Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I have way over 1000 skins and wont use most of them. Why? Transmutation charges are a pain to farm and cost a lot on the gemshop. So I only use the most expensive/exclusive stuff I have because its not worth to waste charges on anything else.
Would buy an infinite transmutation charge item.
So 29 charges? Let’s even round that up to 30 and say that your character can change clothes an entire 5 times in it’s lifetime @ that rate. And that’s not counting weapon skins or backpacks. As a limited resource, the majority of people will tend to conserve them.
Now imagine what infinite-transmutation charges means… This makes practical changing your characters appearance just because you feel like it, as often as you feel like it. You don’t have to save for those 5 special events in your character lifetime…. you can wear a tophat because it’s Thursday, or because it matches your Wintersday weaponry better than the mask you wanted for Halloween. You can change your armor skins, decide you didn’t really like it, and change back… just because you felt like it.
So yes! Bring on the unlimited transmutations! For Freedom! For Fun! For Antler Wednesday!
Trading Posts in Starting area still are present.
in Queensdale Trading post is at Altar Brook Trading Post.
As reminder, usage of Trading Post is unlocked at level 8.
Unless something has changed again.
IT IS NOT UNLOCKED AT LV 8 GOD kitten IT! The tutorial to explain it is available at lv 8. You can buy sell trade at lv 1 (or 2) like always.
Stop giving him false information kitten it!
You may find this helpful (minimal walls of text):
https://www.guildwars2.com/en/manual/
For more in-depth information:
http://wiki.guildwars2.com/wiki/Main_Page
Another option would be to create a new character and take it through the NPE, which was created just for circumstances like yours. =)
Welcome return, and good luck!
nothing was really snatched away everything is still there. Something to keep in mind is Gw2 is different then the other MMOs other there. Dynamic events arent quests. Dynamic events arent triggered on demand like quests, they’re trying to simulate a living world in that they happen when certain conditions are met (internally they work through timers of course) For example bandits attack aquanaut they’re repelled so they build up their forces and try again later. No one starts the attack, the bandits simply start attacking when the time comes on their own. That means you could pass from that same place and nothing is happening. You could pass and find the bandits trying to blow up pipes . You could pass and find the bandits trying to poison the supply or even players trying to cleanse the poisoned water.
Think of Gw2 as a living world more then a game, you’re roaming around and helping out npcs in trouble rather then questing to level up. While looking for dynamic events you can kill time by gathering, doing Hearts, Reaching Vistas, uncovering PoIs etc..
There are dungeon and your herald should be contacting you by mail whenever you’re high enough level to do them. In fact at level 30 you should have already been contacted for the first dungeon probably you missed the mail as well its no something that other MMO do really. Gw2 here is different, NPCs send you mails too.
If you like dungeons there is also fractals though thats a max level thing I guess so no need to worry about that just now.
The trading posts were moved out of the very early areas because of the NPE (New Player Experience).
Dungeons are pointed out to you by an ingame email when you hit appropriate levels for them. However most dungeon runs are done by level 80s. You can try doing them before that level, but most people wait.
I’ve never played WoW, but Guild Wars 2 is a game for people to play by exploration. It’s much more free form and the game expects you to find things to do without pointing it out too much.
I find it difficult to believe you have troubles understanding the mechanics and gameplay of gw2 if you have already played another MMO like WoW. It really is not that hard. I still think Guild wars 2 is among the easiest MMOs out there. It sure feels different to what you are used to from WoW but the core features are the same after all.
The trading post is still here, the black lion trading company as it is called. And it still is avaialble through the “lion-icon” at the top of the screen.
Dungeons are those Door-icons on the map. Most people enter them at level 80 though. Even the lower level ones because you’ll be scaled up anyway.
And via the little social icon at the top you can easily search a group for a specific content of the game or look for members on your own with a custom description.
I’d say take your time and look through all of those icons at the top of the screen and all their subcategories. Also, try to visit atleast one out of every icons on the map that you can see and voila, you’ve seen it all already.
Edit: If you have trouble getting a grasp on how you should progress. Well, just do whatever you want really. Aimlessly roaming along the roads of these lands and doing events and heart-quests that you come along is essentially what this games open world PvE content is all about. Pick up some ore-nodes along the way, chop a tree, try out a new weapon. Thats basically it. Once you are 80 there’ll be a little more to do.
(edited by Flitzie.6082)
Your highest toon is level 32, and your complaining you aren’t an expert in the game?
lol.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
The trading post is still there. It’s improved though.
My point is – why bother finishing a certain map, if you’re better off just traveling from map to map doing the easiest things, getting the easiest points of interests and vistas? There is no reason for you to do so, unless you actually enjoy discovering the world around you (Which you either want to do thanks to your amazing graphic card, or the curiosity), or unless you desperately want that 1 transmutation charge.
My question is: Why do you want everyone encouraged to finish maps? Right now you can explore everything if you like to, and won’t really miss out if you don’t. Why change that? There’s so much other stuff to do in this game … why not just leave everyone to do what they enjoy?
Map completion rewards can actually be pretty nice nowadays, thanks to the increased prices of Rares, Exotics and crafting materials. (Just got 40 Linen Scraps from mapping Dredgehaunt? SCORE!)
But if you’re not after 100% map completion or a Legendary, why are you even bothering to map complete in the first place? The map completion rewards are really just a bone thrown to players who like mapping as an activity on its own. (And to be honest, we’d probably 100% map Tyria anyway, even if there wasn’t any reward for it. I 100% mapped Tyria and Cantha in GW1 back before the Cartographer titles were introduced, just because I liked unfogging the map.)
I suggest you check information before you post assumptions in future! Like Donari has posted, there was an official statement already giving the Halloween event a release date
Nov. 4th is when just when Living Story returns. Holiday events are no longer considered part of Living Story as they aren’t related to the story narrative, so they simply aren’t included in the LS-specific previews.
They’ve already stated we’re getting a Halloween event later in the month. Next week in fact.
https://www.guildwars2.com/en/news/upcoming-events-in-guildwars2/
“Later in October, we’ll be bringing back our famous Halloween festivities! Blood and Madness will be returning to Guild Wars 2 on October 21 and remain active until the return of Season 2.”
I have a better suggestion: More skimpy armor for male. Less skimpy armor for female.
It’s a win-win.
I’m in favour of this. Reverse sexism FTW!
Hide-able everything. The only epic thing that old MMO Runes of Magic featured.
Never seen another MMO do that.
Yup, with a skin, they’d have to make 1 for each armor class, then make sure each piece for each armor class doesn’t clip with any of the other hundreds of skins already in the game.
We get it. We know some of you want skins and only skins. There’s plenty of us that actually prefer outfits though, for the numerous reasons listed.
Do people really prefer the need to use 6 transmutations charges everytime they change/upgrade their armor in order to keep the look with them?
Krall Peterson – Warrior
Piken Square
I like outfits myself, especially the Halloween ones. But I’d like more armor sets as well
anet can you stop making outfit. can you more care about player and not money!!
outfit not = armor skin or armor
you selling 700gem for 1 outfit instead of armor skin. The true is that save up your labor fee to make big profit.
(1 outfill need 1 design but 1 amor skin need 3 design.)if armor skin selling for 800gem in the first place , outfit should only cost 300gem
i want new armor skin to do mix and match. todays skin its too limited .
let me ask you guys how long you havent seen a armor skin show up on TP?
I would ask that you try to read this little sticky in the Guild Wars 2 Discussion subforum.
I believe the outfits they made available in the gem store for Halloween are not new ones but ones that were released in the previous years’ events. So they haven’t really been making a ton of outfits either. Last armor set that I can think of off the top of my head for the gem store would be the Incarnate Light Armor from the April 2014 Feature Pack.
Also, Outfits are not like armors. They may not be able to be mix-n-match’d, but they are available to all your characters (more accessible now after the Sept. 9 Feature Pack) and do not cost transmutation charges to re-apply. So I would think the 700 gems is a fair price for that.
but…to those espousing tribal…it’s light only. That’s a pretty hefty limitation.
smack..Wut?…smack…smack…
If there is nothing to cover up, such as on a male Human, why would it need to be covered up on anyone else? Nothing is still nothing.
Stuff? What stuff?
Puffy, Fluffy Puff-Puff Stuff.
There have been multiple armors that make charr and asura females topless since launch. There are no breasts. What’s weird is putting a cat in a bra.
U totally get my vote for this! +1!!!
Just remember. You can always come back! I’d be sure to log just to not have to pay for content you might want to see at a later date. Other than that, no harm no foul!
Isn’t the whole point of playing a game just for the sake of playing? Or am I missing something?
Krall Peterson – Warrior
Piken Square
With still a small month remaining until the release of the next Living World chapter, I thought the timing right to voice concern about the geographical composition for the non-Zephyrite humans in the Maguuma region.
The first known humans to settle the Maguuma Jungle and the present Maguuma Wastes were of Old Krytan civilisation and whether they were turned into the Druid race or fought against them, “Old Krytans” remained the only humans to retain villages in the Maguuma. This folk was distinct from the “New Krytans”, as the former were a Brown people of Elonian and Orrian mixture, whereas the present Krytan demographic is remarkably European in its constitution.
Now, one can imagine that the ‘War in Kryta’, also described as a war of attrition between Mantle-loyalists and Krytan royalists did a great number on the native commoners in Kryta. Add to that the Ascalonian settlers who decided to make a stand and stay in Kryta, aswell as a Mediterranian White Orrian-descended nobility that might have flocked back from exile after the defeat of the White Mantle and it could then be explained why Brown Krytans became a minority in New Kryta.
However, it stands to reason then, that a concentration of Whiteness in Kryta goes together with its substraction from Krytan refuges beyond the Kingdom’s reach, which by contrast would retain the “Old” White Mantle’s demographical mix (i.e., all Brown, except for the odd White female).
With that in mind, I find it troubling that the first village beyond the reach of Krytan authority, the town of Prosperity in Dry Top, turned out to have a surprisingly Ascalonian human constituent (i.e., all White, except for the odd Brown female).
This is likely an oversight that could be corrected for settlements even more distant from Kryta (hence my bringing this to attention), because a very melanin-rich Mantle-led Kryta is reminisced in-game, through the Brown ghosts of pre-war Krytan Villagers, Less Longbow (original Shining Blade member from Guild Wars Prophecies) and antique White Mantle in Aurora’s Remains:
You can add the name of the sender as a friend. Check your friends list before you do so in order to make it easier to verify which one just got added (also do it just as a letter arrives while you are playing, thus they should be online). Add a note to the name to remind yourself they are the mail sender. A different name each time doesn’t mean a different account.
Then you can figure out if it’s harmless foolishness or if someone really is trying to mess with you; in the latter case you can block or even report.