Showing Posts Upvoted By Gryphon.2875:

Luck's Usage Post 300% Magic Find???

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Posted by: JandNTeam.7630

JandNTeam.7630

I like the idea.

Main: TheThomasred(Human Ranger)
Guild: [XCAL]Twilight of Avalon
My theory to speed up teq

Luck's Usage Post 300% Magic Find???

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Posted by: Rogue.7856

Rogue.7856

So I’m closing in on 300% MF. Will hit it by end of this week. So my question is what do I do with luck? Just destroy it?

A couple suggestions for devs.

1. Allow them to be salvaged into a mat like Piles of Crystalline Dust
2. Create a luck vendor that you can trade for items or different currencies
3. Allow luck to be vendored off for small amount of gold like junk items
4. Stop dropping it after 300% (Not my favorite choice, but still better than having to destroy it infinitely each time you salvage)

GG Alts 09/09/14

Sept 09 patch, killed me and my wife’s alt experience…

(edited by Rogue.7856)

Fall Damage Nightmares

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Posted by: Zavve.8205

Zavve.8205

I started making GIFs for GW2 with funny things I have encountered in the game.

I am just wondering why fall damage still acts the way it does? I get the whole tumbling effect they were going for but with the way it works, stairs and tiny slopes can be the most terrifying things in Tyria. Anyone else think so?

Here is an example
http://i.imgur.com/rer1JRN.gifv

(edited by Zavve.8205)

ArenaNet's attitude

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

The first person camera thing has always annoyed me….

…but now that I’m heavily into sPvP it REALLY annoys me.

Every time one of the ever-so-plentiful longbow rangers uses his 600 distance knockback, i get sent into a wall/fence/obstacle, and my camera goes straight into my butt and I can’t see anything but my character taking up the whole screen at point blank.

Really frustrating since Rangers have stealth at their disposal, and you need to retarget the Ranger mid battle……. Having the camera up your butt makes that a little challenge. You end up having to repeatedly tab through foes, since clicking on them is not immediately an option.

Why are we still playing?

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I guess this game has its charm? XD Even though some things in it are frustrating and dull, some force still draws me into the game.

Why are we still playing?

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Posted by: Randulf.7614

Randulf.7614

AFter a tiring day, it’s a fun way to spend some downtime for me. Just go/do whatever I want and not be confined to one tiny area in the map like in other MMO’s.

That’s the appeal for me

Why are we still playing?

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I like:

  • The instrument system
  • The Humility of the Dev team
  • The small steps they are taking to do things the community likes
  • The art
  • The Graphics
  • The Combat System
  • The community

I’m working on:

  • Perfecting PVP on my Warrior
  • Perfecting Commanding on my Warrior
  • Mastering in game instruments
  • Collections
  • Crafting and playing the Black Market TP

So I’m still pretty placated.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Why are we still playing?

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Posted by: Surbrus.6942

Surbrus.6942

Because the game has a lot of potential, even though Anet has failed to realize that (and in fact they go in the opposite direction much of the time). Just hoping that there’s some change in management with the company and they can start getting back to what made GW1 and GW2 good… or at the least hanging around for the festivals and hoping that Anet does not remove too much of the good content from previous years.

Then everyone has the more standard reasons why people come back to any MMO (not necessarily all of the following will apply): friends, community, invested in their “progress” of knowledge/stats/etc, Role Playing, buyer’s remorse, etc.

Why are we still playing?

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Asuran pole dancing!

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

Halloween 2014: A Trick or a Treat?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

If they just re-packaged the first years festival and called it Halloween 2014 I would be happy. The mini dungeon under the statue in LA was to this day my favorite content, followed closely by the marionette. The labyrinth last year was a chore with much fewer drops and hence (for me) less fun; although the giant arguing heads was a nice touch. The search for the backpiece was a nice refreshing way to bringing the players together and the entire event just felt more rewarding.

Last years event was, to put it nicely, a letdown in comparison…

edit: spelling

(edited by Tommyknocker.6089)

Halloween 2014: A Trick or a Treat?

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Posted by: TurtleofPower.5641

TurtleofPower.5641

We’re very close now I simply hope they won’t give it to us in the same Lion Arch’s setting as last year. That would be the biggest let down ever. I wanna be invited to Halloween 2014
by the Tengu.

I think we’ll be taking a portal to the past, which will be kind of annoying. I’d rather the lore was carried forward and responds to a year of events, but there’s no signs of new content on the horizon.

Halloween 2014: A Trick or a Treat?

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Posted by: Angelica Dream.7103

Angelica Dream.7103

The Mad king event was so much more fun in GW1 and our guild will spend a night or two back there. In general seasonal celebration were more fun in GW1. Last year was really a TRICK form Anet when they introduced a new non-Halloween story arc in the middle of the mad king celebration and it became impossible to do the labyrinth and other Halloween events.

GOOD news this year they brought back the Raiment of the Lich costume form GW1. Thank you thank you thank you!
Now can we get the cat ears?

  • I really miss GW1 Halloween masks

Suggestion: player camera improvements

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Posted by: munkiman.3068

munkiman.3068

It’d be really nice if the camera worked like it does in GW. That would solve a lot of issues with the camera.

[TAO] Founder/Owner and Administrator for the NSP Server Website

5 years from now Items

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Posted by: tigirius.9014

tigirius.9014

oh trust me, they have progression. Ascended was the single worst decision they made. They literally became like all of the other MMOs out there the day they announced it. And no they don’t need more progression they need it to remain where it is now.

Skins are good so long as everyone can get to them. No one should be forced into doing parts of the game that aren’t part of the play style we should have actual “play as you like” mechanics in this game by now. Karma is going to waste big time in this game.

Balance Team: Please Fix Mine Toolbelt Positioning!

5 years from now Items

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Posted by: Zenith.6403

Zenith.6403

I love to make my character stronger whit skills items statcs and i don’t think i’m not the only one but seriously for everyone out there that thinks this is smart question as well, do u guys like to build the best gear out there on the first year of playing the game and use that gear years and years out of the line just keep on changing the skins on it ?

- Your character won’t become any stronger with gear grind. It’s just the same if you deal 1000 damage to a monster with 1 million health than if you dealt 1500 damage on monster with 1.5 million health. If stuff is dying too fast they are just going to buff resistances so that the player experience stays the same. It already happened and it was one line in patch notes.

What gear grind does is
1) separate population of players who have played for a long time from those who are just starting
2) slower player progression through the game
3) provide a cheap alternative to designing an actually challenging game

5 years from now Items

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Posted by: Roybe.5896

Roybe.5896

Please look up horizontal progression. Then reconsider your purchase.

5 years from now Items

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Posted by: Astralporing.1957

Astralporing.1957

question for arena net in a game where u dont have item progression ,what we gonna have on our characters i have ascendent gear and 5/10 years from now i’m gonna have the same statcs whit 0 items stronger ? as well same lvls ? nothing else no carrot on stick to chase ?

Yes, that was the idea. That was one of the reasons i bought this game. And i am still disappointed (to put it mildly), by the existence of ascended gear. Having more of that hamster wheel stuff? No, thank you, i’d rather not see it here.

Actions, not words.
Remember, remember, 15th of November

5 years from now Items

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Posted by: zaced.7948

zaced.7948

You know, this thread has furthered my desire to reinstall GW1 and take my old characters for a spin

you know what? i did just that recently. suddenly … all the boredom, frustration and anger about gw2 washed away. now i’m back to min-maxing gvg and ha teambuilds i’ll never actually play and heroing endgame content. i didn’t drop gw2 all together (still doing something here and there now and then) but that little voice in my head that says “you totally want to play gw1 again” is completely right. i did duncan, uw and urgoz recently and i can’t wrap my head around how anything (except the aetherblade path in ta which i really like) in gw2 could compete with that in terms of content quality.

that said, btt: no item prog plz. i somehow managed to bury my deeply rooted wrath, anger and hatred towards everyone responsible for ascended gear deep inside me, don’t you dare to ever wake it.

5 years from now Items

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Posted by: aerial.7021

aerial.7021

Games are supposed to be about skill not how big your wand is.

Server: Gate of Madness

[Suggestion] Make Tribal Armor Set Available

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I just don’t get the point of removing content that players clearly want and have been asking for. The armor already exists, surely re-adding it to the game cannot be that hard.

I think the most frustrating part in all this is that I’ve seen lots of threads created about this topic over the past few months and yet, the devs continue to remain silent on the matter. I mean, really? Is it that hard to just give some indication as to whether the armor would be re-added some time soon? Hell, even just a “no, we’re not re-adding it” would be fine, if it means players at least get some closure on the matter.

Game Updates: Traits

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Posted by: eyestrain.3056

eyestrain.3056

The biggest problem is that to get your whole character this goes from a journey of growth to a checklist of chores before you can actually grow and experiment.
I’m being forced to level up faster than I want to in order to do different things in the game. It seems that’s what anet wants now, linear everything and to screw up what made the game fun to begin with. /upset grumbling

Game Updates: Traits

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Posted by: Jana.6831

Jana.6831

So far, I’ve only found one way that makes the new Trait system … somewhat bearable.

> Speed level to 80 using EOTM, which saves up enough badges and gold for an exotic armour set; weapons can be gotten with excess gold.
> Systematically unlock traits based on their location.

At level 80, unlocking traits would be trivial (for the most part). Some of them will still take time, but at least it won’t be difficult when properly geared. The problem is, at level 80, you’ll have no traits unlocked, so you’ll be severely kitten until you start unlocking traits.

No, it isn’t trivial at level 80 and your method has got some flaws: There are 5? traits which are only obtainable by doing personal story quests, that takes time and one also gets a lot of exp, so powerleveling in EotM is a method but not the best method – combining it with personal story might be.
Also as I’ve stated somewhere in this thread: My mesmer for example is pure knights, she has got few traits unlocked and in any way nobody would really want me in their party when doing a dungeon. Same goes for my necro who is full zerker but.. necro. So even at level 80 not trivial, there are a lot of factors which make traithunting difficult – another of them is wvw – I do it all the time, so I don’t mind waiting for the dredge, frogs, ogres or grub, but I can imagine that it’s really exhausting for someone who doesn’t play wvw regularly.

Game Updates: Traits

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Posted by: Rashy.4165

Rashy.4165

So far, I’ve only found one way that makes the new Trait system … somewhat bearable.

> Speed level to 80 using EOTM, which saves up enough badges and gold for an exotic armour set; weapons can be gotten with excess gold.
> Systematically unlock traits based on their location.

At level 80, unlocking traits would be trivial (for the most part). Some of them will still take time, but at least it won’t be difficult when properly geared. The problem is, at level 80, you’ll have no traits unlocked, so you’ll be severely kitten until you start unlocking traits.

The method is still flawed.

If the intention was to give an incentive to do varied content for a specific purpose, there are much better ways of doing so than creating a trait unlock system. Having the alternative purchasable guide is also not a solution that improved upon the system, since it costs 43g and 360 skill points to unlock everything that way.

I would be fine if the total cost was 20g (attainable for any level 80), with the skill point requirement only needed for unlocking the ability to purchase particular tier of traits. For instance:

10 skill points – unlock ability to purchase adept trait guides
30 skill points – ditto for master trait guides.
50 skill points – ditto for grandmaster trait guides.

Grandmaster XIII – only unlocked through doing content in Orr – which is actually not that bad since there’s always a group doing the necessary temple events for 4 of the 5 GM traits, and the one sunken treasure only requires spotting the treasure.

Once you’ve unlocked the ability to purchase a tier of trait guides, the guides themselves should only cost gold.

90 skill points is attainable through normal gameplay and some level of map completion. Alternatively, remove the skill point requirement altogether and make the trait guides only require gold – reducing the total cost to less than half.

(edited by Rashy.4165)

Game Updates: Traits

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Posted by: Jana.6831

Jana.6831

Between making PVP not enter-able until level 22, to siege disablers (WVW BAND-AID), now this! Seriously ANET!? You’re taking what WAS a great game and “fixing” stuff that’s NOT broke. This one has to REALLY take the cake!

Just saying… you can still enter WvW and EotM using portals and the hotkey. I was in EOTM on a level 2 the other day.

That just makes it that much more senseless. Hiding things, that are still there is more likely create confusion, not reduce it if we are really concerned about “new players”.

Skill Point challenges are map hidden and disabled unless another player has already initiated a skill point encounter, then the under-level player can get credit.

Vistas are map hidden but achievable.

Many gather nodes were removed in addition to being map hidden…but entirely usable…

It’s a confusing inconsistent muddled mess that was perfectly fine before ANet changed it!

Is this thread about traits or NPE?
I think the NPE doesn’t really hinder new players only older players who really want to do PvP, the rest is something most people can live with (if they’re willing to admit it) – the trait changes effect all of us.

Game Updates: Traits

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Posted by: Kuldebar.1897

Kuldebar.1897

Between making PVP not enter-able until level 22, to siege disablers (WVW BAND-AID), now this! Seriously ANET!? You’re taking what WAS a great game and “fixing” stuff that’s NOT broke. This one has to REALLY take the cake!

Just saying… you can still enter WvW and EotM using portals and the hotkey. I was in EOTM on a level 2 the other day.

That just makes it that much more senseless. Hiding things, that are still there is more likely create confusion, not reduce it if we are really concerned about “new players”.

Skill Point challenges are map hidden and disabled unless another player has already initiated a skill point encounter, then the under-level player can get credit.

Vistas are map hidden but achievable.

Many gather nodes were removed in addition to being map hidden…but entirely usable…

It’s a confusing inconsistent muddled mess that was perfectly fine before ANet changed it!

Game Updates: Traits

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Posted by: Jana.6831

Jana.6831

I have about 45 traits unlocked on my necro, my newest toon. What’s missing for now is map completion, most dungeons except for Arah as I completed my personal story, Branded Devourer Queen as that event seems to be bugged and some traits I haven’t come to yet – might never unlock the Trait for Vexas Lab, which was bugged the last time I tried and well yeah, I don’t really like that “quest”.
Anyway, I wouldn’t have made it without Dulfy and that’s kind of the contrahery what they tried with the NPE – I have to know there is a webside outside of GW2 which explains me how to do stuff in GW2. I found Dulfy 3 or 4 months after I started to play and pretty sure someone on my server linked it – I have never seen Dulfy being linked on my now EU server.
So, it is possible to unlock traits but it takes a while and doesn’t work without knowing how. A vague map direction doesn’t really help.

Dear ArenaNet, WHY?

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Posted by: Chrispy.5641

Chrispy.5641

Dear Anet, a series of questions that are all related:::

  • I can understand why ascended gear is hidden behind so many walls and takes a long time to make, but why is some exotic gear hidden behind time restrictions but most other exotic gear isn’t?
  • Why do some stats (and runes, and sigils) have to be crafted and are then account bound?
  • Why can’t we just buy them off the trading post instead of being forced to craft? (some players don’t like crafting all that much)
  • Why aren’t there Masterwork and Rare versions of many Exotic Runes/Sigils?
  • Why does crafting Ascended Leather takes less materials than crafting Ascended Cloth? Why does crafting ascended Metal take less materials than crafting Ascended Cloth?
  • Why don’t ascended versions of (at least) all lv80 exotic gear stats exist? Why don’t exotic versions of all lv80 gear stats exist (many don’t have weapons or accessories or armors, just one or two of the three)
  • Why don’t upgrade components (orbs, crests, etc.) for all lv80 gear stats exist?
  • Why does Potion of Karka Toughness give +150 Toughness, making it balanced with other Utility potions (50 more stats could be considered balanced against +10% condition duration), but Sigil of Momentum gives a maximum of +125 Toughness, making it half as effective as other stacking sigils?
  • Why do some food items give +40% condition duration for all conditions, but other foods only give +15% condition duration for only 1 condition, making the 40% food up to 32 times stronger than the 15%?

Why is Gear so inconsistent? It doesn’t make sense to me that all this time was spent on a New Player Experience to make things simpler and less confusing if gear stayed the exact same in its confusing state.

Gear(weapons/armor/runes/sigils/infusions/food/potions) is what players start to worry about when they hit level 80. All these hidden rules and exceptions for everything still confuses me, 2 years later.

Dear ArenaNet, WHY?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Why is the maximum item stack 250? Specifically in the collections tab.

I’d be fine with it being 250 in the inventory, but the collections tab could use a higher starting value (the gem store item boosting it even more for those who really desire it). It gets filled up far too quickly.

An unsigned integer byte goes from 0 to 255. Rounded down that gets you 250.

If you don’t use partial bytes, any increase over that, even if it’s just 500 will require two bytes, effectively doubling the storage.

The greater the cap, the more storage space each item takes.

That extra storage is paid by those who the get the collection tab increases.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Dear ArenaNet, WHY?

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Posted by: Rashy.4165

Rashy.4165

Why is the maximum item stack 250? Specifically in the collections tab.

I’d be fine with it being 250 in the inventory, but the collections tab could use a higher starting value (the gem store item boosting it even more for those who really desire it). It gets filled up far too quickly.