A one week of vanilla game between the releases is all I ask. More time for polishing and testing (kitten , that one is necessary), more people in the actual, original, beautiful world.
William S. Burroughs
When in DS, I want any audio coming from my toon to be in CAPITAL LETTERS JUST LIKE IT IS IN PRATCHETT’S BOOKS!
(I have to know! In WvW, do Legendary NPCs drop Legendary loot?)
Going to start hitting up the Dev Bugs forum soon.
Sick & Lame in the brain at the best of times, so please add what I missed!
The Bugs
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Putrid Mark – Removes ‘some’ condi, and not off allies.
Foot in the Grave – Only works ‘sometimes’. (Example: Twisted Invasions, Can press Breaks Stun + DS & still be chain CC’ed 5 times in a row)
Litch Form – Auto-Attack Auto-Turns-Off.
Leaving a Transform – no heals/until buttons for 1sec + lag.
Poison – Doesn’t reduce heals.
Fear – Doesn’t interrupt.
Not simple bug’s, but frustrating/want fixed.
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Can’t Res/Stomp/etc while Transformed (DS/Litch/etc) Can we at least get it in PvE.
Vigor or some sort of extra dodge now we can’t ‘block’ with DS in long dungy boss fights.
Projectiles that can hit our feet/brake us out of roots. That can hit objects in WvW.
Combo finisher on weap that isn’t a staff.
A underwater elite skill, that’s not condi.
Minions that don’t die to splash damage/when wet.
Vamp that isn’t ~0.01% our max life per hit… (And pointless in DS)
Meele Cleave.
On their own, no. But via combo fields and specific buffs they get access to conditions, which all still apply your condition damage. For example death nova procs a poison field, and bone fiend fires through it. Bone fiend has just gotten access to poison, and while he is the one applying the poison, it is your condition damage that determines the damage.
yes, when you are in deathshroud you should be able to see through stealth/invis.
As in we are looking at the souls of the soon to be departed while shrouded in DEATH.
Your a necromancer, you are associated with death because your suppose to die to other classes. How dare you try to demand to be special.
Wouldnt recommend minions for dungeons. Zerker is always best for dungeons though.
I want
to be taken into dungeons all the way to the end, not kicked for being a necromancer
Main Warrior | Every other class at 80
I only play WvW
They’re wrong. MM builds do need a bit of help, but they are pretty good right now, flat buffs to anything but a bit of AoE resistance would be over the top.
So, since Karma is no longer Soulbound and no longer benefits from Bonuses, why bother making them an item? Just give us the karma straight into our wallet.
The only application that I can see is to save them up when you’re just before hitting an AP milestone that will give you a permanent +1% karma bonus.
But it really, really doesn’t seem worth it.
So yeah, they really should do away with karma containers (and I thought I’d rad somewhere that they will).
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
People let go of right-click during fights?
What’s all this about clicking skills? Why would you do that to yourself?
because those who mind don’t matter
and those who matter don’t mind.” -Dr. Seuss
So many awesome locations in the world where duels should happen. Its the ONE feature I am waiting for since release, and still we have no signs of it… its not that hard to code it. All the assets are already there, no need to waste time designing maps, abilities or events.
Q. “You do know you can duel in a custom SPVP server, right?”
a. I dont like spvp, period. I didnt spend hours and hours leveling my character and running dungeons to get the armor I always wanted, only to NOT use it in spvp. Also, no racial abilities and no stat customization.
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Q. “Hell no, I dont want to be spammed by duel invites!”
a. You wont have to. Many games offer a “Decline all duel invites” toggle option. It will be like dueling was never implemented in the first place.
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Q. “I dont want Lion’s Arch to lag even more with all the dueling!”
a. Allow duels to happen only outside major cities.
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Q. “This is a team-based game, dueling should be discouraged!”
a. If you do wvwvw and spvp, you will face many 1v1 situations, dueling helps you understand the other classes better, and allows friends to teach and coach easily how to play their class.
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Q. “The game is not balanced around 1v1, people will complain when they lose duels!”
a. Read the forums, people complain about nerfs and buffs anyways, all the time, its the nature of online games for people to complain. We are not asking for 1v1 balance, we are simply asking to give us the option to brawl our buddies in the open world.
Total damage for the entire team? Sure. Total damage for yourself ONLY? Yes. Total damage for other individuals in your group? Oh hell no. It just invites a type of in game bullying that is neither welcome here nor needed here.
I play trinity games regularly, and consistently play a tank or healer. I refuse to play DPS. With that said, if ANYONE in my group wastes my and the group’s time by kittening and whining about someone’s DPS, I boot them. Simple as that. I have the patience of Buddha when it comes to running with other people, but I will judge you by your own standards. If a player thinks that someone’s DPS being 5% lower than their own is slowing down the run so much that it needs to be addressed, then I will address the fact that their kittenty personality is slowing down the run.
tl;dr- my vote is- for yourself, sure. For others? No.
Could just make the cap be “per person” instead.
Actually, thinking on it a bit more, I don’t think that is a viable solution. One person can stack 50 bleeds just as easily as one can stack 25. I think bleed duration on bosses should be reduced, and the damage they do should be increased. so one player can’t stack bleeds, but still does the same damage with only one bleed as they would with 25. More players could then stack several high damage bleeds.
I’d kill for some better dagger skins. I’d like an incinerator, but I don’t believe in life grinding for virtual pixels lol.
https://www.youtube.com/user/GW2FearGaming
Account bound legendaries? Please...?
in Super Adventure Box: Back to School
Posted by: ShadowMaster.5708
i would like if you could take a second to vote here on this poll about this topic: http://strawpoll.me/367799
So.. this has been discussed sooo many times! I think most people that OWN a legendary want it to be account bound and not soulbound.
I spent over 1k gold and 7 months on mine. But now… I can only use it on my necro and not thief. This limits my opportunities. I do realize i dont need my legendary, but i like it and i want to use it.
This is like you spent 7 months IRL working your kitten of to get alot of money, but everything you could spend the money on is clothes. Nothing else. Its stupid. Why limit the reward of hard work to one thing only?
Would it hurt if they became account bound? And now with the legendary rework, will they become account bound? Any Anet mod guy that can update me…?
(edited by ShadowMaster.5708)
To facilitate this process, we have reset everyone’s Exotic weapon discoveries so that you will be able to re-discover them and get that sweet XP bonus once again.
I spent Months Discovery them all for Armorsmith, leatherworker, huntsman and weaponsmith, I’ve yet to do them to the other 2 crafting, not to mention Sentinels Stats, weapons and armor that don’t have a recipe i had to do molten dungeon to get the inscriptions/insignia’s saved up for unlocking which I’ve unlocked already on those 4 for all weapons and armor. Also I spent Hundreds of gold doing so on mats, your going reset them all including the celestial recipes i used to easily unlock the weapon|armor discovery’s and Givers recipes which uses mats that can’t be obtained anywhere except on the tp? WTH.
Why can’t you just give a boost for each item unlocked instead of a reset, that gives a random or set or whatever amount of craft exp when used for each one unlocked?
I did this all because i wanted them all discovered, i like unlocking them all (all weapons and all armor peices) even after i hit 400 but now your gonna throw out all my hard work out WTH.
Remove salvage confirmation from masterworks?
in Super Adventure Box: Back to School
Posted by: RukKus.4569
PLEASE make this happen! I would love for this to happen!
Option 1 — Select in Options Menu which quality of items you want to display a confirmation box for.
Option 2 — Hold shift to override confirmation box.
Both options would be equally as amazing~!
Remove salvage confirmation from masterworks?
in Super Adventure Box: Back to School
Posted by: MithranArkanere.8957
Maybe holding shift should completely override the confirmation panel while salvaging.
Remove salvage confirmation from masterworks?
in Super Adventure Box: Back to School
Posted by: Nike.2631
Maybe as a setting you can check off/on in the options panel.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Remove salvage confirmation from masterworks?
in Super Adventure Box: Back to School
Posted by: MizuTsuki.5867
Since the mats will drop from masterwork gears, it will be painful to click ok every time we salvage a masterwork & to top it up, we will have to go back to where the salvage kit is in the bag since it removes active salvage kit after confirm.
Can you please remove that pop up from masterwork gears?
I’ve been having a good fun running it. It’s only the same vocal minority that have the inability to control others that are having issues with it.
I like it too. Some people will always find a reason to criticize things.
I’m enjoying it quite a bit myself, with a few problems here and their it seems like it was thought out well. Even if you lose you get progress towards an achievement and money. I’m not really understanding why some are so against it.
Sometimes, I wish the word “Subjective” was actually 15 characters long…
You mean, like your own experience(s) with this achievement?
Yep. Except I didn’t jump on forums and use my subjective experience to tell everyone how bad it was and using words like “Shift the problem on us”, and “we’re not stupid”, in an attempt to place a dissatisfaction perception on the whole player base. 
Quidquid Latine Dictum Sit, Altum Videtur
It would be if we could do that when we want to. As it is, we can not, since we need to wait on a ridiculously long cooldown for a measly five minutes of “uniqueness”.
Really, what is the problem with being able to use it for as long as you like? Does it break the game in any way?
You mean wait 30 minutes to look like what 95% of the GW2 population look like in a couple of days? The unique horror!
pardon my ignorance but aren’t most tonics 15 minute duration? I’ve not used an ‘Endless’ Tonic in GW2 but it was my impression that when ANet says ‘Endless’ they are referring not to effect duration but to the fact that the ‘consumable’ can be reused endlessly.
Now I sympathize with upset over 5 min duration and 30 min cooldown, but …. To ask for a Transformation to last till you map change shakes head.