I decided to roll a Guardian and level up doing PvE instead of Wv3 this time and found some interesting stuff about dynamic events and its mechanics. First off, if you kill a few mobs you pretty much get a gold for doing the event which takes no effort at all to do. This is true for majority of the events and some you need to do a little extra work, but not much.
The problem with this I’ve found is that people will come into an event and hit a few mobs and just sit there and get the victory for the event as I slave away and do all the work. Even when I’m having trouble asking for help and barely surviving people are to busy being lazy to pitch in a helping hand. Socialism doesn’t work in real life nor in a game. This needs to be reworked to reward the productive and not the lazy.
Thanx! 
80 ~ Thief/Guardian
(edited by Gankfest.4965)
Blocked/Suspended/Terminated -- Player Comments
in Account & Technical Support
Posted by: Gaile Gray
I think it’s close enough in time that this post may be relevant. There was a brief glitch last week that did cause some accounts to be blocked in error. The situation was reversed in a matter of hours and the accounts were reinstated. That may be why TigerBite was back in the game without a response to his/her ticket. (In other words, the situation was reversed before the ticket was acted upon.)
If you were blocked last Friday, October 12, then that post could apply to you, and you should be back in the game. But if you were blocked on another day, you will need to file a ticket and then Support can review your particular situation and attend to it.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Permanently Banned for Modifying or Tampering with game.
in Account & Technical Support
Posted by: Uriel Saintclair.6345
I just realized I didn’t actually say this in my post: I’ve gathered a list of accounts affected by this bug and reversed the account terminations. Everyone in this group should be good to go.
OMG! Thank you very very very much i owe you my gratitude! <3 you! no kitten bro :P
Guild: None Mercenary
SoR since day 1
Permanently Banned for Modifying or Tampering with game.
in Account & Technical Support
Posted by: nexxe.7081
I’m now unbanned. Thanks Mike. I hope everyone else gets unbanned too. Just be patient.
Permanently Banned for Modifying or Tampering with game.
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Posted by: Renato.3045
by the way my account is still SUSPENDED
Permanently Banned for Modifying or Tampering with game.
in Account & Technical Support
Posted by: MikeLewis
Hi all,
First of all, please accept my apologies for the turnaround time on this matter. As you are aware, this occurred on a Friday evening for us here at ArenaNet, and for hopefully obvious reasons that complicates the timing of things. However, I’ve managed to identify the origin of this problem and have taken steps to correct for it.
While I’m here, I’d like to address a few concerns that have come up in this thread.
First and foremost: we do not issue automatic bans based solely on player reports. All player reports are investigated and bans are issued where appropriate. There is no reason to worry about other players maliciously and falsely reporting you; our policy is to consider hard evidence, not simply anecdotal reports.
Secondly: identifying and solving this problem is a largely technical issue, and involves many confidential aspects of our systems. Please understand that we cannot detail the process that goes into working on issues like this because of their sensitive nature. I apologize that we cannot provide frequent updates, but the fact of the matter is that we face a difficult choice between spending time updating here and actually solving the problem at hand. I trust we can all agree that solving the problem itself should take priority ;-)
Third: the root issue behind this situation was a technical failure. Obviously I cannot go into detail, but the bottom line is that our entirely human reviewed banning procedure was conducted based on corrupt data. We review all evidence prior to issuing account terminations for tampering with the game; in this situation, our evidence was incorrect. I am actively working on improving our procedures to ensure we are less likely to make incorrect conclusions based on faulty data in the future.
Thank you all for your patience and understanding.
I think as long as you’re not playing a Ranger or following a pack of bots around you shouldn’t get reported. I would hope those that have been banned are able to get their accounts back. Surely ArenaNet knows that people will farm events. Doesn’t mean they’re necessarily bots.
As for the OP – looks like a solid way to rack up gold. Might have to give this a go for a bit tonight and see how it goes. I’m low on g right now after buying a ton of new gear so this will help a ton if it works.
Be careful in this area. It seems that it is the target of bots, and many innocent players have been banned just because they spent a lot of time in these areas, perhaps being incorrectly identified by over-zealous bot-reporters, or a faulty new bot-detection system. See this post for more information.
the game is designed around coin sinking. Why do you think you pay more coin just to waypoint in zones that are not your level? A level 80 toon in a 20-30 zone will pay more then the 20-30 level toon in that same zone waypointing to the same waypoint.
Why you think there are diminish returns when farming the same mobs in the same zone after you spent to much time farming that zone?
Why you think there is Magic find gear? Not to find better things. Because if that was the case then why does all gear not have magic find on them by default?
So if it works for you then why stop? I just know that these few people that tested magic find gear relentlessly did not see a huge increase on better loot. Magic find gear, to me is just another tool the devs implemented in the game so people spend there coin on all magic find boost and gear to help with coin sinking.
I don’t know about you, but I will not waste coin on gimicky magic find stuff that works on a RNG.
You can also position yourself in such a way that when the first golem is aggroed, you lure it away from its starting position so you can battle it without the second golem getting involved. I suggest luring it down the path back towards the gate; it’s pretty easy as the golem chases you for a fair distance.
Personally, I’m at 80 and I’m almost always trying to evade events, except ones which prevents travels or when towns need to be cleared from mobs.
There should be proper motivation and rewards for repeating events.
And I suggested that in this topic http://forum-en.guildwars2.com/forum/game/suggestions/Events-completion-personal-books-for-rewards
You notice this a lot if you’re doing Cathedral of Flames (there’s a defend event that has to be done)
With a small group its very challenging and interesting (you have to defend 2 sides, one of which has a champion spawn on it. Meaning parties of 5 have to split properly, and 3 or so people are fighting a boss fight)
with large groups of 20+ people it’s just silly. Instead of 4 charr per wave, we get 30, but they all still get hit by AOE’s and just explode. And the champion monster which used to be dangerous is now laughable. Anyone who goes down can be instantly brought back while the other 8 people standing there distract the boss.
The over sensitivity of players and willingness to ban anything that moves by A-Net keep me from socializing as much as I could. I don’t plan on risking my game over someone that takes offense to things so easily.
When was the last time someone invited you to a party just to help them kill something or help them with event? Mine was never.
The problem I see is the shared loot, the thing where you can loot a monster even if someone else has started the fight with it.
This is why players dont feel like grouping up with others, because they can simply do that without a party. Thus, you are just another player passing by, missing tons of opportunities to meet new people…..
I rarely see people grouped in this game, why is that? Do gamers this day in age just want to be left alone to do there own thing? I myself have a heck of a time finding people to play with.
Discuss.
TIME.
You work, you have obligations towards your family. Comitting time to an entertainment is one thing. Comitting time to wait someone to make his dinner or take the dog out to poop while trying to achieve something is just a big NO.
That simple. When we grow up, we start giving much more value to time. Without 16h a day to play games you don’t want to wait on others for anything else.
I’m not really unsociable, I just have issues approaching people I don’t know, and I’m sure I’m not the only one. It also probably doesn’t help that a lot of people have possibly come from other games where the community is pretty toxic, and you tend to get verbally abused for making mistakes in dungeons/group content…I know that kind of put me off running dungeons with anyone but friends when I played WoW…will probably never run them in this game either.
I suffer from SAD (Social Anxiety Disorder), so I rarely group and never do dungeons/raids. I started playing WoW with a friend and he convinced me to let go of my fear and try out some dungeons with him. Being a dungeon-newbie, I took a hell of a lot verbal abuse from some of the people we played with via the dungeon-finder and it really brought me down and discouraged me from doing dungeons/raids. Since then I haven’t played a single dungeon in any MMO and I doubt I’ll ever get to see the ones in GW2, so I can certainly relate to your story Nyaochan.
(edited by Piquet.1974)
So in other words it’s not the games fault for lack of people not wanting to group together? Or does the game encourage solo play outside of dungeons?
As somebody mentioned outside of dungeons you dont need to form groups to do DE’s or raid bosses. All people need to do is work cooperatively to do DE’s and champions/bosses. People will start to converge in an area, work together and go their own ways once finished.
But it sounds like you want to group up with somebody and chit chat. If that is so, then i would recommend finding a social guild and see if anyone wants to team up. Teaming up with random people, and then trying to start up a conversation usually makes people uncomfortable. Some people want to tune everything else out and become immersed in the environment, not carry on a conversation, or have to do anything with their guild. If you are in a guild with people you are close with, you dont even need to be questing together. If there is a guild vent see if there is a general chat channel that people use. One of my old guilds, people would go to a channel and just talk about random stuff. But one person could be PVPing, another could be leveling, another could be doing a pug raid, and yet another could be in a city just spinning on their mount.
The problem nowadays is you don’t need a group. Do you think people enjoyed looking for groups for hours in EQ1?? No, they did it because they had to, but they met amazing people along the way in the process, which I daresay made the experience more fulfilling than if they had just soloed their way to the top.
It seems MMOs completely skipped the middle ground between “must have a group” and “don’t need a group for 95% of content”
This needs to be said again.
The players of this genre are at a point where they don’t know what’s best for themselves anymore.
As some people have mentioned, grouping is much more prevalent in MMOs where 9/10 classes are forced to group..ok well virtually none anymore (maybe EVE), but EQ back in the day, and DAoC for RvR. It depends on the MMO really. I never joined a group in UO, which was quite a bit before EQ/DAoC, hell a grouping system didn’t even exist for years in that game.
The problem nowadays is you don’t need a group. Do you think people enjoyed looking for groups for hours in EQ1?? No, they did it because they had to, but they met amazing people along the way in the process, which I daresay made the experience more fulfilling than if they had just soloed their way to the top.
Add in the fact that certain MMOs led to an influx of a lot of undesirables into the genre, and the free-to-play model opening it up to a demographic that doesn’t have credit cards..of course no one wants to spend hours looking for groups anymore, but it seems MMOs completely skipped the middle ground between “must have a group” and “don’t need a group for 95% of content”
2 Mesmer (sPvP only)
I find I can complete things faster than most people.
Not to sound like a moa kitten or anything, but usually I find that I’m done with a quest or heart or whatever faster than my group mate. I mean, its fine everyones at their own pace but I like to get in and get out, be done, experience what there is and hit the next area. Most people are slower.
What’s the point of creating a group for non-dungeon things? Grouping does not change the mechanics in any way except that you see those faces on top left corner and blue dots on minimap. We are all automatically part of one large group where ever we are. You are grouped with everyone you see.
There is no tagging or shared objectives or anything like that like in other games. You won’t get credit from kills or loot even if you are grouped if you do not attack the mob and if you attack the mob, it does not matter if you are grouped with others or not
One point would be so you & your friends can keep track of each others locations while running around together.
You don’t have to be in a group to be “sociable” in this game. I’m having fun with players who walk beside me for a couple DE’s without having to be in a group. I’m having fun in map chats.
I see a lot of people complaining about the lack of player interaction in this game, but it always sounds like they somehow magically expect it to happen. If you don’t say a word, you can’t expect the player next to you to start a conversation. If you put a little effort into it, you’ll have a fun discussion in no time. And if you are the quiet type, you can still play together with other people without it being awkward.
So no, I do not think GW2’s system of grouping and playing together makes the game less social. It’s the players themselves that make the community, not the mechanics of the game. And compared to GW1, this game has a more vibrant community, IF you are willing to put in the effort.
Couldn’t agree more with you. It’s not really expected that some random person who walks by you just outta no where speaks up, or feels like talking. Couldn’t have said it better then what you just did.
If you’re not willing to talk yourself, why should you expect others to talk as well? Sure, you get those few “odd” people who talk, but they do in fact make the game more interesting. And as the above person said, most people now a days I would imagine are using such programs such as Dolby, Skype, Vent, Team Speak, etc. Though, I don’t quite agree with his laziness of deciding not to type out words period, he does have his point.
Another reason you might not see people acting so Sociable, as you put it, is due to the fact there is a message suppression in effect right now, so you’re not able to just spam the chat, and flood it with useless, and mindless chatter, which is both looked down upon, and seen as a good thing in the eyes of mixed minds.
If you buy an mmorpg, and expect things to just happen, people to just talk, I’m afraid you probably bought the game for the wrong intention, and at the very least start communicating yourself, or simply play solo.
And to point out to an above poster who claimed that the game is too easy, quick experience, etc. And that he/she remembers back in the days of EQ, well, that’s just the sort of style all the players now a days are become bored of. It’s boring to search for parties hours on end, and if your gear isn’t up to par, you’re not able to join a group, thus, allowing you not to get the gear, because you’re not allowed in majority of the parties. Guild Wars 2, at least in my eyes, is breaking away from it, and doing a good job. The dungeons in explore mode are still heavily group based, and it seems they’re trying to have everyone, rather then a small minority of people enjoy the game. I can’t say I’m one who enjoys looking for a group forever, but I do enjoy being in a group for challenges such as dungeons to obtain gear.
Anyways… A good way to start being social, is simply to form a party, within a party, forms interesting conversations. I would suggest trying to invite others, and or talk during Dynamic Events (Not so much Dynamic, as Reoccurring…)
Only Better…
As many mention, I believe the hardest part about grouping is with instant communication. Playstyle is a FAR second, as people can adapt playing to suit the moment – ie, I would never ask a Ranger to rush into a mob and I would never as a Thief to stand back and DPS. Unless you’re directly speaking (same room/phone, skype/group chat) it’s hard to communicate. I type at 90 WPM and even I have difficulties conveying on the fly messages to my group, while fighting off a mob. Often, by the time I type my super condense message (“Lets move” or “Pull back”), the moment of necessity has already passed. Hell, even typing “TY” for being revived is a bit of a pain sometimes.
There was (probably still is
) a feature in Rift where players could group up without asking and invitations. All you need to do is click on an individual or existing group and join up. If you aren’t interested in grouping you can just set your private flag. That was something that worked pretty well. Warhammer had public groups too and they worked well. What you don’t want though in PvE is huge zerg groups forming, of course (Warhammer groups were unlimited or at least very large).
I prefer to group with people I know real-life and have on skype/teamspeak. but different working schedules makes grouping somewhat difficult except on weekends.
in the open world I often run with another player without grouping – its not necessary and it feels more natural to help each other out and part ways again after a while.
if you’re in a group, you have to constantly consider your teammates. you can’t just go get something to eat and park your toon, your group will not like it. if you don’t group but use the system ANet placed for us, you can still work together, but less closely tied, for me it just feels more natural.
How is my communication hindered by joining a group
Actually you´re right, chat(apart from /map) is pretty much useless anyway.
There is no time to chat during a fight, and if you do you´re either defeated or doing it wrong.
(edited by HawkMeister.4758)
I feel cramped in a group. You have to observe niceties, rules and the feelings of others, all normal social behaviour off course. You can not drop a group after 10 minutes. You can not impose your own wants constantly. Groups tend to do mundane, repetitious stuff imo, like kill mobs for hours on end in the same spot (EQ). Groups sometimes tend to be inefficient or ineffective and I feel you still have to be nice then.
Grouping with people you know or like does not change a whole lot to the above. When I started playing MMO’s back in ’99, I never started with the idea of “whoaa, I get to kill stuff with 5 people for hours on end”. I started with the idea of entering a Fantasyworld, “where thousands of other people would be too”.
Sure, it also said " Fight monsters together with other players" on the box, but that never implied the “group-up” thing for me. If anything, that is exactly what DE’s are for me.
MMO’s was about an immersive world, NPC’s, treasure, hidden places, exploring, secrets, and off course, meeting other players in that world.
Just not “kill stuff for 2 hours with the same 5 people”.
I may be wrong about this but It seems to me, we gain influence faster when completing events while grouped with guildies. That at least appears to be the case from my own guild leaders perspective.
Yeah, groups are pretty much useless here.
And the game isn´t helping either.
Just like in any other MMO you have to create your own group chan by hand and it actually hinders you in communicating with the rest of “the Zerg”.
This is one design idea that should´ve simply been killed of or actually upgraded in some useful way. Instead to just coping it over from their old game.