Showing Posts Upvoted By Morrigan.2809:

Ascended Weapons (Why you don't need them)

in Guild Wars 2 Discussion

Posted by: Raine.1394

Raine.1394

Why is everyone so worked up over getting ascended weapons? I understand that it’s BIS, but has anyone actually looked at the work/reward ratio here? Here’s the setup i used to create my values: Warrior—Berserker Rifle—Accuracy Sigil—Berserker Armor—Ruby Orbs—Berserker Accessories—30/20/20/0/0—Rifle Auto Attack for Base Damage

When comparing a setup where the difference is only an ascended weapon vs an exotic weapon you can see that the avg. attack difference is 39 damage per attack. Even after 100 basic attacks the ascended weapon only produces 3900 more damage. Was all that work really worth it? In fact, if you look at the table you’ll notice that a setup which chooses ascended accessories over an ascended weapon is slightly better. Its possible to have 6 ascended accessories in 4 weeks considering you earn them all at the same time. This would allow you to have 45 AR without even having 1 crafting profession.

The only major advantage i see here is the additional AR. So unless your running super high lvl fractals on all 8+ characters you own its probably a good idea to stop and take quick breather. Stop QQing about how you’re going to “HAVE TO” craft like 40+ ascended weapons.

The problem is not Ascended weapons as they are simply a point on an ever ascending power curve. What they added was vertical progression, not so much the ascended tier. Whether or not two adjacent points on the curve represent a material difference is irrelevant. With VP in place the power level of the game will continue to rise over time. At some point, if you are not grinding out the power curve, the difference will be significant—by definition. Ascended weapons are not the issue; vertical progression is the issue.

A year later

in Guild Wars 2 Discussion

Posted by: Lisa.6102

Lisa.6102

Oh you know there was a really great game about 10 years ago, you could buy different skills sets, swap around skill points at any time (as long as you were in a town or outpost), a pity the developers of that game didn’t make a sequel to that … I think it was called guild wars or something,

This Game Has Changed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There’s been an awful lot of talk about how this game has changed…much of it negative. And I can see where people are coming from. A lot of the changes in the game has made it less fun and more grind. While the grind is optional…it’s only borderline optional. That is to say, there’s pressure to get achievements, pressure to get certain gear. If some of that pressure is self-inflicted by players, well, it’s still pressure.

But there have also been some changes for the better, too. A lot of people don’t like guild missions, but having done the guild puzzles now…I think that’s brilliant content.

So many advances to the game have been made… not just stuff like Fractals or the AC revamp, but also stuff like marketplace preview, the account wallet, the ability to target something even if you’re not in a group, the end of culling, zone wide invasions, the mini game rotation, the living story. Indeed, this game is hardly recognizable as the game that originally drew many of us here.

Whether you like the changes or not is an individual decision. Naturally if you don’t like them, you have a right to complain about them. But I’ve never played any MMO that hasn’t changed drastically and I’ve never played any MMO where people didn’t cry the sky was falling every time a change was made. This is normal for the MMO genre.

Games change and evolve all the time. You have a choice when they do to leave or stay, to complain or accept. Those are your choices.

This game has changed a whole lot since its release. Whether those changes have been a mistake or not is largely a matter of opinion.

The over-riding question is why has so much changed? What has caused these changes to occur. Some people say greed. Some people say that Anet is catering to a small but vocal minority. Others claim that Anet is trying to satisfy everyone. Others say Anet is trying to appease the content locusts, or the gear grinders.

Without knowing their reasons for change, I don’t see how we can judge the change. And, for the most part, Anet isn’t sharing their reasons.

I think it would be nice of patch notes would include not just changes, but notes behind the rational for changes.

I think this might help diffuse some of reactions people have to them.

Everyone stop complaining about ascended

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

If they didn’t have ascended gear, or even legendaries for that matter. EVERYone even casual players. Would complain about the lack of end game gearing.

This is false.

If Guild Wars 2 released with the Ascended tier in place, there wouldn’t be anyone complaining about it.

This is false.

Exotics just simply don’t cut it for that ’I’ve reached the last tier’ feeling.

For you perhaps.

They explicitly said they wouldn’t add tiers above this -

Source please.

Tell the devs what you want out of end game

We want there to not be an ascended tier. We want Anet to return to the original intent where grinding would be restricted to cosmetic items and characters would have max stat gear by level 80. Those complaints that you are complaining about (nice bit of hypocrisy there) are doing exactly what you claim…telling the devs what we want out of end game.

Worst thing that ever happened to the game!

in Guild Wars 2 Discussion

Posted by: Ostra.3927

Ostra.3927

I dont count farming champs on rotation as a “living” zone.

GW2 is worse then at release. People are not enjoying the content… they are farming the content asap so they can go back to ignoring it again.

People mistake farming for content. It is not content… its a time delay. its a cheap way to provide something for players to do, and it shows a lack of true caring that Anet was once known for.

Please get your priorities straight Anet.
Stat increase = gear grind.
Gear grind = no money from me ever again.

What is my Sylvari saying?

in Sylvari

Posted by: Cynz.9437

Cynz.9437

i like how my female sylvari is talking like normal female with normal voice but when she gets rare she turns into gollum and says in very creepy voice: RRRRRRAAAREE TREEEEASSSSSSSUUREEEE

cracks me up every time

All is Vain~
[Teef] guild :>

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Nike.2631

Nike.2631

Oh, so because you are getting a break, there’s no problem with the process you are relived to be getting a break from?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Zaxares.5419

Zaxares.5419

I wonder sometimes if people who say that the current pace is fine are students/unemployed/retirees (a.k.a people who have a lot of free time), as opposed to people who have full-time jobs, families and other responsibilities. I know that, for me at least, a big part of the allure of GW2 was because it was marketed as a game where someone with responsibilities or not a lot of gaming time could still come and play at their own pace, similar to what we had with GW1.

And for a while, it was exactly like that. I remember wandering aimlessly through the open world, doing events, talking to every single NPC or just standing at a vista to take in the breathtaking beauty of the game world for a few minutes. Sure, I knew that at that very moment, there were people grinding dungeons, forging Legendaries, but none of that mattered because I knew they would still be there when I caught up months or even years later.

Now though, when I log in, I actually have a checklist of things to do. Harvest my Quartz, do my Dailies, do the daily Activity, do a bit of TP trading if I have stuff to sell, and then spend the rest of the hour or so I have for gaming each night getting through as much of the LS content as I can so I don’t get left behind. Individually, each of those activities is fun. Put them altogether underneath the shroud of “temporary content” (whether it disappears daily, monthly or at the end of the current LS chapter) and it all becomes draining.

I think that what ANet is trying to do is commendable, and I love new content as much as the next gamer. I just don’t think it would hurt to slow things down so it becomes a journey rather than a race.

My GW II experience as an intermediate-newbie

in Guild Wars 2 Discussion

Posted by: arjun.9025

arjun.9025

A very good morning/afternoon/evening to all!

What’s an intermediate-newbie you ask…well, it’s someone who’s played every race and profession but hasn’t got a max level character till now.

As of today, I’ve spent two months in GW2 and think this is a good time as any to share my experience with the community.

On with the show!

Despite having never played the original game, I’ve been in love with GW2 since the day it launched. Everything from the game philosophy to gameplay was a breath of fresh air and a promise of redemption for the MMO sector. Almost like a gulp of fresh, cool water after spending days upon days withering away in a desert.

I was working in a foreign city when the game launched (with a laptop that became obsolete way back in 2009) and remember combing through the forums, skill calculators and reading the reviews. With every article that I’d read, I’d step into the shoes of the player and experience Tyria through his/her eyes. I’d roamed the streets of Lion’s Arch and lusted after the Legendaries before even creating an account.

Time passed and I found myself busied with the real world. Then suddenly, I was back home with a new job and a promotion. So I did what any gamer would do, built a kitten gaming rig. I ordered the game and dive bombed into Tyria with both eyes closed. My first character was a dark and mysterious Asura Necro that could gave children nightmares, loved the voice acting and the dialogue, but hated the conditions and the pace of the combat. With a shout of frustration, I abandoned the poor bugger.

My love for nature brought me to the Norn and gave birth to, what I now know to be a cliché, the Norn Guardian. I loved being the giant and bashing/slicing my way through a horde of ice monstrosities. This time I managed to stay invested till level 20 before once again getting frustrated with the pace of the fights.

Remember my love for nature? So yeah…Sylvari Elementalist. Playing the elementalist was exhausting to say the least. The constant switching between elements left me feeling…cheated. Sure, I felt really cool while setting things on fire and whipping a lightsaber-esque whip, but I could be doing so much MORE. Level 15 only.

By now I was getting worried, had I been suffering from the grass-is-greener-on-the-other-side syndrome? Why was a game that I was in love with for months failing to provide me the fun and excitement that I had been promised. Pushing aside all doubts, I decided to give GW another chance, and put everything on the Human Thief. Though I was dissappointed with the race and the personal story, I trudged through the early levels till I got my hands on a shortbow.

My world exploded.

One second I was taking on 5 mobs single handedly, the other; I was ganking single targets with obscenely high damage. For the first time since I started playing, I was in love with the game. I got him to level 20 before deciding to level up a few other professions before settling on my main. The Ranger sure looked interesting.

After falling asleep on my keyboard while leveling a Ranger I decided to go back to a more melee focused build. Say hello to my Charr Warrior. The Charr is everything that a Human is not. Most of the people on the forums complain about the Charr, I say to them, they don’t know what they’re missing. Who doesn’t see a furry and ferocious kitty and NOT want to cuddle it? Insanity I tell you.

I liked the personal story and the gameplay of the warrior so much that he ended up being my main character for quite some time. I experimented with builds, from the atypical Greatsword to the mighty Hammer, I tried them all and soon found myself playing with the Axe/Mace. And so began the downfall of my favourite character.

Every fight that I’d enter was something like this –

auto-attack, auto-attack, auto-attack, auto-attack, Eviscerate
auto-attack, auto-attack, auto-attack, auto-attack, Eviscerate
auto-attack, auto-attack, auto-attack, auto-attack, Eviscerate

What had been a deep and interesting class, atleast to me, became more boring than a bear-longbow ranger. The Mace 5 ability and Eviscerate still haunt me on some days.

Brace yourselves! Anet Reply Incoming

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Watch the Pax interview with Colin. That’s as close to a reply as you’re going to get.

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: TexRob.5183

TexRob.5183

I just want to reiterate to ANet reading this thread, the content is great but too fast. I have seen some say the game is super buggy in this thread, and the content is not well designed. I just want to make it known that I, and most everyone I talk to agrees the quality is good…just too fast.

Also, on a related note, aren’t you killing your developers? I understand there must be multiple teams, but still, can they keep up this pace without burning out? It’s a real concern of mine. The content is great now, but if you keep hammering your devs for this two week cycle, the content and the game is going to suffer, which leads to the player base suffering. Something to think about.

Tex Rob 80 War [RICH] GoM

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

Partly the achievements system drives the perceived stress. It’s pretty tough for most players I imagine to find the time to do all the checklist. I think that’s often a bigger complaint than the difficulty obstacles we often hear.

2 weeks is admirable, but feels more like a marketing strategy – “we are the only mmo to offer such consistent updates”. That’s true and I can see how a business would find that coup. Is it sustainable? Personally I don’t think so long term. The quality has varied considerably – not because of poor effort on part of the devs, but it feels more like because they are constrained by time.

I’m really not sure why we need “2 weeks” “3weeks” “monthly” etc. If the content is ready…release it. If not, give it more time. Flame and Frost had all the makings of a decent story, but was too spaced out. Now we have too short, too rushed stories without meaning or explanation. A story takes as long as it needs to be told.

Also, Festivals can be slotted in as 2-3 week slots a they are proven effective in those kind of windows…but only as background content..never as lead content.

One thing I have recognised with the Living Story – a new player will have no idea who Scarlet is or what threat she poses (not sure I do tbh..). They are likely fully aware the threat of the Dragons. Until Living Story seamlessly integrates with the world, it wont merit the Living STory moniker.

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: LHound.8964

LHound.8964

Well why don’t they release the content every 2 weeks as they are doing now, but lasting for a month?

That would solve both problems:
- Content being too fast! (You have a month to do them) – Would benefit those due to RL can’t do things in a 2 week time period!

- Small content to play! (You have 2 Living story events @ time) – This would sort the event zergs trough both content.

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Taking a LS break

in Super Adventure Box: Back to School

Posted by: marnick.4305

marnick.4305

SAB shows what’s wrong with the Living Story in a very direct way.

Games like this should not be forced upon someone in a month’s time. They’re games that should be played on your own time, whenever you feel like it. Oldskool Super Mario Bros is a game that would be there every day of the year. Same goes for Legend of Zelda. As a kid it took years for me to complete those. I don’t think it’s fair I’m given only a month for a game that’s now Nintendo Hard.

So I’m not playing SAB. I’m not making an ascended weapon either because I’m close to building my legendary. So that’s that. We finally have a break in the living story with absolutely no content to do. Somehow, I feel good about that.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: jgrzar.3468

jgrzar.3468

+1 to everything.
GW2 is NOT casual-friendly any more.

When last did you have time for:

  • Personal Story?
  • Levelling an alt?
  • Just socializing in a town?
  • Do something with your guild?
  • Work towards World Explorer title?

It’s a crazy rush to do content that will disappear forever in a fortnight.
The last event I REALLY tried to participated in was the Winter’s Day one. After that they all just kind of blur into each other in my mind’s eye.

Those without Legendary's

in Guild Wars 2 Discussion

Posted by: Strelok.3051

Strelok.3051

I’m not even going to bother trying to get any of ascended weapons. It’s just another arbitrary and boring grind.

I basically feel the same way about legendaries.

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: lockheedlight.5910

lockheedlight.5910

I think the main problem is they keep taking away content, why not keep the content they added, I hate this, give content then take it away bs, is there anything ever permanent added to the game?

I’m with this guy. The problem is content is taken away. It feels like I have to force myself to do it the second content appear cause I will not get a chance to do it when I feel like it. Instead of being able to say “hey, I feel like pvping all day today”, I am forced to run the dungeon/event/quest of the week first. Sometimes I finish it early on, then i ignore it for the rest of the 2 weeks due to being annoyed for feeling like I had to do it when I felt like WvW or boss hunting. I miss back when this game first began and it felt like I had time to explore and “stop to smell the roses”. I play things in spurts and then switch back to another thing. For instance, I would like to do southsun run activity when its up, but I always feel too “busy” to spend my game time doing what I feel like doing. I don’t see why content (like SAB for example) must be brought out, hyped to death, and then sealed tightly away in a box for months. Missed getting the SAB skins? Too bad! They are gone (I got them all last time, this is just an example). You must rush, rush, rush. How dare you get to choose how you want to spend your time.
On one hand, I guess if stuff stayed around, they might have to deal with complaints with people saying they are now bored of said content, but then, why are current dungeons not taken out? Why can’t players decide what content they want to spend their time on and get bored of doing (if they get bored of it at all)?

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: Chuo.4238

Chuo.4238

ok I will spell it out for you since you do not seem to understand.

There is no part of the game that you cannot complete without exotics and in many cases rares.

The original premise was, lets have Ascended because fractals- stash the progression crowd in there.
This could easily have been done by adding infusions to exotics but the progression crowd would not have been pleased.
So we got a gear tier.

The initial stat boost was small and because of Fractals it could largely be ignored by people like me, who do not play Fractals because it is more boring that watching paint dry.

Fast forward a year and we have more and more trinkets and today weapons, soon armor and the stat increase becomes much larger.
PvE content does not support this, neither does WvWvW.
If you play WvWvW you are going to have to pvE to stay competitive.
In pvE they will have to add harder and harder content to support bigger and bigger gear numbers- that leads to a power-creep and content that you are locked out of until you get the gear.
None of this is in any shape or form what they marketed GW2 as for many, many years.
Player skill and level playing field is what they marketed the game kitten basically you are saying you do not understand the issues with Ascended at all.

So you are suggesting that the game should not evolve and add more difficult content? If that’s the case then an MMO would run itself into the ground…

Gear Treadmill- multiple tiers of gear added every 3-6 months in an MMO

This is ONE tier mate… that’s it. The stat difference is negligible… Seriously… look at the stats. If someone is really good at WvW then the stat difference between them in exotics and the casual WvWer who spends most of their time in PVE will be moot… you should be able to stomp a mudhole in them anyways. If the stat difference were GAMEBREAKING then you argument would be valid…

psst btw… not sure if you watched the whole livestream or read the info on Dulfy but ummmmm you can get alot of the mats in WvW… just sayin…

I am suggesting that evolution does not equal bigger numbers.

I have no problem with more difficult content- I am against fake difficulty because of bigger damage output.

A treadmill is running along to stay in the same place. That is what it is- call it a hamster wheel if you want.

When the game game out BIS was exotics, now it is ascended, who said they will not bring out another tier when this one is used up by the locusts who claim they want progression?

If they do it would have to exceed Legendary and they won’t do that… look at the stats… there is no other room for a tier in between…

They’ll just bump up Legendary stats again, just like they are doing today.

You do realize that you and many others are QQing over something that may or may not even happen right?

Yep, and until I know that the gear I grind out isn’t going to someday be obsoleted, I’m not even going to bother. Think it through, mate.

Guild Wars 2 and the Gear Escalator

in Guild Wars 2 Discussion

Posted by: Klawlyt.6507

Klawlyt.6507

So… you are quitting over something that hasn’t happened yet… makes sense to me!

If you’re in a bus that is slowly headed for a ravine, would you get off the bus or stay in because falling into the ravine hasn’t happened yet?

Ok so what ravine… again NO ONE on these forums has been able to point out a single bit of content (other than fractals) that requires you to use Ascended… ALL content can be completed with exotics and even rares… so please tell me again how Ascended affects every day game play?

WORLD VERSUS WORLD.

Some of us like our competitive play to be… what’s the word? Competitive?

Pssssssst… I am guessing you didn’t read Dulfy’s notes or watch the livestream… it’s ok… the mats will drop in WvW too…

Heh yeah, just like rares. It’s pretty common knowledge that playing WvW is like swimming in uncle scrooge’s money bin. And besides that, crafting wasn’t required of me before today. Starting today it will be, so now I’ve got to try to level crafting from nothing in a market full of people trying to level up crafting. Either way, it sounds like I’m grinding for a future fun reward, and not having fun. So, when did you buy GW2, and under which pretenses?

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: Klawlyt.6507

Klawlyt.6507

Seriously? I mean SERIOUSLY? I just don’t understand all the QQing that happens in MMOs these days! What the hell has happened to MMO society that you all have this sense of self entitlement? Why must it be I want this NOW or I am going to pitch a cry baby tantrum? God FORBID you have to WORK for something?

Do you walk into a work environment with ZERO experience DEMANDING that you be given a management position IMMEDIATELY?

NO!

So why in the world would you expect the best things in a game to be any different? SERIOUSLY?!

Maybe it’s a generational thing… I started with UO the EQ and many more after that… and before you all start talking about oh here he goes with his uphill both ways in the snow argument… no offense but… games used to be MUUUUUUCH harder… to the point that getting the best things would put most of the GW2 community into the fetal position whimpering for their momma…

I EXPECT to have to work to get what I want and by god I do just that… grow up and get over it… put on your big boy pants and spend the, OH NO, two weeks it takes to craft your ascended weapons… Jesus even when I say that it makes me laugh…

First off, I have a place were I have to work. It’s called my JOB. Video games are the thing I do to make me not have to think about that.

Second, doesn’t anyone do their homework anymore? Don’t people know the type of game their buying before they buy it? The way I see it, you happened upon this game one of 3 ways:

You either 1) bought this game after November, either because you found out it had added post-level cap gear progression, or didn’t know anything about it prior.

2)Bought this game before November, knowing that the game was touted as not being dependent on a gear treadmill, but decided you could get in and “help change things for the better”

or 3) you bought the game before November, not know how this game had been marketed for the prior 3 years, and raged all over the place when you found out they had made this game for a bunch of lazy kittens who don’t appreciate a hard day’s grind.

I’ve played older MMO’s. They all burned me out when they started to look like a job. There are lots of people who have had the same experience, and many of them looked to GW2 for relief. I don’t play video games to earn thing. I play video games because they are fun. Having a level playing field (ie having a stable, easy to reach power plateau) is MY idea of fun. Because than I can focus on becoming a better player, and not merely having a better character.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: SpyderArachnid.5619

SpyderArachnid.5619

I remember devs stating that Ascended gear was always planned but wasn’t ready for release of the game.

I think the biggest mistake Anet made was not to inform the players to this effect prior to releasing Ascended gear. I think due to all the excitement it was simply forgotten to be mentioned.

Actually, it never was. Ascended gear was never planned before launch. A lot of people say Anet said that, when they never did. Here’s a quote that I posted in another thread that explains it.

http://www.eurogamer.net/articles/2012-11-27-arenanet-holds-frank-reddit-debate-on-guild-wars-2-loot-grind

The first revelation was that “in retrospect it would have been better to have included Ascended gear at launch”, wrote Whiteside. As we know, Ascended gear was designed to sit between Exotic and Legendary items. “It was not specifically designed before launch,” Whiteside added. “However, the concept of progression rewards with a shallow curve bridging other rewards was.” The whole debate about a new tier of armour being added post-launch to placate goalless hardcore players would have been avoided, too.

So Ascended gear was never planned before release. Those who say that, are wrong.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

(edited by SpyderArachnid.5619)

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

In these threads, a lot of people talk about Ascended gear being created for fractals. Is this even true, or was that just an excuse to start introducing the gear treadmill? I’m thinking it’s the latter.

The whole idea and their explanation of it is contradictory onto itself.

Reason 1: Bridge the time gap between exotic and legendary. … Not everyone is going for a legendary. Id imagine many arent. For many, there is no time gap. Many wanted to get their exotics and move onto other fun parts of the game. Now, that is being turned upside down.

-OR-

Reason 2: Ascended gear is needed for fractals due to AR slots. If you don’t run fractals, then you don’t need the AR slots hence you do not need the gear. So…why is ascended gear being introduced into every other avenue of the game if its sole use and purpose is for fractals and agony resist? If you don’t need agony resist to take down shadow behemoth, complete COF P1, or particpate in WvW, why does it exist in these parts of the game? If AR is unique to fractals only, why is it even allowed in open world? Makes no sense.

These are two reasons given by Anet. Both end up contradicting themselves. As a result, we have the “better than exotic” tier being slowly released to us. First, it was a mammoth grind to acquire the laurels, ectos, and pristine relics to get the already existing ascended pieces. Now they will time gate it, and require an irritating amount of resources to create, forcing you into avenues of the game that you might not normally traverse which again, contradicts a lot of the core of the game of ‘play how you want to play’. This all becomes a grind because a lot of it probably is not “fun” to many, and you need to do this repetitive crap over and over until your eyes bleed. Thus, we have grind.

Karma is as abundant as air, and as useless as the Kardashians.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: Valanga.5942

Valanga.5942

In these threads, a lot of people talk about Ascended gear being created for fractals. Is this even true, or was that just an excuse to start introducing the gear treadmill? I’m thinking it’s the latter.

Definitely the latter.
If it was introduced for Fractals only, it should only have the infusion slot, not buffed stats.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

In these threads, a lot of people talk about Ascended gear being created for fractals. Is this even true, or was that just an excuse to start introducing the gear treadmill? I’m thinking it’s the latter.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Read the below quote from Mike O’Brien, President of Arenanet.

Two things to understand before reading:
-Ascended gear is mower powerful than exotic. To debate otherwise is silly.
-You do not need ascended gear for most content — This is not the point!

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet

Discuss and tell me how time-gating a new tier of weapons and gear that has better stats obeys what Mike O’Brien said in his quote.

Karma is as abundant as air, and as useless as the Kardashians.

Guild Wars 2 and the Gear Escalator

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

This talk of “treadmills” is getting to the point where it’s like trying to define “grind”…or even “fun”.

Grind and fun have already been defined by arenanet.
Grind is doing one thing over and over again.

GW2 has lots.

Lies! They told us, explicitly, that they wouldn’t resort to gear grinding.

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet

Guild Wars 2 and the Gear Escalator

in Guild Wars 2 Discussion

Posted by: Chuo.4238

Chuo.4238

I don’t really care what system they use. I just want to get on with my game and not have to grind out gear for better stats. That is so shallow.

Guild Wars 2 and the Gear Escalator

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

A treadmill implies something that never ends. If there is a top tier, it’s not a treadmill.

What happens when you go on a treadmill. You walk and walk and walk and get no where and that’s how most games are.

Until we actually know there isn’t a top tier of gear (and I suspect legendary is the top tier), then you can’t call it a treadmill…well you can call it a treadmill but the analogy is no longer appropriate or particularly effective. That’s what I’m saying.

What Guild Wars 2 is doing is not what other games have done. And if you think it is, you need to spend some time in those other games. This is very different.

And because it is different it needs a new name. Calling something different by using an old name can only lead to confusion.

Does it really matte what we call it? I think that it’s a new tier of gear added solely to give carrot chasers a reason to keep logging in on a daily basis is the point. Actually it’s the sub-point, the larger point being that this game was supposed to get away from genre norms.

Eurogamer: How are you handling endgame loot – will we be farming bosses?

Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalise a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.

Remember that? I sure do.

Guild Wars 2 and the Gear Escalator

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

I’m just afraid of the extremely dangerous slippery slope. What will happen once every locust has full ascended on the first of January 2014? It is very easy to see them clamoring for a tier2 ascended. And that’s the kicker … at no point has a.net said that the locust will be shafted.

Then, after tier 500 has become the norm for locust, and the 99% are still trying to get tier2, the game will be reset by introducing an arbitrary lvl 81.

I’m not saying this is going to happen, but we’re currently at an extremely uncomfortable point, where no one knows for sure what the future looks like gearwise.

The only statement thus far has been “no new ascended tier in 2013”. And that’s an extremely uncomfortable thing to know at this date (September 2013).

Merely a statement that no new tier will be added until 70% of the active playerbase has full ascended, coupled with a formal promise that level cap will never be raised is all we want.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto