@dcypher.2590
If you join the map any time during the first ten minutes of every hour the overflow you’re on will always be running the event.
The only time you’ll ever join an overflow without the event is when you join after the first ten minutes of the hour.
This is to stop people waiting until 30 minutes in to the hour and then hopping on to an ongoing event, effectively creating a complete lack of participants until that time resulting in every single event failing due to freeloaders.
If you would show up on time, you wouldn’t have a problem. Of course, if you show up 30 minutes into a 45 minute event, you will have a problem.
You might read the patch notes before complaining as this is intended. https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-20-2013
- Watch the World Event UI for new invasions.
- All overflow maps created within 10 minutes of the start of the invasion will host a concurrent version of that hour’s event.
(edited by Acerola.6407)
I’ve made more gold the past 2 weeks than I’ve ever made in my life. Grinding wasn’t exactly fun, but I enjoyed the event.
…for kittening up their game for two weeks (or four, rather) with these farming events. As you have in your great wisdom created events that anyone can farm regardless of skill, dedication or grouping, you have effectively killed off all other aspects of your game.
Let’s liberate a Temple in Orr! Nope, sorry, invasion up.
Let’s go to a Dungeon! Nope, sorry, farming Aetherblades.
Let’s kill the Claw of Jormag! Nope, gotta farm as long as the invasions are still happening EVERY kittenING HOUR!
I think you’ve by now got the picture that I absolutely hate the invasions (and hated the pavillion farming before them). They are by far the worst Living World content you have introduced since you decided to go with your two-week release schedule. They are unimaginative, repetitive and simply, boring. The only reason people are doing them in such great masses is that they are by far the easiest and fastest way to get loot while putting in practically zero effort. Which is sad, really, as it shows that the great majority of the players are only interested in increasing the numbers in their virtual wallet and are willing to sacrifice fun gameplay in lieu of “moar shinies”.
So congratulations again! Keep doing this and I predict you will burn out your players before Christmas. One day all those farmers, staring blankly at the colourful flashing explosions all over their screen, stop and ask themselves: “Why am I doing this again?”
At least next week we get SAB, which AFAIK is nowhere near the “most efficient” way to grind shinies.
I would recommend if you have the available character slot, to make a ranger and play a little bit. Just go straight into spvp, fiddle with traits/weapons/armor combos just to get a feel of what the ranger has to work with. Pay extra attention to the cooldowns, and the animations for skills as well as how the pet works. Once you have a basic grasp of what the ranger has, you can then get back on your necro and try using what you’ve learned.
The best way to beat a class is to learn how that class works. Also, if you have a guildie or any friends that play ranger, ask them to duel with you in spvp. I’ve done that for a friend before, it really does help.
T Although life blast can hit up to 5 targets, getting them all in a line is really hard to do. You’ll only end up hitting 2 if lucky,
No, you’ll hit 4 or 5 if you are lucky
you will hit 2 unless you are ridiculously inept at positioning.
If a 100b warrior is cleaving 3 targets how are you not able to hit 2 for sure and almost always 3?
Full berserker. My current power necro build has full berserker armor, weapons, and trinkets with ruby orbs. Trait set is 30/0/10/0/30.
The important trait to get is Deathly Perception, which gives 50% crit rate while in death shroud. Then, with 104% crit damage, 90% chance to crit while in death shroud, you can hit easily hit for 6k+ with your attacks. You can boost it up higher using an axe with Axe Training, wielding a staff*, using Blood is power for 10 stacks of might, and probably something else I haven’t thought of or mentioned.
The good news is, with the new DS damage reduction buff and all of the increases in Life Force gain Necromancer’s received as of late, the necromancer is now innately more tanky than ever. Even in berserker gear you still have 18.4K HP at base, and a further 28.7K HP with a full LF bar for a total of about 47k HP or so. That isn’t factoring degen, though.
*Note: I have not personally tested the DPS increase from staff.
As it was said above none of the current legendaries really fits the necro, the closest will be frostfang but an ice breathing dragon thing for a necro seems… odd… On a giant norn warrior makes perfect sense though (raging viking warrior and whatnot). Honestly rather than a legendary there are several other options you can look at in terms of crafting and buying that is more in line with the “necro look.”
- The focus “anomaly” (because who doesn’t like having their hand look like a purple hadouken?!) Really cool looking but very expensive.
- Alternatively there are 2 focuses (one is glowing purple and will cost your left kidney, the other is glowing blue, will cost half of your left kidney) that looks like a piece of a chain dangling from your fist (the name escapes me at the moment
- Yet another focus choice is a shrunken head skull I believe, again the name escapes me but maybe others in this thread will fill it in.
- There is no point in getting a more appropriate staff for the necro because by default the necro staff turns into a scythe, which is as necro as it gets. My guard has the final rest because it is the next closest staff that looks like the death scythe (aside from the halloween scythe skin).
- There is a mace that is literally a femur, which would’ve gone great with a necro but sadly… we can’t use a mace…
I’m just gonna wait for the new legendaries to be released. And hopefully there is a staff that is good for necro.
8/10 I love the black and gold color combo on your cat but she’s a bit skinny imo, not bad.
here’s mine gothic chick….
Saw this on a post in another thread and felt it deserved it’s own discussion.
Isn’t it rather sad that the most popular feature of GW2, is a mini-game that has nothing to do with GW2?
Kind of puts things into perspective if you think about it. People are more interested in a Mario style game instead of the actual game. Just seems rather bad that out of all the Living Story stuff we have received, a mini game that is not really GW2 at all is the most popular of them all.
Just makes you feel this game is doing something wrong if people are more excited about an 8bit Mario game instead of the actual GW2 game.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
The temporary Living Story updates tend to work against the idea of a living world. Nothing in the world has really changed in the story really (maybe except the arena in Divinity’s Reach), Tyria in fall of 2013 is basically the same Tyria in fall of 2012.
A succinct summing up of my gripe with the current incarnation of LS. There’s nothing much to add to this.
Did ANet ever take a second and ponder how many players are actively turned off by updates like Super Adventure Box? Not only due to the nature of the content itself and the fact that it consumes resources that could have gone into a new Arah, but also because of the message it’s sending out? Of course you could say that two big expensive, fun-and-nonsense parties a year are easily overlooked … but we get atleast every second month a big, expensive fun-and-nonsense party by now, you know.
The Temp Content is taking a toll on me, and I used to be the most super excited fanboy about Living Story…
Now I had about a year’s worth of frosting… I begging for just basic meat and potatoes.
This all my opinion, not fact, so feel free to bash me if you feel you need to do so.
I feel like I’m being strung along every time the devs mention things like Precursor-crafting, Precursor-scavager hunts, or guild base/housing. Not only those terms I just mentioned, but a lot of things they throw around in carelessly comments… only to find they are not working on those types of projects.
I am grateful for all the work being put into the game, but I am secretly wishing for more quality of life updates. More emotes, player housing for my trophies, more mini-games that do not require you to find a “mini-game representative” in Lion’s arch.
It’s disappointing to know THIS is replacing actual expansions that probably would have the meat and potato story we are all asking for.
The temporary Living Story updates tend to work against the idea of a living world. Nothing in the world has really changed in the story really (maybe except the arena in Divinity’s Reach), Tyria in fall of 2013 is basically the same Tyria in fall of 2012.
I really would like this game turn from temp content, and actually build improvement story-wise, and quality of life upon the world they already have in place.
You just need a Rytlock to burst into your room
Yes. And now I’m playing a NECROMANCER. If you want dervishes go and ask for them.
And you don’t think the weapon used by the grim reaper himself would fit the necromancers style?
Btw I am not asking for a scythe as a weapon like a greatsword or something. I want a melee-based F2 deathshroud and I think this would look awesome with a scythe.
No. I want a scythe. End of discussion.
When you go into Death Shroud, you should get a scythe you use to cleave foes with!
This is by far your best suggestion on the entire forum. But I would take a different approach. Leave the F1 as it is and add a F2 deathshoud – one melee and one range.
Either way – I love it.
As a level 80 with 122 transmutation stones i find them useless since they only allow you to transmute items with level 79 and lower. But the transmutation crystals are useful for all levels of weapons. So my suggestion is:
Please allow us to transform transmutation stones into transmutation crystals.
@yski.7642
I was also trying to avoid wells, so that if combat is “on the run” you don’t blow a well and have it only tick once or twice usefully.
That’s why you have that dagger immobilize. You don’t let them choose whether they stay in the wells or not 
Wells are great for bursting down people, the only tricky part is landing that immobilize. You also don’t want to let them heal, so typically when well bursting my combo goes something like this:
Dagger 3, wells, focus 4, dagger 1. As soon as I see that heal animation or something else I don’t like, I go DS and fear them, usually followed by life blasts or alternatively more dagger. Wells + DS 5 and 4 (with fear when needed) or wells + Lich Form is also lovely when someone is trying to revive.
Basically, wells are the most offensive option necromancers have. If it’s (direct) damage you want, wells are the way to go, though there’s nothing wrong with cc/defense focused spectral skills either as far as I know.
power necro is the lesser right now, but that’s just my opinion. you may have some fun with it.
try Dagger/Dagger
with spectral utilities
and power gear
always make your own build. you MUST get to know your traits and skills.
others have given you a lot of good info – except the part about wells.. wells are better in spvp.. in wvw it’s pretty hard to keep people in them. and the guy who said siphon is bad.. it can be great.. especially on a power/crit build with the siphon life with each crit minor trait.
d/d minion builds are popular and strong 1v1 but once again i think they suffer from the freedom of a larger map such as in wvw.
.. but i just hate pets so maybe that’s just me.
Back when anet first announced their 2 week initiative a lot of people were angry saying that content was going to suffer and we were going to get fluff for story because of time constraints. I took to anets defense creating several topics outlining why I thought it was a marvelous idea and stating that Anet will not do anything that would allow the content to suffer. Well I was wrong…
I’ve tried to be patient with everything but this last patch quickly dissipated the faith I had in them to create a good story and move it along at a decent pace. Or even create a plot that was so lacking in creativity that a third grader could draw it up. I am sorry but who really didn’t see the queen getting kidnapped and the watchknights turning on us coming? The only thing that was interesting or even worth attention was when the asura tells you that Scarlet is something of a prodigy. Speaking of Scarlet….
I have never been so excited about a character during one patch then two weeks later completely loathe that same character. The whole “I want to watch the world burn” villain is one of my favorite archetypes, but seriously there has to be some depth to a character other than that. Lines like “Die. Die. Die. Die. Die.” and “They work for me because they want to live” seriously plays her out quickly and honestly makes her alot less menacing because you just grow to expect it from her everytime she speaks.
In closing I would like to say people can tell when something is slopped together and they can also tell when time and energy is put into something. For example, the steam creatures that she creates are by all measures fantastic. The sounds they make, their overall design, and their death animations are fantastic. Kudos. However, this story really just feels like your shooting from the hip.
That’s, um. Wow.
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!
Wow only 50? meh. How about the return value for healing power? If thats low too, I guess ill go dolyak or vampirism then.
IDK its pretty funny watching 3 people trying to kill you. If i wanted to one shot people i wuda gone on my charrior.
Eh… if he wants to play it that way, why not? Some people do not feel comfortable doing zerker GC builds or don’t like condition. I have run a siphon/absorb build before and found it to be a lot of fun. Sometimes it is more about doing what you enjoy than what might be min/max perfection.
Ah, missed that part where you said you were focused more on a tanky build…
SO tanky with oomph huh… Rune of the Fighter (power, toughness, and gain might on heal) is probably going to be your best bet since it gives power and toughness which we lack overall and gives you Might whenever you use Consume Conditions. You could also go Dolyak (vitality, toughness, and HP regen) for an even more tank-like build. It will really boost your survivability but takes away from some of your damage.
I saw you mentioned the Runes of Exuberance… I did quick napkin math, but if you had full PTV gear and 30 points in Blood Magic, you are only getting ~50 power from the 6th slotted Rune. I cannot pull up my spreadsheet at the moment to plug in all the numbers to get it exact, but I believe that is correct. We already have a fairly high HP pool and, I am assuming you are doing Knight or Valkyrie armor or something with Vitality on it, then I would personally lean towards stacking some more toughness to mitigate damage.
Sigils would stay the same.. there are no “tanky” sigils really. Sigil of Blood is an option as it gives 30% chance to lifesteal, but your crit chance is going to be low so the overall chances of this proccing are diminished.
You cant tank in gw2, so making tanky builds for pve is pointless.
No you cannot tank, but I don’t think that is what he meant. He is looking for a build that can soak up damage and siphon. Perfectly doable.
(edited by Takarazuka.3025)
Superior Rune of the Scholar is one of the more popular runes at the moment. Power, +% crit damage, and 10% more damage when HP is above 90%. They are a bit pricey though, but if you have the money then they are definitely worth it. You could also socket ruby orbs for some nice static stat increase.
Sigils… I consider those highly subjective and depends on what you want. There are theorycrafters who want to min/max and go for the perfect sigil setup, but I say go for what you want. Sigil of Bloodlust (10 power per kill max 25), Sigil of Force (5% damage), Sigil of Strength (30% chance to apply Might for 10s on crit)… those are some choices, but there are a lot of them: http://wiki.guildwars2.com/wiki/Sigil