Showing Posts Upvoted By Gryphon.2875:

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

What’s the point of the wardrobe when I still have to lug around alternate armour sets on all of my characters; just so I can use the skins without being charged every single time I swap? Please; download, install and launch LOTRO; look at their wardrobe system – you are not charged for every single outfit change and it works.

As for town clothes – ruined. I know they had clipping issues in combat, etc; but fixing those would’ve been better than tonics.

I apologise for the negativity… but even a quality of life update for cosmetics has gone wrong and turned into a marketing ploy.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Evalia.7103

Evalia.7103

That just shows a general low understanding of economics.
Not only there are other ways to currently spend laurels on(T6 materials), eventually the market will balance itself out. Dye prices have a long way to increase with influx of newbies in the game( I think, at least, from the other side we have had more than enough dyes for everyone, but i’m not sure of that).
So that change is not to be worried about. Really. Just don’t buy dyes for a while now using laurels.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Danyna.4798

Danyna.4798

This patch has been upset.. :C Town clothes with dyes, ruined… Lose of items… Glasses! <3 I’ll miss them.. when I’ve already paid for them!

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Zylonite.5913

Zylonite.5913

Why do we have to pay gems to use the skins that we already grinded for or paid real cash?

Betrayed by the gods of ANet

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: MyNinjaPenguin.4358

MyNinjaPenguin.4358

So I had been saving my laurels to buy some dye packs, like usual. I’m always quite excited to see the many dyes I get after slaving away at my dailies. However, when I went to the laurel merchant to get 20 new dyes for my account with my 10 laurels, I discovered that they had now changed it so that it now takes 5 laurels to buy just ONE unidentified dye.

I’m EXTREMELY upset that I never saw any warning about that change in this patch, as I would have bought the dyes yesterday, and not missed out on 18 dyes. I will probably be playing less often if my laurels are worth so much less now…

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: pho.9412

pho.9412

Town Clothes
1. Tonics unacceptable
1. Not dyeable unacceptable
1. not mixable unacceptable
2. Ratio for charges I think I read is quite bad when compared with earlier versions.

yes, I agree with you all the way!. I want refund on all outfits and pieces of town clothes i bought. I hate the undyeable stuff. the colors does not match my hair accessories. I was going to be “ok” with it if they let me dye it to match my hair accessories but nope! I am really upset!

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Nitrous Oxide.5326

Nitrous Oxide.5326

Hi, I have to express my displeasure with a few elements of the patch.

I just started playing a week ago, so my opinion might not be as much value as a longtime player, but nonetheless I feel compelled to share in hopes that you might listen.

First issue, I am perplexed as to why you guys decided to move traits to level 30. My main character just recently hit level 30, and let me tell you, before I got my traits at level 11, I couldn’t even kill things! Now I log on to my level 12 Elementalist and try to continue my story… yikes, RIP my 20 Vitality that was saving me from sure death every time I ran into 3 mobs.

Basically, why are you making the game slower for low levels? This game is years old, and I want to get to 80 as fast as possible to play with my friends and guildmates! I don’t want to come online and ask for a babysitter!

And transmutation stones, I had JUST purchased $10 worth to keep the Krytan armor you guys gave me as my PvE set until 80. I had 36 stones, good for replacing 6 sets (every 10 levels). Now I have 12. Oh, you gave me 5? How nice! Where’s my other 19?!

I’m really starting to regret buying this if these are the kinds of changes that are taking place with no regards to new players. Thanks.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Purechaoz.3401

Purechaoz.3401

Hey there,

What I mean by Tribal Armor is the PvP set of Masquerade. I haven’t been able to get on to the game yet, but I’m curious if anyone knows about it. I’ve always wanted to use it in PvE, but it remained a PvP-only skin. With the new integration of PvP skins into PvE, I’m hoping that it does not just vanish, but rather becomes a new armor set in PvE.

If anyone has info, let me know!

I shall be logging on soon, hopefully.

[Suggestion] Keyboard interaction w/ prompts

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Posted by: TGDM.5908

TGDM.5908

waypoint thing is known, just want added functionality. plus, when you use a waypoint and double click, sometimes you’ll end up with the prompt staying on the screen. would be nice to esc key out of it.

[Suggestion] Keyboard interaction w/ prompts

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Posted by: TGDM.5908

TGDM.5908

would really appreciate this here feature thing

[Suggestion] Keyboard interaction w/ prompts

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Posted by: TGDM.5908

TGDM.5908

add keyboard functionality to the yes/no prompts respond. for waypoints, for purchasing things from vendors, for skipping cutscenes. exc to close out, enter to accept the prompt.

there might be a few problematic ones like the fractal death prompt that warrant hestiation in implementation. but at the very least please make the “Do you want to buy this?” prompts doable with the enter/return key.

p.s. fix skill swapping in fractals

Exotic, Ascended and Legendary Ranks

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Posted by: Korossive.7085

Korossive.7085

One rank will summon a cannon that shoots you up in the air and when you land you splatter on the ground.

Attachments:

Exotic, Ascended and Legendary Ranks

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Posted by: Mesket.5728

Mesket.5728

It pretty much goes against with their casual-friendly policy, but many “prestige” things are behind immense gind-fest; so…

Well, you do grind after level 80 anyway, so what’s the deal? Rather give players prestige if they spend a lot of time. Casual players don’t need ranks or prestige.

You are assuming waaaaay to much there… Casual players loves prestige as much as the hardcore… problem is, many can’t afford the time. Give prestige only to hardcore because they can sit their cats on the game for many more hours and this game is just like his cousins.

What is needed is a system that can reward casuals and hardcore for content completed and not farmed.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Exotic, Ascended and Legendary Ranks

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Posted by: Mesket.5728

Mesket.5728

It pretty much goes against with their casual-friendly policy, but many “prestige” things are behind immense gind-fest; so…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Exotic, Ascended and Legendary Ranks

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

To me it sounds fairly similar to the achievement point system/title system already in place.

If it were to be implemented, I’d worry that it would be another way for dungeon parties to filter potential party members through the LFG system. “E.g. 5k AP, Ascended Rank”

Three Toed Moa - Fun

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

When you see Tootsie charging its escape bar, pop it with an interrupt. That’s all it takes to keep her from running.

NSP’s resident crazy-eyed sylvari

Three Toed Moa - Fun

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Posted by: shion.2084

shion.2084

Just started doing dry-top and I have to say I thought the Three Toed Moa was ridiculously absurd and rather fun.

Have no idea how my friend and I were supposed to take it out, but the animations of it pulling a road runner, running a lap, and then coming back full health put a smile on my face. (do fell a bit bad I couldn’t serve it up as moa steak but hey… how many times does the road runner get caught by Wile E. Coyote right.)

Thanks for throwing that in there!

[Suggestion] Make Tribal Armor Set Available

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Personally yes, but inb4 all the pvpers that got it going “no! our exclusivity!”

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Where's the story? (New Grindiness of PvE)

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Posted by: Tachenon.5270

Tachenon.5270

Nah, Agent Zott helps retake Claw Island – he’s the one that does the redirect thing with the lighthouse. He shows up again in the level 80 missions along with Elli (the asura hologram girl!) leading up to the final mission. You have to go with the naval assault stuff — which evidently I’d never done before last night! I got a rare level 80 ‘Navy Badge’ with choosable stats, too. Unfortunately, I already had something better. But it was still cool.

The table is a fable.

Where's the story? (New Grindiness of PvE)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

When you got mature themes dealing with them in a juvenile way is pretty hard, possible but hard and when you do its glaringly obvious because you’ll get the mother of all wrong feelings as you see it. So I guess you’ll have no trouble pointing out what you’re refering too. Saying (proof: Gw2) doesnt really tell anything to anyone. Be specific.

I disagree, it’s far easier to deal with mature themes in a juvenile way than it is in a mature way. Which have you heard more of in your life; Holocaust survivor stories or holocaust jokes? You see, people often choose juvenile because it’s far easier, far less thought provoking, and takes far less effort.

if you want specific GW2 examples, I’ll provide you with the events at Claw Island. A thinly developed character, painted in certain arcs as a goofball, needlessly sacrifices them self for no conceivable gain. Sacrificing your life for someone else’s is a powerful mature theme, yet the way GW2 handled it was essentially just doing it because it was expected, which is quite juvenile.

Magister Sieran: The dragon’s servants will never let our ships sail. If they surround the docks, they’ll slaughter us— and Zhaitan’s forces will grow.
<Character name>: Our soldiers are too injured to fight. They can barely walk. We can’t form a defense and still get them all aboard.
Magister Sieran: Someone needs to hold them off and give everyone else time to escape. No, not someone. Me.
<Character name>: You can’t win against those monsters, Sieran! There are too many of them!
Magister Sieran: If I can keep them busy, it’s enough of a win for me. Gixx always said I was an exceptional troublemaker.
Magister Sieran: When you and I met, I didn’t think about anything but myself. I wanted fun, excitement, risks… I didn’t really care about others.
Magister Sieran: In my short life, you’ve taught me the most important lesson. Friends will go through anything for each other. That’s why I have to do this.
Magister Sieran: I’ve always wondered what it would be like to go to the mists. It’ll be an adventure…

I mean seriously, you think this dialogue is mature? It reads like a poorly written after-school special with the first two lines delivered expertly by Captain Exposition and his friend Mr. Obvious.

It’s pretty terrible, but then I don’t think Tybalt did it any better. Forgal . . . I haven’t brought myself to the point of wanting to do that yet.

More mature is the conversation around the medic camp in Dry Top. “We need to do something with the bodies…” comes to mind, though the majority of the feel comes from how the voice acting lent it the hesitant air of “I really don’t want to be talking about this, but we need to discuss it”.

Of course, in the same zone there was Prosperity which felt like a cheap imitation of Deadwood (the HBO series) which itself was somewhat of a immature sort of look at things on the surface. (Underneath the veneer of immaturity, it was better than it looked but…)

Anyway.

Yeah, it could be better off but you know what? I’m more annoyed at other things in the story to start ripping it apart over every “not mature” place. I survived GW1 and it’s terribleness with Prophecies. (Also can be called “Guild Wars: Sacrificial Lambs and Transparently Evil People”)

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Where's the story? (New Grindiness of PvE)

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Posted by: deathsnotes.8654

deathsnotes.8654

The definition of a grind-fest MMORPG: One where you kill the same monster tens of thousands of times to gain a single level (because each kill is giving you .00001 experience out of a 100) and be able to use that new weapon you got, then die accidentally (or to another player who decided to kill you) and DE-level and no longer be able to use that weapon and have to do it over again. See-9dragons.

Those were the days.

Where's the story? (New Grindiness of PvE)

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Posted by: Galen Grey.4709

Galen Grey.4709

The writing is just plain bad. It can involve me as much as I want, but if it’s written like a young adult novel, I’m still not going to be interested.

Yes. Yes. Yes. The writing feels more like fan-fiction than legitimate GW2 lore. I completely hate it.

I disagree, none of what is happening now is new, it’s actually GW history repeating itself. I can see you going ‘huh?’ right about now…well, it’s simple, this isn’t the first time the Elder Dragons have risen now, is it? Therefore what we’re experiencing is past events in a current world context. The concept is hard to understand, I know…

That response has nothing to do with the problem we’re discussing. You’re talking plot line, we’re talking writing. There’s a difference.

The writing is uneven in both games. There are some pretty good and pretty bad examples of writing in Guild Wars 2. There are also some pretty bad examples of writing in Guild Wars 1.

But most of us were much younger and less discerning when we played Guild Wars 1 for the first time.

I never mentioned Guild Wars 1. I was only talking about Guild Wars 2, in which the writing is overwhelmingly shallow and juvenile. I’m not sure what you bringing GW1 into the equation has to do with my post, unless you’re trying to put words into other people’s mouths yet again.

Shallow and Juvenile? Most characters where forged in fire. Marjory is what she is today cause she has indirectly contributed to killing a kid to a hide some ministers secret. Kasmeer from a life of nobility ended marginalized and loosing her father because of her brothers mistakes. Taimi has a debilitating decease.

Gw2 has touched on subjects like Same Sex Relationships, People displaced due to war but not just, they were taken advantage of because of their predicament, Death, loss of Loved ones, Torture, self sacrifice to ensure a future for your children etc…

Gw2 employees humor a lot sure but that doesnt mean its juvenile. As MMOs go they got some of the darker streaks actually.

Just because it deals with mature themes doesn’t mean it’s not juvenile. Everything you list can be dealt with in a juvenile manner (proof: GW2).

There are not many MMos who’s writing can make you feel sorry for the NPCs involved.

You’re right, there aren’t many. GW2 is just another example of one that fails to draw you into the characters.

When you got mature themes dealing with them in a juvenile way is pretty hard, possible but hard and when you do its glaringly obvious because you’ll get the mother of all wrong feelings as you see it. So I guess you’ll have no trouble pointing out what you’re refering too. Saying (proof: Gw2) doesnt really tell anything to anyone. Be specific.

Where's the story? (New Grindiness of PvE)

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Posted by: Galen Grey.4709

Galen Grey.4709

I disagree with your assessment of bad dialog, but i will say the whole thing comes off as pretty uninteresting. Which i suppose is fine as random background noise, but i doubt it would draw people in very much

You think?

I mean in nearly every other MMO all you’ll get is some dialog how whatever rained distruction on the city / town that well looks absolutely fine.

Here you got the actual city in ruins, you got NPC characters that are acting like the city was recently destroyed in the manner you’d expect them to act. How is that not drawing you in a lot better then what the competition does?

Lets not forget there was really no need for them to even create Lionguard Brenn Hillow. The story in LA was finished he’s not really adding anything beyond actually drawing people in. Its what GW2 excels in, little details that make living world way more believable. How is any of this a bad thing?

Dear Devs, how about infinite-transmutation?

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Overflowing transmutation chalice: Double click to obtain (6-10ish) transmutation charges. Refills at daily reset.

Loved using the lower tranny stones to give sub 80 alts different styles once in a while and alternate armour sets for others just for looks. Losing the town clothes slot at the same time made me sad, it also killed dancing with weapons out
Was really hoping the transmutations would affect a characters inventory slot not the item itself before release.

Yes the above would also be acceptable also.

This is not like Guild Wars 1, you brought your armor(s) and they where all you had for ‘fashion’, town clothes came much later on if I remember it correctly sometime around 3rd-4th year, maybe a little later, and they was affordable if you wanted a set you just farmed your materials/gold (much like you do today) and brought it, today though well… you would not keep armor around that wasn’t in use because its to darn expensive to just make level 80 gear (exotic/ascended), you’d only do it once per-character and even then you’d question if it was really really necessary for a 2nd set.

If you are referring to Costumes in GW1, they were a cash-only purchase. No amount of farming would garner you one.

Dear Devs, how about infinite-transmutation?

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Posted by: aerial.7021

aerial.7021

Overflowing transmutation chalice: Double click to obtain (6-10ish) transmutation charges. Refills at daily reset.

Loved using the lower tranny stones to give sub 80 alts different styles once in a while and alternate armour sets for others just for looks. Losing the town clothes slot at the same time made me sad, it also killed dancing with weapons out
Was really hoping the transmutations would affect a characters inventory slot not the item itself before release.

Yes the above would also be acceptable also.

This is not like Guild Wars 1, you brought your armor(s) and they where all you had for ‘fashion’, town clothes came much later on if I remember it correctly sometime around 3rd-4th year, maybe a little later, and they was affordable if you wanted a set you just farmed your materials/gold (much like you do today) and brought it, today though well… you would not keep armor around that wasn’t in use because its to darn expensive to just make level 80 gear (exotic/ascended), you’d only do it once per-character and even then you’d question if it was really really necessary for a 2nd set.

Server: Gate of Madness

Dear Devs, how about infinite-transmutation?

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Posted by: Furesy.6935

Furesy.6935

I was a bit worried about the transmutation charges as well (recently came back). Only had like 10 remaining.

Few days ago I was bored and decided to go through my mule char’s inventory one by one and actually realised I had a few stacks of the old transmutation stones (yellow). Now I have 100+ charges. Not so worried now :P

No idea how I missed them the first time I checked it lol

Dear Devs, how about infinite-transmutation?

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Posted by: Aro.8275

Aro.8275

Overflowing transmutation chalice: Double click to obtain (6-10ish) transmutation charges. Refills at daily reset.

Loved using the lower tranny stones to give sub 80 alts different styles once in a while and alternate armour sets for others just for looks. Losing the town clothes slot at the same time made me sad, it also killed dancing with weapons out
Was really hoping the transmutations would affect a characters inventory slot not the item itself before release.

Dear Devs, how about infinite-transmutation?

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Posted by: Labjax.2465

Labjax.2465

are you kidding me?

infinite????

anet needs this to make money

Slow down there… whether Anet even makes a solid profit off of trans charges is just speculation and hearsay. That is, unless you personally are spending hundreds of dollars every month on charges.

Or words to that effect.

Dear Devs, how about infinite-transmutation?

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Posted by: aerial.7021

aerial.7021

are you kidding me?

infinite????

anet needs this to make money

I have no intensive to buy either BLK or Transmutations, I’ve brought many other things off the store, Character Slots, Extra Bags, Bank Tabs, Costumes, Mounts & Gold, for the exception of gold what do they all have in common? there all “permanent” items, I am * MUCH * more likely to buy another character slot to get the free ones which comes with a lot of other benefits over and above just buying Transmutations, not that I need to right now I have 65~ of the things at the moment, but I’m am extremely careful how and what I use them on.

I’d even buy those infinity harvester things too but I’m not a fan of the current style of these things, so I’m hoping that different better styles come out that more appeal to me.

As I said before I do not begrudge them in anyway to make money I want them to make money bucket loads of it, the more they have (in theory) the better the game can become.

Point though is we have infinite other items why not Transmutations ? maybe we could have one type for weapons only and another for armor only, cost I would imagine would be like the harvester type tools, 1000 Gems and I’m all good with that.

Server: Gate of Madness

Dear Devs, how about infinite-transmutation?

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Posted by: aerial.7021

aerial.7021

I am for a item in the store for unlimited transmutations, not because I am against ArenaNet making money far far from it, I just feel in this day and age a game should have more to sell for itself by micro transactions than appearance changes.

Server: Gate of Madness