Ok. I’ve seen this kind of stories over and over again. What do you exactly expect from gw2 after you reach lvl 80 ? And if there is nothing to do tell me what would you do in other mmo’s when you hit max lvl that is more fun then that you have right now ?
I would do raids and have a sense of progression or do pvp and get gear but there is no pvp gear in this game
This is not the game for you. You should be playing WoW or other games alike.
dude. get another alt for 80 then more alt, full space? farm gems. buy slots. make alt 80. repeat. endgame
Everyone(I mean every fanboy) will expect you to use the game to the “fullest”, which means doing dungeons, doing fractals, getting all races and all classes (so 40 characters to level up), complete the world map, make all legendaries, create ascended set for each of your characters…
It’s ridiculous.
The fact is, there is not much to do in the game for level 80s who don’t enjoy living story/grinding that much. I think that should be worked on.
New classes, new races, new weapons, new traits, new maps, new mini-dungeons. Those things would certainly help.
I miss Super Adventure Box. I have no idea why it’s disabled most of the time.
dungeons, fractals, pvp, living story, dry top, wvw, achievement hunting, jumping puzzles, map completion, wardrobe filling, working on ascended/legendaries.
That’s just off the top of my head, I’m sure there’s a lot of other stuff, too.
GW2 has a hell of a lot of end game compared to other games.
(edited by rapthorne.7345)
Major problem(or not) of Gw2:
- Player is given a game full of attractions and stuff that makes you say that 24hour day is not enough for all of it. A game that doesn’t tell you what you have to do. A game where player decides what he wants to do, what he’ll do, and how he’ll do it. Player has acquired an ability to choose and decide what’s his next goal in game.
OP reminds me of those Korean MMO grinders, who cannot play games that do not enforce and show a goal that one does have to reach. Including frequent patches that right before he’ll reach a goal he’ll have a new one.
I call those games
- Sisyphean labours
What’s really missing for me personally is an endgame character progression system that’s not gear based.
Your character only has 1 body and 1 head so once you got the look you wanted, that’s pretty much it for that character.
The fun factor never really carries MMOs that far because ultimately, a MMO has only so much content and thus inevitably, things will end up being repetitive eventually.
So you’ve reach level 80 on 1 character ? if so, well you’ve got 9 other classes to go, and 4 races to go.
7 other classes, you mean. There’s only 8 classes total, unless you know something we don’t.
Please tell me you know something we don’t, I’m still pining for a third heavy class.
So you’ve reach level 80 on 1 character ? if so, well you’ve got 9 other classes to go, and 4 races to go.
Just in case the above is the case a tip from my personal experience with guild wars 1, I used to play only 1 class Elementalist, then when I puged in underworld, fissure of woe, etc. I used to get called out for all sorts of mistakes and error, some justified and some not justified, so I went off and built every single class in the game for a better understanding of it, even if I disliked playing that class because knowing at least the basics is always a good thing.
The result was? Elementalist became my 2nd main, and my 1st became monk, I ran with my warrior, farmed with my Assassin and Ritualist.
What will I do when in Guild Wars 2, I’ve kept the above mantra when (and quite soon) all I have all my classes to 80? well, then I’ve got to properly gear them all and that will take long time.
Enjoy… the game.
I’ve got 12 level 80s. They’ve been there and done that. The trait system redesign has killed alting for me. And on top of that, I sure am wishing we had something to look forward to besides the occasional drip, drip, drip of living story.
Doesn’t like dungeons, pvp or wvw. Maybe MMO isn’t the genre you’re looking for.
No I like those things they are just getting kinda old because it’s the sme ones over and over again
I was so excited when I hit level 80 but I honestly feel like there is nothing to do anymore. I can grind champions all day….how exciting I am really disappointed with this “end game” pvp is fun but. It can get old. I just want some new content. Like the story to be honest isn’t really my thing, it’s very fun and exciting but I honestly Would rather have a feel of progression. Like I am doing something that takes awhile to do like a raid with different difficulty options not killing the same champions over and over again and dungeons aren’t really rewarding so,
Any thoughts?
What were you doing up to level 80? Do more of that at level 80
Go into the WvW borderlands and buy whole equipment with badges you get from playing WvW ( armor and weapon ). Second thing is you go to sPvP and complete full track that on the end has chest with full gear reward. on the way to the end of the track you will receive a lot of good stuff.
Alright I will
yes well lvl 80…
wait for the LS to come back, even if it’s not your cup of tea, it will bring new shinies
do grind dungeons, for your legendary, ascended gear, trinkets whatever.
go and do some wvw, you will need a new set of gear
enjoy your world bosses, and run the train in cursed shore just because you can.
Or do just like me and get 15 lvl 80’s and gear them, and make them nice to look at.
use half in wvw and half in pve you can actually have fun redoing stories (even though Trahearne will get to be the greenest piece of snot of all NPC’s after a while.
(no offense intended except @ Trahearne)
Oh and do not forget to hope for some extra area’s, with the upcoming release…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Ok. I’ve seen this kind of stories over and over again. What do you exactly expect from gw2 after you reach lvl 80 ? And if there is nothing to do tell me what would you do in other mmo’s when you hit max lvl that is more fun then that you have right now ?
In open world? Before megaserver you could challenge yourself with a nice selection of events. Was fun. Good times indeed.
William S. Burroughs
I vote yes largely because its probably easier for PvP players to get the PvE armor they want then PvE players to get the PvP armor they want.
It was in the game for about a year and a half, you needed Wolf rank in PvP to get it. I got it back then and made a number of posts encouraging others to get it before it was removed since they did give us plenty of notice.
It was removed when they took out the PvP Mystic Forge earlier this year. Grouch said then on a Ready Up livestream that it would possibly come back as a Reward Track reward, I’m thinking we haven’t gone far enough into the Maguuma Jungle to see it. Maybe watch the livestream tomorrow to see if he discusses it again?
We’re very close now I simply hope they won’t give it to us in the same Lion Arch’s setting as last year. That would be the biggest let down ever. I wanna be invited to Halloween 2014
by the Tengu.
what i really don’t want them to do is simply re-run the first year!
it would be a little bit nasty after many of us have spent our entire gold supply and thousand of hours farming to save up for Greatsaw,
adding it back would be a kick in the teeth for our dedication.currently it is valued at a similar price to legendary weapons,
and in my mind, that is where it belongs!I couldn’t disagree with this more. The weapon skin system was so flawed at that stage of the game it’s not even funny. I fully welcome the return of anything from previous years that was impossible for a majority of the playerbase to get.
Farming tons of gold isn’t dedication, it’s boring. You chose to do that. Many people paid upwards of $200 or more to get a skin the first time around and got nothing. Clearly they were less dedicated.
Yeah that was a fiasco… Hopefully they won’t be locked behind BL claim tickets either.
As far as i understand there won’t be any new festivals till the current living story arc is finished…that may change after all the bad press they got with the interviews and the feature patch but don’t get your hopes high of getting anything new since they made it pretty clear that they were not working for any of the festivals, so anything they come up with must be done in around a span of 2 months. Still let’s hope if it does come, it doesn’t end up like Queens Pavilion.
Also…greatsaw? pffff….The Crossing and Chiroptophobia is where it’s at :P
(edited by AlexEBT.7240)
I was wondering, what are your expectations for this year’s Halloween event?
Unfortunately, I only started playing Guild Wars 2 a year ago, making me unable to witness and participate in the first Halloween event, which seemed enormously enjoyable and diverse with the Book Hunt, the different acts and the Mad King Dungeon. Compared to what I experienced last year, I was a bit let down, as I was expecting a similar kind of experience during the second coming of the event. However, Blood and Madness was a small disappointment: the story was not divided in acts and the living story itself was not that diverse or very original or exciting. The Fight was Oswald was all but exciting or epic.
Am I the only one who feels this way, or are there other people who believe this is true?
And so I arrive at my question what are your hopes for Halloween 2014?
Personally, I hope for another rich Living Halloween Story with multiple acts, spread over a certain period of time. I would also love to see another scavenger hunt in order to put together or create a new backitem or perhaps a weapon.
Eww, no.
Truly disgusting idea.
Nah I rather have them making it a true B2P games. Getting rid of (most of) the cash-shop and start releasing expansions on a yearly basis.
What’s in the cash shop that is worth getting rid of?
@ Above, what’s a “real” player? Someone that bought something and cant put up with bots, children, and gold sellers because those three entities totally don’t already exist everywhere?
Getting rid of in the cash-shop. Thats all the stuff that should be in the game. Removing the never ending gold grind in this game and making content fun to do because it can reward that cool [now cash shop item X].
So the question should be.. what can stay in the cahs-shop. Name-changer, character slots, total make-over kits, Deluxe Edition. That is about it I guess. Maybe the boosters but they could also be removed from the game. All the other stuff should move to the game, then remove the gem > gold and when done correctly the game would reward doing content and remove the need for the endless gold-grind. There are also some things that could be added to the cash-shop like a race-changer or a guild-name changer.
Not everything would have to be drops, some things could be put in crafting or even a new craft could be created. All the instruments for example could be part of a musician craft. Also the Tempest skins would go great with that craft because they all look a little like being based in music notes. The game could be made a lot better that way with way less currency-grind. The yearly expansions that would then come to generate the income would in addition add nice new content to the game.
There was a thread a couple weeks ago that focused on people that hated doing aspects of the game they hated for prizes they wanted.
A centralized shop for those items makes them bonuses for doing what you like, IMO; and also provides a secondary income stream.
Pulling that stuff from the Gem store would probably upset the economy as well. If the items in the shop are things people rarely buy, gold will inflate as the use for gems diminishes, as far as the conversion rate goes.
That might carry over to the Trading post and make everything else a grind instead.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Pretty please. Let us get back the original character leveling and trait system.
I’ve almost completely checked out of gw2 after starting a new character with the NPE. It killed the love I’ve had for this game. The traits thing…just…no. And 6 months of thread, with the only comment of substance from the anet team being “wow, this is too long to read, could you summarize it?”…and then never ever coming back, it tells me that the traits thing is permanent, and that we’ve all just completely wasted our time by trying to get them to listen.
So yeah, I’m kinda sad about the direction they decided to take GW2, and I’m sure I’ll pop back in randomly for things like halloween or what have you; but I’ve gone from an every day player to a once a week or so player, and I’ll probably fade out for a while entirely.
I’m so disappointed that a game that once promised that we could play and explore the way we wanted to has become a game on rails where you have to play the way they want you to play if you ever want to see the full potential of your character.
I’m sure the white knights will be in any second now to say that the company won’t miss me and my regular gem card purchases, which ya know…true enough. But I’m still sad, watching something I loved become something I can’t be bothered with.
Torwynd Trueheart: Here I come to save the day!
NSP – Quak Resident Duchess L’Orange
I’ve been thinking a lot about this today and I’ve come to the conclusion that I don’t actually hate the NPE over all. Its fairly useful for some and although it slows down some of my play and doesn’t let me challenge myself by playing story steps while under powered for them, and although it feels like all the 1-15 zones are like playing MMO-lite, i don’t HATE it. I can even live with the whole playing blocks of a story every ten levels even though it makes some leveling between those points feel a little aimless. These are all things that can be easily overcome and after time, even a little enjoyable if you come at it the right way.
There were even some things in the NPE that I was on the fence about, but have come around to appreciating, like the changes to the TP, and I’m a fan of many of the skill updates/balances.
Sadly, all of that is absolutely meaningless in the face of the Trait problem. See, you can’t make a delicious cake and then slather it with a heaping pile of Vegemite and expect people to want to eat the cake, yet that’s exactly what you’ve done Anet. The trait system as is stands now is so utterly broken that it makes everything you were attempting to do with the NPE completely pointless. It undermines the leveling experience, the new player experience and the ability to keep players engaged.
Older players want to have nothing to do with making alts and new players will soon find that making additional characters will be both boring and poverty inducing. In essence, you’ve taken a crucial aspect of the character growth process and made it unworkable for new players. Making little tweaks here and there is nothing more than putting lipstick on a pig.
^this^
not to mention, as a veteran player, it surely doesn’t make me want to HELP any new players accomplish getting all their trait/skills (I’d rather be having fun PLAYING the game rather than WORKING in it!). When before they could dump a FEW gold into THREE books to unlock traits, it’s now either dump MANY skill points, and FORTY-FIFTY GOLD into traits? NO WAY MAN. I feel bad for any new player that asks for help, cuz my response is going to be “NO” and “you should have bought the game BACK WHEN IT WAS GOOD”
GG ANET
© sparc.3649 ~ LPC ~ Anvil Rock
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(edited by sparc.3649)
So like many of the POOR changes ANET has recently made, this one didn’t really come to light (to me) until today. Between making PVP not enter-able until level 22, to siege disablers (WVW BAND-AID), now this! Seriously ANET!? You’re taking what WAS a great game and “fixing” stuff that’s NOT broke. This one has to REALLY take the cake!
So I’m helping someone with a new toon, and I am telling them what/how my similar toon (same profession) is built. They go to distribute their points and do so without problem (6/6/0/0/2). Then I tell them what ‘trait skills’ to select, and the only response I get is “**** I don’t have ANY of those”. So I look into it and deduce they now have to be ‘earned’ through various random “quests” or BOUGHT for a ridiculous amount of, not only gold, but now SKILL POINTS too. Are you serious?
Needless to say, I informed this person that this system is NOTHING like it was when the game first launched, and I spend maybe a few gold to unlock what were all traits/skills at the time. They were pretty enraged, and rightfully so! What was it, not even 6 gold before for all 3 books, to learn your traits. Now I am seeing that it is in upwards of 40-50 gold PLUS skill points. The poor person I was trying to help is a casual player at best, and it would likely take them 12 months to unlock stuff for ONE toon.
This is absolutely absurd. It’s bad enough you’re now not giving traits at all until 30. I can even get passed that one, as I could always just help people power level straight to 80 ASAP. Even the gold thing, worst case scenario (if it was someone I really liked) I could send them 50 gold toward unlocking traits/trait skills, but no, it costs SPs too, which is NOT transferable. This new system makes me want to vomit, I will surely NOT be recommending this “going downhill quickly” game to even my worst enemy. Not until some of the MAJOR things (like this) are FIXED.
I am fine with the idea of charging or having these “quests” for new/future/subsequent traits/skills, but the old system for just buying the 3 books to unlock all the ‘base’ traits/skills needs to be restored. This new system is CRAP, and will HIGHLY discourage players from playing this, what used to be a GREAT, game.
Dear ANET,
Please, STOP ruining your game, while I still play.
Sincerely,
Sparc
© sparc.3649 ~ LPC ~ Anvil Rock
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Do you want more gold sellers? Because that’s how you get more gold sellers.