Showing Posts Upvoted By FrouFrou.4958:

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: Eldanesh.2390

Eldanesh.2390

Some of my favourite moments from this match up

http://www.youtube.com/watch?feature=player_embedded&v=sMPjgHW1hKM

Idlescholar, [JDGE] Thief
Piken Square

For the love of deity, do something (WvW)

in Ranger

Posted by: Zenith.7301

Zenith.7301

The ranger has no aoe outside barrage. My ranger is completely useless even using full spirits — my pet has to sit besides me on the majority of 30+ zerg encounters. I don’t have any cleave as a condi spec.

Couldn’t you at least give Ricochet 1-2 stacks of bleed so My ranger has something to do in teamfights? I’ve got Bonfire and barrage with Sharpened Edges. That’s it.

The rest of the time, I’m throwing single target condi application projectiles that are bodyblocked in the zerg.

It’s such a kitten chore to play a Ranger in WvW compared to my ele or a proper melee class that can cleave melee effectively because 1/3 of my damage isn’t dead the moment we clash.

No, increasing pet HP by 250% will do nothing. The amount of damage a zerg puts out will kill a pet in no time even if it had 50k HP. The pet needs what allows people to operate in a zerg — AVOIDANCE AND BLOCKING/IMMUNITY. And not some 60 sec cd immunity.

WvW is all about melee cleaving and aoe. The Ranger has so little of it.

(edited by Zenith.7301)

Future patches, any hope for us?

in Ranger

Posted by: Sandpit.3467

Sandpit.3467

Every time a dev posts it just proves they don’t care and haven’t got a clue that other forms than PvP even exist in this game.

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: Questular.8359

Questular.8359

Or we could stop acting like kids on the forum and, you know, actually enjoy the game

Necro KALE guild
FSP Server.

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: Shifty.3412

Shifty.3412

30 enemy http://www.youtube.com/watch?v=s_WNVyqSzGc&feature=youtu.be :/

sorry need to study more math

Looks like you can’t count.

P.S. love the “60+” part at the end, gave me a good laugh

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: Shifty.3412

Shifty.3412

less than the kittenblob of FSP who come for 16 of us.

It doesn’t matter, you run from everything anyway.

Dear Mr. Guildhopper, you are not even on the FSP server so please cry for attention on your own matchup section.

Lol guildhopper, i spent one night with your guild in which we spent about 4 hours running away from AM guilds who then when caught us, destroyed us, and the next 1 hour queueing, was there meant to be anything special about your guild again, apart from the forum crying?

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: mishina.5091

mishina.5091

As i know (XxX) never runs away from combat,so if Nem says you were 50 it is true.

just *maybe* golems are too cheap now

in WvW

Posted by: fooey.5824

fooey.5824

Golem rushes of 30-50 golems shouldn’t be a thing

http://i.imgur.com/XK2HR6O.jpg

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: Twinny.9304

Twinny.9304

I wish Kodash would run in smaller groups, my bags are getting full all the time.
Their players are just as good as the mindless zerglings from blobbadon`s mouth.

Wooha Far Shiverkids and Crydara at it´s best. The high skilled small scale roamers at work. Rofl! Kodash – crush this loot bags!

Ah hey there sunshine, look who it is Abaddons Mush squishy as hell, win by numbers (sometimes), although painting by numbers is more your mentality. Little translation example of blobaddons map chat:

/Map: Quick everyone on me now!!!
/Map: 5 FSP building a ram at Durios!!!
/Map: Hurry up, we gotta move quick!!!
/Map: why do i only have 63 ppl on me? I need everyone now!!!
/Map: Ok lets move.
/Map: right lets give it to em
/Map: ok they’re dead, good job everyone, get your loot bags.
/dance
/jump
/cheer
/Map: Leave the ram, they may come back and we can hide around corner and do em again.

Go back to ur own thread Billy no mates, your server ain’t wanted anywhere, especially here. I’ve seen more organisation on the Teletubbies. Coming across your blob reminds me of the ending of the Benny Hill show loads of ppl chasing 1 guys across a map.

Twinny Todd – Guardian – FSP [PunK]
Big Bad Bunny – Necro – FSP [PunK]

7/5 Gandalf-Drakkar-RoF

in Match-ups

Posted by: pejot.4806

pejot.4806

Two days into new matchup, finally vs servers close to us in rating, and I can see how much these 2 weeks vs Gandara helped my guild to improve. Once again, thank you TDA, XxX, JDGE, Dius, BT (sorry if I missed any) for all the fun fights – it definitely made us better team

Anya of the Mists
[TaG] guild/raid leader
Gunnar’s Hold

12/07 Aurora glade - Miller's sound- AM

in Match-ups

Posted by: Moon.6371

Moon.6371

@ KrisHQ:

You forgot to mention the 3-10 aurora randoms fighting alongside you… you forgot to mention the “nice” chitchat you initiated… you forgot to mention that you always waited for us to engage other groups before trying to snipe us… you forgot to mention that it was you who decided to engage us repeatedly (even after wiping seven times in a row)…

You get what you ask for, dude.

@ [team]:

You guys got balls and fought well, despite being outnumbered – respect!

Best regards

[Buka] Koma Grey
[Buka] Mojo Monkey Man
Kodash

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: Macros.6120

Macros.6120

To the upleveled Far Shiverpeaks thief solo roaming around the southern area of Gandara Borderland about 30 minutes ago:

You didn’t know it, but my companion and I meant you no harm (he was the big, scary norn warrior, I was the engineer with the gas mask.) We were quite impressed with the way you handled yourself in what was probably the most lethal area you could have chosen to walk around.

When we were fighting those 3 Kodash thieves near the south camp, we temporarily lost track of one of them… only to find you swimming over their lifeless corpse. And when we were killing that necromancer, you made sure you had tagged him – getting perilously close to us in the process. You reminded us of an opportunistic predator following other, more dangerous predators, making sure to pick up any scraps they drop. And we thought that was awesome.

So kudos to you, man.

Beyond The Wall [Crow]
Gandara

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Nice matchup for change, but Kodash has to fight hard to come out of this matchup with a positive ranking and not loosing points by the end of the week. We really have to tick high most of times to accomplish that.

Who wins a match is of no interest anyway as points are calculated against the ranking of your opponent. FSP is also doing very well so far.

But starting weekend is always different then weekdays. We will see how it develops.

For the guys calling blobs. About 30 people in a group is just your basic prime time zerg. Everyone put up what they can at reset to check out the new opponents. Hardly blobby but laggy of course, even people trying to force it as usual.

Could been different on some maps though at certain times, but I didn’t see any huge blobs and did not run in one. Anyway blobby behaviour is to be expected at prime time on a weekend. I really hope we don’t get a blob fest during the week or I’m leveling another alt.

But good that no one is running a pure karma train putting everyone from their server just in one zerg. I am so sick of seeing 100+ people running autohit at you… It’s boring when playing against it and even more boring when doing it yourself.

Also there were some nice small group fights with some guilds from FSP. Hope to see more of these this week and hopefully some GvG as well.

Also looking forward to a possible comback from Gandara. I doubt you guys give up easily but fight harder when things are looking dark like we Kodashis do.

Also most guilds from Kodash should be open to GvG challenges and most people in late hours for 1v1 as well. Just let us know on the battlefield after a good fight.

(edited by WilliamDaBloody.2591)

Congrats Anet, you have killed RoF

in WvW

Posted by: nirvana.8245

nirvana.8245

One thing I have learnt in this game. I used to give way to server loyalty and server pride. I felt this underlying burn out constantly. Then I decided I was going to play for myself and play where I enjoyed and to forget server loyalty and server pride and I have never been happier in WvW.

Seems like the designers dont like hammers.

in Guild Wars 2 Discussion

Posted by: nico.2946

nico.2946

Evening all.

First i just must say that you guys on ANet are doing a great work. Now to the topic:
Is it just me or do it feels like the hammer and warhorns designers need to get a bash? Nearly all the hammers in the game are small, thin and missing the lack of impact.
Seems like the designers dont like hammers.
We dident get a superhammer skin, the dragon jade skin doesent look like a hammer (more like a axe or something) and now with the new achivepoint skins the hammer is small and boring and looks more like a bigger mace and compare it to the greatsword and ppl starts to cry (forcing ppl to play with the GS just for the looks). Even the legendary Juggernaut looks more like a staff.
A hammer should be heavy and crush, slam and make a big impact on hit and not plow a small line in the ground where ppl can plant potatos :/

Cant you guys that designt hammers make them more like they should be…nearly all ive been talking to always get disappointed when you release a new hammer skin.
Its a 2-handed weapon that should be heavier then all the weapons in the game in my opinion.

And the warhorns…pleaze make them more desirable. The are so small, grey and boring.

Best regards Nico

Nico
Gandara [EU]

Why do commanders ask us to stack...

in WvW

Posted by: Xsorus.2507

Xsorus.2507

Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.

Really….Worse…?

So instead of just taking 30 seconds to use an ability like now…the Anet servers would leave the building, get in the car, drive to my house, punt kick my dog, and punch me in the nuts?

Because i really can’t see how it can get much worse

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Everytime i see a Ranger using a bear.....

in Ranger

Posted by: ilr.9675

ilr.9675

Well…this thread isn’t pointless at all.

So, how often do you rotate your tires?

I change my pets between every big fight

I’ll also votekick other rangers in teams when I see them only using Bear/Wrongbow
This doesn’t make me an elitist. The OP is right, It’s been almost a year now…. training wheels should have been off months ago…. This isn’t soccer.

Bear is only for people who’s keyboards didn’t come with an F3 button and some fluke in their copy of GW2 in Options wouldn’t allow them to remap to another key.

(edited by ilr.9675)

Gandalf vs Blobaddons vs Millers

in Match-ups

Posted by: Karast.1927

Karast.1927

while this is a bit tongue and check I would like to seriously thank Abandons!

While fighting on EB Sunday night, I crashed due to the mega blob.

Said crash ended up putting me in queue, so I went to get a drink.

As I got to my kitchen I heard a noise outside, and when I checked I found a guy trying to cut my bike lock with a pair of bolt cutters.

After cursing at him he ran off.

But I am rather pleased that my bike was saved.

Thank you abandons mega blob! You saved my bike!

State of the Game - suggestions/questions

in Ranger

Posted by: Culain.6495

Culain.6495

On the bright side they really can’t butcher the class anymore than they have.
lets look at the ranger class as it stands, It’s unwanted by anyone in Pve for anything, only one build was viable in PvP, and the class is pretty useless in WvW, I know of guilds that won’t allow Members to join with a ranger because they bring absolutely nothing to the guild.
My question to the Dev’s : "When you were children were you touched in bad places by men in the woods or were they carrying bows? is that where the hate is coming from ?

(edited by Culain.6495)

Gandalf vs Blobaddons vs Millers

in Match-ups

Posted by: Eldanesh.2390

Eldanesh.2390

Yeah he’s like a chihuahua running after someone barking and trying to bite into the calves. And when you turn around and start to fight back he goes poof and waits till you turn around again. Nice watch dog you have there. xD

But ok he managed to kill some of us (including me s two times) and didn’t die, so good kd ratio.

I would like to start by saying, I am the thief that has been hunting you today. I would also like to say that the hunting will continue throughout the week to punish you for being the blobbers that you are. And I would like to close by saying that ofc I disappeared when 30 dudes turned around and came steam-rolling towards me, when you turned and fought as individuals we had fair fights and you died (as expected, blobbing means none of you or your guildies have any experience in small scale fights).

p.s. I bought more rams just for you XD

Idlescholar, [JDGE] Thief
Piken Square

State of the Game - suggestions/questions

in Ranger

Posted by: Diehard.1432

Diehard.1432

Ask them about what other nerf we should be expecting for rangers.

Garuda X, lvl 80 human Siamoth Ranger JQ SEA
[VaL]

State of the Game - suggestions/questions

in Ranger

Posted by: cafard.8953

cafard.8953

Just one: since the technology is there to split skills between game modes, why don’t the sPvP crowd get to enjoy its nerfs for itself?

I’m dead serious too. We are just not playing the same game. The whole 1v1 node bunker meta has no point in regards to random pve, dungeons or wvw. Balancing the skills for it has been and still is a predictable clusterkitten from update to update. It may even bad for the community feeling. Or am i alone in wanting to punch a sPvPer in the face after every ‘balance fix’?

Olaf Oakmane [KA]
Save the Bell Choir activity!

Complete Ranger class suggestions

in Suggestions

Posted by: Khayoss.2019

Khayoss.2019

Wilderness Survival
Selectable traits in this tree are fairly well balanced and offer good choice.

The minor grandmaster trait, however, is extremely situational. Keeping health above 90% is difficult and makes this trait apply for very little of the time that you are actually fighting. By comparison, 3 classes get 5% of toughness added to power, 1 gets 10% of healing added to power, 2 stack might for 15 seconds on commonly occurring actions (stealth and blocking), and the last one gets 10% extra damage when endurance is full – all are much less situational and much more controllable by the player.

Empathetic Bond is also underwhelming as a grandmaster option. 3 conditions removed every 10 seconds is very stingy for 30 points spent in a tree. By comparison, necros strip 3 conditions for killing a foe at adept level, thieves drop 1 condition every 3 seconds in stealth at adept level, Mesmer removes conditions with every torch skill use at master level. At grandmaster level, the elementalist removes a condition whenever applying regeneration – both to themselves and allies.

Suggestions:
*To make us different, swap minor grandmaster trait for a trait that applies fury on interrupt, or to fit us into the mold, give us 5% of toughness to power.

  • Replace Empathetic Bond with something more group friendly… unfortunately removing a condition every time regeneration is applied is exactly the same as the elementalist, but that would play very well into Shout builds. Something with more group interaction and consistent application is warranted for something at the grandmaster level than 3 conditions every 10 seconds. As is, this belongs in a Master level at very highest.

Nature Magic:
The Spirit tree all needs to be re-thought and re-worked in conjunction to a new Spirit mechanic. Other than that, the changes included in the 6/25 patch were excellent.

Beastmastery:
I’m not going to tackle this tree at all because of my strong belief that pets are fundamentally a flawed system in their present state. If AI can be fixed and pets remain in their current form then this tree is probably close to perfect as it is. If they become something else or become optional then this tree requires re-work from the ground up centered around whatever the new direction is.

So that’s my take on what I’ve observed myself as well as what I’ve read from the feedback provided by many experienced rangers in the ranger forums here and on other sites.

I beg you to PLEASE listen to your community and do something to help us.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

Complete Ranger class suggestions

in Suggestions

Posted by: Khayoss.2019

Khayoss.2019

Traits:
Across all trait trees, options that affect pets need to be re-thought dependant on what ultimately happens with pets. If pets become optional, change in effectiveness, or become an entirely new type of companion, pet enhancing traits need to be segregated into the BM tree.

Marksman:
The Marksman trait line was expected to receive major overhauls in the 6/25 patch, but what was received was underwhelming at best. Of all trait lines, this one has the most wrong with it. Adept level traits are all equally useful dependant on the direction of your build, but when it comes to Master and Grandmaster traits, there are really only 3 traits that anyone is interested in: Piercing Arrows, Eagle Eye and Signet of the Beastmaster.
- Spotter is, at best, an adept level trait, and even with the recent buff, no one placing points in this line would choose this over any of the other Master options.
- I haven’t talked to a single Ranger since launch that has found a place in their build for Remorseless. This is possibly the most underwhelming option at the Grandmaster level across any class.

No minor trait in the marksman line is very compelling either, especially Precise Strike at the Grandmaster level. By comparison, examine options available to other classes in the Power trait lines:
Ranger: Adept – First hit inflicts 5sec vulnerability, Master – Pets get same ability, Grand – First hit is a crit.
Thief: Adept – stealing inflicts 10 seconds poison, Master – Poison inflicts 4 seconds weakness, Grand – +10% damage when target has a condition.
Mesmer: Adept – 5 seconds vulnerability on interrupt, Master – Dazing inflicts 5 seconds vulnerability, Grand – +5% damage to inactive targets
Warrior: Adept – Damage foes at end of dodge roll, Master – Burst skills restore endurance, Grand – +3% Damage when endurance is not full.

In review, Rangers minor traits center around adding vulnerability at the beginning of a fight, and 25 point trait gives us a single guaranteed critical hit once per fight. In contrast Thieves gain access to 2 separate conditions for performing an act that they would perform once per fight generally and are not restricted to leaving combat in order to regain this ability, as well as application of vulnerability in conjunction with another condition they have nearly unlimited access to. Where Rangers receive a single guaranteed critical hit, thieves build on this by getting 10% damage boost for all targets carrying conditions. Mesmers gain the same 5 seconds of vulnerability at adept level, but rather than once in a fight they can apply it as often as they can interrupt. Warriors have damage at the end of a dodge roll, then a mechanism to allow them to dodge more often, plus a further damage bonus for dodging more often. These minor traits do not add up to any kind of balance – especially at the Grandmaster level.

Suggestions:
*Adept trait should apply vulnerability in conjunction with another condition or with an action that the Ranger normally performs – evades, interrupts etc on an internal cooldown.

  • Minor Master trait should add blindness or cripple whenever vulnerability is applied.
    *Move Piercing Arrows to the 25 point GM trait
  • Add Shortbow range increase to Eagle Eye
  • Replace Spotter and Piercing Arrows with some kind of boon stripping or condition removal option linked to Bow attacks
  • Replace Remorseless with a further option to cripple targets with Bow attacks.

Skirmishing:
Overall, Skirmishing trait line feels good, especially after the 6/25 patch – with the exception of Moment of Clarity, which really has no place in a Grandmaster section. By comparison, other classes gain up to 20% damage increases (mantra Mesmer), the ability to share attack buffs with allies (thief venomshare), or gain 4s quickness when attacking enemies at low health (warrior). A single attack with 50% additional damage doesn’t belong in the same sentence as those types of options and again does nothing to lend itself to endearing the Ranger class to groups.

Suggestion:
*Replace Moment of Clarity with an option that allows us to help our allies.
*Add the same 10% increased revive speed perk to Trappers Defense as was added to Healer’s Celerity.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

Complete Ranger class suggestions

in Suggestions

Posted by: Khayoss.2019

Khayoss.2019

Healing Skills:

Personal healing is a strength of roamer Ranger builds, as well as the potential for area healing through Healing Spring. The addition of a condition removal/heal hybrid option as is present in other classes though would be very much welcomed.

Utility Skills:
Outside of Spirits (addressed above), very few utility skills are a source of angst among rangers. Fundamentally, though, there is one large overarching issue: Spirit skills are the only ones that interact with other people. Signets, Shouts and Survival skills are all directed only at the Ranger and its companion. This is potentially one of the reasons that Rangers are passed up in favor of other options in groups, because everything they do is self-centric and does not play well into the group dynamic. By adopting this design direction with the class, purposefully or inadvertently the Ranger is actually being put on an island and angled towards solo play. Analyzing the more popular classes, many utility and elite options are available to them that interact with allies. Even thief – the ultimate solo roamer – has options that allow for area stealth and removal of conditions from allies.

Shouts in general could need some alternate functions if the Pet system is altered in any way to make pets optional or replace them with a different alternative. If pets are kept in the game with the current AI, consider changing Guard specifically. In any other game that includes a pet system, this is a skill that comes innately to the function of having a pet. It is mildly insulting that a beastmaster type class lacks the ability to command a pet to guard an area without specifically loading a skill to do so. Going back to my dog as an example, I taught her to stay within the first 2 weeks of bringing her home as a puppy. I’m not some amazing outdoorsman, but I would expect that any pet I had trained for battle would do this without any special skill being needed. Aside from being an insult, this shout doesn’t provide any real direct benefit – except for its 100% uptime access to swiftness and regen traited after the 6/25 update – and should be included in basic pet controls. The shout itself needs to be replaced by something more useful.

Traps cooldown times are inconsistent. It’s a minor point, but it’s not something that makes much sense.

Elite Skills:
Entangle is an extremely useful skill, but there are some odd limitations. In order to receive its full effects, the one entangled has to be oblivious enough not to target and attack the roots that are trapping it. The fact that this works well on NPC’s is more of a testament to poor AI design of the NPC’s than the effectiveness of the skill. In PvP formats, the skill can work as a very short term root, but really only traps inexperienced players for the full duration. The root component should continue to be escapable by appropriate skills from the one trapped, but the ability to destroy the roots should be removed. It is, again, an unnecessary limitation imposed on the class.

Spirit of Nature suffers from the same limitations as other Spirits, and changes to this Spirit should reflect any changes made overall to the Spirit mechanic.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

Complete Ranger class suggestions

in Suggestions

Posted by: Khayoss.2019

Khayoss.2019

Shortbow: The range reduction to 900 was something that no one in the Ranger community saw coming and the increase in damage on the 3-5 skills by 14% does absolutely nothing to pacify those who are opposed to this change. The damage from the 3-5 skills are practically irrelevant to most shortbow users as those skills are used to control your enemy.. they would be equally useful if they did not include a damage component at all. Additionally, the rangers already have a 900 range skirmishing range condition weapon in the Axe. Shortbow now crosses over with this option instead of providing a longer ranged condition based option. Right or wrong, the perception of the community is that the shortbow was altered specifically to make the longbow appear more attractive instead of addressing the reasons the longbow was not attractive directly.

Besides this debate, the shortbow is also the only ranged weapon in the Rangers arsenal that it has no option to increase range on via traits. Longbow and harpoon are taken care of by Eagle Eye, and Dagger, Torch, Axe and Warhorn are all blanketed by Offhand Training. What stings the most in the eyes of most shortbow Rangers is the fact that this weapon can now be out-ranged by any offhand weapon option, and the range decrease makes it much more difficult to use in WvW in attack/defense situations.

Finally, the bleed option on the 1 skill is also unnecessarily restricted when compared to similar options. Thief pistol 1 has the same range, cast time and base damage, but applies bleed from any direction and for 1 second longer than ranger shortbow (4s thief vs 3s ranger).

Suggestions:

  • Damage increase to compensate for range decrease should have all gone to the 1 skill, or alternatively boosts to the conditions applied by the 3-5 skills could have been provided.
  • Eagle Eye should also affect shortbow in the same way that it affects longbow, or a similar trait needs to be provided for the shortbow to be consistent with other Ranger ranged weapon options.
  • Alternatively, reverse the range change because it made little sense to adjust a weapon that was functioning well for our class simply for the sake of changing it.
  • Remove restrictions to bleed application from 1 skill.

Sword: Since day 1, sword has been an extremely effective but hard to use weapon in our arsenal. The leap component of the sword 1 attack chain makes using this weapon in conjunction with auto-target extremely frustrating and is the only weapon to suffer from this type of downside. Additionally, the telegraphed animation involved in the 3 skill makes the attack easy to spot and dodge, as well as limits the usefulness of the attack itself – many a ranger has died to this skill by using it too close to a cliff or crevice.

Suggestions:

  • Remove the 3rd attack in the chain from the auto attack, or remove the leap component only, perhaps extend Cripple from the 2nd attack of the chain in it’s place. * For the 3 skill, remove the animation, replace the animation with a teleport to behind the enemy, or replace the evade component with an interrupt or a condition removal.

Axe: No complaints about the Axe main hand weapon, with recent adjustments to ricochet speed the Axe is one of the Rangers go-to weapons. The only complaint about Axe offhand is that Whirling Defense is interrupted by movement. Similar in concept to the Thiefs ‘spin to win’ elite skill, this limitation again feels like an unnecessary restriction placed on the Ranger class in order to differentiate via limitation (see LB & SB 1 skills).

Suggestion: Nothing really is needed, but it is an opportunity to enhance viability of Ranger in parties instead of being so self-centered. Remove movement limitation, decrease channel time and recast time to make it available more often but for shorter time periods in order to interact better with combo fields of a group.

Greatsword, Dagger, Warhorn and Torch are all great weapons. My only suggestion is to please not nerf them, and please consider adding Blast finisher components to Torch 4 and/or Warhorn 5.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

Complete Ranger class suggestions

in Suggestions

Posted by: Khayoss.2019

Khayoss.2019

Spirits
Combining traits in the 6/25 patch was a logical step in attempting to fix spirits, as was improving spirit health, range and ability effectiveness – all done in previous patches. But all of these attempted improvements only make the spirits situation improve in PvE settings. In PvP where spirits are large, obvious targets that suffer from all of the same detriments as the pet AI, no amount of improvement to their health will allow them to be usable when groups of players are colliding. Spirits are actually very similar in concept to the Mesmer’s illusion/clone/phantasm system in that buffed by traits they have very similar survivability prospects: they can each take a couple of hits before dissolving. Mesmer’s, though, have multiple ways to summon these elements into the game on each weapon as well as further access to them via skills. Rangers have access to spirits only via skills on long cool downs, and while 100% uptime is theoretically possible, in combat situations even 25% uptime in any area not protected by a wall is not realistic.

Referring back to the original description of the Ranger class on the main website, reliance on spirits is a defining core characteristic of the Ranger in the same way that clones are to a Mesmer. To date, no improvements to the mechanic have resulted in any desirable PvP build that includes spirits, and popularity in PvE even is still extremely limited. The fact that we are 9 months into the game and this mechanic is still not viable is akin to a Mesmer for all these months being limited to illusions because clone or phantasm skills had been ineffective since the launch of the game.

Proposed Solutions:
*Make Spirits immune to damage, last for much shorter periods of time and automatically follow the caster.
*Remove spirits completely and replace them with an entirely different idea.
*Change the concept of spirits to be something similar in concept to an elementalists attune to element function. Allow a single spirit to be in play at any given time, and have some kind of altering effect on weapon attacks perfomed by the Ranger dependant on the spirit active (Stone spirit allows attacks to randomly proc protection, Sun spirit randomly procs burning, Ice procs chill, Storm procs lightning). Traits enhance effects, allow multiple spirits to be active or allow for a potential secondary effect from each spirit)

Weapons:

Longbow: The animation speed and arrow flight improvements that were included in the 6/25 patch were a great help, but not a complete solution. Players can no longer avoid being hit simply by moving sideways while being fired at, however phantom obstruction issues still exist. Additionally, the functions of the longbow are not reasonably balanced when compared to other classes.

-Long Ranged Shot (1 skill) is the only weapon skill that has minimum range restrictions. In PvE encounters where a mobs focus can be controlled either by proper use of a pet or by a partner, range restrictions can be accommodated. In PvP settings, this limitation pigeon holes the longbow into situational use.
Suggestion: Find a happy medium for damage and range, and apply it to the auto attack at all ranges OR add some kind of cripple effect to the attack so that range of target becomes more easily controlled.

-Barrage is extremely limited in usefulness by the fact that the ranger has to stay still while firing, and that the ones being attacked can move out of the circle as the first arrows are even raining down.
Suggestion: Replace the attack with something different, perhaps a single shot ground targeted AoE that includes a Blast finisher. Also, reduce cooldown.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

(edited by Khayoss.2019)