No healers in GW2.
It’s a clustering illusion.
The clustering illusion refers to the tendency to erroneously perceive small samples from random distributions to have significant “streaks” or “clusters”, caused by a human tendency to underpredict the amount of variability likely to appear in a small sample of random or semi-random data due to chance.
Source: http://en.m.wikipedia.org/wiki/Clustering_illusion (Smartphone friendly link)
The interface for transmutation stones/crystals has a warning in red letters:
“Warning: Transmuting an item will make it soulbound.”
The same text appears with the transmutation interface for the wings.
(edited by Manasa Devi.7958)
No
and ofc no
/OsiNo
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
Alright then, you know the drill from gw 1, people. Away from keyboard in LA.
Let me explain how this works.
The firework event cycle (them happening every two hours) was started at 9:00 AM PDT. The event itself is tied to the ingame time and will happen at dawn (ingame). So your fireworks might not have happened yet, as it is not dawn ingame.
Apologies for us not communicating this more clearly. But the fireworks will happen every two hours over the course of the weekend, so plenty of time to marvel at them and get the achievement.
@garr. I’m in T1 and it gets used quite a bit in WvW and in PVP. Not sure what server you’re on.
LOL.
You really think people use moa in wvw? In T1?
‘guyzzz, I moaed one of the 60man zerg over there.’
’i’m helppinnggggg’
I carry Moa to use it exclusively on downed players.
It doesn’t even stop you from using downed skills.
I just take solace in the fact that somewhere, someone is staring bankly at their monitor asking why.
…then why this ulti hardly ever used by mesmers? =)
If it’s hardly ever used I guess people won’t miss it being removed from the game.
No problem,
Take away Moa Morph and give me Panic back from GW1.
I played 24 games total and won 20 of them….it’s not hard. Just gotta L2P
I have this problem too. People should be kicked from the mini game after staying idle for a whole match imo.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Ok, so this is for everyone’s good. Don’t do holograms, that’s tedious. Don’t do pinatas, it’ll take forever.
If you want to farm candy, and you absolutely have to do it right this minute, find a series of events that involves wave after wave of mobs, and a lot of mobs at that. My preference remains the Harathi Hinterlands final four, but Southsun Steampipe Stead is a good one too.
The reason for this is that every singe mob in the game has a really good chance to drop crates. Every single crate has candy and usually a handful of them. I think I got 5 from one. So you kill a huge mass of mobs over and over until you have an absurd number of crates. Then crack them all over for the candy inside. You’re active and having fun and if you really have enough time to play you will easily amass enough candy to buy your toy. Also every crate has the chance to drop that back item, so you might not even need to collect them all.
As a bit of an example, I did the Harathi Hinterlands final four once. It takes maybe half an hour. I collected 23 crates at the end of it. I broke them open for about a hundred candies. One even chain.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I’m sorry, but I have no sympathy for the “I’m sad because other people can get this skin too” point of view.
As an asura, I do this all the time.”
(edited by Dog.1472)
I’ve been having a blast with this event so far and it’s only been one day. After looking at the numbers for those achievements and gauging my casual progress it is clear I will have no problem accomplishing them.
I would have liked for the moa racing to cost a little less but that’s only because I am kitten poor. Oh and I wouldn’t be surprised if they beefed up the holo mobs a bit over the course of the event – but then again they are only holograms lol.
Because we do tend to bash ANet sometimes like a pinata, I want to take a moment to pause and appreciate what they’ve done this patch.
Guys, what a BEAUTIFUL event! Look at the drain covers in Lion’s Arch: each painted (by the Council we assume) to resemble a dragon’s face, the steam rising from the holes.
Look at the ramp leading to the plaze – the dragon elegantly painted along it. The holograph itself high above!
As with every event, this one is a visual feast for the eyes. Sure there’s stuff to tweak, but we have a month for it to be tweaked. The visuals are stunning, the theme is intriguing and wonderfully ominous (nothing like the hubris of celebrating dragon slaying to wake another dragon, eh?).. and the rewards, RNG or not, grind or not, are actually really cool and well worth wanting.
Thanks guys. If you’re reading, I think I probably stand for a lot of players who aren’t in the vocal group complaining, and just appreciate the hell out of this game.
Lord Ahrwit Valdyr/Isambard FitzValdyr/many more…
I find the fact that we get new content every month to be amazing and I’m very happy not having to wait for expansions to get something new. Moa racing is a good money sink where I can hope SOMEDAY Meep will get its act together, I have a really easy time on CD getting the hologram projectors, even running, and… eh, I’ve made a gold off of the Risen Knight so far and that was just day one.
I am content.
I think I love you, OP.
I was feeling the grr yesterday while sitting by holograms, then startled myself when I remembered – I have a bloody month to do this. So what if I haven’t got them all in one day? Holy crap! It’s just the obsessive grinder in me being a greedy sod.
Thank you for the perspective. It has to be restated!
Lord Ahrwit Valdyr/Isambard FitzValdyr/many more…
The complaints thus far are absolutely mind boggling.
1.) Moa racing shouldn’t be part of the meta achievement.
Congratulations, it’s not! You only have to do 10/14 achievements, of which you have AN ENTIRE MONTH to do.
2.) The holo dragons in the lower zones breed competition and contempt.
It was like this during Halloween, Christmas and SAB. Same plan. But considering all the impatient people want to finish this in a day, it’s become a major issue. Once again, YOU HAVE AN ENTIRE MONTH. Let the crowds thin out and you’ll see the nodes sitting around doing nothing, like they have in every other event beforehand.
3.) RNG RNG RNG RNG RNG RNG RNG RNG
The biggest complaint I saw in Southsun was the fact that the crates off mobs didn’t drop enough. Now they drop off ANY WORLD MOB and now you have coffers being THROWN at you, in the hundreds and thousands, and you DON’T HAVE TO PAY A DIME. The RNG boxes have worked the same in EVERY OTHER HOLIDAY BEFOREHAND and if you’re a sucker enough to keep buying into them, then I have no hope for you as a human being. People are picking up hundreds IN A SINGLE DAY, and once again, THE EVENT LASTS FOR AN ENTIRE MONTH. The weapon skins DO NOT AFFECT YOU, in ANY WAY, SHAPE, OR FORM, so have some WILLPOWER and DON’T BUY THEM.
By god, ever since that “other MMO” started handing everything to everyone by just logging in, everyone thinks that’s how it should be now.
(edited by Moderator)
Hey folks,
While we do have the ability to turn some types of content on and off dynamically, the text for achievements are not one of those things. Unfortunately, this means if we have content that turns on before our next release, the achievement text will have to be available on patch day.
Many players require a bit of direction and context and we have found that the achievement text is a useful way for us to direct them. While there is a big downside of presenting some spoilers, we are working hard to frame the text so as to not spoil the actual events that will be happening over the next two weeks.
I will say that unlike the southsun achievements, all of the achievements in the dragon bash category will be accomplishable before our next release (hotfixes don’t count :p).
June 11 Content Release Notes
LIVING WORLD
Dragon Bash
The Ship’s Council of Lion’s Arch is sponsoring Dragon Bash, a celebration of the Tyrian spirit and resolve to defeat the elder dragons. Bash on dragon piñatas in cities and shoot fireworks at the giant holographic Shatterer dragon projected over Lion’s Arch. Revel in activities such as the Dragon Ball Arena and bet on moa racing. Across the countryside, players will discover mini-projectors that will test their mettle versus holographic dragon minions!
The celebration includes two must-see events: The fireworks show during the first weekend repeats every two hours, and attendees who watch the finale will receive a dragon helm. Then the week after, players can enter the effigy ceremony and witness the cultural representatives as they join the Captain’s Council in burning the dragon effigies in the Grand Piazza of Lion’s Arch. It promises to be an exciting time for all.
“Bash the dragon! Smash the dragon! May it never rise up again!”
General
- Dragon Coffers have been added to the list of potential loot drops for all creatures in the world.
Lion’s Arch
- Lion’s Arch has been decorated with Dragon Bash decorations. A projector has been set up, where the Lion’s statue normally resides, to display the holographic Shatterer dragon that will circle the city. Zommoros has dressed up for the occasion, and various kites, posters, torches, and targets have been placed throughout the city. Firework launchers have also been added for players to join in the celebration.
- Players can enter the new Dragon Ball Arena activity, which takes place in the sewer beneath the city, by talking with Finolla in the Mystic Court.
- In Farshore Ward, players can bet on their favorite moa to win in the moa race and win various prizes.
- The Captain’s Council will appear in the Grand Piazza to inform and direct players to all of the Dragon Bash festivities.
Explorable Areas Leading to Lion’s Arch
- The explorable areas leading up to Lion’s Arch (Queensdale, Kessex Hills, Brisbane Wildlands, Caledon Forest, Metrica Province, Plains of Asford, Diessa Plateau, Wayfarer Foothills, Snowden Drifts and Gendarran Fields) has been seeded with mini hologram projectors that will create hologram minions to bash. In addition to normal loot drops, these minions have a greater chance of dropping Dragon Coffers and candy.
- A new rock formation now appears in the Gendarran Fields.
All Major Cities
- Heralds have been updated to announce the arrival of the Dragon Bash festival.
- Dragon piñatas can now be found in all of the major cities for players to bash and collect festival candy.
Fireworks Event
- During the first weekend, between 9am PDT June 14 and 9am PDT June 17th, a grand fireworks show will repeat every two hours. Players who witness the finale will be awarded a container holding three account-bound commemorative dragon helms, one for each armor class in the game.
Achievements
- A new Dragon Bash category has been added for achievements involving the Dragon Bash festivities.
- The Dragon Bash Experience meta-achievement will reward a set of Holographic Shattered Dragon Wings back item skin for players who have completed 10 out of the 14 total Dragon Bash achievements (Case Closed not included).
- Fourteen new Dragon Bash festival achievements have been added. Please note that The Big Boom in the Big City, Case Closed, the Ceremony and Acrimony achievement line, and Burn Down The Dragons cannot be completed until additional Dragon Bash content is unlocked at a later time.
BALANCE, BUG-FIXING, POLISH
General
- Added a new combat/movement toggle option: “Right-Click to Attack/Interact”.
World Polish
- Living World
- The chest that spawns after the Crazed Karka Queen is defeated is no longer limited to once a day.
- Bloodtide Coast
- Living Covington Pirates should no longer respawn when the player helps Bill and Hekja fight Risen Pirates.
- Straits of Devastation
- The Champion Ooze in the Zho’qafa event has been demoted to a veteran.
Personal Story
- “Bad Blood”:
- There is now a slight delay between the time the wind starts up and when it knocks the player off the wall. The audio cue has also been cleaned up to make it clearer.
- “They Went Thataway”:
- The Ministry guard now appears at the base of the stairs.
Items
- Globs of Ectoplasm can now be salvaged into Piles of Crystalline Dust. This change should help Globs of Ectoplasm maintain a strong value in the economy and lower the cost of Crystalline Dust.
- Master Tuning Crystals, Master Maintenance Oil, and Superior Sharpening Stone recipes now take more Piles of Crystalline Dust to craft. This change is to help these consumables maintain a high value with the new influx of dust.
Profession Skills
General:
- Fixed a bug that caused sigils to be removed when the player died while transformed.
- Fixed a bug that let teleport skills teleport players through certain walls, most notably the clock tower’s walls in The Battle of Khylo.
- Fixed a bug that made line-of-sight checks frequently succeed when they shouldn’t.
- Fixed a bug where skills that draw allied conditions would instantly cure any condition that was self-inflicted.
Elementalist:
- Signet of Restoration:
- This skill now has its cooldown reduced by the Signet Mastery in PvP.
Necromancer:
- Parasitic Bond:
- The healing from this trait will now display properly in the combat log.
- Reaper’s Might:
- Removed misleading text.
- Reaper’s Touch:
- Fixed a bug with this ability’s damage that caused an inconsistency when not traited with Spiteful Talisman. Damage while un-traited has been increased by 50%.
- Spectral Grasp:
- This ability will now pull the full 1200 range, instead of 900.
- Spiteful Talisman:
- This trait now works with Reaper’s Touch in PvE.
Ranger:
- Coral Shot:
- This ability now lists bleeding dealt at different ranges. Bleeding damage has been increased from a maximum of 2 to a maximum of 4 at a range of 900.
- Signet of the Hunt:
- This ability now displays a skill fact for the damage increase of its active effect.
- Quicksand with Stone Spirit:
- This skill’s facts will now display properly.
Warrior:
- Counterblow:
- This skill now has a range fact.
- Endure Pain:
- Updated the text of this skill and its buff to make it clearer.
- Versatile Rage:
- The effects of this trait will now only trigger once every 5 seconds.
Guardian:
- Strength of the Fallen:
- Fixed a bug with this trait that makes it lose health 33% slower while downed instead of the previous 11%.
Engineer:
- Explosive Powder:
- This trait now functions with detonating turrets.
- Reserve Mines:
- This trait now functions with other traits, such as Shrapnel, Steel Packed Powder, and Forceful Explosives. In addition, fixed a bug that caused the mines to not strip boons correctly. Explosive radius has been increased from 60 to 120.
- Rifled Turret Barrels:
- This trait no longer makes Rocket Turret fire invisible rockets.
- Toss Elixir R:
- All of the effects of this skill are now normalized to the correct radius of 180 units. Previously, some actions were only effective at 120 units.
- Toss Elixir U:
- This profession skill now functions with Acidic Elixir.
Mesmer:
- Blurred Frenzy:
- Updated the duration tooltip to indicate the actual duration of the evasion.
Structured Player vs. Player
- Added a menu for custom arenas to reset to standard or tournament defaults from the configuration UI.
- Added a name and owner search box to the game browser.
- Added a default filter to the game browser to search for recently joined custom arenas.
- Fixed a bug with ratings that caused inaccurate updates when players left before the end of a match.
- Updated the matchmaking algorithm to better match new players.
- Updated the ratings algorithm to reduce volatility.
- Updated the profession icons on the map to use brighter team colors.
World vs. World
- World Ability Points have been refunded to all players who earned them. Changes were made to Arrow Cart Mastery, allowing players to reallocate their points. This is a one-time reset.
- Arrow Cart Mastery skills have had their range reduced to be better in balance with other siege weapons.
- The WvW Ranks and Abilities tab now displays how many bonus rank-up chests a character has remaining.
- Superior Siege and Omega Golem blueprints now have different icons from regular siege blueprints.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
- The Rich Dragon Coffer is now available in the Consumable category of the Gem Store for 100 gems each, or 5 for 400 gems and 25 for 2,000 gems. This special festival box always contains Dragon Bash candy and also has a chance to contain fireworks, a Mini Holographic Risen Knight, and rarely a Dragon’s Jade Weapon Skin Ticket. Rich Dragon Coffers contain all the same items as the Dragon Coffers* *that drop commonly from Dragon Bash enemies, but have better chances at rare items.
- The Dragon Bash Mini Pack is now available in the Minis category of the Gem Store for 500 gems. The Dragon Bash Mini Pack contains three exclusive holographic minis to commemorate the Dragon Bash festival. If you place all three minis from the Dragon Bash Mini Pack in the Mystic Forge along with the Mini Holographic Risen Knight (which can be obtained from either Rich Dragon Coffers or Dragon Coffers), you will receive a Mini Holographic Colossus.
- Polla, Biviane’s doll, is now available in the Upgrades category of the Gem Store. This special doll commemorating Cobiah’s sister can be equipped in the accessory slot and is available for free to all players.
(edited by Moderator)
- Into the Void – Flashes yellow warning message across opponents’ screen for two seconds prior to activation. Must satisfy thief forum qq’ing.
These threads make me so glad I’m intelligent. Sorry to hear about your dilemma.
NSP – northernshiverpeaks.org
Do I get to make a wish if I collect 7 dragon balls and summon the dragon.
Okay.
Anet already stated no new armor skins were being released on this event weeks ago. Did you think they were lying to you and actually had other plans?
I don’t know what you expected a Karka Queen to look like, I expected it to look like a big karka. Its just another daily boss to farm with 2 guaranteed rares or higher. a lot of people actually like doing those chest events.
And finally, new weapon skins were released from the crates (although stupidly rare).
I don’t understand the mentality of some of you players, Anet releases new content for us to explore FAR faster than any other recent MMO. I guess there will always be complainers.
Perky – 80 Norn Guardian
Soapie – 80 Human Ranger
Wonder why people quit the game after 2 months of farming?
Wonder why people continue playing the game for 9 months without farming?
They enjoy it?
I want to express my thoughts about the storytelling & background info
I like… because:
- it’s very realistic to spread the story/infobits amongst a lot of npcs & 2 unmovable books. You have to find those npcs & objects which adds an exploration aspect to the game, which is great
- most dialogues are voiced & I love the voice-actors – it’s relaxing not having to read everything
- Interesting villain. I love how it’s not black/white, Canach just tried to help the settlers, so I can’t see him as evil creature. I like this character.
I don’t like… because
- “who the heck is Canach” – It’s so easy to miss the infos on him and I feel there is something big missing…
- Anet blogposts are great, I really love them. Why are those not in the game in some form? I feel like all these great stories are lost outside of the game and when playing you should have a context at hand. Who was this Canach again? There was a link in the launcher last week but now it’s gone.
- very few scriped dialogues like in Flame & Frost. There were first cutscenes and I thought to see improvements on those… instead no cutscene. Canach isn’t appearing before the finale which seems odd… I don’t feel like I’m hunting him down. Why isn’t Kiel the one who challenges him to the final battle. I’m really confused.
I really wonder (on the dislikes): was time the issue? Perhaps it takes much longer to create cutscenes and implementing a new system which mediates written stories/lore.
I would go one step further.
For a cost of 480-600 gems you get a addition Hero Panel (similar to the Town Clothes) which you can drag a set of Armor into and a 2nd Trait line linked to it. If slot is empty it uses whatever is in the 1st Panel (in the same way as if you equip D/D and Scepter on a Necro when you swap the Sceptre uses the 2nd Dagger)
This would solve a lot of issues in the game PvE builds not working in WvW well. Condition Stacking as my Necro could have a secondary Direct Damage/Life Leach build, therefore if I end up teamed with another 2 Condition people in a dungeon I could swap, and a lot of other issues.
I could also see me ending up buying 4 or 5 builds for my Engi. There are so many cool builds I would like to try. That’s 3k gems that I could be purchasing.
Please put in switchable armor sets. I have all my inventory slots unlocked and half of it is taken up by the exotic armor and trinkets I regularly switch between. Would be great if I could just click a tab and have my cond set, flip another and have my defensive set or my DPS set while I’m at the trainer in LA. Would really make my gaming experience more enjoyable, cut down on inventory micromanaging(terrible part of games), and should be pretty easy to implement. I think a lot of players would really enjoy this. Thank you.
I don’t understand why they haven’t implemented to switch gearsets. Give each character 1 free slot, charge 200 gems each to buy another. More free money for arenanet, and players can click 1 button to change gearsets, rather then sift through their inventory to find 12 items