ANet may give it to you.
ANet may give it to you.
Hey guys, is our attention span so bad that we forgot about this already? We need to continue to demand a proper response that isn’t just Mike O’Brien insulting people on the forums.
They have given the response. just because you don’t like the answer dose not mean it’s not a proper response. Time to get over it and face it, ANet are not going to back peddle. Now if this had got some traction with media outlets, maybe we would have got somewhere. But we are not in that place. Let it go. They are not going to respond now, they have not responded on this in weeks.
Um.. They didn’t give a response. Mike O’Brien replied once and insulted a bunch of people and then retreated to his hole. And why would I let it go? I paid money for something, and the company I paid isn’t providing it. This world is getting more and more complacent with getting ripped off, its getting ridiculous.
They did in the recent reddit AMA. About 2 weeks ago I think. They said something along the lines of, they might look at it again after the next xpac at the earliest. Don’t take that as fact, I’m just going of what I remember reading in the small hours, so I could be remembering things completely wrong.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Hey guys, is our attention span so bad that we forgot about this already? We need to continue to demand a proper response that isn’t just Mike O’Brien insulting people on the forums.
They have given the response. just because you don’t like the answer dose not mean it’s not a proper response. Time to get over it and face it, ANet are not going to back peddle. Now if this had got some traction with media outlets, maybe we would have got somewhere. But we are not in that place. Let it go. They are not going to respond now, they have not responded on this in weeks.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
- We are releasing a journey to make legendaries easier and cheaper to create…
You have 6 developers working on legendaries?? FIRE them all, its takes them 2-3 years or however long the game has been out for and they come up with 4?? 1 of which (the shortbow) I am sure has been copied from Aion.
1) Actually, the intention was never to make them cheaper, just to make them non-RNG
2) Apparently, for what it’s worth, I don’t think the Legendary team is to blame for this. Apparently they weren’t solely working on the Legendarys and were also tasked with working on other things. It sounds like they were just grossly mismanaged to me.
Shameless plug time
In line with the title of this discussion, there are many outdated or missing pages on our French, German, and Spanish wikis.
If you have even a passing interest in helping out your fellow players, please consider taking a look at those wikis and adding in missing pages or information. Most of the English wiki pages have links found in the lower left corner which can take you to another language’s page. If you have a basic grasp of the other languages, simply translating from the English page would help out a bunch
…the content and presentation is entirely the decision of the wiki community…
But all are invited to contribute, no accounts need to be made. Just press that “edit”, “discussion”, or “feedback” button, and type away!
What Greener said.
This doesn’t seem like it’s subject to argument (like most things can be) — a screenshot should settle the issue of whether at least the glow is different from described on the wiki.
In any case, the wiki is independent of the developers — ANet pays to host it and does the technical support; the content and presentation is entirely the decision of the wiki community, i.e. work it out with them.
It’s not entirely independent of the devs. They will often post new sweeping change updates etc. I know Hugh has gone through hoops to make the PvP pages / Map pages as accurate as possible.
GW1 was all instanced except for cities. Which means that each time it was just you and your party in there so therefore hardmode was doable. You cannot do it with a regular MMO which is what GW2 is. You have wwwwayyyy more than just you in a map now.
What games did you play in the 80’s with save points? At best we got save codes. When you started a game back then, you where in it till you finished it, or ran out of lives.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
The only long story instances were the last one in VB, Rata Novus, and the final story instance. The entire HoT story line can be completed within 4 hours on any class.
That said, most games of the 80’s did not have the ability to allow the player to save whenever they wanted.
Game design 101: If you place your save points too far apart, people will stop playing because they don’t want to do the same thing over and over.
And yet that isn’t what is happening is it? Silverwastes was the most populated farm map for the longest time, it didn’t need WP’s everywhere, just enough to get onto the map and into the labyrinth after the meta.
With HoT maps the complaints are about the maps being full all the time. That lack of waypoints again must be causing that, right.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
http://www.guildwars2guru.com/topic/81529-too-many-waypoints/
There is a different side to this discussion.
Game design 101: If you place your save points too far apart, people will stop playing because they don’t want to do the same thing over and over.
By the way, that is literally part of the Game Design 101 class. An entire lecture was on that topic.
So, given that there are a kitten-ton of experienced game designers at ANet who would know that, then that should even more beg the question and discussion of what is/was their intention. It’s short-sighted just to assume that such an important decision of waypoint placement was made lightly and in ignorance.
~EW
I’m all for the story, but not when it impacts the gameplay negatively. By that argument there should be 0 waypoints in the Heart of Magumma.
My argument is it is better to not take a game so seriously. If you honestly think that I believe in my heart-of-hearts that the decision was made based solely on lore then you’re wrong.
Sometimes it’s better to reflect on “what are/were the dev’s intentions?” instead of “this is not what I want.” That would be a better and less self-focused discussion than claiming that it’s carte-blanche bad game design.
~EW
(edited by EphemeralWallaby.7643)
I disagree, I think it is better game design to have sparser, more tactical wp placement. Core Tyria is overburdened with wps. There are far too many in each map, some a few feet from one another, with no mobs in between.
Southson, Dry Top, Silverwastes and Maguuma are where the devs have realised that and to up the challenge, encourage exploration and make players less reliant on dying/wping quickly back, they have chosen to reduce the wps. It’s a direction I am massively in favour of.
VB is pretty much spot on – really well placed waypoint system covering the key camps, with a good mix of using uprafts and nuhoch wallows to get around quickly
Auric’s design means you are always close enough to a waypoint, again perfect
TD is different entirely and barely relies on waypoints at all. Instead it utlises Nuhoch Wallows for quick travel, meaning the mastery has value – something many masteries severely lack.
Dragon Stand has a waypoint for each segment in the meta. Which again, is spot on.
Silverwastes’s problem is not necessarily a lack of waypoints, rather the oft contested one to the south and the oft closed skritt tunnels. Interesting game mechanics when SW first released, but less conducive to organic map flow now it’s an older map.
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
I had been trying to figure out what was so annoying to me about the newer maps, and it finally dawned on me: the EXTREME paucity of waypoints. On the initial maps, even if you die, it’s not too bad because there is a good distribution of waypoints to work with. But on the newer maps, the waypoints are few, far between, and especially on the LW2 and HOT maps, hard to get to in the first place for initial activation. The worst offender is the Silverwastes: It has 3 waypoints for the whole map, only 1 of which is easy to reach, 1 of which is in a useless location, and 2 of which require getting through very difficult areas where you are very likely to die due to the volume of enemies to activate in the first place. So for 99% of the time you spend on the map, if you die your only option is to start all over at the entry point.
Maps need waypoints. They are what keep the game from being excessively annoying to play. They exact a toll for death but keep it from being too excessive. The newer maps ignore this, taking the worst lessons from save points in console games. This does not make the game challenging, it just makes it annoying because you end up playing the same parts over and over, punished for not executing everything with perfect precision or for being unable to gather an organized group at any point.
Put in more waypoints. Give all the maps the kind of coverage the original maps had. Difficulty is fine, but difficulty by forced repetition is not.
Orr says hello.
Most way points in Orr are contested more often than not. As for Hot Maps now they only become contested when an event is active on top of them. Also when you have masteries, the HoT maps are easy and quick to get around.
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What goat said. Gorillas simply don’t exist in that part of Maguuma. Apparently they did live on Orr (or close enough to it to end up on the landmass when Zhaitan raised it from the sea), which is why there are Risen Gorillas.
Incidentally, I don’t remember any gorillas from GW1. There were some simians in the Tarnished Coast region, though (and they annoyed me greatly).
Change was unneccessary. Finished all 4 achievements on first evening without much trouble. I also did not see any kind of toxic behaviour that went above what you see every day.
Then you were incredibly lucky. Perhaps you should hang out at the Mystic Forge.
This should probably be in the lore forum. That aside, the question of what’s going to happen as the dragons are killed has intrigued me too. More magic available in the world must surely mean everyone’s magic gets a little stronger? A possible explanation for the power creep of the elite specs….?
I never thought that Ley Line energy was either good or bad. It’s just part of the natural order of Tyria. From clues provided to us, we know that the Elder Dragons have been in a cycle of awakening, consuming the magic (ley energy) and then entering a hibernation phase. During this hibernation phase, the magic they have consumed leeches from them back into the world until they awaken and the cycle repeats itself.
Another thing we know is that when the Elder Dragons awaken to consume magic, the world of Tyria experiences great extinction events of most of the sentient intelligent life (Giganticus Lupus, for example). So, in our current time, we see the modern intelligent lifeforms trying to avoid their demise by killing the dragons. What we don’t know is what effect this will have on Tyria.
As grim as it may be, the Elder Dragons have maintained a natural order to the world. Now that we are upsetting that order, what consequences will that bear? Only time will tell….
Honestly none of these names leaped out as “pick me” in my eyes.
If I had to be completely candid, I’d want something like Jorymeer’s Mystery Incorporated.
Goofy as all, but I’d enjoy it.
However I can’t choose the sillier so I went with the less suck. The Dragon answer, because this game is all about Dragon’s lately. Plus it sounds closer to the theme of how GW (story) guilds name themselves anyway.
The other two made me think of the following:
The Unbroken: Sounds like half a Mursaat or White Mantle name. I expected this to be grouped with something else like ’Garglemantles The Unbroken!"
Eternity’s Guard: I sort of snickered, expecting this to be a player guild name instead. I can just imagine Taimi spamming Metrica Province about the size of their Guild level and how they do activities on Sundays.
“Name this team of legendary heroes! They will go down in history as—what? Oh… you were there too, I guess. But let’s be honest, this is their spotlight, not yours. Now step aside while they take the credit for all your hard work.”
(edited by Seabreeze.8437)
Personally I liked the original heroes… not a fan of the current team. But evolution and stuff … lives must be lost, heroes born, books must be made, and stories told.
I choose Dragon’s Watch because I want more Dragon’s. Or this Glint 2.0 to hatch, grow and provide us some real legit ascension.
An off brand Destiny’s Edge with a much cheaper VA budget?
“Destiny’s Ehh”
I always saw my character as being like “You guys are useless, I got this.” when dealing with DE. >.>
Kinda fitting because it applies to these cringetastic new people as well.
The problem with calling them Destiny’s Edge is they’re not Destiny’s Edge and that guild may still exist. It’s a bit uncertain after HoT, but not to the point where it would be ok for a bunch of kids to come along and appropriate the name.
“Life’s a journey, not a destination.”
I don’t see how they relate to Game of Thrones. Other than Night’s Watch and Dragon’s Watch having a word in common. But then I’ve seen GoT fans claim everything with dire wolves in it is a direct copy of that show (not even the books, the TV show). I’ve also seen people claim that the entire Guild Wars franchise is a copy because there is a tiny village in Valyria called Tyria (I don’t think it’s ever mentioned but on the various maps it’s on the north coast). So I suppose this isn’t surprising.
“Life’s a journey, not a destination.”
I don’t see how they relate to Game of Thrones. Other than Night’s Watch and Dragon’s Watch having a word in common. But then I’ve seen GoT fans claim everything with dire wolves in it is a direct copy of that show (not even the books, the TV show). I’ve also seen people claim that the entire Guild Wars franchise is a copy because there is a tiny village in Valyria called Tyria (I don’t think it’s ever mentioned but on the various maps it’s on the north coast). So I suppose this isn’t surprising.
General ignorance of the genre. As I imagine GoT is the first tolkenesque fantasy story for a lot of people, a lot of them probably attribute traits common to the genre as native to GoT. Things like direwolves, whitewalkers etc.
I voted for “Dragon’s Watch”. Sounded the least lame, as Vyrulisse mentioned. But then, I really am finding that I am not caring about these new characters whatsoever, even after going through all LS up to the beginning of HoT. Destiny’s Edge are far superior characters, IMO. And Rox’s face looks…weird. Like a cartoon, and not a GW2 Charr. What’s up with that?
Agreed. They look like caricatures more than actual characters for the most part.
I voted for “Dragon’s Watch”. Sounded the least lame, as Vyrulisse mentioned. But then, I really am finding that I am not caring about these new characters whatsoever, even after going through all LS up to the beginning of HoT. Destiny’s Edge are far superior characters, IMO. And Rox’s face looks…weird. Like a cartoon, and not a GW2 Charr. What’s up with that?
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
No Heroes McHeroface
I did Dragon’s watch too.