Showing Posts Upvoted By Doggie.3184:

Why just cats?

in Guild Wars 2 Discussion

Posted by: Judgeandy.1052

Judgeandy.1052

Because cats are superior creatures. You had to ask!?

~ Posted by Franklin, Gaile’s owner

Fixed that for you!

My god, what have you done to thief?

in Thief

Posted by: Kocoff.7582

Kocoff.7582

I am starting to think that the developers main characters are thieves.

Is this guy for real? It’s the absolute opposite.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

Game Update Notes - February 8, 2017

in Game Release Notes

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

02/08/2017 – February 8th Release Notes
LIVING WORLD
The Head of the Snake
Caudecus Beetlestone’s depraved White Mantle faction continues its efforts to bring Kryta to heel. Her Royal Majesty, Queen Jennah of Kryta, requests your presence in Divinity’s Reach—help her root out corruption in the Ministry before crisis strikes.

Lunar New Year
The celebration has ended in Divinity’s Reach, but we wish you good luck and fortune all year!
New Legendary Rifle: The HMS Divinity
A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new rifle precursor Man o’ War and forge the new legendary rifle, the HMS Divinity.
World Polish

  • Players can no longer open more Great Exalted Chests and Grand Exalted Chests by changing map instances after completing the meta-event in Auric Basin.
  • Several items involved in the legendary precursor collections can now only be crafted once per account. If these items are misplaced, replacements can be purchased from Grandmaster Craftsman Hobbs in Lion’s Arch.
  • Fixed an issue that incorrectly caused several supply carts in Gendarran Fields to appear lootable when destroyed.

Bloodstone Fen

  • Updrafts have been added to the Cavern of Unseen Lights to aid in Bloodstone Crystal Node gathering.
  • Decreased the rate at which jade constructs drain bloodstone stalagmites, effectively increasing the duration of the associated events.
  • Reduced intersections between ley lines and unbound magic nodes or magical storms.

Thaumanova Rework
The Thaumanova fractal was lacking in many areas, so it has undergone a significant rework. Changes aim to reduce frustration; improve theming, messaging, and story presentation; and generally make the fractal feel more epic and believable. At tier 4, the duration of the fractal should be a bit shorter, and the overall difficulty should be slightly lower while still being challenging.

General

  • The audio of the fractal has received numerous improvements.
  • Server performance has been slightly optimized.
  • Players will now have to complete all four colliders, regardless of scale.
  • Fixed a bug that could cause the checkpoint to be reset at the beginning.
  • Fixed numerous minor bugs.

Main Hall
The Inquest are fighting for survival against endless hordes.

  • Replaced all existing spawns with new ones and added many more.
  • Removed all existing portals and replaced them with new ones that spawn via scripted events rather than player proximity.
  • Portals no longer pull in players.
  • The “Clear out the skritt defending the central control panel” event has been replaced by a new event.
  • New dialogue scenes have been added.
  • New AI has been added to the Inquest to help them fight more intelligently.
  • Jump pads have been added to allow rapid transit between the center ring and the outer rooms.
  • The liquid in the lower area no longer applies burning.
  • Moved a Mistlock Singularity from the dormitory to a convenient location.

Subject 6 Lab
The Subject 6 encounter retains the same core mechanics, but failing to kill a couple of blue oozes is no longer essentially a reset. Additional scaling has also been added.

  • Improved the intro scene.
  • Reworked the Subject 6 Clinging Acid attack to be a bouncing AoE.
  • Blue ooze will now heal the boss for 6% instead of 25%.
  • Blue-ooze health has been reduced by 33%.
  • Markers have been added to all oozes to make them more visible.
  • Oozes will now instantly heal the boss when they get close, instead of pausing.
  • Stronger gold oozes now spawn at 75%, 50%, and 25% at tiers 3 and 4.
  • All oozes now die when the boss is defeated.

Dormitory

  • Aatxe have been replaced by more interesting enemies.
  • Some dialogue has changed.
  • Various small bugs have been fixed.
  • Added an objective timer.
  • Increased the amount of time players have to save Chibb.

Repulsor Lab
The repulsor lab was particularly frustrating for new groups, as it lacked any clear direction and was incredibly punishing. It is now a stealth-based encounter, and the mechanics are clear.

  • Reworked repulsor turret projectiles.
    • Reduced the hit box and switched to an effect to match the size.
    • Replaced blowout with a 0.5-second stun.
    • Switched to scaling, health-percentage-based damage.
    • Projectiles will now only hit players.
  • Reworked patrol golems.
    • Fixed numerous pathing issues.
    • Switched the aggro mechanic over to a small visibility circle indicated by an effect. Golems will fixate for 15 seconds on any player who enters.
    • Golems have been upgraded to champion rank.
    • Golems will walk at tiers 1 and 2.
    • Golems now die when the event succeeds.
    • Deleted the stationary golem at the first console.
  • Improved consoles and barriers.
    • Consoles may no longer be interacted with through walls.
    • Consoles are now numbered on the minimap.
    • Shields are now disabled at the end of the event.
  • Safety Shield now has a longer cooldown but cannot overheat.
  • Safety Shield’s Repulsor Bolt skill is now instant, and it will instantly break a golem’s defiance bar.
  • Safety Shields now no longer use the staff idle animation.
  • Getting downed in the repulsor lab will teleport you to the safety-shield room.
  • Succeeding at the event will cleanse immobilize on everyone in the room.
  • Consoles can no longer be interacted with after the event succeeds.

Cooling Chamber
The cooling chamber was a bit too easy to solo, and it had little emphasis on the cooling rods. Now it is more rewarding of teamwork, while one may still solo it on some professions.

  • Cooling rods now have a Heat Shield skill that will block heat damage in a radius.
  • Heat damage in the room has increased.
  • Cooling rods further reduce heat damage in the room when placed in the Cooling Rod Receptacle. They also create a permanent shield at the receptacle.
  • Switched to scaling, health-percentage-based damage.
  • A golem will retrieve any cooling rods dropped in the room.
  • Cooling Rod Receptacles have gained a map marker.
  • A moving flame wall that can be dodged has been added to the room.

Thaumanova Anomaly
The Anomaly boss has numerous attacks that have either no tell or are very difficult to see and react to in the effect soup. The fight can take longer than it should due to high boss health and the fact that players constantly have to spread out. The fight has been reworked to be more interesting and fair. It is challenging but not overly difficult.

  • Fixed an issue that allowed the Anomaly to be res rushed.
  • The Anomaly’s health has been slightly reduced*.*
  • The Anomaly has gained a strong defiance bar that can be broken for a long-duration stun.
  • Players now have a special action shield, the Hex Shield, which can protect a platform from disappearing for 3 seconds on a 32-second cooldown. It stacks duration if multiple players use it on the same platform.
  • The Anomaly’s base projectile attack, Binding Bolt, has been replaced by a projectile fan attack that is easier to see and react to. Projectile hit boxes have been improved.
  • The Anomaly’s hit box has been increased, and it has been centered better.
  • The Anomaly’s shield knockback has been greatly reduced.
  • At higher tiers, the platform will permanently shrink at health percentages.
  • The Anomaly will no longer reflect projectiles.
  • Star Smash has had its effect improved.
  • Flux Bomb has been renamed to Flux Pulse. Its radius has been reduced from 500 to 300. The Telegraph effect has been added. Damage has been slightly increased.
  • Cosmic Instability no longer targets pets and minions, and it will now deal heavy damage to allied players standing within 120 units.
  • Players will no longer sometimes fall all the way to the bottom floor instead of being teleported back up.
  • The platforms will no longer be targetable by certain player skills.

Aetherblade

  • Reworked rotating energy wall traps before the cannon room.
    • Now applies scaling damage based on health percentages instead of standard attacks.
    • Added internal-damage cooldown of 1 second.
    • Fixed a combat-log text issue.
    • Can no longer hurt pets and minions.
    • Applies Electric Shield to the golems for 1 second instead of 3 seconds.
  • Reduced the applied agony duration for final energy walls from 6 seconds to 3 seconds.
  • Increased the internal cooldown of energy wall damage and agony application from 1 second to 1.5 seconds.
  • Golem might stacks can now be corrupted and stripped.
  • Knockback is now applied at the correct time when Frizz is defeated.

Chaos Isles

  • The Brazen Gladiator no longer clears all conditions when gaining Protective Shielding. Instead, Protective Shielding also behaves like resistance.

Molten Furnace

  • Molten protectors can now be inflicted with fear and taunted while not shielded.
  • Fixed a bug in which a party wipe before the final event could teleport you to the final chamber and stall the instance.

Nightmare

  • Fixed an issue in which Ensolyss could use Rampage before his final phase on challenge mode.
  • The crush attack Ensolyss uses when he spawns is now unblockable, making Another Goo Puddle easier for guardians to obtain.
  • Fixed an issue in which Ensolyss’s defiance bar could be broken right before casting Nightmare Devastation, causing him to cast it when Arkk’s shield is gone.
  • Ensolyss’s attacks will no longer knock back or pull pets and minions.
  • Fixed an issue in which Siax’s Toxic Blast attack would show the first AoE telegraph for too long.
  • Fixed a bug in which the 30-Second Seizure achievement could be completed in longer than 30 seconds.

Snowblind

  • Moved the first Mistlock Singularity to a more convenient location.
  • The ice elemental boss will now reset if there are no living players nearby.
  • Reduced the chill duration for orbiting projectiles from 5 seconds to 3 seconds.
  • Improved the spawning animation for the ice elemental and made it visible from farther away.

Swampland

  • Fixed an issue in which being downed while holding a wisp during the final Bloomhunger phase would not allow the wisp to respawn.

Uncategorized

  • Added a checkpoint at the end of the final jumping puzzle.
  • Fixed a bug in which the battery meters would not properly reset after a party wipe.

Underground Facility

  • The Rampaging Ice Elemental will now only target players with Ice Spike.
  • Fixed a bug that could cause boss fixate to become permanently broken.

Volcanic

  • The first cutscene can now be skipped.

Mist Potions

  • Single-use mist potions have had their prices rebalanced by reducing relic cost and increasing gold cost.
  • Duration has increased from 30 minutes to 1 hour.
  • Single-use mist potions can now be refreshed.
  • Text has been added indicating that unwanted potions can be turned in to Dessa’s Alchemist in exchange for fractal relics.

Daily Recommended Fractal Rewards

  • The Fractal Initiate’s Research Chest has had its resonating slivers replaced by a Large Mist Defensive Potion.
  • The Fractal Adept’s Research Chest has had its resonating slivers replaced by a Large Mist Mobility Potion.
  • The Fractal Expert’s Research Chest has had its resonating slivers replaced by a Large Mist Offensive Potion.

Daily Achievement Rotation

  • The Fractal Daily achievements have been switched from a 14-day rotation to a 15-day rotation so that the same dailies do not occur every two weeks.

Ascended Trinket Salvage

  • Ascended trinkets will now yield Stabilizing Matrices instead of +1 infusions when salvaged.

Nightmare Rewards

  • The Watchknight Tonic has been added to the Nightmare Rewards tab on BLING-9009 for a discount. It has been improved to function like the Kodan Tonic.
  • The Antitoxin Injector Skin, Mini Toxic Nimross, and Mini Watchknight have been added to the Nightmare Rewards tab on BLING-9009 for a discount.
  • Pristine Toxic Spore Samples are now awarded for completing the Nightmare Fractal Challenge Mode with a rare chance for a jackpot.

Instability Balance Changes
Toxic Trails

  • Added low-duration poison to toxic trails. Poison will make damage from toxic trails more visible while slightly increasing the pressure from them.

Social Awkwardness

  • Reduced the damage region radius from 60 to 44 to better match the effect.
  • Reduced the applied agony duration of Social Awkwardness from 3 seconds to 2 seconds.
  • Instead of damaging your allies, you will damage yourself for a maximum of three hits per second if you are standing near three or more allies.
    • This will allow healers to stack up for heals without killing themselves, and it will punish a player for attacking near allies rather than punishing their allies.

Afflicted

  • Reduced the number of confusion stacks applied from 5 to 2.

Last Laugh

  • Increased the time before the attack hits from 1 second to 1.75 seconds.

Flux Bomb

  • Flux Bomb will not apply damage or conditions to the targeted player on the first tick.
  • Flux Bomb will not target the same player within 30 seconds.

Miscellaneous

  • Fixed a bug in which Fractal Avengers would not properly despawn.

Raids
Bastion of the Penitent
The bloodstone explosion unearthed a portal to a place where few have been and none have escaped. Deconstruct the mysteries and learn the true story of one of history’s most misunderstood figures. Assemble your squad and begin your journey at ground zero or at the Lion’s Arch Aerodrome.
Thanks!
Some members of the following guilds had access to the raid at some stage in development. We’d like to thank them for their time and feedback.

  • [Att] Attuned
  • [LNR] Latte Night Raiding

General

  • Glenna will now exchange magnetite shards for miniatures from any raid wing. This is now located in a new Exchanges tab on her vendor window.
  • Skill-fact tooltips have been enabled for all boss skills in Bastion of the Penitent.

Lion’s Arch Aerodrome
New vendor tabs have been added to the Basic Magnetite Exchange Operative in the Aerodrome.

  • Exchanges: Miniatures and special items can be exchanged here for magnetite shards.
  • Merchant: Sells basic goods (salvage, etc.).

Spirit Vale
Sabetha
The Sapper Bomb skill now ignores snap-to-target settings.
Stronghold of the Faithful
White Mantle portal devices can now be exchanged for magnetite shards at a rate of 250 shards per device. This exchange can be completed by speaking with Glenna or the Basic Magnetite Exchange Operative in the Aerodrome.
General

  • Fixed an issue that would sometimes prevent a player from being revived during encounters in Stronghold of the Faithful.

Xera
The Intervention skill now ignores snap-to-target settings.
Items
The legendary precursors Friendship and Endeavor have had their recipes updated to use the new Visionary Inscription. The recipe for the Visionary Inscription can be unlocked by using Recipe: Legendary Inscription, available from Grandmaster Craftsman Hobbs, free of charge.
Profession Skills
General:

  • Racial abilities: The following racial abilities will no longer allow eternal pets when used with Rebound: D-Series Golem (asura racial elite), 7-Series Golem (asura racial elite), Charr Warband (charr racial elite), Snow Wurm (norn racial utility skill), Summon Druid Spirit (sylvari racial elite).

Structured Player vs. Player
General

  • Players who reconnect to a match and achieve victory will no longer receive a desertion game result.
  • Fixed a bug that caused the minimap on Revenge of the Capricorn to have no fixed position and zoom level.
  • Matches where a player fails to accept will rebalance teams after finding a substitute.
  • Fixed a bug that caused the Noblesse Oblige mastery to affect PvP and WvW.
  • Fixed inconsistent naming convention for the Diviner Amulet and the Seeker Amulet.
  • Fix a bug where new accounts had both Conquest and Stronghold game-mode preferences checked instead of the All preference.

Battle of Kyhlo

  • The Clock Tower has had its roof removed to improve visibility and camera behavior.
  • The side-entrance jump puzzles to the Clock Tower have been normalized on each side and made much easier.
  • Buildings and boxes are no longer destroyable by players. A few structures will now be automatically destroyed as the match progresses.
  • The spawn locations of siege repair have been moved closer to the trebuchets.
  • An additional exit from each side’s bases have been added to reduce the possibility of spawn camping.

Revenge of the Capricorn

  • The locations of the archway and bell capture points have been moved to reduce run times and slightly condense the map.

Leagues

  • League rating deviation will not increase over time. This prevents players who take breaks from having ratings that are too volatile when they return.
  • Lowered the default/starting rating deviation. League placement matches will result in less volatile ratings.
  • There is now a minimum game requirement for the league leaderboard that is separate from placement games. This minimum threshold increases over the duration of the season.

PvP Map Achievements
Meta-achievements have* *been added to all Ranked and Unranked PvP maps. Completion of the meta-achievement will award players gold and a title.
Generic Achievements:

  • Wins
  • Kills

Conquest Achievements:

  • Kills while defending
  • Capture-point neutralization

Stronghold Achievements:

  • Summoning door breakers or archers
  • Killing door breakers or archers
  • Champion summons

Each map features one unique achievement themed around the secondary mechanic.
Capricorn achievements have returned, and the time gate for the Coliseum achievements has been removed.
World vs. World
General

  • On Friday’s reset (February 10), skirmish points will change to 5 for first place, 4 for second place, and 3 for third place.
  • WvW portals have been changed so that they now require an interact. This is to fix the bug in which players were sometimes teleported to different maps when using a waypoint.
  • The Plush Griffon Tonic has been reenabled in WvW.
  • The Reindeer Tonic has been reenabled in WvW, but the third skill has been removed and replaced with the fourth skill.
  • The Potion of Ascalonian Mages now functions like a transformation and not like an enhancement. It has been reenabled in WvW.
  • The Permanent Portable Provisioner can now be used while moving.
  • The Noblesse Oblige mastery has been disabled in competitive game modes.
  • The Gift From Scarlet has been disabled in WvW.

Desert Borderlands

  • Shrine bonuses have been rearranged and changed in the Desert borderlands. The last shrine bonus for each shrine is now a themed jump pad that will allow players to travel from one shrine to the next. These jump pads will make it easier for players to traverse the area.
    • Shrine of Earth:
      • Activates lodestones that grant protection and stability to allies. This is used to cripple enemies.
      • A sandstorm that reveals all enemies.
      • Asura launch pads that launch players to all the shrines and inside the keep itself.
    • Shrine of Fire:
      • Inferno Hound
        • Increased the movement speed of the hound.
        • Added swiftness to skill 3.
      • The Flame’s Embrace effect allows players to walk on lava. It functions the same as it used to but is now the second bonus instead of the third.
      • Fire tornadoes that launch players to all of the shrines.
    • Shrine of Air:
      • Air jump pads that allow players to jump to high ledges at various places in the keep. No changes were made to this bonus.
      • The Windfall effect allows players to not take fall damage while near the keep. This functions the same as it used to but is now the second bonus instead of the third.
      • Eagle clouds that transform players into eagles so they can glide to each shrine.
  • Desert borderlands now has ruins that work the same as they do on the Alpine maps and grant bloodlust.
  • The center of the map has been changed so that it is easier to traverse.
  • Removed rock walls inside the north/earth keep.
  • Fixed a bug that sometimes caused the incorrect team to earn the Windfall effect for a few seconds.

General

  • Many items crafted as part of the legendary journey can only be crafted once per account. Misplaced items can be reobtained from Grandmaster Craftsman Hobbs if they are required for other parts of the collection.
  • The Antitoxin Injector Skin has been added to the laurel vendor.
  • Encoded Orders can no longer be used in fractals or dungeons.
  • The Permanent Portable Provisioner, Tarrktun Personal Delivery Portal, Black Lion Miniature Claim Ticket, Fractal Reliquary, Ley-Energy Matter Converter, Black Lion Claim Ticket, and Golden Fortune Scrap can now be used while moving.
  • All tonics can no longer be consumed while in combat. You will still remain transformed if you consume a tonic before entering combat. This change was made so players can no longer transform to trigger weapon-swap effects while in combat.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • For a limited time, a new set of Devoted weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.
  • The White Mantle Appearance Pack has returned for a limited time and is located in the Style category of the Gem Store for 2,000 gems. This pack contains 1 White Mantle Outfit, 1 White Mantle Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys.
  • The Shining Blade Backpack Glider Combo has returned for a limited time and is located in the Style category of the Gem Store for 700 gems.
  • The Mask of the Queen and the Mask of the Jubilee have returned for a limited time and are located in the Style category of the Gem Store for 400 gems each.
  • The Ringmaster’s Hat has returned for a limited time and is located in the Style category of the Gem Store for 200 gems.
  • The Mini Bloodstone Rock has returned and is located in the Toys category of the Gem Store for 350 gems.

Improvements

  • Twelve exclusive hair colors can now be used to dye hair accessories using Total Makeover Kits and/or Self-Style Hair Kits, found in the Services category of the Gem Store.
  • For a limited time, avian miniatures are available for 1–3 Black Lion Miniature Claim Tickets and are available from the Black Lion Claim Ticket vendor.
    • Avian miniatures include the Mini White Moa, Mini Pink Moa, Mini Green Moa, Mini Yellow Moa, Mini Blue Moa, Mini Moa Chick, Mini Vulture Raptor, Miniature Raven, Miniature Snow Owl, Miniature Hawk, and Mini Chickenado.
  • The Black Lion Chest has been updated to the Lake Doric Chest and can be previewed for a full list of its contents.
    • Two Heavy Crafting Bags have been added as the new guaranteed seasonal item.
    • Only for the duration of this seasonal chest, the Noran’s Safe Room Pass is available as an uncommon drop.

(edited by Moderator)

A Selfish Request from a Roleplayer

in Guild Wars 2 Discussion

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

Lets talk about roleplay for a second.

Its definately got its place in guild wars 2, with two commited servers (TC America and Piken EU) being its primary capitals of attention.

But while it exists, it gets some, but not alot of love in the long term aside from outfits and cosmetics which dont really apply to roleplay alone but more a greater “fashion” fiesta kind of thing.

But for us roleplayers thare is a glaring issue that needs addressing and hopefully can find a way to be dealt with in the distant future, be it in a future episode, or a future expansion.

We need Sittable Seats!

I mean, when we got new emotes it was great, and we always look forwards to more, but theres one thing a roleplayer hates more than anything, not being able to sit in a chair.

Its a comical and whimpering frustration when your trying to adjust your character to fit into a seat that just doesnt blend for them especially when some sit emotes take up an entire double-bench (Human females, im looking at you).

So heres my suggestion:

Seat, 2.0!

Lets talk about how Seats could work in the future, this is my idea for such a thing:

Instead of a simple case of click on seat and get into seat, we could actually make this into something a bit deeper and more interesting. Basically, you can essentially get into a seat slot where a bench might have 2 slots, a single seat has one slot, and a row of seats might have… four slots.

You can select which slot you sit in, by right clicking on it in a sub-menu to the left, which also confers a small sub menu of its own.

This sub-menu features the following:

Postures
Actions
Expressions

This bit is a bit ambitious, but lets just go with Postures being possible for now.

Postures, would be your characters actual posture while sitting, are they sitting legs open, legs closed, one leg over the other, are they leaning back with an arm against the sofa, or with ther hands behind their back.

Actions

This is a bit more advanced, this one, is an emotive menu, allowing you to choose an emote and activate it, doing so causes your char to play an emote, you can also set it to loop if you wish, periodically continueing over time.

This could feature eating, drinking, talking, shouting, thrashing angrily and so on and so forth.

Expressions

The biggest stretch considering the models and how hard it would be, this would take alot of work and is unlikely to fit in, unlike the other two.

Expressions would allow you to literally change your characters facial posture while sitting in a seat, such as looking happy, sad, angry, shocked, surprised, etc.

What about leaving the Seat?

Leaving the seat is easy, the game simply adjusts you slightly so your spawned back at the nearest point next to a table if there is one to spawn at, such as a hidden spawn point next to a floor tile.

This allows people to easily mount and dismount seats without getting clipped into walls or unable to leave.

Conclusion:

I think this could work, at least the posturing could definatley work, and the actions, maybe as a bonus, expressions, I admit is a stretch.

But come on A-net, we’ve waited years, we need a seat we can actually sit in.

Also, new emotes are always welcome, including additional sit emotes in general.

What Legendaries SHOULD have

in Guild Wars 2 Discussion

Posted by: PlagueParade.7942

PlagueParade.7942

Selectable sigils and runes like the stat swap we have.

Warning - HoT removes Tyria Dailies

in Guild Wars 2: Heart of Thorns

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You are mistaken. Though purchasing Heart of Thorns adds Heart of Maguuma Dailies to the mix, it absolutely does not remove any Core Tyria Dailies.

Also, if you have only low-level characters on a HoT account, you will only receive low-level Dailies in Core Tyria. That’s also indicated in the Wiki.

Teleports - "No path to target"

in Guild Wars 2 Discussion

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

The engine is picky about teleporting up or over a gap

The engine is picky about Shadowstepping over flat ground…..

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Steven.9803

Steven.9803

I was a bit disappointed when game launched that there was no eating or drinking animation’s, as one of the first comics I read about Guild Wars 2 on their website was the ability of a character to pick up a mug of ale and being able sip it, chug it or throw it, as an example of players interacting with the environment. But I recently discovered that in guild halls, we have the ability to interact with a keg and take out a mug of ale and even have an animation for drinking it, though we still dont have the option to sip it or chug it. :/

But I wonder, with the animation in game, could arenanet set it so that everytime we wanted to drink something alcoholic(or otherwise) we would equip it and then drink it? I think it would be great for immersion and RPing, and also for machinima makers. Also, wouldnt it be cool to be able to challange other players to belchers bluff while in a bar? xD

What do you guys think?

Remove Bell Choir "Play as you like" portion

in Guild Wars 2 Discussion

Posted by: Black Iris Flowers.3418

Black Iris Flowers.3418

I hope that this can be implemented. Bell Choir is one of my favorite activities but all the waiting around is tedious.

Suggested Option for Outfits/Armor

in Guild Wars 2 Discussion

Posted by: Yolanda Hardass.8045

Yolanda Hardass.8045

@Karmapolice, I know brother, I feel your pain
@everyone else +1

Suggested Option for Outfits/Armor

in Guild Wars 2 Discussion

Posted by: Yolanda Hardass.8045

Yolanda Hardass.8045

+1 Donari, right on

Suggested Option for Outfits/Armor

in Guild Wars 2 Discussion

Posted by: Kalendraf.9521

Kalendraf.9521

Ban the buttcape!

I’d settle for an option to hide them, or the addition of transparent dyes that let us make parts of armors become invisible.

HoD – [CV] Charter Vanguard

Suggested Option for Outfits/Armor

in Guild Wars 2 Discussion

Posted by: Haleydawn.3764

Haleydawn.3764

+1 need less butt capes.
It took me ages to mix a set without butt-capes, hip flaps or a trench coat for my Male Charr Engineer.

Kitten.

Suggested Option for Outfits/Armor

in Guild Wars 2 Discussion

Posted by: Mea.5491

Mea.5491

but it’s cold in the bitterfrost frontier …

A flappy cape doesn’t help much against cold. :P

Suggested Option for Outfits/Armor

in Guild Wars 2 Discussion

Posted by: Kovyn Alander.2138

Kovyn Alander.2138

4 years of this, ANET. 4! We already have enough!

Suggested Option for Outfits/Armor

in Guild Wars 2 Discussion

Posted by: Aury.1367

Aury.1367

Title says enough. The new outfit is the proof. Atleast give us an option to hide it. I dont want a completly different outfit only because I change from male to female. The more people will ask for no more buttcapes, well maybe someone does sth about it. Shouldnt be that hard to remove it per option.

New PvP Thief changes

in Thief

Posted by: kash.9213

kash.9213

PvP only? I think that’s awesome for spvp players if it opens up the map to that set more. Would love that extra range in WvW though, without an easy way to cancel the return than make it a proper ranged closer.

Kash
NSP

elite spec: ice ele

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

So far ice/water elementalists have always been on the supporting side.
Even in offensive form the damage is mediocre compared to earth and fire.

So my request is, since ice attacks can be really cool (badum*tsss) for an elite spec on the elementalist that puts emphasis on the use of ice making it a viable element to wield.

So far the only way you’re accepted in group content with ice-related skills is the ice bow..

Loot Box Odds in China

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Posted by: Substance E.4852

Substance E.4852

Illconceived Was Na beat me to the punch. Everyone knows that the odds are always in the casino’s favor, but they still flock to them. Greed will always trump sense.

It’s not about greed. It’s a flat gambling addiction. People chase the high of that possible rare win. The very fact that it’s so hard to pull of is what makes it so intoxicating.

It ruins people’s lives and affects their friends and families. Not so much in games with hard limits on spending but absolutely in ones that have no ceiling.

It’s not something that should be encouraged on principle or on the fact that it incentivizes manipulative practices because it’s easy money.

Why put the effort into creating great, creative things people can by directly when some “uber rare bauble” item in a lottery box will net you far more money via whales and addicts?

Connection error(s) detected. Retrying…

Loot Box Odds in China

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Posted by: Gerrand.3085

Gerrand.3085

Good law. Why did it take China to come up with it -.-

Remove Armor Weight Restrictions!

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Posted by: myren.5490

myren.5490

Hey everyone (and hopefully an anet Dev), I am one that believes armor weight restrictions are a thing of the past and should be removed from this game completely. However, there should be some limitations to it. For example a suggestion would be a toggle button in the wardrobe tab to toggle light armor, medium armor, or heavy armor. Now I mean this entirely with ONLY skins. If the armor weight was taken away, everyone would just wear heavy armor. That is NOT what I’m talking about here. Arenanet has said over and over that armor sets take a long time to make, and they kinda have a point. So to please everyone’s armor needs, this would essentially open up 100+ armor sets to ALL classes. Of course you wouldn’t be allowed to mix and match between weights because of obvious clipping issues. The toggle button allows you shift between the weights but shouldn’t allow you to mix weights.

Another problem that may arise with this is transmutation charges. Essentially every time you would toggle the skins, it would cost you another 6 charges. This hypothetical toggle button would save your light armor set in case you wanna go back to that set, or save your heavy armor set. One common complaint that seems to arise with this suggestion is “I don’t wanna see mesmers in heavy armor, IMMERSION” except outfits have already taken that away. There’s no point to the restricted skins so why not allow it? (Credit goes to Salocin.2783 for inspiring this thread and offering this suggestion as well. https://forum-en.gw2archive.eu/forum/game/gw2/Removing-armor-weight-restrictions-Revised/first#post6375800)

(edited by myren.5490)

Loss of player control.

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

Let me see if I understand you correctly, you’re playing with zero stunbreakers and no condi clear what so ever because “LOL NEED MY DPS UTILITIES BRUH!” and you’re here to complain about stuns and condis. Don’t worry everyone is going to take you very seriously.

Pre Cursor crafting is a joke!

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Posted by: Khisanth.2948

Khisanth.2948

I completely agree. The issue I have is that if I purchase a precursor, the Legendary I get will be unbound and I can sell it. If you craft a precursor, often for more $ than purchasing, the Legendary you get is bound. Not sure why Anet decided to make it bound. They should have kept it unbound and people could simply choose which path to take to the same end item.

because they did leave it that way and you are just confused …

Leaked next Expansion details!

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Posted by: Sky.7610

Sky.7610

One picture is worth a thousand word, they say.

Rise of the 8bits. Would buy?

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DPS meter in game would be a "God Send"

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

Hey guys,

We have a lot of tools that we use in the development of the game, but not all of them are available or supportable in the live game. Adding tools to the game that would require continual updating and maintenance would not be the best focus for the team. So while we’re aware that some players would like to see an official DPS meter — and clearly the community is divided on this topic — you should be aware that the team does not intend to add one to the game.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

False Advertising

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Posted by: Ragion.2831

Ragion.2831

lol people still falling for the BL chest trap i see.

Human women leg modeling

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Posted by: Mea.5491

Mea.5491

If you think that’s bad look at the female Sylvari’s foot and its painful angle. x)

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Legendary Torch Rodgort improvements?

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Posted by: Randulf.7614

Randulf.7614

I’d be very wary of any changes to Rodgort. It is a beautiful weapon – one of the best looking legendaries I have and the track record on “improvements” to legendaries has been wildy hit and miss. I don’t mind a small tweak maybe to footsteps, but I’d worry about going ahead with any significant makeover since it pretty spot on right now.

On behalf of every male liking person

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I didn’t buy it.

But not because it’s an outfit. I didn’t buy it because male eye candy or not, it’s another trenchcoat and I’m so tired of boring, boring trenchcoats.

Be careful what you ask for
ANet may give it to you.

More On/Off Tonics Like Kodan One

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Posted by: Curunen.8729

Curunen.8729

Skritt tonic like this would be awesome.