(edited by CMM.6712)
They are rats, so they have claws.
They used to live under ground, it would be logical for them to have claws to dig out dirt and such.
This.
Maybe the term I used was incorrect, I am not a native speaker and in German we have a non-Latin term for the group of species I was referring to (yes, rat-like or rather like moles).
I think once a beast or creature has opposable thumbs you get to speak of “hands”, so ya the asura have hands not paws
By that logic all apes must have four hands.
I think once a beast or creature has opposable thumbs you get to speak of “hands”, so ya the asura have hands not paws
Server: Underworld
Excelsior.
I was always referring to my hands as “claws”. I’ve read a lot trough the (archived) Asura forums and many interesting points came up; one speculation that we needed robust claws for the stony environment when we were dwelling below the surface and even climbing (e.g. deep chasms or whatever, even though I am not sure how this comes together with our great intellect; I am pretty sure lifts of whatever kind were also in place back then).
Checking the actual definition of a claw in German dictionaries would match what (at least my) Asura has. Together with our toes, we have nasty ways to slice people up – unintended or not.
Or to comb trough matted Charr fur without any need of additional tools. Sometimes I just can barely resist…….
They have hands. With claws. And teeth. Many teeth.
Many shark-like teeth.
[According to one of the developer interviews…]
We needed them for the awkward cave fungi to be torn apart. And I love our teeth. Grins
Actually, I love everything about Asura. They are not just small people with one or two things changed, they are great and unique in every aspect and I am very fascinated about it design-wise.
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
(edited by Zedek.8932)
They have hands. With claws. And teeth. Many teeth.
Many shark-like teeth.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
They have hands. With claws. And teeth. Many teeth.
that it makes every other class in the game boring to play.”
Hawks
They are rats, so they have claws.
They used to live under ground, it would be logical for them to have claws to dig out dirt and such.
Claws are what you call animal fingernails, not the entire “paw”. A cat has paws and claws…
They are rats, so they have claws.
They used to live under ground, it would be logical for them to have claws to dig out dirt and such.Skritt are rats.
Asura are not. They are more like Gremlins than anything else.Asura have a sped up evolution.
Evolution goes from generation to generation.
Generally, the faster a species reproduces, the faster they evolve. That’s why bacteria always evolve so fast. I have not seen any indication that Asura reproduce significantly faster than the other races of Tyria.Actually they probably reproduce less because they are so career focused.
Ye sorry, i wrote that wrong. I meZnt their chain of evolution is more efficient. Eg, they made the right changes faster than other species. Adapted better, however you call it. As a result their appearance still has traits of their amphibian ancestors
They are rats, so they have claws.
They used to live under ground, it would be logical for them to have claws to dig out dirt and such.
Skritt are rats.
Asura are not. They are more like Gremlins than anything else.
Asura have a sped up evolution.
Evolution goes from generation to generation.
Generally, the faster a species reproduces, the faster they evolve. That’s why bacteria always evolve so fast. I have not seen any indication that Asura reproduce significantly faster than the other races of Tyria.
Actually they probably reproduce less because they are so career focused.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
Asura have a sped up evolution. The went through the same cycles as humans but much faster/more efficient. Hence they are mammals, but havinf retained amphibian traits. Traits that were more dominantly expressed due to a subterranean lifestyle.
I dont think its fair to call them either hands or paws as theyre neither quadrupedal nor primate in nature. I think claw is the right nature
Not had a problem with this myself, and I’ve believed for years that I had to hold in the jump button to get higher jumps in the game (only checked and found it to be false after reading this thread). Personally have no problems with how it is now.
Options are good, if it isn’t a lot of work for ANet hoping they implement the suggestion for having a mappable button and disable the double jump. Wouldn’t use it myself, but for others sure.
Have couple of friends myself that has this trouble, and I never could figure out how they did that. Know they would be glad to see this.
One suggestion I’d make is to try to change jump away from SPACEBAR, as I find on many keyboards spacebar is a sluggish and sticky button. Using ALT myself, and find even that to be a bit stickier than I’d like. Try mapping it to a key like V or something, and see if that helps, as with a more responsive button it is easier to tap and get good results.
Thing is if they give us the option to keybind the activation of gliding, we can map it to whatever we like so the choice would be ours and would fit our preferences.
Already said I have nothing against the suggestion. Just mentioning that the Spacebar is actually one of the worst designed physical buttons on a keyboard for precise jumping.
It is often a large plastic button over 2 switches, with different pressure points depending on the keyboard. Often with a metal bar in addition to try to distribute the press etc. This makes it the button most likely to stick, or not register etc on the keyboard. I still can’t figure out why so many games use it for jump.
I changed it as soon as I could. Besides like using space as “1” anyways, habit from GW1 I guess.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Not had a problem with this myself, and I’ve believed for years that I had to hold in the jump button to get higher jumps in the game (only checked and found it to be false after reading this thread). Personally have no problems with how it is now.
Options are good, if it isn’t a lot of work for ANet hoping they implement the suggestion for having a mappable button and disable the double jump. Wouldn’t use it myself, but for others sure.
Have couple of friends myself that has this trouble, and I never could figure out how they did that. Know they would be glad to see this.
One suggestion I’d make is to try to change jump away from SPACEBAR, as I find on many keyboards spacebar is a sluggish and sticky button. Using ALT myself, and find even that to be a bit stickier than I’d like. Try mapping it to a key like V or something, and see if that helps, as with a more responsive button it is easier to tap and get good results.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Hello,
Little word before:
with the recent update on BLTC and the automatic adjustement of rewards if you have a double item I got thinking.
Before the introduction of the shared inventory slots I had allot of gemstore items I bought in double or triple for several of my characters. With the introduction of the shared slot system the doubles have often become unneccessary and thus just stay on my bank clogging bankspace.
Suggestion:
As I am sure I’m not the only one in this mather I thought of a system to return your items to a reduced amount of gems or gold through the BLTC. It can be made that you have to buy some sort of transformation item using a small dose of gems (for example 15 – 25 gems per transformation item) in order to be able to change the double item back in to gems (or gold).
As giving back the same amount of gems as the purchase might be a bit unfair as you have used it a long time I would think of something like about 60 – 65% of the origal gem cost as a return after using the item?
This way people can get rid of their doubles without feeling cheated and arenanet can still earn something out of it.
Let me know what you guys think or if you want more details.
Server: Underworld
Your “shoehorn a race” into the game isn’t what people want from a new race. No matter how you state it or how you portray it.
Don’t speak for everyone.
For one, your “shoehorn a race” argument might seem reasonable to some but from my perspective, you’re just being unreasonably picky. For two, you’re specifically picking out the suggestions you don’t agree with while offering nothing to replace it. For three, I don’t even think all the checkpoints you list off are even wanted by the majority and you only want it there to specifically sabotage the implementation of a new race.
Would it be nice to have a “like the original” Personal Story? Sure. How many people actually liked the majority of the PS? Not just the 1st chapter, but going through the orders, making the pact and following Trahern’s lead…How many people like the changes they made to the PS? How many players go out of their way to replay the PS on all their new characters? While I do enjoy the PS on my characters, up to a point, after you go through it once then explore some of the branching options, I don’t tend to go through most of it after that. Even with there being the PS for a new race, it’s still not a big deal (I’m certain it wouldn’t take that long to create…just about 3 Living World updates worth of missions should do it). Regardless of how much effort and time it would take to make a new race’s PS, I’m not dead set that it MUST exist just like it has for every race prior. It can be changed, it can be updated in pieces, it could coincide with living world updates, it could be something completely different. Encouraging Anet to create something polished and unique is good, but suggesting they must follow a stringent formula even if that formula is lined with hiccups and mistakes is not.
I don’t have an issue with there being a new race. I do have an issue with sidesteps and shortcuts and it not being properly implemented. Adding it by Living Story episodes, and it not having the same types of features the other races have… I and “some others” (is that better?) do not think that is the proper way to go about it.
And what would you and others know of proper? You’re not making the content, telling the story or investing the capital to have it made. My point is, if the devs want to seek a different method or outcome, partially because it would be easier, cheaper, faster, make more sense for their choice in delivery or just because they want to do something experimental, who are you to label it as a short cut when ultimately adding a race would still require a massive amount of work? I guess this truly is the age of entitlement where the only time you won’t get called out as lazy is if you take the path of most resistance and still get whined at for not devoting all resources to every individual persons desire. They could try to go above and beyond to add something but if they don’t bend over backwards while also adding some other thing while simultaneously fixing all bugs, they might as well shouldn’t have bothered at all.
Speaking as a game designer, there is no way I would take the steps you’ve mentioned to shoehorn any feature, new race or otherwise. The reason is that I care about my product. For example, voice over is tricky enough already with professionals. To have a non professional do even the simplest of tasks is just asking for problems. You mentioned using someone with a less demanding job than others to do it. Let me be perfectly clear in game design all tasks are demanding.
Speaking as a consumer there is no way I’d want to play a game that cares so little for it’s product that it would take the steps you recommend. If your looking for cheap, shoddy games to play I think you should try the indie market.
Exactly! and that is why adding a new race in the long run is brilliant. It’s the perfect chance for Anet to focus on lore expansion and story development. Its the depth and richness that will add even more flavor to this game. Now that Anet has found a platform for their game, I think that lore and story are the next step. A new race would be a perfect opportunity to focus on these things.
Your “shoehorn a race” into the game isn’t what people want from a new race. No matter how you state it or how you portray it.
Don’t speak for everyone.
For one, your “shoehorn a race” argument might seem reasonable to some but from my perspective, you’re just being unreasonably picky. For two, you’re specifically picking out the suggestions you don’t agree with while offering nothing to replace it. For three, I don’t even think all the checkpoints you list off are even wanted by the majority and you only want it there to specifically sabotage the implementation of a new race.
Would it be nice to have a “like the original” Personal Story? Sure. How many people actually liked the majority of the PS? Not just the 1st chapter, but going through the orders, making the pact and following Trahern’s lead…How many people like the changes they made to the PS? How many players go out of their way to replay the PS on all their new characters? While I do enjoy the PS on my characters, up to a point, after you go through it once then explore some of the branching options, I don’t tend to go through most of it after that. Even with there being the PS for a new race, it’s still not a big deal (I’m certain it wouldn’t take that long to create…just about 3 Living World updates worth of missions should do it). Regardless of how much effort and time it would take to make a new race’s PS, I’m not dead set that it MUST exist just like it has for every race prior. It can be changed, it can be updated in pieces, it could coincide with living world updates, it could be something completely different. Encouraging Anet to create something polished and unique is good, but suggesting they must follow a stringent formula even if that formula is lined with hiccups and mistakes is not.
I don’t have an issue with there being a new race. I do have an issue with sidesteps and shortcuts and it not being properly implemented. Adding it by Living Story episodes, and it not having the same types of features the other races have… I and “some others” (is that better?) do not think that is the proper way to go about it.
And what would you and others know of proper? You’re not making the content, telling the story or investing the capital to have it made. My point is, if the devs want to seek a different method or outcome, partially because it would be easier, cheaper, faster, make more sense for their choice in delivery or just because they want to do something experimental, who are you to label it as a short cut when ultimately adding a race would still require a massive amount of work? I guess this truly is the age of entitlement where the only time you won’t get called out as lazy is if you take the path of most resistance and still get whined at for not devoting all resources to every individual persons desire. They could try to go above and beyond to add something but if they don’t bend over backwards while also adding some other thing while simultaneously fixing all bugs, they might as well shouldn’t have bothered at all.
Speaking as a game designer, there is no way I would take the steps you’ve mentioned to shoehorn any feature, new race or otherwise. The reason is that I care about my product. For example, voice over is tricky enough already with professionals. To have a non professional do even the simplest of tasks is just asking for problems. You mentioned using someone with a less demanding job than others to do it. Let me be perfectly clear in game design all tasks are demanding.
Speaking as a consumer there is no way I’d want to play a game that cares so little for it’s product that it would take the steps you recommend. If your looking for cheap, shoddy games to play I think you should try the indie market.
I find most of this argument funny. The price of adding a new race, it’s entire development, is a drop in the bucket compared to that of a new expansion— which we will be getting.
All I see is people complaining about ‘amount of work’ necessary for a new race. I’m no special snowflake— so I don’t have an issue with a nonlinear timeline. When I help a friend kill Zhaitan, my character is living in the past. I was there, I did that. I have a brain capable of including my friend in my adventure. Most people are completely overthinking new races. Introducing them to the Order of Whispers/Pact/Priory and then into the Pact wouldn’t a problem at all. A Kodan/Tengu/Quaggan/Skritt/Moa Commander? We already have Quaggan Pact Members.
When you start a level 1 human, you are starting the human in Tyria’s Past, not the Present. It would be the same thing for any new race. When I bring my Charr into Kryta, the Krytan Humans don’t address me as a “Stinking Charr”, infact they don’t talk about my race at all. Nor do the Land Stealers in Ascalon call my Human character the rightful owner of their lands. Long Live Ascalon!
^ THIS!! people dont seem to comprehend this.
Unless you want to double the voice work for lines that mention the pact commander, you have to figure out to get our new race characters to be a pact commander.
I also do not want them put into the Zhaitan story. I want a story that tells what they were doing during that time because they obviously weren’t fighting Zhaitan. Basically I want the first part of the original races’ personal stories. Before they joined the Order. And obviously, they wouldn’t join an existing order, at least not in the same way.
Some story that is unique to them.
All the arguments for having a new race go into delusional statements like it’s a drop in a bucket compared to an expansion or you’re not a dev, so you don’t know it’ll take that much work at all. But however it’s implemented, it makes them have to make another new set of armor or outfit anytime they make one if the new race isn’t easy like Largos. Plus needing two new voice actors that will stick with the game, and scheduling them, and working with them in the studio.
The new voice actors initial work load is going to be massive as well. Ok. So they’re not just cheaply shoe horned into lvl 80 personal story. They don’t have to do voice acting for that massive segment. Are they also not in lws2? Are they just not an ex commander commander like the player character is right now? How do you see them in lws3? See they can’t do anything with a new race unless it’s in lvl 80 personal story through everything. Which is making the wheel again for no reason.
We already have too many races as well. Norn are being written as large humans when they have their own culture. Which may be subjective, but we like things that are fleshed out and consistent. Charr are about to lose their only character trait if they defeat the Ascalonian ghosts, and a dash of clipping for everyone with a weird body type.
So although I’m very against the massive strain a new senseless race would put on the game. I won’t be furious if they do. If they’re ok with the extra work load it’ll put on everything else in the future then they’re up for it. My suggestions for a new race if there ever is one is that it should be the Tengu, and they should have their new 1-15 zone under their racial city to the left of claw island. I’m not sure what their first boss should be, maybe an old scarlet monstrosity they use for training and showing how easy the other races can be fooled? So that’s them being the highest candidate, but their racial trait has been sitting out of the war so I still don’t think it can be done.
Tengu:
- Capital city: Dominion of Winds
- Male voice: The same voice as the NPCs uses or the newer Tengu’s Clans in HotS areas. Or an Anet employee.. it shouldn’t cost that much for hiring a VA..
- Female voice: Same as above.
- Main storyline: Should be somehow a bridge to the new expansion as a way to introduce the Tengu as a playable race, and other races are able to complete the same storyline because the expansion’s storyline.
- Background: Maybe small quests or a new dungeon to regain of what happened and why Tengu were kicked out from Cantha and if any Tengus are still alive in Elona.
- Cultural armor: Shouldn’t be too hard or cost too much to design 3 armor types for each weight class.
- Other armors: Render it as male version for all Tengu bodies, as Charr and Asura have.
I just don’t see why Anet refuses to listen to GW2 Community regards this topic of adding a new race. Tengu, as the most requested race has been suggested for years and probably 80% would agree of having Tengu as a new playable race.
Blizzard are able to create new races, adding armors, voices etc. so why can’t Anet do the same?
Yes, before incoming ’’omg blizz is alot bigggger than GW!11’’ replies, it wont matter because Anet CAN create aswell!
Remember when Anet said GW2 will never have any expansions since the Living World system...?
(edited by Alga.6498)
From the delays and still unfinished hot content I don’t think gw2 will be in active production much past the next expac if that ever happens. Sure a lot of die hards will stay for the next 8-10 years until the servers are closed, but we are already seeing the typical quarterly update pattern a company uses when they wish to start preparing a game for discontinued updates.
It’s also the same quarterly update pattern an active game uses, especially since there are updates more often than quarterly.
I hope they actually do follow through on making Tengu playable. I’ve seen a few complaints of a “Lack of Space” for them – Nonsense. There are two gaping “Insert Tengu Here” holes in the map already – one roughly city-sized between Kessex Hills, Gendarran Fields, and Lion’s Arch, and a conspicuously Starter-zone shaped hole between Caledon Forest, Kessex Hills, and Claw Island.
Just to add to this, I think the Tengu were planned to be a 6th race at launch and that the starter area was originally planned to be below Kessex Hills. There is an area on the south east border called the Dominion Killing zone. There is a Tengu there and a Tengu wall along the border. However I think that starter area was removed. The map south of Kessex is mostly water and a few islands.
Water and a few islands isn’t problem geography for a starter zone, especially for a race like the Tengu. Elevated walkways/buildings over a shattered archipelago (And, with Gliding being a thing now, updrafts and elevated structures), it would give the prospective Tengu race a distinctive architecture and layout for their race.
Sure, it would require changing how the Gliding mastery works a little bit (Which isn’t necessarily a bad thing, and it’s a relatively minor overhaul compared to all the trait changes the games’ gone through), but it’s not like non-expansion owners would be able to play as Tengu anyway. I think ultimately, given how the game’s evolved, there’s room for excellent payoff for a sixth race (And, I think it also fits thematically, since this game seems to have a thing for the number 6)
The Tengu Personal story missions getting them from level 1 to 80 (Which should dump them into the expansion’s main story, not Orr) would be cheaper to produce than other missions due to only having one race worth of voice acting for the player character.
Yes, it would take a LOT of effort to make it work, and quite a bit to maintain it… It might require an expansion that requires two years and a full half of the team!
Please Anet, make those actual skins that can be applied to ascended gear!
You farm PvP to get them, and then need to stick to the exotic skin (and need to farm for more if you want them for your other characters as well, which you then decide you don’t, because they are not of ascended quality and you happen to already have equipped all your chars with ascended water breathers).
So much this.
Wholeheartedly support this. Wanted to go for the item then found out the special effect is bound to the item not the skin…
- : Mounts, ViP-Player systems, HoT-like Xpacs
Have a nice day.
I worked realy hard to get these but now i’m surprised that they don’t work like every other skin in the game, and now i’m stuck with these taking up an inventory slot until they patch it in.
No one said that they want it asap only you asumed they did because your aginst it. Yes, they can be working on tons of things some things people will like some things people will hate who knows. The forums is for input and really there no downside to this input other than well they would need to shift focus sometime to do it.
I don’t really find the thing a big enough problem however I do see why some others might. I don’t think this would take a huge time to add within the game all it’s doing is making a check box or a rebind option to change it.
If your worried about it taking away from something else being made well it will but because Anet doesn’t tell us anything they are working on it really shouldn’t matter.
Yes I agree than an AI NPC waifu is limited, but where else would I be able to marry a charr? My wife refuses to wear a fursuit, so I need to escape to GW2 for fun.
I think the thought of just having the option to go to your Home Instance, and do things beyond farming nodes would improve the RP aspect of this game. If the Devs put so much effort into quests for adopting cats, they should consider allowing us to woo NPCs.
I’d much rather RP it with another player, than have it pre-scripted by an NPC.
The problem here is that if the other player isn’t online at the same time, you can’t RP. With a Home Instanced sim, you can visit your wife and kids whenever you want. According to the core Guild Wars 2 philosophy by Colin himself, you should be able to play the game the way you want to in order to get rewards. And being married to my charr waifu is all the reward I want.
THat’s certainly one problem of having a player waifu instead of an NPC waifu. However, it’s pretty much the only one. With an NPC waifu, I wouldn’t be able to take her outside of Salma (or whichever home instance), I won’t be able to take her to pubs, on holiday, on mercenary jobs with me, play games, have arguments, make jokes, play tricks on each other, take our pet Pymgy Moa Korde out for walks together, go Trick or Treating, throw snowballs, light Canthan New Year fireworks, drink egg nog or play the “See Who Can Spit The Furthest From The Bridge” game in Lion’s Arch (my character Aria is currently leading 7 games to 4 on that one!).
tl;dr – I’d rather have some days of uncertainty of whether a player will be able to log in, and have infinite possibilities, than have guaranteed limited & pre-scripted romance.
I’d much rather RP it with another player, than have it pre-scripted by an NPC.
The problem here is that if the other player isn’t online at the same time, you can’t RP. With a Home Instanced sim, you can visit your wife and kids whenever you want. According to the core Guild Wars 2 philosophy by Colin himself, you should be able to play the game the way you want to in order to get rewards. And being married to my charr waifu is all the reward I want.
I’d much rather RP it with another player, than have it pre-scripted by an NPC.
It certainly makes it more…unpredictable that way.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I’d much rather RP it with another player, than have it pre-scripted by an NPC.