I only play WvW for rating points
I am from Elona.
Well you probably listen Scooter too 
Seafarer’s Rest EotM grinch
Instead of expressing my feelings about AM in an inappropriate manner that would certainly have me infracted, I have decided to channel my energy through RAWK music.
Blob on Through (to the other side) by The PvDoors:
You know the blob destroys our nights,
Blob destroys our days,
Tried to run,
Tried to kite,
Blob on through to the other side,
Blob on through to the other side,
Blob on through to the other side, yeah!
We chased our WXP here,
Grabbed our loot bags there,
Can you still recall,
A time we wiped,
Blob on through to the other side,
Blob!
Everybody
Blobs my Bessie,
Everybody
Blobs my Bessie,
She gets nigh!
She gets nigh!
Blobbbbbed!!!
I found an AC in your keep!
Bali in your camp!
AC that spammed,
Bali that split,
Blob on through to the other side,
Blob on through to the other side,
Blob on through, oh blooooobbbb!
Blobbed our foes, week to week,
Day to day, hour to hour,
Gate is down,
Grab your WXP,
Blob on through to the other side,
Blob on through to the other side,
Blob blob blob blob blob blob blob blob blob
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
Hallo everybody,
just wanted to wish a nice week, with a lot of lootbags for everyone.
BUT:
Nice to see that there’s the same whining and crying like every week.
Sitting in the community ts right now, I can see that there are round about 20people in the channel for my borderland…. and I’m running in a “blob” (which is a word from children made for other children to use it) with 60+
Now you want us to tell over 40 guys and girls who have fun (more fun like you right now, seems like) that they have to leave WvW? Becouse our enemys are crying in the official GW2 forum?! That’s a really strange idea.
Additional I never met another server who never have zergs with over 50 people. In my oppinion no one would complain about, if his server has 50+ zergs all the time on every bl! No one can tell me, that he would tell the people in that case that they have to leave.
And there are ways to defeat big zergs… using acs is absolutly in the spirit of wvw, don’t know what’s wrong about that. Or organising bigger guild zergs (like BB did, guild zergs with 60+ peoble… this is not a “blob”? Also funny… if we could tell everybody on our server to join 2 or 3 biiiig guilds, who would say “oh my god, AM had a great development, no blobs any longer?” just becouse there would be the same guild behind every name).Have fun and see you at the battlergrounds.
Nobody is telling anyone to leave wvw. And if you dont like the word “blob” we can use other words for it. People just want you to spread your guys out a bit.
I personally dont care how many towers or camps you get or how many people you have camping 24/7 behind a arrow cart. What i care about are smaller scale fights, and those are pretty non-existant when it comes to Am. Or if one even happens by accident, you can be sure that the whole AM zerg is not far from there.
If you enjoy sitting in a group pressing 1 all day long, go ahead, im not going to tell you how to have fun or how to play. But you have to understand that not everyone enjoys the lag of a large fight and there are many of us that prefer to roam in 5-10 man groups, as it is way more challenging than sticking with the herd like a good sheep.
3 wvw kills
The irony is strong with this one
You think so? Never seen a warrior whining…. But plenty of warriors that solidified their strengh in numbers….
Okay. Stoooop everyone!
Enough! Time-out!
I play on Aurora Glade but i just had to tune in when I saw this.
There is no such thing as a “warrior” in WvW. It’s a game, your death means nothing and you respawn instantly.
Running around in a blob because you feel like a warrior is just sad. The only way to actually feel even remotely as a good “warrior” would be to solo-roam and kill 1v2/3’s, or duel an even opponent to get your adrenaline going.
Ok. You can continue now, but please no “I AM WARRIOR! CHAAARGE” posts.
Zaphiel Faires – DPS Guardian
I actually want to thank Abbadon for helping us get rid of our “Gandaran Whine and WXP PvE WvW vacation train” that appeared last week when they saw us having alot of points. They are now firmly back in Fireheart Rise going “LFM BERZ WARR GEAR CHECK NO N00BS PLZ” in the map chat
http://www.youtube.com/user/itsjustfiction
Internet Knowledge Tip #1
Germans. Cant watch youtube videos and cant split up
http://www.youtube.com/user/itsjustfiction
There are no fights, there are only a choo choo blobb running through the map.
Sure we care about objectives in a small way but having some kind of resistance while trying to take a tower is nice, it feels more of a accomplishment if you can take a tower while there are 20ppl in a tower and you have 20 ppl…
If you feel that having 60-100 steamrolling towers and camps is fun then i really feel sorry for you, all you do is click 1 button and then collect loot and move on.
it’s funny how you can be so proud of accomplishing so little. its like putting 2 ants against 1 elephant in a cagematch
Leader of [DiVa]Dius Vanguard
FSV + Dius = DiVa
Guys, let’s all settle down and enjoy one of my favourite folk songs. I bet you know it, it’s Blob Dylan’s “Blobbing in the Wind”.
How many guilds must a blob blob down,
Before you can call it a blob?
How many keeps must a zerger cap,
Before he’s bored with his WXP?
Yes, and how many buffs must the arrow cart gain,
Before they’re forever spammed?
The answer, my blob, is blobbing in the wind,
The answer is blobbing in the wind.
How many years can a blob train exist,
Before it is done its PvD?
Yes, and how many years can some people exist,
Before they get bored of blobbing?
Yes, and how many how many times must a man turn his head,
And pretend that he just doesn’t blob?
The answer, my blob, is blobbing in the wind,
The answer is blobbing in the wind.
How many times must a man press heal,
Before he can actually heal?
Yes, and how many skills must one man have,
If all he does is blob?
Yes, and how many blobs will it take til he knows,
That too many people have blobbed?
The answer, my blob, is blobbing in the wind.
The answer is blobbing in the wind.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
I honestly hope the AM guys are better at the game than they are at trolling
If troll the same way they play, you’ll just have 60 people posting “1” very soon
Jokes aside, bad troll is bad.
We just try to adjust us to your sense of “comedy” but we are still far, far away from that level.
Look guys, one of them learned to use sarcasm! Keep it up, you are on the right path.
You may read some of the last matchup threads again, and after that you may come back and tell us if you think that comparing people to the Third Reich or calling someone a coward in a videogame is less immature and more funny.
I would not even dream of comparing you to the Third Reich. Think what you want of them, but they actually had a well trained and disciplined army. You`re more like the early ww2 soviet army where quantity was all that mattered.
My nice intensions are long gone. We tried to be nice, we tried to talk with you, we tried to explain things to you, but you just won’t listen.
Yes, i am sure both Gandara and FSP are shaking, paralyzed with fear. (wow, i can use sarcasm too, yay!)
All that is left is to take the situation with some kind of gallows humour and to make fun of you.
If that is all you can do, i truly feel sorry for you. I dont like generalizing, but between this and the failed attempts of 12 year old wannabe trolls, the best conclusion i can draw from this is that your server is probably not the nicest place to be.
I honestly hope that the next matchup will be AG/FSP/Gandara. We might poke fun at eachothers sometimes, but i was almost never disappointed in the quality of the fights we had.
3 wvw kills
Remembered that vid i saw from our previous matchup with AM , that german commander saying.
“just run in doesnt matter what happens”
And you see 60 green dots runing in xD
Anyway thanks for the not so fun resset night full of DC’s and lagg.
At least i can get back on my DP hunt(yes “lion” they are priority now) hopefully i see some outside of the red sea of lagg.
Try to have some fun , win or losse doesnt matter fun does =)
You really want to know why? Because you are sitting in vent and they aren’t. That about sums up 99% of your “superiority”.
I don’t disagree. It’s embarrassing they are not. To quote a dude from before "if 3 staff eles choke point a 30 man Zerg and kill them all…. It should be allowed. The morons in that 30 shouldn’t hve stood in the red circles. ". Hands down should be allowed. If youre dumb enough not to play in vent with groups that are focused on killing around, and then stand in circles or “clump up” and Aoe mows you down….learn those strategies don’t work. Shouldn’t be babied like Anet has created. Comfort zone lol.
Players in Zergs generally haven’t or don’t want to experience the challenge of killing players outside their comfort level. Perfect example is when a small group splits off 5-10 from the back of a Zerg, that 5-10 gets RICK ROLLED 99% of the time because they were forced to open field and don’t know how to fight that style.
The reason none of you “this is war and war is huuuuuuge numbers winning” people dont want Anet to change anything is because you won’t be able to easily compete with skilled coordinated groups if mechanics force you to fight (OTHER HUMAN BEINGS) rather than the comfort zone of we have 10 more guys spam one we win.
… arrowcarts.
Something that might be far easier to implement, but would provide a similar feeling of commitment of forces, would be waypoint cooldowns in WvW. I think 5-10 minutes would be sufficient. Basically, the idea is that once you go to a zone in WvW all of your WvW waypoints go on cooldown. This would mean that once your forces enter a zone (a Borderlands, for example) you’re essentially stuck there for 10 minutes, which means that whichever zone you left would have to do without instant reinforcements for the same amount of time.
I wish people would make some vague attempt to stay on topic.
The op isn’t asking them to remove siege from the game or to nerf them into the dirt. He’s saying if the devs plan to level the playing field a bit between zergs and smaller more organised groups is via siege then its doomed to failure for 2 reasons:
Small organised groups that hate the zerg playstyle aren’t overly fond of siege – see the 5 billion ‘nerf ac threads’. Even if the plan was a good one, it wouldn’t satisfy small organised groups because they’d still be stuck using tactics they dont enjoy
Zergs have access to more supply and all it takes is one person in the zerg to think ‘lets counter their siege with siege’ for the organised groups siege advantage to dissapear (realistically it’ll quickly turn into an advantage to the zerg due to having more supply).
All these topics turning into ‘you want to remove zergs/siege/my fun from the game’ are silly straw man arguments. We want alternatives to be a bit more effective not to be the only playstyles available.
Zerging is too strong atm – something has to be adjusted to either make other playstyles more effective or zerging less effective.
Try and keep an open mind and debate the topic instead of rejecting every idea off hand without even reading it with a stupid ‘your elitist and want to ruin my fun’ type arguments.
I totally agree with you Talley.
Honestly, I think WvW is broken and no matter how Anet try to spin that they encourage small group tactics I don’t see it because most of the things they did up to know encourage zerging.
I am fine with the zerg if you give smaller groups ways to counter them (the answer is not siege btw) also please fix the lag and skill lag those zergs cause.
Sometimes If I pass by a zerg a few meters away I lag like crazy and watch everything on a delay.
on Piken Square and Gandara.
Personally I like the idea of siege. It lets many classes contribute to different situations regardless of their specs, and depending on the siege it encourages creativity in use. It is unfortunate that we don’t see that much creativity in siege nowadays. Mostly it is just “lay down rams at the gate” or “put trebs real far away to break a wall” or something like that.
When used right it can also let the little man do a ton of damage to zergs. One of my favorite things to do is precariously place a superior arrow cart in a spot that lets me target the whole gate of a tower and keep, and wait for some zerg to rush in. Then I call my buddies over and watch as the combined effort of my arrow cart with their attacks + ballista, and watch as the loot bags just pile up. It seriously lets me defend a keep single-handed.
Could you please tell me couple of examples of the creative use of a siege?
Placing superior arrow carts just like you described doesn’t sound creative at all. In fact it is extremely boring as it has turned this game into Arrow Carts Wars 2 as every single fight is more or less the same huge AoE circles up to about 3500 range from the walls (3500 from 1st WXP trait, then 4th AC trait increases radius, so you can build your AC in a safe location away from enemy fire).
I am sorry to say this, but your post just sounds that you like to have to have a very easy way to farm loot bags. Nothing wrong with that, but better be honest.
My theory is: those people who like the overpowered ACs, like to have easy way to farm WXP and loot. Plain and simple. And it has nothing to do with creativity.
All this madness leads to bigger and bigger problems with the match up imbalances:
Imagine your opposite server(s) has a night time coverage and you don’t. Imagine they are running multiple big WvWvW guilds on the same map, each of them can have 20-30 guys. Now tell me how you’re gonna capture their fully upgraded towers and keeps with a smaller force as just few of them can stall your group with their superior siege and destroy most of what you try to build and soon their giga zerg comes in and facerolls everything. Must be a fun game for that one side… been on that other side for 5 months already and almost all of our WvWvW guilds left as result of it!
Summary: Siege doesn’t currently work as intended. It further worsens the imbalanced match ups, allowing the side with better coverage face roll even more.
(edited by Deniara Devious.3948)
I agree – signed!!
Id also like to add that it would be nice if we could see the health bars on the UI as well.
This is probably the one thing id like to see in the next patch i dont care about any siege improvement or wvw Ranks -.-
If you WvW a lot you know what I’m talking about. If not, then let me explain real quick.
Raid grouping is when you have more than 5 people in a group. So instead of your guild being spread out between 4-8 different parties, all those parties can be in one large group. Thus making it easier to follow, locate and communicate. (If you played pretty much any other MMO you know what I mean)
I’m stunned beyond belief that this game didn’t release with raid grouping since WvW is such a large part of the game.
I don’t want anything special. I just want to be able to invite my entire guild and any pugs following our tags into a raid group. If they add this and a raid channel in chat or even utilize the /team channel in wvw for the raid groups then we’ll be all set.
If you agree that this is needed then please leave a /signed or something similar.
Rough Example I made:
(edited by Slomoshun.6317)
you know, a lot of you guys are saying that your happy to see this change because your pet is melting people??? Well, I guess it’s because your using a BM build. You guys should think about those of us who are not using a beast master build, my pet sucks really bad as it is now because I have nothing in my pet trait line. A Nerf like this would kill my preferred play style because I’ll be loosing a lot of my damage…when the pet actually gets his damage off on the target. This would effect all builds, not just the BM Bunkers out there. So if they Nerf the pet so the BM Bunkers are more ‘in line’ (bull-kitten), that means all the other builds are below the so called ‘line’. This is just a bad move unless they are planning on upping the ranger’s DPS.
We finally got a interesting fight when we attacked the Grub. The logic in this match up is so funny
http://www.youtube.com/user/itsjustfiction
his letter was a vague mashup of keywords. nothing is going to change, and if something does change, they are going to kitten it up. history doesn’t lie
So what does that condition do? As it ticks you slowly lose speed (weight gain), you lose health unless you eat a bunch of food buffs, you gain poison conditions but in the mornings only. If it ticks full an Asuran ranger pops out and starts laying traps all over!
Born and raised in Sorrow’s Furnace – WvWvWest Coast Squad
“All hail the mighty Flame Ram!!!” – said by Someone Somewhere at Sometime
We need the ability to veto a guild claim.
There is a troll out there rubbing his hands together saying, “excellllleeeeeennnnnt!”
On our community forums, a number of our guilds are baffled by a couple of nuggets that came out with yesterday’s statement by Devon on WvW:
We will also continue to make changes to siege weapons and introduce new siege weaponry to throw the balance in favor of well-organized groups while retaining the joy of jumping right into things for more casual WvW players.
Holding a tower against all odds with some smart siege placement and a bit of luck may be one of the most fun things I’ve ever done in a video game.
I’ll begin by stating where the objection comes from, then offer some solutions.
Organized groups are not especially interested in using siege in combat (one of Gandara’s most prominent guilds, XxX, hates using any siege altogether), and the most fun you get out of WvW will not be from how you place siege. It’s much more exciting to wipe a large group with coordination, tactics and patience than it is to wipe it with large amounts of siege.
What’s really thrilling about the PvP in WvW is being able to use all your profession skills, coordinate your combo fields and area skills (e.g. warding, feedback), and outmanoeuvre your opponent as a group. You don’t get this by placing an arrow cart or ballista and cycling skills 1-4 while standing in one spot.
Making siege more effective wonn’t give organized groups any particular advantage over zergs either. While the former can manage their supply better, the latter will simply have more of it, and all a zerg needs is one person to drop blueprints so that the organized group has no advantage in siege.
If more effective siege isn’t the answer, what is it that will give smaller, organized groups a better chance in this game?
Watch some videos and you’ll realize that what organized groups want is already in the game, they just need more of it. Organized groups take as much advantage of terrain as they can, whether it’s chokepoints to camps, slopes and cliffs they can loop around on, blind spots, or stairs and walls in towers.
Focus on map design. The current maps are far too open for these terrain elements to be present in many combat situations. That openness also hands the strategic advantage to zergs, who can quickly move from end of the map to the other. While there may be technical limitations on map size, the layouts can and should be adjusted to make it impossible for a single group to control an entire map.
You could try including new terrain elements, like shifting passages (destructible bridges, enchanted forests?), or treacherous mountain passes (think LOTR with opportunities for ambushes). If the terrain were more restricted, towers and keeps could actually exert power over a map.
Making waypoint use more dynamic could also help smaller groups. If you give players a lengthy cooldown on waypoint use, it becomes that much harder for zergs to hop across a map in unison. You could allow scouts to buy shorter cooldowns with WXP, and remove it altogether for outmanned servers. If the map is designed so that it’s that much more difficult to navigate, then you can think about introducing temporary waypoints for attacking teams, in particular for guild groups.
I realize that good map design is one of the most difficult things to do for WvW, but if this game is to be improved it must build on its strengths instead of relying on cheap siege adjustments and novelties. GW2 combat mechanisms are incredibly fun and should not be subordinated to siege in WvW.
I’ve focused on challenges that organized groups could handle more effectively than zergs, without relying on mechanisms that punish players for how large their groups are. I think there are more ideas out there and I’d love to hear them.
TL;DR: If the devs’ long-term goal is to make WvW “about tactical acumen and skill”, they should direct their attention to how map layout and terrain affect the flow of the game rather than making siege weapons excessively dominant.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
(edited by Bertrand.3057)
Had a nice evening with our guild alliance on aurora HL. Lots of bags, some nice open field fights. got a bit sandwiched outside of hills between aurora and mya. But one can always learn, even in death.
to the people complaining about the blob on DL homelands, where are your randoms playing mostly, and what do you do with them?