No, thank you.
No wonder the Devs are sometimes confused over what the playerbase wants. Even the players seem confused.
Just the other day you made posts saying that players shouldn’t be able to send gold to eachother via mail because of gold scammers. Now you’ve made a post asking why we don’t have direct trade (which we do have). Interesting.
So yea a simple question why doesnt this game have direct trade you know like gw1. and you cant say its because of gold sellers thats just silly.
- Use of the TP prevents all sorts of scamming, including item substitution, misleading counter trades, disinformation about market value, and 3-card monte-type scams.
- The TP is an incredibly efficient gold sink, due to the 15% fees.
- The 5% listing fee for the TP forces sellers to be more cautious with their choice of sale prices.
- The TP is global (covering everyone playing the game), ensuring that the maximum amount of information is shared by the entire community. Everyone knows market prices because it’s only a (right-) click away.
- Similarly, the API to the TP allows for people to be aware of market trends and numerous websites allow people to have similar access to opportunities for crafting, flipping, ‘sniping’, and so on.
tl;dr the question is: why doesn’t every MMO use a similar system?
I’m a bit confused or maybe baffled. First you are unhappy with trade via mail:
I get spammed by 3 or 4 sellers per day especially in pvp lobby, anyway somethign came across my mind today but wont all of anets gold seller issues be solved if they simply forbid players to mail gold to each others ^^ ?
Then you are for banning all trade between players:
Well then if Anet is serious about stopping gold sellers they should ban all trade amongst players and ban every single person who used a gold seller.
Only to end up with now asking for Arenanet to implement direct player trade?
Is your account being used by multiple entities or are you simply undecided what exactly you want from the game?
It’s not like the direct trade didn’t come with it’s own problems anyway in GW1.
If you trust someone and want to trade with them specifically (like a friend or guildmate,) you can just do that via mail. If you just want to sell an item, you can do that over the Trading Post, so the rest of us don’t have to put up with constant /map advertisements. They were an irritating, but necessary thing in GW1, and at the very beginning of GW2, I remember people still doing that. I’m glad they don’t anymore.
Also, it does help cut down on scams. That might sound silly, and it is, but that doesn’t make it less true.
It’s because of scam artists actually. They decided it was better allocation of people resources to have something like the TP than it was to have people tracking down all the support reports of scamming.
You can still do somewhat a direct trade thru the in game mail system or thru a guild bank but it’s on you if something goes wrong.
Ok, I’ll be silly.
One reason is to inconvenience Gold sellers and buyers. Another reason is to relieve us of having cities nicknamed Spamadam. Another reason is to cut down on scams, and the resulting CS assistance and resources.
Good luck.
Hey all! I was just curious if there was a reason behind the fact that you can’t even get 1/3 of your daily completionist updates by doing the daily fractal dailies?
As someone who does all of the fractal dailies everyday I kinda dislike this. I’m okay with not getting all 3 but shouldn’t at least one of the fractal dailies count as an actual daily?
You can. When it comes up as an actual Daily Achievement.
I can think of a dozen different reasons I’ve had for doing fractals one day or another.. You said yourself that you run them every day. Who exactly needs another reason?
Maybe because the fractal dailies are already more rewarding than all the other dailies put together.
“No Retreat” and “Hearts and Minds” are the major offenders, IMO. They are too large, too buggy and extremely anoying to be doing them so many times (For the achievements). Just let people try the last combat again, instead of kicking them to the very beggining every time. It is too much.
that it makes every other class in the game boring to play.”
Hawks
What games did you play in the 80’s with save points? At best we got save codes. When you started a game back then, you where in it till you finished it, or ran out of lives.
I played Final Fantasy 1 and Phantasy Star 1 on Wii Virtual Console and those have saves. They’re too hard even with them though in FF1 the wizards keep killing me while in Phantasy Star the sea monsters near the eastern cave at the beginning literally one shot me. I’d hate to see how Street Fighter 1 was if even the RPGs are like that.
Console cartridges were mostly read-only: there was no save (but there were cheat / save codes sometimes as Agemnon said). There were a few exception though: some games, including FF1, were shipped with a battery integrated to the cartridge that allowed game saves (pretty much like your BIOS saves data). However, it was more the exception than the rule, and most of us who were born in the late 70s / early 80s can’t even remember them.
The only game I remember playing with save codes was Punch out on the NES. Did Alex the Kid in Miracle World on the Master System 1/2 have them as well? Or am I remembering it wrong.
Most of the games I played didn’t have save codes. The good old days for trying to finish Alterbeast, Golden Axe Streets of Rage before you ran out of lives and continues….. No that was when games took skill.
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(edited by BrotherBelial.3094)
Why should this be limited to the Charr? I say give us a general posture toggle for all races. I want my sylvari to be a hunchback.
*spits coffee
“Yeth Mithrith Faolin, anything you thay Mithrith”
I am wondering when does ANET plan to update charr posture by making them stand more straight?
This has been frequently discussed over the years but no official effort was being made.
To remind, by doing this player base of charrs would raise and most of clipping issues would be solved.
this is an image of the shaman/mage class of charr that appeared in guild wars 1. considering charrs can use magic, i agree it should be an option in character creation.
As true as Odin’s spear flies,
There is nowhere to hide.
They are not humans, straight backs are not a sign of authority.
Actually… Yes.
In GW1 they where the enemy and had straight backs, they where more aggressive and other races feared them.
In GW2, they joined other races in a diplomatic and domestic way… and got a curved back… they are like puppies now…
… Don’t get me wrong, I LOVE my Druid and DH Charrs, but they are like puppies.
They’ve already told you when: “Indefinitely”. That means there is no definitive time for which legendary weapons will be returning.
