Showing Posts Upvoted By FrouFrou.4958:

Complete Ranger class suggestions

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Posted by: Khayoss.2019

Khayoss.2019

Combo field contribution
Combo field interaction is basically a key component of group synergy – especially in WvW. Blast and Whirl finishers provide benefits or damaging effects to multiple targets and are thus suited to group play because it allows all members to benefit all others or attack all targets simultaneously. Physical Projectile and Leap finishers are single target and thus lend to solo, duo, single target style gameplay and encounters. Rangers have extensive access to the Physical Projectile finisher, but extremely limited access to others. On land, Rangers have 1 Whirl finisher available via Axe 5 and zero blast finishers. Via the Drake family, rangers are able to access a Blast finisher on land, but for reasons related to the pet system, this is unreliable. Pets have to be positioned correctly and be able to cast their skill in time in order to take advantage of the field – accomplishable when all parts of the equation are stationary, but extremely difficult and unreliable when all parts are in motion. More reliability can be attained in this respect by putting the pet on passive mode, but this sacrifices all other potential benefits of the pet simply for access to the blast finisher. And as in all other cases, even in that perfect case scenario, the pet still has to be alive in order to be effective.

Ranger is the ONLY class that has this limitation in combo field interaction and this is part of why Rangers have difficulty finding homes in group settings.

Combo field generation is a separate aspect of this equasion, and while Ranger has access to the best Water field of any class, this isn’t enough to make up for the lack of interaction options above. Fire and Ice fields generated by Traps are useful, but must be triggered in order to create a field. This adds an additional layer of complexity to the group while trying to interact with what the Ranger provides, and can be another reason for the group to choose another option in its place. Pet-wise, the Murellow’s Poison field is the only reliable access to combo fields provided because it is triggered by an F2 skill. Pets triggering other combo fields on their own is in fact more harmful than good because finishers can only interact with one field at a time. A pets AI driven field placement can block access to anther field that was strategically placed either individually or for interaction by a group.

Proposed solutions:
*Whirl finisher via Ace 5 is a great tool, but Rangers should have access to more diverse and group friendly finishers (specifically Blast finishers) either through skills or weapons. Ideal candidates are Warhorn, Torch, and Longbow. Access to Physical Projectile finishers via every weapon except the Sword and Torch is unnecessary overkill – especially Short and Longbow which each have 4 skills that access the same finisher. While it makes some sense that they do, it is not helpful to the overall usefulness and diversity of the class.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

Complete Ranger class suggestions

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Posted by: Khayoss.2019

Khayoss.2019

Moving targets: Pets do not reliably hit moving targets, NPC or PC. Stationary targets are more common in the PvE space, but mobs still move with aggro. In sPvP and WvW stationary targets are few and far between. Options to assist the pet – such as pet movement speed enhancing traits and skills – exist, but put the Ranger at a disadvantage by using them because they are forced to use up point and skill slots that could be used elsewhere in order to try to make up for a bad mechanic. Pet skills outside of the auto-attack are more prone to missing because they involve the pet stopping its movement in order to cast the skill, allowing players to easily move out of range even without dodging.

F2 skills: In PvE situations F2 skills are more reliable because mob movement is predictable and slow. When fighting players, these skills are easily avoidable because the pet stops moving to charge the skill, and casting time of 1 second is more than enough time to move out of range even without using their dodge roll. Additionally, pets do not stop whatever they are currently doing to respond to your call for them to use their F2 skill, if they are already queueing another attack, they complete this first before responding to your command. I don’t know about your dog, but my dog would get in a lot of trouble if I commanded her to do something and she ignored me to finish whatever it was she wanted to do first…

General skills: Pets have 4 skills (1 auto attack), but players only have the ability to manage the use of one of them. Many other skills are situationally useful, but are used by the pet at inappropriate times. Players have a better understanding of how and when their skills could be useful than the pet AI.

Pet stowing: Stowed pets return to the world the instant the player takes damage, including fall damage, making travelling with your pet hidden an exercise in micromanagement. During combat a pet cannot be stowed at all, leading to situations where the pet becomes detrimental to the process. In instances where the pet absolutely will die due to the situation presented (be it a dungeon mechanic, an arrow cart or an AoE minefield created by a zerg in WvW), it would be more advantageous for the pet simply not to exist and thus avoid the cooldown timers, or to be called to their master exactly when they are needed once the danger has passed.

Pet to Player damage ratio: Pets can account for up to 40% of the players damage output on a stationary target. Because of the many factors above though, those are situational and infrequent circumstances. More often than not, the pet is not in a position to effectively use it’s damage output or its skills to contribute to a fight or is dead and unable to contribute at all. Tying such a significant portion of the players contribution to a mechanic hampered by so many issues is a detriment to the entire class itself.

Proposed solutions:
*Pet AI could be ripped out and re-worked from the ground up to address the issues above.
*Pet could be an optional component to the build (ala GW1) so that it could be avoided completely in game modes where it is more of a detriment than benefit.
*Pets could gain larger and larger slices of the power damage ratio with points spent into the Beastmastery trait line
*Pets could be replaced entirely by a utility skill and passive buff type component such as is present in other classes (ala Guardain F1-3 abilities)
*Pets could be replaced by specific summoning skills that would summon pets temporarily to help the Ranger (ala Hellhound elite skill)

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

Complete Ranger class suggestions

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Posted by: Khayoss.2019

Khayoss.2019

Let me preface this by saying that no one (or at least no one intelligent) is making any sweeping statements that imply that there are NO viable builds. But it also cannot be denied that Ranger in general is an outcast from the other 7 classes in the game. We are not welcome in many dungeon and fractal parties, we are not welcome in most organized WvW activities because we lack synergy with the group dynamics, and a powerful niche function that was available to us in sPvP has been altered quite dramatically. None of this is to say that the class is useless, that is simply a real current assessment of how our class is viewed by the general community. Rangers in supportive guilds, such as myself, would be able to get picked up by guild groups for any of the above activities without problem, but even in those instances it is because you are a known and liked guildie, not because you are being chosen for what your class brings to the table. Area Net may have ideas about what they think would be cool for the class, but what they think and what their customers want isn’t lining up. As a manager in a software company in charge of developing functionality and then gathering feedback on those developments from our customer base, I understand the frustration when you do something you think is great only to be screamed at by the people you did it for. But that’s reality. The only way to be successful is to eat your ego, listen to your customers, and alter your vision to more closely align with what they are asking for.

The June 25 balance patch was, by all accounts, meant to be a full pass at all trait lines of all professions for the purpose of promoting build diversity by fixing issues with broken traits, combining underpowered and often un-used traits in order to make them more viable, and replacing underpowered, unused and undesirable traits with more compelling options. No matter what your stance is on the specifics of the changes delivered to the Ranger class, I don’t know that there is any way that anyone could argue that those goals were met by this patch. While several previously effective builds still work with some tweaking and a bit more effort, fewer new builds have emerged than builds and play options that were eliminated. Fundamental aspects of the Ranger remain broken and unusable, un-useful and unused traits exist across all trait lines, the weapons that were adjusted were not completely fixed and brought into balance with other classes, and overall the state of the class has not changed significantly either in a positive or negative direction. In all, rangers gained some new aspects at cost of others, and overall lost more than they gained.

What I am going to attempt to do is address the whole Ranger class and highlight what people are unhappy about. There is a lot of hate and bitterness going on in the Ranger forums, and it’s not necessarily because we feel like this patch has broken our class, but because we had all been holding out hope that this was going to be THE PATCH that was finally going to fix the core issues that we have just been living with for the last 9 months. What we got instead completely sidestepped these issues and addressed very specific and minor problems associated with the class.

Game mechanics:

The pet system
Pet AI is subpar when compared to other games within the MMO space and no real improvements have been made since launch. In reality, pet pathing, AI and their ability to actually stick to moving targets was much better in Everquest – a 14 year old game – and others that came after it (WoW, EQ2, FFXI, and Vanguard to name a few). It’s really a bit mind boggling that in a modern MMO we are dealing with a problem like this… Major issues with the system include:

Pet movement/terrain interaction: Pets follow you around the world loyally, but have issues with terrain. Specifically, if you drop down even moderate elevation levels, even those that do not cause damage, rather than follow you your pet finds an alternate route that it finds acceptable. This is especially critical when in combat because your pet wanders off when you may need it. It’s also a detriment when trying to find a target because at times your pet will take long routes to the target because of minor terrain differences. Characters can jump, pets don’t seem to have the smarts to do the same. Downed state 3 skill is also affected by this in that the pet can still stand right next to you but be unable to interact with you if you are on an uneven surface.

Pet damage avoidance: Pets cannot dodge and have no intelligence built in to avoid ground targeted or area skills either when pathing to their target or during combat. Especially in PvP game types this makes the pet less effective because it will path directly through heavy damage areas in order to attempt to reach a target. If it survives, it reaches its target in a weakened state.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

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Posted by: glennyrd.1308

glennyrd.1308

Let my ranger be able to use a gun. These bows are useless now. And instead of a pet animal I’ll take a pet golem that shoots laser beams.

Guards irrelevant to Guard WXP upgrades

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Posted by: Toxic.4320

Toxic.4320

I do not like the path they are going with this stat bump for this wvw ability. Every other ability is very situational this one is global and affects individual player’s stats. Don’t say well you have to go kill guards first because we all know that the guards are a joke. This ability should only allow you to kill the guards or protect you from the guards more not other players.

QFT….

Ethos Mores [KWBH] Commander, Ranger
Nontoxicwench [KWBH] Guardian
Gefarhlich Madchen [KWBH] Mesmer

Guards irrelevant to Guard WXP upgrades

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Posted by: Joey.2769

Joey.2769

Honestly I don’t understand why there isn’t more uproar from the community about this. Nobody in WvW asked for more stats linked to wvw abilities. What the fact are they doing? Do they want these matches to be even more one-sided because the bigger zerg servers will attain these ranks first and absolutely destroy servers even more that focus on havoc squads.

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Xsorus.2507

Xsorus.2507

People who think BM Rangers relied entirely on Pets for damage don’t understand the spec.

I’ve got videos of me using all different kinds of pets, from Cats/Drakes/Pigs/Dogs/Devours/Spiders/Birds

Yes some pets were obviously better then others..But you could still kill people fairly easily with most pets because the power of BM Bunker is the ability to apply a crap ton of conditions (and a lot of different ones) onto the target very quickly and consistently. The Pet damage is just icing.

BM Bunker is still viable after the patch, Only we have even less choices now then before….While every other Ranger build has also eaten a nerf because these pets were gutted.

Anyone who thinks this patch is fine needs to get their head examined.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Victory.2879

Victory.2879

I can’t even be bothered logging into one of my three rangers…

Chopps suggestion that Companions Might is any sort of help is quite amusing, seeing as most decent players in wvw can avoid ever being hit by the pet, rendering that skill completely useless- if your pet is even alive after the first 3 seconds of any decent scale fight.

What about when you are defending or trying to take a tower? That skill is a wasted slot, and now to use your sb you need to stand even closer to the rain of AC, which your pet will stand in and die in seconds.

Single reason they nerfed sb range- so thiefs can get away easier when you unload lb, switch to sb as the thief is running away and wtf kitten range, no longer able to hit as the thief is out of range.

Might be able to solo roam around and catch a few 1v1 with your gs/trap/everything to allow your pet to actually land a hit but in most situations in wvw rangers are now a very poor second best to every other class – even engineers have better roaming builds, can hit from walls and onto walls from way further away with constant aoe, and are more useful in groups.

As usual, ‘balance’ has been solely dictated by spvp to the detriment of everyone else playing the game.

I’m glad I don’t do dungeons (or pve at all) as after this patch the chances of getting a group as a ranger are even lower than they were before.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Boomstin.3460

Boomstin.3460

Heh, still can’t believe they went for the across the board damage nerfs with pets that affect every game mode since bm bunkers were too strong in spvp.
Worst balance team since Warhammer.

All is vain.

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Posted by: Ronin.5038

Ronin.5038

Yes, we care about the forums. We also care about all the classes equally.

One of these statements is false.
Got to feel sorry for you Jon, you dared to stick your hand into the hornets nest. Did you draw the short straw at the latest dev meeting?

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Posted by: Khayoss.2019

Khayoss.2019

The fact that I’m really happy with this patch doesn’t mean that I think the ranger class is perfect, or the most powerful, or the best for every situation and game aspect.

Pets still need AI improvements. They are awesome against static players but can be frustrating against players who know how to kite, that’s why we need to use our cripple, inmo, stuns, chills etc.
Spirits are a lost cause for me, not gonna lie. But I do love our weapons. I know some of them are more useful in more situations, but I’ve tried every single weapon combination and I enjoy a lot of them.

And having just a few viable builds is a problem all classes have, so I’m not gonna complain about it on the ranger forum.

I can’t understand how this forum went from having a looooooot of happy players asking for tips, theorycrafting and sharing builds to what it is right now.

No one wants to be the best for everything, but we want to be comparable at something. Name some situations where you would rather have a ranger than any other class? And not because you simply enjoy the ranger but because they excel at that situation moreso than another option?

I respectfully disagree with any statement that contains the words “pets are awesome”… I haven’t gotten any meaningful use out of a pet in WvW in months. My pets are essentially limited to knockdowns as interrupts in small encounters. And I’m not sure I have squared off against a player who stood still while fighting in recent memory. Their deficiencies I have detailed several times in many threads, I’ll refrain from doing it again here… But they are not hard to see. Pet systems and AI from games 10+ years old surpass what we are forced to play with.

As for weapons, I own several variations of every weapon in our arsenal, and I love our offhand weapons, our mainhand axe and the great sword. I have not used 1h sword since patch, but it was incredibly difficult to use for most players for a very long time… the only weapon suffering from this kind of distinction across all classes. I feel, we lack a truly compelling swcond 1H option though. Our Longbow has been given some improvements, but is still functionally flawed in several aspects, shortbow has been drastically reduced in effectiveness for WvW with the distance Nerf as well as being unfairly hampered in its auto attacks ability to apply bleed when compared to options in other classes weapons.

All other classes have viable large encounter builds that contribute something meaningful to GvG and ZvZ encounters, while no acceptable build is present for Ranger. And while there are decent options to be had, the majority of our community including those that contributed some of our previous core builds are now scrambling to find similarly viable combos now.

In PvE, rangers are being turned away from parties, kicked from dungeon groups and generally shunned by the rest of the community simply for being rangers…. That’s real, not opinion. How you can be happy with this state honestly blows me away.

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

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Posted by: Burnfall.9573

Burnfall.9573

JonathanSharp.7094:

“Yes, we care about the forums. We also care about all the classes equally”

Where?

When?

When was the last time a dev. showed the Ranger community Attention in the forums?

When was there ever a time, a dev. stood up for the Ranger class?

Which class receives contstant Infractions for complaining against Injustiuce treatments by the their abusers and torturers?

Why than their Abusers and Torturers are constantly given Nerf-Rewarding Treatments?

Why is there Injustice to begin with?

Why is there Favoritism of classes to begin with?

Why is there a class who is given the Privilege to do whatever and whenever they want, at will? See Perma-Stealth Thief

Which class is constantl Praised for being Painfuly Destructive to the Underachiever class" ?

see “Thief haters, take this wisdom from a dev

https://forum-en.gw2archive.eu/forum/professions/thief/Thief-haters-take-this-wisdom-from-a-dev/first

Infact,

They Bodly Upliffted You; the devs for Humiliating and Belittling the “We also care about all the classes equally” Ranger class and a dev, Approved them and joined in their Tormenting Party.

(The Dev. responded with Shame and Regret)- Forgiven

Why is the the Ranger the only class who’se shortbow was nerfed simply for no apparent reason at all.? Was it not to Reward Favoritism to the Elite classes?

Why is the Ranger pets were nerfed for no apparent reasons? Was it not to Satisfy the Elite classes?

What it all Prove is your constant showing of preferential treatment to the Ranger class over the other classes. We Ranger community know it, without being in denial.

What is your Favorite Class? We all know, The Elite Thief- Always was, Always will. It’s very Obvious.

Which class that boosts your ego? The Elite Thief, of course! -Stealth/Perma

Which class has always been the Scapegoat class for all Blames and Complaints? It’s no brainer.. the Ranger class,

As the saying goes, “words are nothingless without Action”

Action… “Ranger Class is not Cared for…Nor being Equally Treated for

Never had….Never did.

Never was…Never will

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Pedra.4381

Pedra.4381

*And when one of them finally has the guts to participate in discussion, they get viciously attacked.

jubskie, purely hypothetically speaking, if someone tells you a blatant lie and you call them a liar that is not a vicious attack. It’s a statement of fact necessitated by their actions. If said person then wishes to construe being called a liar because of their lying an attack, then that’s their perogative and their problem; but what they really need to do is evaluate themselves first and ask what did they do to deserve it.

Turning the other cheek is a nice concept but in practice it leaves you with swollen red cheeks.

JonPeters.5630:]I do still believe ranger is the profession in most need of improvement…

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Posted by: Castaliea.3156

Castaliea.3156

Oh, a dev response. I’m getting a déjà vu-feeling…
So next patch we can expect a 14…sorry, 16 point bullet list?

Lmfao. Ohhhhhh good times man… good times. Harsh? Yes. Equally Well-played? Yes. lol.

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

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Posted by: Castaliea.3156

Castaliea.3156

Mr Sharp, Thank you for your good work. Also thank you for proving my point.

This is my post in another thread:

“While I agree that some of their complaints are valid (I’m pretty upset about the pet damage nerfs just as much as they are), they present them in such a offensive and repulsive manner that it’s hard to take it seriously. More so for developers that want to see player feedback but get turned off by all the crap they have to slog through just to get the decent ones. And when one of them finally has the guts to participate in discussion, they get viciously attacked. (See Robert Hrouda)”

https://forum-en.gw2archive.eu/forum/professions/ranger/Am-I-the-only-one-happy-with-Rangers/2288253

Lastly, please improve pet’s ability to hit moving targets I can live with lowered damage if they can hit anything moving without swiftness

No,No,No,NO!

“Participating in a discussion” is in no way the monthly forums section post with the same generic “Yes, we read, yes we care.” crap every time the forums get a little rowdy and you people have got to stop being so amazed by it. He didn’t discuss anything at all with anyone. He didn’t offer constructive feedback to a suggestion, give insight to plans/directions, or even personal opinions. It was not “Participation” in any way. It was simple “Appeasement”.

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

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Posted by: Melana.8345

Melana.8345

Yes, we care about the forums. We also care about all the classes equally.

Then could we respectfully request an explanation of what the changes are supposed to be aiding/addressing, as done frequently when large skill change patches were made in GW1?

Because at the moment, it is hard to comprehend why many of the changes made to the ranger were considered necessary (in my case, particularly in pve).

Having put in the effort to make the Dreamer, I’m feeling particularly confused and dismayed that it’s purpose has been changed – it no longer fills the purpose of long-range weapon, nor does enough damage to fill the purpose of melee weapon…so to use the weapon I spent months crafting I now have to sacrifice the utility of one of my weapon swaps…

Despaired Ranger: Crafted The Dreamer, lost range, lost GS condi damage for synergy.
Pet AI awful. Sword root+Aussie latency unmanagable. Lost playstyle, lost legendary, given up.
Mell: 80 Asura Guardian (+7 other 80s) | Aus Serenity [AUS] | Jade Quarry

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Posted by: qualm like a bomb.6512

qualm like a bomb.6512

So sad i got the dreamer. Now i have to save up to buy the collection of infinite use harvesting tools so my ranger has a purpose in the game.

Qualm – Commander
Grievance [GVNC] – Our drunken WvW is the kitten
Devona’s Rest – Forever Outnumbered & Kittened upon by Anet

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Posted by: Castaliea.3156

Castaliea.3156

Yes, we care about the forums. We also care about all the classes equally.

I want to believe you, I really do… but I can’t say I do. Not after everything my favorite GW profession has put up with in the name of “Balance” since Beta despite being arguably the worst profession in the game (for what have been the exact same legitimate issues) since release.

I’ve seen what are honestly some really great threads since forums opened and never, NEVER have I seen a developer get deeply involved in a conversation or anything else other than simple once a month on-queue posts to calm a forum section down when it gets rowdy.

So no John, as much as I want to believe everything you tell me, I wont allow myself anymore. If you feel you’ve finally set the Ranger on a good baseline you can improve on in ways that strengthen it in areas it is weak then good, but until I read a patch notes stating HOW and WHEN you intend to do it….I just can’t. I’m done.

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

(edited by Castaliea.3156)

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Posted by: SirJack.4760

SirJack.4760

Yes, we care about the forums. We also care about all the classes equally.

Attached picture is most likely going to be Jon Sharp in a few hours.

But seriously. If you really do care, you’re not showing it. I realize some builds need nerfing from time to time and that sucks (GW1 SF Minion Master, nooo!). However, there’s a difference between nerfing an overpowered build and bringing down an entire class because of a single build.
The Pet damage nerf was unneeded in PvE and WvW. Just like the Pet Vit/Tough buff was not needed in sPvP. If the issue is that they’re not compatible, split the skill, or in this case the pet, between the different modes. I’d argue that the Pet mechanic itself is the entire flaw, but there’s been enough topics about that, as I’m sure you read.
As said before though, the biggest issue with this class is the lack of direction. Jack of all Trades, Master of None is fine in theory, in practice, it means you don’t fit in anywhere. The same was true for the GW1 Ranger, except they found their role pretty easily due to their solo survival and interrupt skills, where they were in fact undisputed masters compared to other classes until the Mesmer buffs.
In GW2 though, the importance of both those factors in a group are greatly reduced and the survivability doesn’t hold true anymore. Furthermore, while the GW1 Ranger could provide decent damage support, the forced Pet in GW2 makes a damaging role for the Ranger both limited and unreliable due to the almost inexistent ‘bond’ between Ranger and Pet (Ignore Traits and gear) and the wonky AI. Is a weak Shoutbot really the role you have in mind for Rangers in a team environment?
This is really what we’re being reduced to. After almost a year of buffs, Spirits still aren’t as good as other support skills. Our damage is considered unreliable due to Pet AI and highly unreliable in Dungeon Boss Encounters (The new dungeon might as well be renamed Laser Cooked Pets). In terms of survivability, we’re decent at best. The combination of all these factors makes Rangers unquestionably the most broken class in the game, which has been recognized for a while but with no effective action taken. In fact when Rangers did get buffs, it left most of the community underwhelmed. Again with this Rebalance. This was supposed to be the big Trait overhaul for all classes, and while true for most of the others, all I thought when reading the Ranger notes was “huh…that’s it?”. Marksmanship still has useless Minor Traits (Opening Strike, srsly), Quick Draw and Piercing Arrows doesn’t get merged while similar changes occur for other classes, Trap Traits still in the Prec/Critical line, …
Again, I could go on there, but there’s been too many threads already.

/rant I guess

On a side note, I kind of miss the old GW1 updates where Devs would argument the reason for the changes a bit. Even if we still don’t like it, we’d known the reasoning behind it. Like now, why was SB’s range nerfed? To indirectly buff LB? It was actually way too powerful? A Thief got killed by a SB Ranger in WvW?

Attachments:

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Posted by: irishhaf.1692

irishhaf.1692

I do not have an answer but… last I heard our pets were 40% of our DPS (roughly) and the best dps pet just took a 50% dmg nerf… I dont see how you can reach the conclusion to effectively nerf ranger dps by 20% that seems like wild over kill.

Deritt ranger lv 80 (Un-retired… liking longbow)
Devona Borders (DB)
Devonas rest.

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Posted by: Sarlack.4096

Sarlack.4096

I appreciate having a Dev stop in and comment but based on past experience it is equivalent to giving a starving man a photograph of a Rib Steak

Talk is cheap and though intention may be well meant I will give credit to the Devs if and when concrete, substantial and meaningful change happens and not before.

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Posted by: Cuchullain.3104

Cuchullain.3104

Yes, we care about the forums. We also care about all the classes equally.

Actions speak louder than words.

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Posted by: Pedra.4381

Pedra.4381

Please give the devs feedback here. Tell them why skill X sucks, or why trait Y is terrible. But, please do so in a logical and constructive way, because all of this whining, conspiracy theories, and nonsensical hyperbolies will get you nowhere, and drowns out any constructive feedback that might actually improve the game.

There are countless threads were very smart people provided very constructive information concerning a variety of Ranger shortcomings and NOT A SINGLE ONE has resulted in anything positive for the Ranger community. So please…well, those forum rules again. Sigh.

JonPeters.5630:]I do still believe ranger is the profession in most need of improvement…

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Posted by: Simon.3106

Simon.3106

When you say “Recently”, do you mean yesterday? or 2 days ago? Because 2 days ago, my ranger in pvp && wvw was unstoppable.

~Way of the Ranger~
Legendary Ranger, Simon

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Posted by: Zenith.7301

Zenith.7301

It’s not that they don’t favor one class over the other.

It’s that they don’t favor the ranger at all.

They gutted a class that was already bad in PvE by further nerfing their damage potential and not compensating it anywhere else.

Now way another 2-3 months for a significant balance update to begin atoning for the damage done this patch to the class.

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Posted by: Kilaelya.1420

Kilaelya.1420

I also love Ranger and that play style, but now other players don’t want to take me to the party. On normal dungeons I’m weak on new dungeon (living story with pirates) I am completely useless. Pet dies because of lasers, and nobody want’s to have me in the party. I think I will also take a break from playing as a Ranger until Anet buffs us to the point where, we can actually do some damage and be useful…
Warrior on bow is a lot better than Ranger, how is that possible???

If I were home right now I’d post the screen shot I took yesterday of someone refusing to group with rangers in the new dungeon and a ranger getting kicked from a group for it. This isn’t anything new.

I mostly play PvE (dungeons) and WvW. I am seriously considering rolling a warrior. I have 1600+ hours in my ranger and after the new patch and this new dungeon I just can’t take it anymore. Let us hide pets in combat. This is the #1 reason why people hate taking rangers into dungeons. Why am I forced to use my pet all the time? There are so many encounters in the game where pets are a pain in the kitten for groups. Every time I do Maw in fractals a guildie gives me crap about it. If you want to add more mechanics into future dungeons like the new one you NEED to let us hide pets in combat. Heck, I’ll even take the dps hit for it.

Minara | Ranger | Beastgate | [vR]

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Posted by: Mardermann.7468

Mardermann.7468

so what we learned…
they do care.
chopps is a real pro and also is quite happy (and very condescending – but thats because he is pro and all the whiners are very noob)
So actually all is good.
Nothing to see here… Rangers are fine.
Shortbow got what it needed … pets also…
Longbow is cool now
Pets also
;-)

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Posted by: rchu.8945

rchu.8945

Yes, we care about the forums. We also care about all the classes equally.

Sounds good. Now is there any plans to stop breaking already bottom of the barrel class in dungeons and wvw so you can get the spvp balance right?

edit. any plans to make pets able to hit moving targets?

Moving targets in wvw:

that’s why ranger can cripple, chill, and stun all day long. That’s why we have swiftness / fortifying bond. That’s why we have guard and sick em or aignet of the hunt. There’s so many options for a faster pet. And if you don’t like those options, run a dog. Dogs have been proven to land attacks at a flat pace as opposed to cats/birds who really need speed boosts.

Dungeons:

Read up on my high level fractals build. It’s basically permanent 15+ might stacks in addition to repeated 25 might stack spikes. It’s way better than what we had before and it uses shortbow which is still one of our premier weapons. Turn that frown upside down brotha. It’s really powerful. Better than before no doubt. Sometimes a buff comes in the form of boon stacking or traits.

sorry, but the shortbow nerf was not needed, why should a class that is defined as range specialist need to suffer a penalty in range for using any range weapons that the class can use?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Futrzasty.6034

Futrzasty.6034

I also love Ranger and that play style, but now other players don’t want to take me to the party. On normal dungeons I’m weak on new dungeon (living story with pirates) I am complately useless. Pet dies because of lasers, and nobody want’s to have me in the party. I think I will also take a break from playing as a Ranger until Anet buffs us to the point where we can actually do some damage and be useful…
Warrior on bow is a lot better than Ranger, how is that possible???

(edited by Futrzasty.6034)