Showing Posts Upvoted By Morbridae.8607:

So, the real problem emerges...

in Tequatl Rising

Posted by: ThePedroKid.2580

ThePedroKid.2580

I’m not going to name servers or individuals here because I don’t want to diminish their luck and accomplishment.

I have noticed a very disturbing issue with Tequatl that I think many of us already saw coming: People simply do not want to do him again after beating him.

A recent server success hit me square in the face on this one. In an effort to organize many of the same folks who participated to do the encounter again I was confronted with apathy, disappointment and frustration.

As it turns out, a great deal of people simply do not want to repeat their victory over Tequatl. Granted, some individuals do; however, it seems the majority (and in a specific case I’m thinking of, the leaders and commanders who organized and lead the success of the event) simply do not want to go through all that hassle again for what, I feel, the absolute majority of people agree: The rewards are 100% not in line with the required effort to complete the encounter.

The attitude I was confronted with was disheartening and showed the true colors of “Tequatl The Funless”. The fight may be the single most interesting experience Anet has put in the game, but the overflows, guesting issues, afk/troll people, general apathy and complete lack of reward have made the fight simply a “I’ll do it once for the achievements then I’m done… I beat it and can do better elsewhere.”

This breaks the encounter for every other person who wants to complete achievements and wants to engage in one of the most interesting battles in the games history. Simply because Anet did not adequately plan nor establish server capability to handle the fight (i.e., they did not first find a solution to overflows, coordination and, frankly, the ‘people’ factor).

Without the help of individuals who have already beaten it and know what to do involved as well as the capability for them to get access to the main server to participate (replacing mentally challenged people who just lay there dead and do not WP or who afk/troll turrets) it makes it much less possible for people just now entering the encounter to have a chance to beat it. Essentially, as time goes by your chances of beating the encounter become less and less. This is a severely broken game mechanic.

I want to be very clear here: I do not want Tequatl nerfed.

GW2 needs battles with this complexity and scale. But, to do them there needs to be rewards to match (so people return to the fight) and the means to build the crowd necessary to beat it (eliminate afk/trolls and force dead people to WP).

A solution to afk could be as simple as a system in the zone during the event that works similar to Sanctum Sprint where you are booted if you stand still for even a few seconds. The solution to dead people not using the WP is even simpler… You die and you are automagically ported to the quaggan WP so you can swim back alive. If you do not re-enter the event zone, the afk timer kicks in and you are booted so someone who is paying attention can replace you. Simple enough.

Speaking to the overflow situation, Anet needs to figure out their performance issues (maybe take a look at using the GPU instead of one core on the CPU for everything?") and increase the amount of people who can populate the main server significantly. The preference for natives coming in versus guests is already in place (though, if a guest has a ‘friend’ they can still join through their party but that seems reasonable as playing with friends is kind of the point).

I would like to urge all of those who have beaten this encounter to not stop doing it regularly and to instead do it as much as possible (at least once per day) to continue to help others get through it. It is not an ‘elite’ fight. It is actually a pretty darn easy one. The only difficult part are things out of most players control. If people continue to get frustrated and angry about how this is working out, there will be no one left interested if more encounters come about like this. There will be a great deal of exodus to newer games on the horizon preventing such things from even being doable at this level again. We have to continue to help each other every day. Kudos to those who have been.

Good luck.

Guess who's coming back on Oct 1?

in Living World

Posted by: pysta.1278

pysta.1278

To tell you the truth after a whole year of “not necessarely boring but so random and out of nowhere” I start to lose faith in this game with sadness…

Commander Feature: Kick people off turrets

in Tequatl Rising

Posted by: pathaugen.6572

pathaugen.6572

Tequatl is hard, but new players on turrets makes it literally impossible.

Spamming, “Everyone on turrets hit #2 when available please!” isn’t working.

Commanders are players in the community that are not new, have decided to become leaders and help others in WvW and PvE guilding people in champ runs and other content, and are perfect candidates for this suggested feature:

Enabling commanders to kick people off turrets.

It’s what a commander would do. Commanders are leaders, helpful, experienced, and know what they’re doing when it comes to GW2.

This would help.

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

kitten = short form of Shatterer, apparently that’s a bad word.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: GuardianZero.2839

GuardianZero.2839

When I was on the verge of abandoning Guild Wars 2, this event happened. Finally a challenge that makes the game worthwhile to play. Now if only they’d start actual raid content and give us endgame PVEers something to work towards, instead of catering to the pvp and wvw sides.

Not by will alone, nor by strength alone..

Please don't redo anymore bosses

in Tequatl Rising

Posted by: Draknar.5748

Draknar.5748

Tribulation mode was designed to be painful. It’s called TRIBULATION MODE and you access it by talking to an Angry rain cloud and choosing “Yea I’m into that kind of thing. Don’t judge me!”

If you thought it was going to be anything but painful then you need to re-evaluate your reading comprehension.

If people fail 99% in the beginning of content release that is called normal. Especially when people go into it blind, not knowing the mechanics at all. Look at how many servers have completed it now compared to the first day. It’s up to what, 7? 8? Some of those completing it multiple times?

Should wait at least 30 days before you begin to cry. Give people a chance to learn it and such. It’s exactly like SAB Trib. Day ONE: OMG ITS SO HARD I HATE THIS WTF ANET!!! Day TEN: TRIB MODE IS AWESOME ITS FINALLY HARD CONTENT AND I LOVE IT!!

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Please don't redo anymore bosses

in Tequatl Rising

Posted by: ShunsuiKouKyoraku.9106

ShunsuiKouKyoraku.9106

2 Days after a patch and new content isn’t farmable???? Better nerf it to hell!!! The game suffers from people like you, I hope they redo all the dragons to have similiar difficulties if not harder.

~De Oppresso Libre~
Shunsui Kou Kyoraku~Thief |Afro Claptrap~Warrior|Korra Jorradóttir~Elementalist
Zaraki Bladebreaker~Guardian|Mikasa Ackkermann~Mesmer

Tequatl Boss Fight Strategy

in Tequatl Rising

Posted by: Tuthan.3250

Tuthan.3250

Hello guys,

Yesterday, Tarnished Coast players had defeated Tequatl a few times (some close attempts.) I was lucky to be there to observe the entire fight, and I learned a few things. I just want to share from what I learn, so others can use it to defeat this challenging boss.

The entire fight has 2 phrases (Rinse and repeat until the boss dies)

Phrase 1: Stacking and dps

1 Main Zerg (you only need one commander tag for this phrase to gather everyone on the boss)
2 Turret Groups: 3 people on each side of turrets (6 total). You also should assign two full parties to defend the turrets, one on each side.

The main zerg should stay near the front foot (right foot of boss, your left, and not too close in melee range) of the boss and stack tightly on the commander. The benefits of stacking on the commander is that you can get a lot of healing, boons and cleansing. If you go down, people around you can get you up quickly.

Guardians need to use Wall of Reflection (pop it anytime it’s up), Stand Your Grounds (to avoid the waves), Hallowed Ground,and Tome of Courage (to heal.) You can also use staff to empower (might) and heal the zerg.

I was on my guard so that was what I did during the fight. I notice that elementalists and engineers can drop a lot of healing and cleansing on the zerg to keep everyone alive. Warrior can use shouts and Battle Standard to rez down players (make sure you get the down players up as quick as possible.) Everyone need to keep buffing might to get 25 stacks. Also Food and Nourishment are a must if you want to do more dps during the fight.

During this phrase, Tequatl sometimes spawn Fingers around the zerg, everyone needs to kill the one closest to the zerg. Also if you are down in the water, you should look for the light above and swim back up, then return to the main zerg right away.

Turret Groups need to keep spamming skill #2 on those turrets. If you fail to do so, Tequatl will summon a wall bone. It will slow down the dps on the main zerg, because they will have to turn around and attack that bone wall. If you are being attacked by the mobs, you need to let the defense group know right away.

At 75%, 50% and 25%, Tequatl will go into the transition phrase.

Phrase 2: Defending the Batteries and Megalaser.

Before the fight starts, you should assign 4 people to turn on 4 commander tags during this phrase (including the commander with the main zerg.) Divide your main zerg at beginning into 4 groups, so they know which commander they should follow during Phrase 2.

All commander will have to defend the Batteries (3 total) and one Megalaser (to shoot down Tequatl.) Make sure each side has enough people to defend, otherwise it will fail. Depends on how well your defense is, you should return to the original location in Phrase 1 within last 10-15 seconds.

When the Megalaser is activated, Tequatl will be shot down and stunned on the ground for a very short period of time. Everyone needs to focus dpsing the boss as much as possible. After this, It goes back to Phrase 1 and repeats 2 more times until the boss dies.

I learned that communication is very important for this fight. If you’re not on voice chat, please let the others handle the set-ups, turrets and commanding the zerg. Also please use map chat and say chat to let the pugs know what to do.

If you die from the fight, please waypoint and run back right away. The more dps we have, the faster we can kill the boss.

This is just my observation from the fight. If anyone has more ideas to add, please feel free to post your comments in this thread. Thanks for reading this thread.

AARM – Apocalyptic Armageddon. Tarnished Coast Server.

(edited by Tuthan.3250)

No longer a carebear game. Gratz

in Tequatl Rising

Posted by: Hexin.5603

Hexin.5603

There are two issues and both are completely not related to how hard the battle is, or battle mechanics.

So stop the carebear and omg this too hard.

The issues are :

1. Overflow
2. Lack of scalability for servers with no pop. It should still feel impossibly hard, but they should see a glimmer of hope if they are properly engaging in the mechanics. Whether 50 or 170 people are on the map, proper strategy and execution should provide the ‘we can do this’ … or ’I get how this works, now to improve for next battle I need to do these things better"

Not … Jeez no one shows up because server can’t get him even to 95%

It’s not that Teq himself needs any changes, its actually the game mechanics the battle is feeding into. Same will occur with the other re worked bosses and this needs to be considered.
If the map only has 20 people on it, okay well they shouldn’t have a hope in hell. Sorry open world bosses need or should need an army to take down. Tough beans but if it were irl … you think your 10 man should be able to kill godzilla? Consider it, and its more realistic if we have armies of bodies to throw at it, which is by design, so it should have a minimum say of 50-60 as base, and scale from there. If you guys don’t have 50-60 … that unfortunate, you should guest, because your server is likely dead. Even in my brief stint on fergs crossing in t8 we were able to get those numbers to jormag so don’t say its not possible, and fergs weas dead. I mean 20 people in wvw, 15-20 in LA, but a dragon timer, had 50-60 show up every time.

Willing to pay for boxed expansion if you put legit GvG in the box $$

First impressions on Tequatl

in Tequatl Rising

Posted by: Sinifair.1026

Sinifair.1026

So, I just battled Tequatl along with a lot of other players, and guess what?
- Within the 15 mins. that were given, we got maybe 20% of his health beaten out of him. That leaves 80% more health within the beast.

- Despite this absolute failure I am not going to say that this was a bad game design and it needs to be nerfed RIGHT NOW!!! Rather, I’m going to applaud it.

I noticed many players attacking Tequatl as the Bone Wall was up, despite the fact that he is invulnerable during that period of time until the Bone Wall is destroyed.
- I noticed a lot of poison AoE’s all around the place despite all turrets being occupied, and I noticed that only a handful of people were defending the turrets.

My conclusion?
- It takes more than a zerg to defeat him. It’s no longer a joke. It’s a boss fight.
No people in the turrets to remove the poison fields? People on the front lines die.
No one to defend turrets? It can be felt on the entire battlefield.
Turrets can buff allies and deal damage as well, and if they do it is noticable. Stuff goes down faster.

My only suggestion to ANet is that they start teaching players the value of vehicles, combo fields and knowing that the boss isn’t always the target you want to hit, but rather that there are more layers in the battlefield, which can be used to turn the battle in your favor, especially when the boss hits harder than what your character is capable of dealing with.
- I hope to see ANet making more use of this, and rewarding people for their time and skill against such an encounter.

Welcome to Blackgate

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

/sarcasm

Seems that a lot of people are guesting to BG just because we beat him (first), and it’s rather annoying to me that, as a Blackgate member, I’m always stuck in the overflow.

Sorry, but I really think something needs to be done about this; it’s bad for both Blackgate and their original server. Tequatl doesn’t need a nerf, other servers just actually need to work together and stop server jumping just to improve your chances.

Suggestion: Make world boss rewards unavailable unless you complete it on your server.

I don’t want to be stuck in overflow with a lower population, mostly made up of afkers and people who plain just don’t listen (and sit on the floor dead), while people from other servers are taking up spots to “leech” off of our success/coordination instead of working to help their own server.

Edit: I just want to make it clear that in no way am I trying to be mean, it’s just frustrating as a member of Blackgate that I can’t even play with my own server because other people don’t want to play with theirs.

(edited by The Eternal Grace.3157)

Who's Idea was it to make it so hard?

in Tequatl Rising

Posted by: Tom Gore.4035

Tom Gore.4035

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears -> people complain that it is too hard

geez.

A bit of effort? Only the best PVE server has killed him, and then couldn’t replicate it. People complain that he’s too hard because according to the data we have, he is too hard!

And the fact is after maybe 16 hours after the launch of the event, the data you’ve got is worth absolutely jack sh…

One – Piken Square

Who's Idea was it to make it so hard?

in Tequatl Rising

Posted by: darkace.8925

darkace.8925

Who’s Idea was it to make it so hard?

Ours. We, as a community, have been clamoring for harder PvE content and decrying the ease with which the world bosses were toppled for about a year now.

Who's Idea was it to make it so hard?

in Tequatl Rising

Posted by: Shar.3402

Shar.3402

Games are too easy → people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears → people complain that it is too hard

geez.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

Tequatl another failure

in Tequatl Rising

Posted by: Xista.7391

Xista.7391

I kind of agree. The idea behind it is good, just poorly implemented.

This game probably needs challenging content for its longevity. Open world bosses that require 100+ people isn’t the answer. Some servers can’t even muster up that many people.

I waited 3 hours to get into jade quarry last night. When I finally get in, we have commanders that are trying to micro manage 75+ people TS down to the last detail, and people, for the most part, are listening. But when the fight actually happens, people don’t stack on pins, they stop defending their turrets etc…

We’ll eventually get the fight down. But what’s frustrating is waiting for half the evening to play with my own realm (so many guesters thinking JQ will down it soon). Also, I highly doubt that people will hop in TS a month or two down the road. It’ll just be a clusterkitten, or become abandoned.

I would have liked to see the squad function fleshed out more to become more like raid groups. Have Tequatl an instanced fight where you can defeat it with 20ish people. Resets once daily. Then in the open world, keep Tequatl on par with other bosses. Maybe a great idea, but it’s something I would like more than this.

In-game opinions of Skyhammer: http://i.imgur.com/FKymDjC.jpg

Difficulty is a bad joke

in Personal Story

Posted by: Zanze.6219

Zanze.6219

Not sure if I have been playing the right classes, so far I’ve gotten to the 60’s with Engi, Warrior, Guardian, and 80 with a necromancer and really have never had a problem with the story. If anything, I had the most problems on the Guardian, but that was due to me not really knowing how to work the class well. Other than that, most parts are really too easy.

All this “Personal Story is too hard” business reminds me of another mmo with a similar mechanic and all the complaints it received. I made a character in there for the sole purpose of tackling the “hardest” story boss according to the forums and was met with…disappointment. He had an attack that could 1 shot you, or close to it…all you had to do was save an interrupt and the fight was a simple tank and spank. He got nerfed two weeks later and that only added to my disappointment.

Now, examples aside, there will usually be a trick to most fights in your story. Most of the time all you need to do is dodge or interrupt a certain attack. This is almost always the case. However, due to the way leveling works and you all saying you had a lack of dps or health, maybe your gear is out of date? Due to how scaling works that can be a pretty bad situation to be in. A new set of up to date blue gear costs less than 10-15s all the way up to 80 on the market. If possible, try to get green or yellow weapons too.

Oh, and very very important. Dodge. Dodge everything and anything you can (unless there is a super attack you need to save a dodge for). If you can get vigor in any way shape or form, use that too. Dodging is very important for avoiding cc, conditions, or just massive damage.

Difficulty is a bad joke

in Personal Story

Posted by: Cocodog.2319

Cocodog.2319

tbh i was glad every time i failed a story mission… so many of then a so easy there may aswell be a “skip me” button at the start…. the “hard” missions only seemed hard until i learned how to beat them. but that was rewarding, i felt id actualy done “somthing”. rather than the mindless semi afk buttonmash that the rest of the story missions are…

Tybalt the best character?

in Personal Story

Posted by: redslion.9675

redslion.9675

Trahearne is just a slow, painful, humiliating, embarassing, hilarious death from becoming the best character.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Tybalt the best character?

in Personal Story

Posted by: Talonblaze.3175

Talonblaze.3175

Tybalt was in a league all on his own, especially for charr standards. <3
Sieran was good as well, even if she was a bit more emotive than most sylvari.

Forgal is awesome and personally he’s what every norn should have been imo. He was my first, but he still stands out to me even with those two leading the ropes. Him and Tybalt hit me the hardest, simply because of their stories.

Duty is heavier than death.

Tybalt the best character?

in Personal Story

Posted by: lakdav.3694

lakdav.3694

Trehearne…

[dodges fireballs]

/joking

Tybalt is great, and will always be great. Sieran is close second. Love’em both.

Tybalt the best character?

in Personal Story

Posted by: milton.1796

milton.1796

I’ve done all of the personal stories on most of the races and when I came across Tybalt I instantly liked him.

Who else thinks he is the best character?

I really don't know where to begin...

in Personal Story

Posted by: VIVorcha.7853

VIVorcha.7853

I just finished the personal story for the first time, with the exclusion of the quest that requires five people. I… this is… appalling. There are so many issues with this story. I had quite a bit of fun at some points, but it was totally outweighed by everything being predictable, over-the-top, and often nonsensical. Maybe I was expecting too much, since I’m a Bioware fan, but I think my assessment will be pretty fair.

Lack of Continuity

My first character was a Female Charr Engineer. I chose Iron as my legion, Reeva as my sparring partner, and Loyal Soldier as my father’s legacy. The earlier levels, in my opinion, had the strongest writing.

After [spoiler]my first warband was killed, I liked how Reeva started to be developed as a character. It was even more awesome when I found that I could recruit other members into my new warband based on the choices I made. [/spoiler] For those first levels, it felt like the choices I made mattered. It reminded me of Dragon Age and Mass Effect, to some extent.

Then, the time came to join one of the three orders. I assumed I would get to bring my warband along. Nope. Reeva took over and I never saw my warband again. Seriously. I spent 40 levels building my relationship with these characters and they vanished to make room for the rest of the Personal Story.

Once you join an order, it stops being a “personal story”. ABSOLUTELY NOTHING you did in the first 40 levels makes any difference. It’s not even acknowledged. A handful of characters make reappearances, but most of them don’t seem to recognize you.

But wait, the Order stories aren’t so bad. My female charr joined the Priory. When you join the Durmand Priory, your mentor is Magister Sieran, who's an extremely optimistic and adventurous Sylvari. Her voice acting is excellent, and the character is well-developed... and then she gets killed, because apparently, killing off literally the ONLY INTERESTING CHARACTER in the game is considered deep. Her death is totally pointless and unnecessary. As the title of the section says, this was done because Anet didn't want to have any continuity between story sections. That’s when the Impersonal Story starts to go down hill.

Non-Sylvari are introduced for the first time to Rear Admiral Rutabaga, who is the only persistent character in the entire game. He gets his own section in this, don’t worry.

For the next 30 levels, here is what you can expect: You will be introduced to many, many named characters. You will find at least some of these characters engaging, and you'll want to know more about them. They will then do one of two things: A. Star in a mission and disappear, never to be seen again outside of brief appearances where you can't interact with them in any meaningful way, or B. Die in a pointless and nonsensical way. The latter is much more common, and it quickly becomes comical as you realize the characters are being introduced solely for the purpose of being killed. Gratuitous death does not a deep plot make.

Batman and Robin

You will very quickly discover in GW2 that you are not the protagonist of the story. No. That honor goes to…

TRAHEARNE.

Also known by the following names:

Broccoli Batman
Marshal Salad
Rear Admiral Rutabaga

Trahearne is a character whose voice actor is qualified by the merit of being able to speak in a total monotone and mispronounce words in funny ways. You may know him from such productions as “The Battle of Clawr Island”.

Now, you might be wondering, “But of course we’re the protagonist! Who are we if not the protagonist of our personal story?”

Well, the short answer is: You’re Robin.

He’s Batman.

Except in this case, Robin fights all the battles while Batman lies facedown in the dirt after being roflstomped by a single Risen. Batman also gets Excalibur and can summon monsters to protect himself while he stands on the battlements and surveys the battlefield, like a good general. He comes with the added feature of running slowly while shouting vague orders and not moving towards objectives if his babysitter commander isn’t escorting him 24/7.

My biggest grievance with Trahearne, if you haven’t figured it out yet, is that he hogs the spotlight. In a video game, the spotlight should always be on the player character. It’s called the PERSONAL STORY for a reason. Have you ever held your cursor over the exact point of entry to your story instance? It says “My story continues here…”. That’s MY story, not the story of some stupid vegetable. Unless I chose to roll a vegetable. But that’s my choice.

power or condition for leveling?

in Necromancer

Posted by: Afya.5842

Afya.5842

d/w + MM to pwn thru everything

But I still recommend you try all the weapons to find the playstyle you like

power or condition for leveling?

in Necromancer

Posted by: Seras.5702

Seras.5702

I’ve done both and can tell you that condition is much slower at lower levels. Go power with either axe or dagger mh and bring minions for open world PvE. You can take on groups easily.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Vigor?

in Necromancer

Posted by: Afya.5842

Afya.5842

We did get an answer: anet wants to maintain class diversity. If you want to roll a boon machine you just can’t pick the necro.

And btw, Well of Power + bleeding/chilled = vigor.

That’s more depressing than not getting an answer. If condition works on boss then it might be OK, but it doesnt. If I can fear/blind the boss when I’m out of dodge then I can live with it, even conditions are usually inferior to boon counterpart.

Master title is needed - like GWAMM in GW1

in Suggestions

Posted by: Vick.6805

Vick.6805

I don’t think we need a master title. I think we need individual titles that actually reflect the content that requires skill and/or dedication.

Most of the Living Story meta achievements have had titles, which I’m totally fine with. It’s part of the reward. However, when we get (non-exploitable) content that only a small part of the player base is going to complete, either because of skill level or time commitment, there haven’t been titles. Examples:

Mad King’s Clock Tower
Faster Than Light
Personal Space
Unfriendly Skies
Light Up the Darkness
Invasion Canceler
SAB Tribulation Mode

Master title is needed - like GWAMM in GW1

in Suggestions

Posted by: Septemptus.7164

Septemptus.7164

At the beginning achievement points but due the fact you get those for dailies and monthlies there is just nothing but grind on leaderboards for those points and despite ANet efforts those are only for some shining trinkets that I love, but seriously those done mean a thing in the end to impress anyone or you can’t really tell if anyone knows the game at all when you look at them.

In GW1 there was meta achievement for that and it gave you a title each time you completed to the end each 5 titles that weren’t really easy to get. I looked at someone’s title and I knew hoe experienced they were.

I look on titles in GW2 and I see GWAMM, HoM titles, Golden, Ommnioative and such but that doesn’t really tell a thing. Even achievement point titles don’t really tell a thing about you. You can have 5k or event 10k achievements (if not yet then very soon) and be total noob in dungeons, PvP, WvW, jumping puzzles, map exploration and such, but they grind achievments or dailies and that’s very common now that people with more than 5k achivment points don’t have a clue about many stuff in the game.

We basically need some kind of conqueror title that would touch almost all possible categories of the game in many points and after completing 5 of those points you would progress with your title and that would be something to show as your title.
BUT there should be some must to have and others that are optional to progress at each title.

For each 5 points you get a title that you can show to others so they know that you have some bases and it would give a lot more into status of your character.

(edited by Septemptus.7164)

For a long year I played Guild Wars 2

in Living World

Posted by: Septemptus.7164

Septemptus.7164

4. Stuck in between worlds.
As I mentioned before I played PvE, WvW and a bit of PvP. Now I don’t have time for that and now we will have also Season 1 to WvW and probably an another living story at the same time. That is REALLY frustrating. I just can’t choose what I want more, which achievement will be more important so in the end it will suck even more for me. That kind of frustration from GW2 update race made a lot of my friends stop playing and they don’t want to hear about coming back cause all they missed and experience of constant rush is a really painful experience that will hold them for a long time. In other word you are hurting your own players.
5. Alt support sucks a lot so you kill your own game variety.
Many of my friends have 3 or more alts. It’s not easy if you just play game to have that. I had some more time at the start so now I’m with 9 lvl 80 characters. I spend hours on gearing them with exotics, adjusting their look so they look really awesome. It took like 50 transmutation crystals to do it or maybe more and now…
Wait you can buy more of them cause soon you will have to redo all armors and weapons look cause there is a new tier.
For someone with 1-2 characters it’s not really a big deal, but I play at least 6 of those characters and making them to the top level as they were is just too painful. You can say all you want that Ascended are only a little better than exotics but let’s face it someone already proven that with only trinkets and weapons one can have 13% more dmg and that is HUGE difference. So for a difficulty content you can only have one character to play it? It really sucks…
Vision of getting another 50 transmutation crystals also makes me mad cause I spend all those money so I would not have to change that again and now I don’t really know if it’s worth that. You just made all my effort in playing preparing characters so… pointless. It sucks fun out of the game and even if the armors will come next year as you said I hesitate to finish armor on my last character (purely blue thief). It feels like I’m throwing money out on each transmutation and I don’t like the feeling.
I will mention also the yearly gift in here that many people were disappointed.
Basically you could have some kind of system to give something more for players that have real characters (lvl 80 and such), not mules that would get only free gifts. Getting 8 times the same mini that is BTA and unforgeable is just really pointless. Especially when in GW1 you gave us minis that made a mini market that was a great as I remember.
Finishing thought: Maybe you can make it so after crafting 5-6 ascended weapons you can craft theirs for like 10% of resources so you can gear 2 characters and next characters can have items for like almost free OR make recrafting system so place your exotic (soulbound so it will be hard or place it in bank and craft it from bank) so you would get soulbound ascended item bound to the previous character and with look of the exotic you recrafted?
Anyway I sure hope you will do something about it
6. A title with meaning is needed cause now title means almost nothing in this game and in GW1 it defined who you are since you introduced GWAMM. It was a great system and I know many people don’t like the idea but I really feel GW2 needs something that touches vast content achievements – more in here: https://forum-en.gw2archive.eu/forum/game/suggestions/Master-title-is-needed-like-GWAMM-in-GW1/first

It’s a kind of end of the line for me. It all comes down to the frustration I feel for like last 2-3 months. really hope you will do something about it or at least give me some response. I don’t have strength for more and if you don’t you will lose just 1 but yearly player who was with you from GW1 times.

For a long year I played Guild Wars 2

in Living World

Posted by: Septemptus.7164

Septemptus.7164

Sending to a full inbox means no one read that anymore so here is something that I will only hope will get someone’s attention. This is not of you guy to anser on, so please don’t.

For a long year I played GW2. I played GW1 and it “was” a lot of fun.
I care for this game and that is why when I raged in form (yes, too much) I turn to you as a kind of last resort before I quit the game and probably never some back.
Unfortunately lately I have less and less fun with the game. It’s not about being bored or live situation but about how you manage the progress in game.
GW1 was static and I never had a problem with playing cause it was easy to get into the end and then explore more and more or play PvP. It was a lot of fun.
GW2 was amazing. Rich world to explore, a lot of content that most skilled I enjoyed a lot. All lore you placed and I missed a lot of it also, but thanks to WoodenPotatos from YT I have known more and more.
It’s all great, it’s great to explore, think about what I WANT to do today and just do it.
Feeling many aspects of such a rich game is just wonderful.
Lately it became a real grind (and I don’t want to write in here how bad it is).
I want to point out some things that hurt me but also my guildies and friends that left the game.

1. Living story is too time consuming for 2 weeks content.
It frustrates many players as I read on forums and it’s totally true. For someone like me liking to explore everything 2 weeks is too little. Allowing content to stay for a month when next one starts after 2 weeks won’t help it, cause most players rushed to explore will just go on and a lot of stuff won’t be possible and even if it still was you will miss next update. I think that you forget that this is also a game for people who are older than 18 years and have families. We really enjoy playing and paying in game but we want to enjoy playing not boing on constant race. For me taking care of my family and work takes a lot of time and I just can’t have fun. I only go from 1 achievement to another and hope I will have time to finish all. It’s not fun at all.
I understand that tome people are bored, but let them long for next update, maybe design content to be more repeatable for those who are bored, but please make it easier on time base.
For last few months I can’t play WvW or PvP cause I’m so rushed by LS updates that there is no time for anything else and MANY people have the same problem. Think about it.
2. Achievement system leaks all the time.
The thing is that those who have many hours in each day get like great number of points each day, but that means nothing anymore. That 1 point per activity adds up and before you know they have thousands points ahead of players that go for Living Story, Jumping puzzles, maps, events and such.
There should be a cap to daily and monthly points earned (like 3000 points for daily and monthlies – it can be calculated if do it like that: your points – points from all achievements = daily + monthly points). It would finally make playing content instead of daily grind worth something. Now we have people who have like 6-7k points and they don’t know the game at all. It’s frustrating for quite some people if you don’t know.
3. Gear and economy are really broken.
Last update shows that the most, you made crafting so consuming that going from 400 to 500 costs nearly 200g and it is only for the chosen ones, cause I don’t have that money and general player base don’t have it either. So even if prices go down slowly the void between hardcore farmers that are reach and real players that want to achieve something in the game instead of farming or playing only TP has become even greater.
Remember that people firstly think about gearing then about experiencing content, so now instead of having fun great part of friends that left online are farming cause its soooooooo important and everything else is an addition. So now last update sucks for a lot of us even more.

(edited by Septemptus.7164)

What is up with Living Story?

in Living World

Posted by: Brutal Arts.6307

Brutal Arts.6307

1 elder dragon/year would be fine. By that time other (better) MMO’s will be released or ncsoft will make “improvements” to maximize revenue or GW3 will be announced.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.