~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
Braham is right about one thing though. Caudecus is none his concern. It’s entirely a human matter.
He’s an outspoken opponent of the charr-human truce. If he succeeds and rules Kryta, it will most likely lead to another Charr-Human conflict, or at the very least cease all cooperation between the two races. This would negatively affect all of Tyria, especially with Jormag en Primordus on our doorstep and the Pact mostly in ruins. We can’t afford to be divided.
And even IF Kryta being lead by an evil dictator would somehow miraculously not affect the rest of Tyria in any way, if Braham doesn’t care about other people’s problems, then why should we give a kitten about his?
(edited by Windu The Forbidden One.6045)
Braham is right about one thing though. Caudecus is none his concern. It’s entirely a human matter.
Eir wouldn’t have thought so.
The fact is that Caudecus can take the human faction out of the fight against the EDs, and THAT is a concern for everyone. Braham may not think so, but we know better.
“I won’t be told what I can and can’t do.” – Marjory
I understand her decision, but what’s the point of having a Guild hierarchy if its not respected? Why join the commanders guild if they’re just going to branch-off whenever they disagree with a decision?
^THIS.
Why even join the guild if you are just going to do your own thing anyway!?
“I won’t be told what I can and can’t do.” – Marjory
I understand her decision, but what’s the point of having a Guild hierarchy if its not respected? Why join the commanders guild if they’re just going to branch-off whenever they disagree with a decision?
As for Braham – never cared for him. He’s impatient and immature by nature – so I didn’t take his little tirade that seriously.
Wow. When did knocking people around become a mature response?
I wouldn’t agree to it about Marjory, but to a Norn, that is the mature response. :P
I don’t even really see where the whinginga bout Marjory comes in. She’s a competent investigator and needed to be assertive with Commander to remind him/her about that.
Braham… I get the idea that he’s irrational from grief, but seriously, Commander has lost a lot more and ends up being this ultra-patient, almost mincing, paragon of patience. It’s unbecoming for some character backgrounds. (Blood Legion, rep!) Then again, a mega-hook to the chin isn’t a part of some others.
So, my big hope is that, when it comes to a critical moment that Commander actually settles Braham down, we get a choice of [Talk to him | Deck him]. We’d get the same resolution as an ending, but the dialog would be adjusted to how we get there.
Personally, I would prefer that the Commander continue to be depicted as a mature individual who leads by providing a good example. I would prefer that the Commander show restraint when a friend acts out in a temporary display of pique. I would prefer that the Commander try to repair relationships diplomatically instead of instantly writing them off. Because these are the things that mature people do instead of screaming abuse and knocking people around whenever things don’t go exactly as they wish.
I agree, and right now we could mend things with Braham. In fact, the Commander was trying to be nice. Braham wasn’t having any of it.
The real problem is that we see where Braham is headed, and it’s going to get a lot of people hurt or killed. At what point do you give up on diplomacy and employ more drastic measures (not necessarily violence) to stop an oncoming tragedy? Instead, we’ll have to stand there and watch it happen, and then accept Braham back with open arms no matter who he’s killed. We don’t want that. (Or, at least I don’t.) We’re speaking out now to let ANet know that’s crap storytelling and we want better.
Quite a late reply for a thread:
I would like to suggest that we get at least one instance in LS3 to knock some sense into Braham. If Marjory goes rogue because of Lazarus, we should get a chance to knock some sense into both Kasmeer and Marjory.
People keep complaining that Braham and Marjory are being immature and insolent. The preferred solution seems to be a chance to knock them around (with second place going to the option to unfriend them forever and stalk off in a snit). And now apparently we should also have a chance to knock around anyone associated with someone we disagree with, like Kasmeer, despite the fact that Kas has done nothing to cross us in any way. Junior high drama at its finest.
Wow. When did knocking people around become a mature response? Or do people think that an immature behavior is the best response to immature behavior?
Personally, I would prefer that the Commander continue to be depicted as a mature individual who leads by providing a good example. I would prefer that the Commander show restraint when a friend acts out in a temporary display of pique. I would prefer that the Commander try to repair relationships diplomatically instead of instantly writing them off. Because these are the things that mature people do instead of screaming abuse and knocking people around whenever things don’t go exactly as they wish.
Quite a late reply for a thread:
I would like to suggest that we get at least one instance in LS3 to knock some sense into Braham. If Marjory goes rogue because of Lazarus, we should get a chance to knock some sense into both Kasmeer and Marjory.
This sounds like a great setup to add more dungeons, given that the story modes for most of the original ones were based around reuniting Destiny’s Edge. We could have the same for Dragon’s Watch.
We’ve had hardly any additions since release, with just 1 path to Twilight Arbor, and 3 dungeons that 1) absolutely require a group, ruining the solo experience, and 2) Only have 1 path.
Quite a late reply for a thread:
I would like to suggest that we get at least one instance in LS3 to knock some sense into Braham. If Marjory goes rogue because of Lazarus, we should get a chance to knock some sense into both Kasmeer and Marjory.
Of course. I am putting forward a preference for the story to be written in such a way as to have the PC avoid and ignore the offending characters, removing them from the story going forward.
Sadly, Braham has just done something of major importance to the lore of the story. Like it or not, a lot of the story will center around him now. Even if we’re not in the same area as him, he’s going to be inescapable.
The real problem for me is that Rox and Garm are with him. Remember, Rox lost her entire family (her first warband, family for a charr) in one sudden and tragic accident. Not only did she lose everyone, she also had to deal with survivor’s guilt and suddenly being gladium. She was truly alone, and that must have been devastating for her. She sees what Braham is going through and wants to be there for him, but she doesn’t realize that what he’s feeling is more self-centered than what she felt. Braham isn’t alone, he just wants to pretend that he is. Rox is likely going to get killed trying to keep him alive.
And Garm? Well, there’s only four people I can think of that Garm might follow. Two of them are Rox and Braham, and as they’re the only two together, it makes sense that he’d follow them. And… yeah. He’s likely going to die too.
The annoying character we can’t avoid is going to drag down other characters with him.
You’re right. And apparently Anet doesn’t understand that this isn’t “good drama”, this is “frustrating stupidity”. I’ll be that there are silly executives there right now saying “the fact that players are arguing about this means this was a great decision”.
Of course. I am putting forward a preference for the story to be written in such a way as to have the PC avoid and ignore the offending characters, removing them from the story going forward.
Sadly, Braham has just done something of major importance to the lore of the story. Like it or not, a lot of the story will center around him now. Even if we’re not in the same area as him, he’s going to be inescapable.
The real problem for me is that Rox and Garm are with him. Remember, Rox lost her entire family (her first warband, family for a charr) in one sudden and tragic accident. Not only did she lose everyone, she also had to deal with survivor’s guilt and suddenly being gladium. She was truly alone, and that must have been devastating for her. She sees what Braham is going through and wants to be there for him, but she doesn’t realize that what he’s feeling is more self-centered than what she felt. Braham isn’t alone, he just wants to pretend that he is. Rox is likely going to get killed trying to keep him alive.
And Garm? Well, there’s only four people I can think of that Garm might follow. Two of them are Rox and Braham, and as they’re the only two together, it makes sense that he’d follow them. And… yeah. He’s likely going to die too.
The annoying character we can’t avoid is going to drag down other characters with him.
Funny but I thought that the discord in the little group where Marjory was not willing to simply be told what to do as if she was a subordinate and Braham’s anger over what he saw as the disrespect for his mother’s (and Snaff’s) legacy was the first sign of any true “mature content” in the story line.
These are not soldiers in our own little army, they’re heroes and almost by definition a hero is someone who’s willing to stand up to and do what they think is right. When that’s at odds with what our character wants then a clash is inevitable and correct. Before now the characters were all just tagging along with us on our merry japes, now they have a little character of their own and their own goals. This will allow for a much more interesting story-line, IMO.
I suspect that they will return with a preview of the new elite specs before the next expansion but then I remember that norn who go to fight Jormag and fail tend to come back as icebrood so…
You think “I’m glad you didn’t join Destiny’s Edge. My Mother wouldn’t want you in there.” is mature? LOL
No, what people are complaining about is characters being immature or selfish.
I am not opposed to NPCs being immature or selfish…plenty of people are. My concern is not being allowed to
avoid or ignorepunch such people.
FTFY
Funny but I thought that the discord in the little group where Marjory was not willing to simply be told what to do as if she was a subordinate and Braham’s anger over what he saw as the disrespect for his mother’s (and Snaff’s) legacy was the first sign of any true “mature content” in the story line.
These are not soldiers in our own little army, they’re heroes and almost by definition a hero is someone who’s willing to stand up to and do what they think is right. When that’s at odds with what our character wants then a clash is inevitable and correct. Before now the characters were all just tagging along with us on our merry japes, now they have a little character of their own and their own goals. This will allow for a much more interesting story-line, IMO.
I suspect that they will return with a preview of the new elite specs before the next expansion but then I remember that norn who go to fight Jormag and fail tend to come back as icebrood so…
You think “I’m glad you didn’t join Destiny’s Edge. My Mother wouldn’t want you in there.” is mature? LOL
No, what people are complaining about is characters being immature or selfish.
Reasons aside, some of these characters need to be gone in some way or another. “Character focus of the month” just to keep these people in the story is getting tiresome to me. It needs a sharper focus on a few people. Long open stories are suffering from the need to fill some imaginary character quota.
As much as i dislike the Braham heel twist, I’m glad you guys wanting to George RR Martin the story aren’t the lead writers.
The only thing that needs to occur is for these characters to meet humility in some karmic form. Braham could learn that his newly acquired tool isn’t capable enough and needs to be amplified, by Taimi for example. Marjory could learn not to easily trust people and have to be saved by Kass from the lies being sold to her from Laz (if he is being deceitful at all).
(edited by TexZero.7910)
I dont think that we need to kill these characters off for clashing with us. I do feel that, if the npcs are going to be written to engage in conflict or confrontation with us, we need to be allowed to option to respond differently than is currently the case. I have no problem with the idea of my character being a member of a group that has internal conflict but which sticks together because no one else can get the job done. But if the writers are going to insist on that approach to the group dynamic then let me take part.
I don’t really want them death, but I do hope their plans blow up in their face so we can have an extremely satisfying “I told you so” moment.
(edited by Windu The Forbidden One.6045)
Better if we sacrifice Braham and bring back Prince Rurik.
Better if we sacrifice Braham and bring back Prince Rurik.
Do you think Lazarus might have a solution for this?
If they made Braham a difficult, boss-like, foe after all of this time with him a waste of space in combat, it would demonstrate that he was holding back in every fight so far.
I don’t understand all this Braham hate. The PC over-stepped the bounds and deserved it. Simple as that. Also, all this talk of killing off a character just because you don’t like him and he doesn’t obey you is ridiculous. The PC has no authority outside of the Pact.
Another thing, there’s just a lack of character development with the PC. The PC is the typical hero character. What are the PC’s dreams, background, struggles, flaws, addictions, traits, quirks, habits? The only development you see with the PC is in the first half of the personal story, and with….Aurene.
In a way, I understand why. Since this is an MMO where thousands of people play, the PC’s character development has to be as uniform to satisfy as many players as possible.
I think that’s simply not true – our character is far from the copy-and-paste personality of, say, a FPS shooter protagonist. Our character has a fair amount of characterisation – and a few loose ends (at least, as a human – did my sister die in orr? Why have I not tried to contact my family at the tavern?).
Think back to a light shining in the darkness – the level 60 story before the retaking of Claw Island. The Pale Tree gives us three fears – the fear of getting someone killed by our actions, The fear of being disgraced by those kittenpect us, or the fear of having someone suffer for our actions. At first, they all might seem like reasonable cut and paste fears – but at their core, all choices amounted to the same thing. The Commander simply doesn’t want to be ostracised from their peers.
These fears are exhibited several times throughout the story – the most potent of which occurs when Caithe ran off with the egg, causing the commander to exhibit extreme paranoia. The effects of this betrayal travels well into LS3 – why do you think the commander refuses the job as Pact Martial? Simply because they can no longer trust other people to do their jobs without screwing up and getting people killed. The Commander can’t trust Lazarus to Marjory, just as they want to mother Brahm. The commander failed to realise they had strong opinions about this treatment – and weren’t willing to oblige us with their usual “YES, COMMANDER!”.
At the root, I think the commander is a very caring person who simply fears being alone. The way the story is turning, the commander’s available friends are dwindling – causing them to panic. Perhaps their true companions are moving on, with the commander forced to “watch” the dragons alone? Perhaps the commander feels they are in the same heading down the same precarious situation as Eir with Destinies Edge, where they are forced to helplessly watch as their family fragmented?
This is just my interpretation though.
(edited by Westenev.5289)
oh great, another epic ho hummmm…cities burning, dragons coming…yeah, whatever. Have they got the time and effort to find something unique, innovative, original? Guess not.
We will rout this serpent out of our home!
Kryta will not be broken!
Divinity’s Reach WILL NOT FALL!Keep in mind: last time the Powers That Be™ declared that a City Would Not Fall©, Scarlet invaded Lion’s Arch.
That declaration was made by a bunch of pirates, what do they know :P
EDIT: Also LA was pretty much entirely made out of scrap wood, with barely any defenses to speak of. DR is a super fortress with a large army, watch knights and probably even airships (we know the humans have some).
Bring it on Caudecus!
Also lets not forget Scarlet came for the Leyline, she didn’t care about LA. She let her forces destroy as much as possible and keep us busy while she started drilling.
Caudecus doesn’t come to destroy, he comes to rule. He wants the throne, and by extension DR, for himself.
(edited by Windu The Forbidden One.6045)
Nah. If we’re allowed to burn down anything, it should be the Grove first.
If players are allowed to burn down the Grove, they would be allowed to burn down everywhere.
I totally read that in Silverwastes-officer voice. XD
So we not gonna talk about the massive nerf? Only being able too loot the big chests once and only if you did the meta event on that map… if I understood it right. Why does anet always nerf ways to farm decent gold. Throwback to ToT bags farm.
Honestly I’m tired of arenanet nerfing everything that’s good… (rev in pvp rip)
You mean you are tired of Anet fixing problems in the game. It was always an exploit to do an event once and take the loot from 5 completed instances of it. If you can’t see that this is a fundamental problem then I don’t know what else to tell you.
I suspect it is because most people don’t feel like it’s a big deal. They could have nerfed it even further. This change is actually pretty fair. You do the event you get the reward. You don’t do the event (for a given map) you don’t get rewards. Seems logical to me.
Do an event once…get the rewards for that event once. Want to get the rewards again? Do the event again. Seems like a pretty straightforward system.
Doesn’t that make sense, though? …and yet, people complain, though, that they no longer get 5x to 50x the intended reward for the content, and simultaneously complain about how boring it is to only have one sort of content they ever do…
(edited by SlippyCheeze.5483)
Do an event once…get the rewards for that event once. Want to get the rewards again? Do the event again.
Seems like a pretty straightforward system.
Mike O BrienHi all,
We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.
This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.
Mo
It seems that ANet team knows only to work with restrictions: “you can loot each of the great and grand chests once each time you complete the meta, once per map cycle”. .
Why nobody considered freeing the AB from the timing? I mean, instead of having a synchronized meta on every AB map, we can have a lot of metas advancing with different speed according with the events completed on the map. As in Silverwastes: Even if on 10 maps the meta starts in the same time, because of the different speed the meta advances, we will have the Vinewrath event at 10 different moments. With this the multiloot is no longer possible and nobody can consider this as unfair.
Or why the mechanism preventing players to join a complete map (from DS) was not implemented?
Well, it seems that restricting satisfies the ego of someone in ANet team.
“This release will also include a new, challenging group-farming spot for leather.”
Farming spot? WHAT ? FARMING? Coming from the head of ANet? FARMING? Taking into account all the anti-farming measures already existing in game, I think the wording for this is wrong. FARMING. :-) Can MO tell us why farming leather is OK and why the DR is kept for any other farming activities?
But, according to the form of this announcement, I can suppose this will be an event like the Anomaly event with a reward of 1-3-5? leather pieces randomly between T1 – T6, doable only once per day per character – because of the anti-farming policy and because someone likes restrictions
What a joke :-)) I barely await for a challenging group content for gathering some herbs or crafting an insignia. Or a challenging group content to drop 4 materials in Mystic Forge.
Why not a change in the drop ratio from salvage? Hm, maybe someone likes restrictions?
And don’t forget about the genital slider. So needed.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.