Henge of Denravi Server
www.gw2time.com
Argh, OP idea of competitive is obviously different from the norm.
And that’s why all the salt. Sometimes changes are good. Old populations have to step down and let the young ones take over, it cannot always be old one’s game. But some are just willing to grip on with their last teeth and do whatever it takes to make the game as stale as possible and unchanged, when in reality, the majority of the population no longer wants it, it’s just the relics of the old ones.
Wow, just wow. You are trying to redefine the meaning of competitiveness, literally. It is like trying to change the meaning of eat to the same meaning as drink.
OP, I get your desire to expand those game features you enjoy into the PvE realm… It’s always admirable to see that kind of enthusiasm in the forums instead of pure game bashing. But, I also gotta pass on your idea.
I feel I get enough PvE competition trying to tag mobs in meta events before the all-zerk-gear players kill them in 1-3 hits. I know that I’d just avoid any intentional competitive features added to PvE (like I’ll be avoiding the new ley-line current event).
Sorry,
~EW
I agree that they could have done better, that’s why I’m giving them suggestions on how to improve the competitive aspect of PVE.
Um… There is no competitive aspect of PvE.
Raids are all about 10 people cooperating to beat something in the environment. PvE is meant to be exactly what it is. Any improvements it needs have nothing to do with being competitive with other players.
What many people declare is “too easy” is not at all easy for everybody. Just because it may be easy for you does not mean it is easy for someone else. PvE has to be an environment for a wide spectrum of skill levels.
Because, when you don’t get all of the loot, you think you didn’t do something correctly, so you improve. When you get all the loot, you think next time I’ll do at most the same. That’s how regression starts.
Why go so deep? If you go so deep, then just go to pressing buttons, it’s just a game, all we do is press buttons, why even bother, why even live, we all die anyway? Don’t go too deep, it’s not worth.
Where to start. The game is just too easy. Everyone can get achievement points in PVE, no one is left behind. You’ve done a right step in PVP. Let’s analyse the achievements: need to win, need to win, need to win. Whereas PVE: participate, help, work together. See a problem? You are not incentivizing the player enough to go PVE. Offer a great reward (such as a legendary backpack), but cut the supply of them tenfold (by making it only that winners get the achievements and put in tiers of semi good rewards), by making so that only the Meta achievers can get it, while others get something that’s less of a value, such as resonating sliver, since everyone likes those. Economy is better off (less rewards flood the market), players are better off, you are better off as you can be sure that players will gate other players as much as possible from getting the final shiny. I like where you are going with current events, where players have to steal from other players to get achievement points, but I believe you could still kick it up a notch by making so that instead of priory fighting inquest, priory (player side) could fight consortium (player side) and the losing sides loses that much from their achievement pool. This way, people have incentive to try, because now, people are just gonna be like meh, I’ll do it and I’ll get something everyone will get, whereas if it’s exclusive, more people will join to get the exclusive shiny. You could also throw a match-maker to ensure fair-play between the two sides, no stacking, etc.
Do you work for a company who competes against Anet? This suggestion would certainly be a death blow to Anet. And I don’t mean in a down state. An insta kill.
I don’t think you understand what cooperation means. If an event asked you to do a synchronized dance as 10 people, by pressing same buttons at same time, that’s cooperation. Competitiveness is how well you fare against a baseline or current players, which is being tested in a raid. It is normal to be afraid of it, because if you are below the average skill level, you will be at a disadvantage, but for elite PVE players that is not a problem, which is the tier that should be rewarded for outperforming the lower skill levels.
In the case of raids, in most roles, your class and your ability to remember a skill rotation are what’s needed and being tested. Your actual playing and thinking skills will have very little to do with it.
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Competitive baseline? Now you’re comparing competition to beating a timer?
Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out.
Please, show me a video of 10 mesmers cooperating to beat a boss, I am sure your cooperation skills will bring the boss down before the inevitable timer kills you. Point is, cooperation alone will give you nothing, you need to be competitive too.
I don’t think you actually understand what it means to “cooperate”.
Competition would be if the mesmers all had to kill each other for the chest at the end.
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Competitive baseline? Now you’re comparing competition to beating a timer?
Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out.
Please, show me a video of 10 mesmers cooperating to beat a boss, I am sure your cooperation skills will bring the boss down before the inevitable timer kills you. Point is, cooperation alone will give you nothing, you need to be competitive too.
Are there any raid groups of only one type of profession? No. Because that would be doing your own thing and not being cooperative by bringing what the group needs, so that’s a fallacious comparison.
Please show me a video of 10 people competing with each other instead of cooperating to beat a raid boss. In raids you have roles to carry out. You aren’t competing with the other players you are maximizing cooperation by bringing the right profession and playing the right roles.
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Competitive baseline? Now you’re comparing competition to beating a timer?
Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out.
Please, show me a video of 10 mesmers cooperating to beat a boss, I am sure your cooperation skills will bring the boss down before the inevitable timer kills you. Point is, cooperation alone will give you nothing, you need to be competitive too.
Sometimes cooperation involves playing a specific class, even of it isn’t your favorite.
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Competitive baseline? Now you’re comparing competition to beating a timer?
Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out. That’s why randoms fail. Lack of cooperation with each other.
No no no, no PVP. PVE content, but where players fight other players in PVE manner. Such as racing to get crystals, like we have now, possibly doing events in parallel to see who is faster and better, you know, standard stuff, but make a winner and a loser side and reward the winner and punish the losers. Why should everyone get all the rewards? Make them at least slightly exclusive.
One of the distinctives in this game, and it is brilliant, is non-competition for loot and resources. What this incentivizes is players playing successfully with other players. Gone is ninja looting. Gone is the feeling that seeing another player is like adding another rat to an already full cage.
What you are essentially asking is for something other than one of the core innovations of this game. I wouldn’t expect to see it anytime soon.
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
(edited by Just a flesh wound.3589)
Casuals have already forced HoT to change, signifying most people really don’t want challenge. They want to relax after a hard day at work.
The age of the average gamer is over 30 now.
That would be me as I’m 47 now. I really do just want to relax after a long day at work. I don’t even raid, I only do fractals once in a while, and only did World vs. World just enough to buy Gift of Battle. I’m the very epitome of “casual”.
However, I was not one of those demanding Heart of Thorns be “less hard”. A jungle should be dangerous. A jungle should be deadly.
Never. There are already more then enough mmo’s which promote toxicity, immature behaviour and elitism. The spring patch did just make the game better again after wrong choices with Hot from exactly the feedback of a vocal minority of elitists.
No kill stealing
No drop stealing
No node stealing
All share in the killing with everyone getting XP from it
No open world PvP
All things known BEFORE the game went live over 3 years ago and you want to complain about it now?
Since squads are not only used in WvW any more, the groups in the squad has become a popular way to plan or organise events.
Some limitations or lack of indication makes the management of the squad a little bit harder:
1: Besides that the word “Commander” is in front of the Commander’s name when he chats or the tag above his head, there is no indication of whom the commander is in the squad UI. I suggest making:
2: There is no indication of whom the Lieutenant is. I suggest adding:
3: Allow the Commander to filter it’s squad members into groups according to:
Best Regards
Maxx
No it won’t do anything if you already have 100%.
Night time pretty much always happens when Behemoth is due. And ends after I think the Frozen Shaman.
That said, I’d like to see darker nights to be honest.
Death to Quaggans, only two I ever liked were Shashoo and Baroosh in Verdant Brink. Rest of em can burn.
I can share my Quagan soup recipe, it is quite gourmet.
But there’s no Tengu, Koda, Grawl, Oger, skrit or Largose in current mix. They need representing too Mr Penguin, or are you racist towards others that are not part of your master plan for the game?
What if they where a transgender Quaggen? Wouldn’t that be progressive of ANet.
I can’t wait foe your next.inclusive post.
Perhaps ANet should consider adding a transgendered Autistic Quaggan that was raised by Skritt and is sexually attracted to Largose of the same sex s/he used to be and has social problems because it’s a green Quaggan and not a pink one.
Only if he/she is also a single parent with a learning difficulty.
That would be excellent. I would also suggest they add a drinking problem combined with rage issues that were overcome by a 10 step meditation technique learned while learning the ways of the Kodan in an isolated monastery where s/he learns to Kung F’u fight and to walk across rice paper without leaving a mark.
Now you’ve gone too far. Oh, unless they have their own reality TV show, in which case, yeah, that all fits.
But there’s no Tengu, Koda, Grawl, Oger, skrit or Largose in current mix. They need representing too Mr Penguin, or are you racist towards others that are not part of your master plan for the game?
What if they where a transgender mentally challenged Quaggen? Wouldn’t that be progressive of ANet.
I can’t wait foe your next.inclusive post.
Interesting that we’ve got two people interpreting this problem in completely contradictory ways. (CaelestiaEmpyrea saying Thwart the Inquest is only possible on a virtually empty map and curtegg saying it’s impossible due to a lack of people.)
I have to say my experience agrees with the OP – this achievement, and the ley line event in general, is much easier to do with fewer people because it leads to less enemies spawning and the ones that do are much weaker. I’ve had events succeed (apparently including the Thwart the Inquest achievement, although I already had it so I can’t confirm) with just 5 players present and seen them fail very quickly with 15-20 because so many golems spawn, many of them veterans or even champions and elites, that even with everyone focusing on burning them down we couldn’t keep up.
The same was true of the Hold the Line achievement (and presumably still is but I’ve not tried that one recently), the one where you have to stop dragon minions absorbing ley energy. For that one I was lucky enough to find one of the less popular events (aka not listed on Dulfy at the time) on a half-empty map so there were just two of us there and that made it very simple to keep track of all the minions and keep them away.
My advice to people trying to get Thawt the Inquest has been to try at off-peak times or wait a few days for the popularity to die down. I’ve also heard people say they got it by sticking around after the Shatterer and doing it while the map was closing.
Edit: A follow on problem is that when the event does fail it’s almost inevitably blamed on the majority of people focusing on collecting ley energy and ignoring the golems, regardless of what happened during the fight. Which leads to a lot of negativity, false information being spread on how the events work and apparently quite a few cases of people reporting other players for griefing because they’re focusing on a different achievement. I know those reports won’t be acted on, but it’s another one that has to be investigated which wastes time that could be spent on actual reports.
(edited by Danikat.8537)
Make it a cash shop item. $50.00 USD.
It transfers everything from one character to the other. Waypoints, Hearts, Vistas, Star.
The original character loses everything.
You don’t get any extra gifts.
Please.
It really takes no time at all to get all the way points in the game. If you can’t be bother to play the game, stop making alts you can’t be bothered to play.
We really have run out of things to complain about, haven’t we?… Seriously, clicking in a video game, who’da thought.
This game has so much unnecessary clicking. It would be nice to be able to play without so much risk of repetitive stress injury.
- Why do we have popups above the map for items? Aside from levels and mastery points, none of these have anything to them other than clicking on them, then clicking accept to have the loot sent to your inventory. Just put it in and save the clicks.
Daily chest rewards are supposed to feel rewarding. By clicking the chest and accepting the items to your inventory, you should feel accomplished. If it arbitrarily sent the items to your inventory (and you mention straight to your bank later in your post) would you even feel like you accomplished anything? Probably not. People do their dailies to feel rewarded, not to complete a bunch of random things and assume that they were rewarded.
- Why do we have to handle materials manually? The deposit all option is nice but is hidden behind a dropdown. Just send them strait to the bank. At least provide a toggle for this.
For basically the same reason as listed above. Say you’re crafting a Gift of Fortune. Now isn’t it rewarding when a tier 6 mat is dropped from a foe? Or would you rather not see materials at all and hope that eventually your material storage fills up. It may be a minor sense of accomplishment, but crafting materials are a cornerstone piece of many MMOs.
- Why do we have a dropdown with 4 options in the inventory screen (behind the gear)? Just make 4 big buttons. Dropdowns should be for times when there are too many options to show. There is plenty of room.
This is probably one of few positive and meaningful suggestion. Yea, there’s room. Yea, it’d probably be nice. No, I don’t think they’ll ever work on such a minor thing.
- Why isn’t there an option to open all containers? This shouldn’t be automatic, since you are sometimes juggling inventory space, but when you aren’t just let us open them all, or at least as much as we have room for.
Loot containers may contain multiple things, multiple of the same item, etcetera. If loot containers just dumped a pile of stuff in your inventory after ever pickup, I’m sure your inventory would fill up at a stupidly fast rate. [See chest farming in Silverwastes. 1 slot for loot container, or a massive pile of blues and greens filling your inventory.] Your choice
- Why isn’t there an option to salvage all salvage items? It’s fine to not have options to salvage all regular items (no good way to avoid mistakes with that), but for items whose only purpose is to be salvaged, just do it with one click.
I don’t think you come across that much salvage junk that you need a “salvage all” button. My lord, just click the couple items.
- Why can’t the Mystic Forge deal with items in the bank? The crafting system otherwise can do this. It makes the Forge needlessly fiddly and completely removes any kind of experimentation, since you can’t have enough in your main inventory to do so.
I can agree with this, I suppose
I dunno, I think Charr might have justifiable homicide of any mice they see decorating themselves with Charr parts.
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