(edited by Christos de Soufre.3802)
I like that they are making the dragons actually formidable like they really should have been from the start. Can’t wait for the others to be updated!
It’s a medical condition, they say its terminal….
YOU’RE too lazy to learn to play the game. Try double tapping a movement key. It let’s you dodge attacks. Then if you’re not exhausted by then, you can even press the “6” button on your keyboard to get some of your health back!
Seriously, some of the fights (Maw) are still super easy. If you want it easier, maybe you need to go play something else.
Res the downed, dead people need to run back.
@ Stain…. Ehem it’s called internet not english class. I would figure you would have enough of a brain to actually pause and not read it all in one go. You know that common sense thing that this generation seems to be lacking… my apologies if I have insulted you.
You’re wrong. That dreadful post can’t be read by humans, and especially not on the internet. You clearly seems to be lacking the English skills necessary to hold a written conversation. People don’t just pause while reading a text, that’s the exact function of punctuation. If you don’t have the brainpower to write properly, how could you expect an intelligent being to read your junk?
My apologies if I insulted you but wall-of-text posts are not appreciated for good reason.
“This generation”…. you’re talking like someone who’s 50 years old. But that can’t be true:
on topic(with gramar this time -.-) around 2k achiev and holding a legendary I smell a ban comming that way. I mean that’s almost dead blatant of buying gold seeing that anet nerfed dungeon running for gold. I myself only have a little more than 6k ap and have twilight and honestly ap means nothing. I’ve seen 9k ap players that have about as much clue about what to do in the game as my 8 year old brother. some people achievment hog every living story which actually nets a good amount of ap.
How old are you actually? Your 8 years old brother implies you can’t be older than 18, which is also evident from your lack of English skills and social intelligence. Before talking about other generations … please consider you might be insulting people who are twice your age. I’ve played more hours of videogames than you have lived in total. Take a pause and structure your posts. Pull it through word’s spelling check to fix the most glaring mistakes. Can’t expect people to read garbage. I don’t want to insult you, this is advice you want to be accepted in real life and the internet alike.
That said .. you’re mostly right in this second paragraph.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
Why the hate for wvw, what’s so bad about it?
Simple. Because there are people in it who kill me while I only want that POI that is a fraction of a second away from being filled. But they won’t allow me to get it.
You’re with a group of 3+, and you are standing on top of a POI. You see a person (alone) walking towards you. No weapons drawn, just running towards that POI.
You:
a) Kill that person before he has a chance to get the POI
b) Let the person get the POI then kill him
c) Let the person get the POI and then get away again.
Chances are most people will go for a.
And that’s why I dislike WvW.
People want trinity back because they don’t realise that support and control already exist in the game, but it’s not their concept of support, which is fall asleep and then occasionally wake up when HP bars fall low to heal.
Things like stealthing your team, putting up blocks, putting up reflects, stacking might and fury, putting up protection, pulling mobs together for group cleaving, chaining blinds on mobs and stacking vuln on bosses isn’t supporting your team apparently, but literally doing jack all and then doing a burst heal like in a trinity MMO is like … loads of support.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
If you ask me the champ train in Queensdale gives new players a bad introduction to the game and how us current players play it and about how this game should be played………
When I’m in Queensdale I like to help new players. I go there often just to do so. I’ve seen some new players in the zerg train asking questions about where to go next and what not. I offer to show them the routes and WPs as this was the information they were seeking. After I show them then I generally say something like, “So, have you gotten the skill point in the swamp yet?” or “Have you done any jump puzzles yet?” Then I borrow them from the zerg and show them around a bit more outside the champion circle. The response has generally been favorable.
Well that’s all good and all but you know this could have been done and even was before the champ rewards came along. I used to go there and throw my commander tag up and offer to take anyone wanting to right through all the chest locations to and through to the end of the JP.
My point about these champ trains is these new players get into the game and the first thing they see is a bunch of players running around in an endless circle for shinies ignoring the rest of the game content.
What’s worse is you get people yelling at each other and arguing not to kill this or that champ yet because the rest of the zerg is not there. Heaven forbid some new player starts one off by accident and then gets yelled at by everyone else in the map.
I don’t know, I know champs needed a boost to their rewards but perhaps it should have been done at the same time as event rewards?
I hope it’s rare. We need items in game to be rare enough to entice people to do them.
Depends. If it’s too rare, it will just make people not care enough to try.
If it’s rare enough to cost, say, 300g on the TP, then yeah people will do it.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I understand that GW2 seems to have a reputation for being “casual”. I had those discussions on other (gear-centric design) game forums before GW2 released. I found that most of the players that were not attracted to GW2 had only ever experienced gear-centric gameplay. The upshot from those discussions was that the “hardcore raiders” saw GW2 as something they could do in their off-time while waiting on raid timers.
Am I a little concerned about the direction GW2 is going? Yes.
My guild came to this game because it was promoted as “play for fun”, because it wasn’t gear-centric and because it is the only MMO that is centered around 5-man, which we haven’t had since server raid leading and 4-manning MLs in DAoC.
We view “casual” vs “hardcore” as a matrix intersecting time/approach/values/skill. We feel it’s a sliding scale and not a black and white definition.
In GW2, we are creating our own level of “challenging progression” as we 4-man Fractals and Explorables, (including Arah). And running as a small “swat team” in WvW. Two of my guildmates enjoy SPvP from time to time, as we are also old FPS players as well. We also enjoy the community feel and outdoor raids (something also we loved in DAoC).
We’d like to see more outdoor dragon events and more dungeons. We don’t measure “progression” via gear-centric design, but by our own abilities to do content better, faster, easier, whatever. We enjoy exploration, progression, refinement, community events and good lore.
We are hardcore and elite and casual. We aren’t elitist, aren’t looking for bragging rights for anything, and at the moment, there isn’t another MMORPG out there that meets our needs.
I’ve always said a game is what you make it. GW2 comes close to being able to do that.
If players, like those I’ve been in discussion with on other game forums, define “hardcore” by size of raid, reward, exclusivity, then they will probably look at GW2 overall as a casual game. There are plenty of other games out there that offer those specific designs.
I just hope GW2 never totally mimics them.
I have added every Anet employee I see to my friends list. When I get 5 chests, I email them to them on a rotating schedule.
Only one Anet employee has been gracious enough to respond, and he sent me some Frostgorge Clams in return. We joked via email about how many we get, and no keys to open them. For his great nature I sent him some Omnomberry Bars, and he was gracious enough to give my Guild a shout out in all chat.
Class balance:
Overall we’re looking to provide more builds for all classes, across all game types (PvE, PvP and WvW). We’re also looking to improve support potential for many classes. A lot of players have asked for this style of play to be stronger, so we’re looking to make it a more viable option.
These are some HIGH LEVEL previews, and you’ll still see number tweaks, trait fixes, and bug fixes for each class in the actual release notes, but we wanted you guys to have some transparency into the release:
Warrior
We’re looking to improve shouts so that support via shouts is more viable. This means moving Lung Capacity to Tier 1 so that you can take it along with Shrug it Off and Vigorous Shouts. The Warrior is in a pretty decent place overall right now, and sees play in many types of content, as well as in PvP/WvW.
Guardian
We increased the power of many support skills which weren’t seeing much play. We reworked Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area. It’s hawt. Literally. All meditation utility skills are now instant, and Focused Mind now grants fury on meditation use.
Ranger
Sick ‘Em will now apply ‘Revealed” to enemies they target. We want to introduce some counter play to Stealth (players have asked for that for a while), so we thought a pet “catching your scent” might be a cool way to insinuate some anti-stealth into the game.
To help Rangers support allies, we increased the ability ranger pets have to support allies. For instance, the Bear condition removal isn’t strong enough, so we’ll be improving that. Moas and Fern Hound will also be improved.
There will also be # changes to some of the Ranger weapons.
Thief
Venomous Aura was very difficult to use, as the radius was fairly tight. We’ve now increased that radius a bit, so that it’s easier to share venoms with allies without huddling closely together.
We’re also looking at shaving the efficiency of Flanking Strike slightly, so that it now only removes 1 boon instead of 2.
Also, pistol main hand may see one of its skills reworked to better support allies. We have multiple prototypes that we’re trying out, so we’ll have to see which we settle on by the next release.
Engineer
We did some reworks on the Elixir toolbelt (f-bar) skills. These just didn’t have enough cool play to them, and we wanted to improve them. Like:
- Elixir S toolbelt is now guaranteed stealth.
- Elixir B toolbelt now guarantees Stability along with the random current effect. Base recharge increased to 30 seconds.
We also did QoL (quality of life) improvements to skills that saw little play.
And finally, Engineer turrets will attack the Engineer’s target. They still take time to rotate to face the target, and they still have their respective cooldowns when firing. But this means the Engineer can focus damage on a single target by using their turrets.
Elementalist
We’re working on the staff in an effort to make it a stronger support weapon, and we also improved the conjure weapons so that they’re stronger for support. You’ll see improvements to all 4 of the conjure weapons to make them stronger and better for support.
We also increased the healing on Water Blast, the radius on Geyser and we reworked
Unsteady Ground to make it function more like line of warding.
Mes
To stay in line with the support theme, we wanted to find ways the Mesmer could support allies. We looked at Mantras, and just didn’t feel they were quite strong enough to do this, so we made some improvements.
Power Cleanse: We wanted to add some condition support, and made it so that this skill can remove 2 conditions from 5 allies.
Power Break also saw an improvement, as it now grants stability to nearby allies.
Nec
The Blood line underwent some tweaks, as it’s something that Necromancer players often feel is a lacking trait line. Vampiric Precision, Vampiric Rituals, Vampiric Master have all seen improvements.
For QoL (again, quality of life) we also improved the Life Force meter to show the actual bar better (moved slightly so it’s not competing with the skill icon for UI space), and the bar now shows your current Life Force amount, and the tooltip also shows current/max Life Force available. It makes it much easier to see how much Life Force you have, and lets you plan your engagements better.
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
(edited by JonathanSharp.7094)
Hey guys, here are some of the improvements you can expect to see for the October 15th release. Let us know what you think about them and we’ll take this into consideration. Some of these may not make it in for that release, but I wanted to give you guys a high level preview of what we’re working on and give you an opportunity to give us your feedback.
Trait tooltips
Traits will now have tooltips in the same way that skills do. This means that you’ll be able to see EXACTLY how long an effect lasts, what its cooldown is, etc. We want this system to be as transparent as possible for our players, so that they can make the best decisions when creating their profession builds.
Skill tooltips as they pertain to traits
As traits impact a skill, we’ve also made it so that as skills are impacted by a trait, the skill’s tooltips adjust accordingly. Again, we want players to be able to see these details in their builds, so that they can build their characters exactly the way they want! We’ll be using different colors to show this so that it’s easier for players to see!
Other Misc. fixes:
Tab Targeting Improvements
- Now prioritizes Champs/Legendary, then players/clones, then everything else
- Deselecting your target now resets tab selection history (aka, you’ll start tabbing through from the beginning if you deselect)
- Can now tab target if your character can see the target (Was dependent on camera before)
Floater Improvements:
When you cause condition damage, all damage of a given type (burning, bleed, poison, etc.) will be grouped into a single # with an icon, making them much easier to read. This also allows players suffering from these conditions to more easily see them, and know when they should use condition removal. Note that this is an option, so that you can disable it if you want to (and return to the old system).
Better fast cast ground targeting:
We split this into 3 different options; so that players can more easily cater how ground targeting works for them.
- Double tap to cast
- Press the button to cast
- Release the button to cast
SO GET YO CAST ON!
Pet HP split between PvE and PvP
We wanted to make pets and summons more viable in PvE/WvW while making sure they didn’t become too strong in PvP.
Launch will now be stun breakable
We felt it made it sense to let stun breakers also help you when you are launched, since this is consistent with how stun breakers respond to other control effects.
/end of post 1
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
I personally want to see the Corrupted Veteran Oakheart of Queensdale go on a rampage that threatens Claypool.
Summon corrupted minions and let loose!
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
enjoying the game — reading this forum
It’s simple, the game was designed for exotics to be the last tier. That’s why, not only was it the most diverse in stats, it was the most diverse class in skins and in methods of acquiring, be it crafting, dungeons, orr temple karma gear, mystic forge, WvW, or named drops.
Ars Est Mortem ~ Necromancer
Excellent points by the OP … in my eyes, it’s always been a question of perspective. I’m 100% in support of constructive criticism, with suggestions on how aspects of the game could be improved. But the pure viciousness that comes through in a lot of the forum topics, directed towards the devs and/or management … it still truly boggles my mind. I’m by no means a hardcore player, but i clock in a good 15-20 hours a week. I’d probably play more often, but there’s the job, the kids, the book i’m writing, etc. (you know, real life shtuff). I can say beyond the shadow of a doubt, though, that if I was just thoroughly disgusted with the direction the game was going, additions they’ve made to it, the frequency of additional content (temporary or permanent), or anything else … well, shoot — I’d find something else to do with my 15-20 hours a week that I DID enjoy.
But I’ve been playing since beta and for the amount of work, hours, and heart and soul that’s been put into the game, the folks behind it could use a few more forum hugs rather than a few more forum kicks in the junk.
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK
I’ll preface by saying I don’t post here much. I mostly just lurk around, watching other what other people say about the direction of the game. Well, I finally want to add my input.
I don’t mind the way the game is moving forward. In fact, I like it a lot. I’ve only played a few other MMO’s, but I find this one to be my favorite. Actually, this is the only game I’ve been playing since I built my computer earlier this year. I’ve been having so much fun with it, the only action my PS3 sees is for the occasional movie.
Here’s where it gets sour. I absolutely loathe reading all of the “hate” topics towards the devs now. In my mind, I can’t actually understand why people are complaining so much. Maybe this game is everything for you? I don’t really know. I want to say, as this being my sole entertainment (videogame wise, and that counts for a lot) for the last 6 months, I love it.
I do get a little ticked at the quick rate of some of the content, as I don’t have as much time as I want to play. I do have a more than full time job, and a family. I suppose it helps that my wife also plays. But, it’s not a massive deal! Sure the AP are a big thing to get, but I don’t get terribly mad if I can’t get them all in the time allotted between releases. I move on. I play more of the game. I’m at 702 hours played and 3,510 AP, I just got my second level 80 geared, and I don’t see myself slowing down any time soon.
I do have an interesting proposition. If any of you haven’t watched The Guild season 6, I strongly suggest you take the time. It’s a short youtube series/season. I’m sure, beyond the humor, it might actually be what this team goes through on a day-to-day basis. The negative opinions these people have to wade through everyday affect them in some way or another. It can’t be good for their morale as team.
Anyway, that’s how I feel about the current standing of the community, as I’ve seen it change over the last few months. Time for me to go to work. Have a fantastic day in Tyria!
tl;dr — We’re not even paying subscription fees! Why are people complaining about content in a (after you pay a flat price) free game?
Some people’s kids..
The shatterer change with transforming people into branded like in the beta would actually be nice…
I want to add that just as one should not think that the people who express themselves on the forums are indicitave of the whole player population, one should not extrapolate the chat of a few players on the map to represent them. I think most mature players just don’t chat or respond to silly or abusive remarks. Personally i am middle aged (44) and educated with a good job. I find this game to be a total release that i can play as carefree or as “intense” as i want.
second patch of the month is always smaller to start with. These are both also content changes instead of content additions. Hopefully this means the actual living story teams have more time to polish their content.
I would be very happy if they did 1 LS patch a month and 1 update patch a month. It would give everyone more time to polish things, give a better pace to the content, make old content better, more exciting and more polished, and give people more of a chance to get out into the world instead of desperately trying to keep up with the LS.
There was a recent consolidation of threads about Ascended into a 20 page thread that I can no longer find.
You can’t find that thread because, after 20 pages of comments (and not a single response from anyone at ANet) it was deleted. That thread is gone, completely ignored.
You are right, Vayne. This game has changed. It is as though I went into a restaurant and ordered filet mignon, then in the middle of the meal, the waiter came back, took away the filet mignon and gave me tuna noodle casserole.
IMO, GW2 doesn’t need that kind of progression. It needs a new class, maybe a new race, new weapons and skills for each current class and most importantly, new permanent content like the next dragon.
When you’re making the mechanics you’re just introduced obsolete in the next patch, something isn’t going right.
Namely, you’re not thinking your updates all the way through.
Personally, my favorite thing to do is to identify who each of my alts is as a character and build either builds or mix-and-match looks to meet those imaginings.
This hardly ever involves farming per se, as many pieces are quite easy to get. But if you want exotic stats or better, then you might have to do a bit of farming I suppose.
Either way, I find the end result (a goal I set for myself) incredibly rewarding. And sometimes, the looks themselves are commented on by other players. Not often, but every once in a while which reminds you that you have accomplished something that is appreciated but not connected to the “meta.”
But I really don’t get bored of dungeons, but I swap places and paths often. And I almost always PuG them. It’s more fun for me that way (dunno, guess I’m an odd bird?).
(edited by soakman.7539)
To you, it stuck in your mind, because that’s massively important to you. It’s one tiny aspect of the game to someone responsible for all aspects of the game.
I don’t buy that.
To me it’s clear there’s been a big change in company direction. I was sold on their ideas; it’s not my fault they can’t make it profitable. To turn around and do a full 180 on those ideas and come out and say exotics were too easy to get; in my opinion is PR damage control. They’re trying to justify their decision behind ascended weapons. You should be able to recognize that.
Hmm,
I was solo roaming in WvW a couple months ago when a group of five hostiles noticed me and started following. I led them into the water because I had spent a lot of time practicing underwater combat and had made a point of maxing my underwater gear. I hoped that my preparation would give me enough of an edge to survive the encounter. I managed to defeat three of the five in the initial encounter and put the fourth down while he and the fifth fled. The fifth got away though.