pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Because older people know how to squeeze as many informations into only 8 characters.
MS-DOS anyone?
Have you downloaded something with jDownloader that was called “Filename_of_File_Uploaded_to_Youtube_on_10_06_2016_Cat_Videos.mp4” or a similar long name? Fine. But if this file is in a directory of the same name, it will “break” Windows (or better: The file system) because you exceed the 256 character limit; the path is included. If you try to move that file you will receive random error messages which say nothing.
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
If you tell us what you want to convey I can come up for a title for you. No offense but that’s something you learn in grade school….
Why the limit on the topic name length?
For the same reason you wouldn’t write the entire novel on the cover of the book.
~Dr. Seuss
The title “Gold farm” gives the viewer hardly any idea what your post is really about.
Also, the post “Gold farm” was made by another account. I am confused.
Anyway, that post is about people farming with their pets while being afk and the question if it is allowed. I would have suggested “Is afk farming using pets allowed?” as title.
People using belittling wording like whining/qqing" are not taken seriously by me
Same for people posting only to tell others not to post (“deal with it”-posts)
(edited by Shikigami.4013)
Okay here you go:
Gold Farm.
Please help.
Credit card
Wave it at ANet
GOLD!!!
Rinse and repeat.
ANet may give it to you.
Buy farm.
Buy gold paint.
Grow gold coloured animals?
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
The longest title I’ve seen is Post a pic of your character only if your armor is mix n match
If you need more characters than that then you’re trying to put to much into a simple title.
ANet may give it to you.
Reason 1: To make it look nice in the topic overview.
Reason 2: To force you to actually think of a header that describes your topic in a few words.
Think of it like the header of a newspaper article. It’s use is to tell the reader at a glance whether they’re interested in this topic or not. It’s not supposed to be a summary and it certainly is not supposed to be part of the post. Heck, it’s not even supposed to be a complete sentence most of the time.
Bad headers:
These don’t tell the topic of the thread
- Hi there
- ANet please look at this
- Need help
These could be shorter and/or are part of the post
- Where can I find X/Y?
Post: See header /15char - So I really have a problem and nee
Post: d help. Where can I find X/Y?
Good headers:
- Where is X/Y?
Post: I’m looking for X/Y. Can you tell me where to find? - Limit on topic name length
Post: Why is there a limit on the topic name length?
Vagueness and lack of coherence is a problem not with the reader, but with the author. Mocking people for your own faults is simply uncouth.
It would be like me showing my students the image below, and laughing at them for not being able to deduce the significance of what it proves.
Can you figure it out? It’s remarkably simple… (see how that’s unhelpful?)
I know why there’s a limit and I understand that but its not that hard to put a clause saying:
if player1.guild = player2.guild
supressMessage = false
And that way guild leaders can message their members just fine
bank expansion is essential for gathering and storage of materials needed for crafting. One bank slot and 250 material storage is hardly enough for materials needed to level in crafting
And yet, when the game launched EVERY SINGLE PLAYER managed.
And I bet the majority are still managing.
If you feel something is really that essential and given there’s no monthly sub you should buy it with rl cash. It’s also still possible to use in-game gold. If you’re playing enough to be gathering and crafting enough to need expanders, you should be earning enough to pay for it with in-game gold. Can’t really have it both ways.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Most people in DS do not even join the squads, even if told several times.
The reason why eludes me as they mostly do not even answer or seem to read map chat, making me think some people are just plain dumb when it comes to organized PvE play.I heard reasons such as: I will crash more if I join a squad! leave me be.
What people do not realize is that squads in DS are needed so we can evaluate how many people are in each lane. If one lane has too many people, a commander can relocate some to other lanes.
So i guess, the reason for a failed DS because of just one lane is: people do not read map chat at all. When the entire map complained in chat about a commander and those in the mentioned lane STILL followed him, the blame is on the entire lane not on the trolling commander.
Sheep will be sheep.
This is a good example of why so many won’t bother reading map chat or join a squad.
A good commander will be respectful and knows how to rally people to what ever the cause is. A bad commander stands around and calls people dumb and things like sheep. Let me guess, people ignore you.
Maybe he was just role-playing his thief.
But, yes, best way is to have a browse and request system. It’s more work for the officers but it prevents folks from taking advantage (assuming your officers are trustworthy!)
Can’t see a report doing any good.
When you see ‘unknown user’ it just means someone who is no longer a member of the guild.
Guild rosters don’t work like a ‘friends’ list, they only show the character names/account id/level/crafting details of guild members – leave (or get kicked) and all that info vanishes.
Your only option in those circumstances is to have added each guildie to your own friends list and set a guild nickname to tell them apart from other friends (if your list is as humongous as mine).
Like the other guys said, best defense is to limit access to trusted officers and don’t put in anything you don’t want to be open to just anyone to take. My guild works on the principle of requests – folks browse what’s available and request withdrawals through the quartermaster or a senior officer, which are then mailed to the requester.
Bag slots and bank slots need to go on sale
They regularly do. I have several bag slots in my bank from the last sale.
something that’s mandatory at this point
Nothing is mandatory.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
When there’s lot’s of comments saying this is natural, I like to ask questions.
How long before it becomes natural for a lot of players to no longer look at the Gem market?
How many players have already stopped even looking or considering gem purchases of any kind?
Sure there’s more readily available gold but that doesn’t mean it’s going towards gems, or will in the future, for many players. How many players have said to themselves “I simply can’t spend more than one gold for 4 gems”?
Doesn’t this make the division between the haves and the have nots, so much more obvious to players?
It’s not buy to win but can’t it look a whole lot like it?
I just don’t like the questions this all brings.
Stop pretending that the rate increase is affecting players who purchase gems with RL cash in any way, shape or form. The RL price of gems has been the same since the game released. The exchange rate means nothing to those players unless they’re buying those gems to exchange for gold. In that case, the higher the rate, the better for them.
So, this discussion is only about players who exchange gold to get gems. If a lot of players stop doing so because they don’t like the rate, then that means less gold in the exchange. Assuming a similar supply of gems, then the rate goes back down.
Your questions are based on the idea that gems ought to be attainable not only without spending RL money, but also without spending more time farming than you think is warranted. If a virtual item in the store isn’t worth the time to you, or to someone else, it isn’t worth the time. That’s what gold is, time spent playing a game.
Haves and have nots? No. We’re not talking basic human necessities or even quality of life. We’re talking about virtual fluff in a video game where all it takes is enough time spent playing the game to get as much of it as you want.
Obviously they do.
The GEM store provides the income to keep the game going.
If no one bought gems for real money the game would quickly die, unless Anet introduced a monthly sub.
Too many people want a free game with new free content forever.
The only problem I see are players who don’t understand the primary purpose of the gold<=>gem exchange. It’s not to make it easy for players to not spend actual money for items in the cash shop. It’s true purpose is to provide the gold that players receive when they exchanged cash bought gems while not creating a gold faucet.
As players who think they are shafting ArenaNet/NCSOFT of money exchange their gold for gems, that action causes the exchange rate to increase and thus making it more attractive to exchange gems for gold. The asymmetrical exchange rate discourages using gems as a inflation hedge while also doubling as a gold sink. And of course this legitimate way to buy gold, by first buying the proxy currency is a thorn in the heart of RMT sellers. (sorry, couldn’t resist)
Problem now is since April’s quarterly update, the gold faucets are open and if you can complete the daily, well daily, that’s roughly 60 gold a month. Add in the new repeatable dungeon paths reward, improved fractal rewards, etc, there is a lot of gold flowing into the game. And that gold is being tossed at the exchange which caused the roughly 50-60% increase in the exchange rate. Players are simply buying gold with gems faster than players selling gems for gold.
We were sort of at an equilibrium before that patch. Well to be truthful we had a period where the exchange rate plummeted by 25% since HoT which meant more gems were being exchanged for gold than the other way. The GH construction and scribe costs along with turning off the dungeon gold faucet drained the GW2 excess liquid gold from the game. Without that being converted into gems, the exchange rate fell. Between a couple of attractive gem store sales plus returning items and the AMA and discussions of what was coming bolstered the exchange rate back to it’s pre-HoT level of around 20 gold per 100 gems just before the 2nd quarterly update hit.
Oops, forgot the visual aid. Gold to Gem exchange rate from HoT to 2nd quarterly update.
RIP City of Heroes
(edited by Behellagh.1468)
GW2 gems are obscenely expensive. In my country, the price of buying a shared inventory slot is equal to buying 3 jumbo sized fast food meals – for one shared slot..
That is hardly obscenely expensive, the healthy eater in me also thinks it’s a good thing if people eat less jumbo sized fast food meals tbh.
You’ve also picked the single shared slot as your example when that is the worst value offering.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Stop bing a cheap skate, you want something open your wallet if you don’t want use your gold up. Don’t want to spend your gold or real money, get ready to do with out.
ANet need to get payed, you do not need a fair gem to gold ratio.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
For what it’s worth (i.e., not much), I saw a post in one of the raid threads earlier which cited a dev comment in a Reddit thread saying that about 30% had tried GW2 raids. That would of course have to be 30% of those who bought HoT, which is (by my reckoning) somewhere around 20-35% of the 1.5M monthly active accounts cited in the Fortune article about ESports.
If true (No, I’m not looking it up. I might if search actually worked), that doesn’t seem like a bad stat for content that is produced by a small percentage of the devs.
repurpose them into craftable gear, and leave only special rewards like end track chests?
I do repurpose all my drops into craftable gear.
Salvage unwanted gear, deposit as mats, convert mats to crafting items at crafting station, combine crafting items to make new gear, sell new gear on market, profit!
Please leave my unwanted gear alone, I want it.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
We’ve been salvaging materials from gear for 11 years. You don’t mess with tradition.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
Salvaging for mats is kind of a staple since gw1.
Could all drops simply be mats and not “garbage” gear? Sure.
But the more layers you peel back, the less immersive the game feels.
There was a joke, where the next raid/dungeon/fractal was going to be a little white room where players could beat on a boss and get loot. Or something like that. If you ever game so hard for so long that the game feels like a little white room with a loot piñata you should take a step back and reevaluate how you are spending your time.
As to your thinking that players should be able to do crafting by simply salvaging for their mats, instead of looking to the trading post, I don’t think you will find many who disagree with that.