A couple of things:
- It’s not a wikia
- If you have any concerns over information on a wiki page, the best place to go is to its talk-page: http://wiki.guildwars2.com/wiki/Talk:Sylvari
Pictures mean more than words and claims of truth. Please upload the images that you have to the wiki showing Scarlet’s colours and it can get sorted quickly. Thanks!
I can’t comment on the glow thing because I’ve just never paid attention to it. If someone keeps changing your edit, just keep changing it back and try to provide proof of your side.
Scarlet Briar is the only Sylvari I can think of who ever took a second name, and her given name was just one name. There are plenty of Sylvari with titles (ie. the Nightmare Court leaders), and named by their professions. But no, surnames are not common for Sylvari.
Start paying attention from now on, especially during the Personal Story.
Eh, I don’t really have any intention of getting involved in the glow info on the wiki. I’ll take your word for it, though; I have no reason to doubt what you say.
It’s allowed but not supported. Which means if you get cheated – if they promise to send the money as soon as you send Dusk and then it never appears Anet will not help you. So I strongly recommend you only sell it to someone you trust, ideally someone who would suffer consequences if they cheat you (e.g. a real life friend or a committed guild member who wouldn’t want to risk being kicked).
Also be aware there’s a limit of 500g per week that can be withdrawn from mail. If you sell it for more than that you’ll have to wait to get the rest of the money.
Finally I recommend you save records of all discussions on the transaction (e.g. screenshots of conversations, emails, save the mail they send which should include a note to say what the money is for). That way in the unlikely event one or both of you is flagged as a gold seller you’ll have a way to prove that’s not what was happening.
“Life’s a journey, not a destination.”
They are used in upgrading Guild Halls too in case you wanted to dump some in your treasury (if applicable)
Yeah. Welcome to HoT. A whole expansion that is targeted solely at the higher skilled players. And Anet wonder why it is not as successful as they hoped….
Yeah….No, the only real content that is targeted at higher skilled players are raids, which does not account for the whole expansion in itself. And we are not forced into it
It’s just as well that they apply a number of factors to determine if someone’s acting improperly, if “taking a baby step” (or “twitching” as I call it) is considered bad. I mean yes, as a macro it would be bad. But since the game does not consider chat box entries to show activity, in RP you have to occasionally remember to “twitch” — and remind the others in the scene to do it as well — or you’ll find yourself booted to character login. If I’m in Rata Sum after a meta run and have my bags cleared and am just chatting in /g or /p, observers will see me occasionally do that one small step forward or back and might decide I’m doing something to stay logged in while afk.
Fortunately, one can’t farm in cities or areas conducive to RP, so the other factors aren’t present.
Huge disagree on adding stuff like assault knight cores to it.
I don’t see how that is a problem. They are needed for only one skin type really.
Unless you hold specific prestige to them I guess. I gotten all three of them so easily I think It was easily the most easiest to obtain ascended backitem that I made them 3 times. It’s pretty much like a easy-way backitem from my point of view. xD
Ingame Name: Guardian Erik
Yeah, I would be for that too. I think it’s a good idea.
The Economy nuts might totally shoot down the idea though. Economy Wars 2 is precious to them.
Ingame Name: Guardian Erik
Medic Ceera needs a slap *possible spoilers*
in Guild Wars 2: Heart of Thorns
Posted by: RoseofGilead.8907
The death of a loved one isn’t something one gets over easily, especially when the death was as traumatic as Tonn’s. And if the person who indirectly “caused” the death of that loved one pops up in someone’s life, the bereaved might be less than cordial or even downright hostile towards that person for a good, long while. And yeah, it wasn’t our fault, and any person thinking rationally knows that. However, Ceera isn’t thinking rationally because she’s still heavily grieving, even after three years. On top of that, she’s currently patching up soldiers who were nearly blown to bits/killed by Mordy minions; and she also was on one of those airships that was destroyed in hostile territory. Honestly, she’s one of the few characters acting like a “normal person” would in that situation; everyone else (player character included) seems to be on some really impressive anti-anxiety or anti-depression meds to be coping as well as they do.
I do wish that we had a dialogue option to defend ourselves in some way, though.
(edited by RoseofGilead.8907)
So far the only reason you’ve given for this request is for those niche players that want to get the 5% extra force depending on the day/night cycle.
“When is night?” – casual player in VB. If they continue to make content like that where it’s synced to the time of day, they should have an in-game clock. For now however, this could be done quite easily through an overlay.
I mostly agree with United Chaos. The gear icon stops you from accidently clicking any of the drop down items, which I like. And there’s no reason why a salvage only item can’t just be the piece of leather/2 or whatever that it would have ended up as anyway.
Rose of Kali #4 Please!
TBH I think we get too much item loot. I would 100% rather be getting mat drops/ higher value junk trophies or straight up gold. I like the containers to the extent that I’m not having multiple items. I understand item drops/containers are good for the rare/exotic/precursor drop rates or whatever people are looking for. But having to open 20+ bags (which are in like 6 different types..) and then selling/salvaging the 80+ items from that.. it gets a bit excessive. The whole open boxes > sell > salvage > deposit > open more things > sell > salvage… I have no enjoyment recieving the avalanche of blue/greens that I normally get and having to click each one to sell them makes it worse.
As a side note. I don’t think wild creatures should be carrying full pieces of armor on a regular basis anyway.
To comment on open all bags, I would rather have the option to right click a bag have the option to open 5-10-15-20-25 amount of bags, instead of open All which would be pretty difficult considering the amount of gear or mats you get vary. I would love to have this feature.
http://wiki.guildwars2.com/wiki/Game_updates/2016-06-01#General
The inactivity timer is no longer impacted by autoloot.
It’s a good start. Autoloot will no longer prevent the game from logging you out for being AFK.
Agreed, unfortunately the macro to have your character take a “baby step” to reset the timer is still active.
Perhaps, but then we can Report for Botting if we still see AFK Farmers. Then ArenaNet themselves can do the rest.
Grinding masteries does suck. That being said, I wouldn’t want them handed to me. I get a sense of accomplishment from working hard and finally getting those mastery points. Where’s the challenge in having everything handed to you?
It seems the OP wants instant gratification without having to put forth any effort. If they can’t deal with actually working towards some some modest goals then I’ve only one thing to say… “Bye Felicia”
More skins: either a game needs end-game gear grind or cosmetics to go for. Currently, there is neither
Eh? A game doesn’t need either of those things to start off with and besides GW2 is FULL of skins and cosmetics. If you’ve got all the machined, plated, bladed, specialization, dungeon, cultural, BL ticket etc etc skins then go you.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Continuation of above thread: I felt very confident. ANet felt very confident.
Cesa37
Do you know if it was a specific error in this case only, or is there a more systematic problem? Could the same have happened in that other case a few days ago?
ANet GMGus
There were some specific errors in this case that led to this particular suspension, but what really failed quite badly was our appeals process. I’ve been digging into why that happened and we’ve been getting our team additional training and clarifying processes for them so that they understand their role as advocates for the player (rather than the game police).As for the other account/thread, the data is clear. We actually did quite a bit of investigation for that account to make sure that the data it generated wasn’t possible without “assistance” because we wanted to be 100% sure before we went to Reddit to respond to someone very publicly about their account’s suspension.
ANet may give it to you.
Annnnndddd the OP stopped posting here a day ago. Everyone is now arguing without the OP ………
I want to ask what makes OP think that PvE needs to be competitive at all? I always thought about GW PvE as a cooperative effort ever since GW1.
Argh, OP idea of competitive is obviously different from the norm.
And that’s why all the salt. Sometimes changes are good. Old populations have to step down and let the young ones take over, it cannot always be old one’s game. But some are just willing to grip on with their last teeth and do whatever it takes to make the game as stale as possible and unchanged, when in reality, the majority of the population no longer wants it, it’s just the relics of the old ones.
Wow, just wow. You are trying to redefine the meaning of competitiveness, literally. It is like trying to change the meaning of eat to the same meaning as drink.
In that statement, I did not once refer to competitiveness. I merely stated that the population is rigid and does not like sudden changes. Sometimes you just have to take a leap of faith and trust that others may have good ideas too.
In other words, the population likes the way it is now and isn’t interested in the same thing you are. That doesn’t make either of us right, it just means that we have different opinions about how the game should be.
For me personally, one of the main reasons I am drawn ro this game is because it’s cooperative. It’s the ultimate multiplayer experience – you join with a bunch of other players to all accomplish the same goal. I’ve played MMOs for 17 years now, including being in competitive high end raiding guilds. But once you get to the point where you don’t need to “beat other players” in order to be happy with your life, you can focus on enjoying the game and having fun without worrying about what others are doing.
There are plenty of other MMOs that are competitive. I’d rather keep one of the few cooperative ones the way it is, and let the people who are attracted to the style you described find a different game that better fits what they want.
Ever been to Octovine? AFKs on the sides of Octovine. Think if 2 Octovines were happening at same time, but only one got rewards, would you still have AFKers risking all they would get? I am just trying to remove all the toxicity from PVE and this is the most efficient way of doing it: by improving the community, making it more competitive.
I can tell you exactly what that would do to the Tarir meta. As soon as one server started pulling ahead, the other would simply stop trying. Those players would then start trying to flood into a new winning server to get rewarded, or just give up entirely. Then all the players in the winning server can just stop trying, because they no longer have anyone competing against them. When the would-be AFKers see that their victory is set, they’ll go right back to AFKing.
If you want to add some meaningful reward or accomplishment to PVE, the way to do that is through content that is actually challenging. This is something we do have already, just in small amounts. But it’s not a concept that works well in open-world pve. You can’t set a high player skill requirement in a situation where you have no control over who you are playing with. It doesn’t force people to get better at the game, it demoralizes everyone to the point where they don’t want to even attempt to play the content.
Two great examples of this we’ve seen already are the original state of the Chak Gerent event and the Marionette boss achievements from season 1. Both put players in a situation where another group of players, at a different location, could easily ruin your chances of being rewarded and getting an achievement. The result is both casual and hardcore players not enjoying the content. The more casual players, or even just those with little experience with the specific event, get yelled at and berated by elititsts. Meanwhile, the hardcore players are frustrated by the fact that despite being at their best, they still fail because someone else didn’t dodge an attack or do some specific action.
The “best” end result from such situations is when the majority of players just start ignoring that content, leaving only the hardcore players and elitists. Then you have a small portion of the playerbase attempting content made for large groups, while the majority of players are left disappointed with a major part of the game. This is why challenging content is better off being left to solo or small group play. Give challenging content to the players that want it, but leave the majority of the game being designed for the majority of the players.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
From today’s patch notes:
The “Defeat the Inquest to prevent them from capturing the Ley-Energy Coalescence” event will now create player-specific versions of the ley-energy items to reduce competition.
I guess Anet agrees with the majority of people in this thread when it comes to competition in PvE. 
(edited by JustTrogdor.7892)
There is a reason why one is called “Player versus Environment” and the other “Player versus Player” and “World versus World”.
Argh, OP idea of competitive is obviously different from the norm.
And that’s why all the salt. Sometimes changes are good. Old populations have to step down and let the young ones take over, it cannot always be old one’s game. But some are just willing to grip on with their last teeth and do whatever it takes to make the game as stale as possible and unchanged, when in reality, the majority of the population no longer wants it, it’s just the relics of the old ones.
May I ask what you would consider an “old population” in regards to Guild Wars 2? I’m greatly curious. Is it an age thing? Or based upon the games that the player began with before transitioning to GW2? But regardless of your answer, this mindset is just plain toxic and elitist. It suggests that there is a group of people who are no longer allowed to play certain games. It’s like telling someone who dislikes the path that the Halo franchise is going, who loved the original trilogy of games, that because of that they should move on from Halo entirely and never bother with it.
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
Reading the entirety of his post, it seems to be a satire of how he feels about the “Current Events” requiring players to race against each other to get credit/achievement points.
I get the same feeling. If the OP is being satirical, then well done. If they are serious, then I could not disagree more. The toxic nature that prevails sPvP made me abandon that part of the game except for the daily rooms.
One of the biggest reasons I enjoy this game is because of the cooperative nature. Octovine is a perfect example. If it was a competition, that meta would always fail.
regardless of whether you were serious or not: the very point of PvE is that it is not competitive. And that it doesn’t leave people behind. The philosophy you’re espousing, OP, is pretty much just “why can’t I be better than other people” which is egotistical and very boring. We have PvP, WvW, and other video games for trying to prove who’s “the best”.
Pve players do not approach pve with a competitive mindset, hence why attempts to make pve competitive generally fail or fall to the wayside in open world MMO’s.
Players play to explore, loot, farm, do story, tick off personal achievements. Extremely few care about being better than others in that environment. WvW and pvp caters for the competitive scene.
Look at the fuss caused by many about the difficulty of the ai in HoT and how jumping/platforming is too challeneging for many. Could you imagine the backlash against competitivity being introduced?
Guild puzzles are about cooperating. Raids are competitive. Take your fresh lvl 80 toon with your guild to a raid and we’ll see how cooperation will save you. If you want Raids to be cooperative, normalize all the stats inside and the levels, much like in PVP so that everyone has equal grounds (you would have to go further to normalize builds too in order to claim cooperation), then you can say it’s about coperation.
You seem to be confusing “cooperative” with “equal” or “fair”.
Raids are not competitive, stop trying to bend the word to mean what you want it to mean. A fresh 80 can be carried by their group in a raid it happens all the time. Whenever a new player starts raiding and is told how the encounters work and what to do, where to stand what to look out for it happens, their performance doesn’t have to be as good as everyone elses because it’s cooperative.
In a raid you’re competing against the environment not against other players. What is most important is how well you’re cooperating, coordinating and communicating with the other players in your group and how well you can play your role in the group.
You’re not competing with the other people in your group and what other groups are doing has no impact on what you’re doing.
Argh, OP idea of competitive is obviously different from the norm.
And that’s why all the salt. Sometimes changes are good. Old populations have to step down and let the young ones take over, it cannot always be old one’s game. But some are just willing to grip on with their last teeth and do whatever it takes to make the game as stale as possible and unchanged, when in reality, the majority of the population no longer wants it, it’s just the relics of the old ones.
Wow, just wow. You are trying to redefine the meaning of competitiveness, literally. It is like trying to change the meaning of eat to the same meaning as drink.
In that statement, I did not once refer to competitiveness. I merely stated that the population is rigid and does not like sudden changes. Sometimes you just have to take a leap of faith and trust that others may have good ideas too.
What? Isn’t the whole topic about competitiveness? I don’t know if I am confused or you do not know what you are talking about.
Henge of Denravi Server
www.gw2time.com
OMFG Egzius! I’m totally humbled by your initiative to get all the forum united against you. REALLY NICE TROLLING!
Where to start. The game is just too easy. Everyone can get achievement points in PVE, no one is left behind. You’ve done a right step in PVP. Let’s analyse the achievements: need to win, need to win, need to win. Whereas PVE: participate, help, work together. See a problem? You are not incentivizing the player enough to go PVE. Offer a great reward (such as a legendary backpack), but cut the supply of them tenfold (by making it only that winners get the achievements and put in tiers of semi good rewards), by making so that only the Meta achievers can get it, while others get something that’s less of a value, such as resonating sliver, since everyone likes those. Economy is better off (less rewards flood the market), players are better off, you are better off as you can be sure that players will gate other players as much as possible from getting the final shiny. I like where you are going with current events, where players have to steal from other players to get achievement points, but I believe you could still kick it up a notch by making so that instead of priory fighting inquest, priory (player side) could fight consortium (player side) and the losing sides loses that much from their achievement pool. This way, people have incentive to try, because now, people are just gonna be like meh, I’ll do it and I’ll get something everyone will get, whereas if it’s exclusive, more people will join to get the exclusive shiny. You could also throw a match-maker to ensure fair-play between the two sides, no stacking, etc.
I’ve bolded the parts I like the most in your opening post. They are masterpieces.
Isn’t that what it is? If it is open for other players and they’re about to take it, but you snatch it before them, you simply steal from them. I can rephrase them if you feel that stealing is offensive, because as I think now, it is not technically stealing (it is from the leyline, since it is its property) but not from the players.
I feel you, man. I mean you put as POSITIVE something most people participating in that event really, really, really HATE. All the while saying participation, helping and working toghether in PvE are PROBLEMS.
that it makes every other class in the game boring to play.”
Hawks
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Competitive baseline? Now you’re comparing competition to beating a timer?
Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out.
Please, show me a video of 10 mesmers cooperating to beat a boss, I am sure your cooperation skills will bring the boss down before the inevitable timer kills you. Point is, cooperation alone will give you nothing, you need to be competitive too.
I don’t think you actually understand what it means to “cooperate”.
Competition would be if the mesmers all had to kill each other for the chest at the end.
I don’t think you understand what cooperation means. If an event asked you to do a synchronized dance as 10 people, by pressing same buttons at same time, that’s cooperation. Competitiveness is how well you fare against a baseline or current players, which is being tested in a raid. It is normal to be afraid of it, because if you are below the average skill level, you will be at a disadvantage, but for elite PVE players that is not a problem, which is the tier that should be rewarded for outperforming the lower skill levels. Adventures is one level of competitive PVE and I wish there were more of them. A platinum level, which is top 1% of players, not just a hard baseline, but a moving one, so that if you want to stay there, you have to keep improving.
No no, I really don’t think you understand what cooperation means.