Casuals are actually more likely to still be playing the same game 6 months, 12 months, 2 years, etc. down the line. They’re the ones that end up being the long-term bread and butter of a developer… the ones who are still spending money on in-game stores long after the flash and interest of launch has passed. They may only log in a few hours a week, but 100+ weeks out, they’re still logging in… they’re still buying mini sets and clothes off the cash shop, etc.
Hardcore players play in short, intense bursts… and are gone as soon as they achieve whatever goal (like obtaining a legendary) they’ve set for themselves. They’re less likely to rely on cash shop transactions beyond meeting initial needs early on (like buying gems to sell for an initial gold stash). They have a particular idea of what it means – to them – to “beat” the game, and once that is accomplished, they’re gone. They’re also unlikely to be lured back into playing outside of major expansions that they again come back to “beat” and then are gone.
Hardcore players are also the ones least likely to take a long view of whatever changes to the game the dev enacts. They’re the ones most likely to pack up their toys and go home in a rage over anything they perceive as impacting their (very short-term) goal of “beating” the game, regardless of whether the change is good for the longevity of the game. They’re not concerned with whether that change is necessary to keep the game relevant in a year… they’re concerned with whether it means it might take them another 2 hours to “beat” the game.
This is why MMOs cater to the casuals… because the casuals’ source of enjoyment isn’t heavily based on “winning fast” and moving on to something else they can “beat”.
I believe hardcore players are more likely to move on to a new game.
Hardcores are always looking for a challenge, and tend to spend more time logged in than casuals. Therefore, hardcores go after the hardest content, keep at it until they beat it, then look for more. Eventually they run out of content (except the “fluff” they don’t care about) and want more. Because no company can produce challenging content fast enough to keep them, they are more likely to move on to a new game to break fresh ground and find new challenges.
A casual player goes through content at a more leisurely pace, often never even touching the hardest content – how many WoW players have never committed to a raiding schedule, or even been on a raid? I’d wager a majority of their players ignore the hardest content, just like there are GW2 players who’ve never explored all the dungeon paths or completed the Gauntlet.
That’s the problem with complaints about Living Story updates being too short or too easy – for the most part, they were not designed for you. They were designed for casual players who log in on weekends, or play an hour or two in the evenings, not players who log in for ten hours a day.
Beyond that, casual players tend to have more disposable income, and are more willing to spend that income in the cash shop for items that are convenient or interesting.
Because casuals are the main demographic in MMO’s today. A lot of the veteran MMO players are aging, and have families and careers.
I do care how my characters look. Why would you want to play a character that you think looks terrible? As soon as i find a look i like i stick with it and then my time’s devoted solely to my number one aim: messing around.
I’m glad they are releasing Ascended gear. This game isn’t compelling enough to play just for the sake of playing. An MMO without progression is laughable.
Here’s what you’re missing. They already made a game like that. It’s called Every Other MMORPG On The Market. And guess what? That game has never been able to hold my attention. EOMMORPGotM has sold well because lots of folks like that style of play, and there’s nothing wrong with that. But a huge part of Guild Wars 2’s marketing was to people who were burned out by playing EOMMORPGotM. I log in and run off to WvW and revel in the fact that I can play in a massivley multiplayer online space and not have to worry about running on the gear treadmill. Part of why I don’t like leveling alts is because I have to start looking at gear again instead of just vendoring it.
As soon as a game starts feeling like a job, I stop. I have a job for that purpose, except it gives me actual money. I am not alone in this sentiment, and GW2 was supposed to be a little paradise for those with similar mindsets to mine. We were the folks who kept GW1 alive, and that’s why we generally feel so betrayed by this pandering to the target audience of EOMMORPGotM.
“Guild Wars 2 is about having fun, not grinding to the fun reward.”
Fully agree to this post. I also played EOMMORPGotM and totally burned out on gear progression. I also have a job that’s both more fun than EOMMORPGotM and gives me real money at the same time.
So please, A.net, don’t cater to the playerbase of EOMMORPGotM because that’s the game your playerbase ran away from. Those who’d rather play EOMMORPGotM can do that. EOMMORPGotM is still available, and often f2p too.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If these Ascended items stay allocation-locked, I’ll probably bow out around the time armor gets implemented. It’s just such a crippling detriment to the build variety this game otherwise totally embraces. The stuff being time-gated only ensures this comes to pass; the gear that players make initially is going to determine their build future for a long time afterwards, and right now the vast majority of the PvE player base uses full Berserker gear. Why you would encourage people to spend so much time to lock themselves to one gear set and thus impose on them massive build-restricting considerations for long stretches of time is beyond me.
The idea of Ascended items being able to be stat-allocation modified solves this problem. I can’t understand why someone would have a problem with it. Even if it would result in people building up a final set of gear stat-wise: so what? That’s exactly what this game should have been headed towards all along. It’s not like the grind for skins wasn’t already what this game was about. It would even give you a much bigger reason to chase Ascended over Exotic, except the result would be to give you vastly more freedom to change your build and encourage players to try new concepts.
Remember when you could get max gear and customize all your characters? Guild Wars 1 remembers.
You don’t HAVE to get Ascended Gear if you DON’T WANT. There’s really no need. Yet.
How long before that changes?
…
For the new ascended armor that’s coming soon as well I don’t want to just earn it by doing dailies or crafting I want to earn it by doing difficult content, epic boss battles where my group fails over and over again until we finally kill it and have the best feeling of reward in the game.
…
All I get out of this post is: I want them to add gear that takes lots of time and skill to get so hardcore gamers can lord it over the casuals.
Most people that play will agree having skins/titles added to more difficult content so you can challenge yourself is great. Adding actual gear and stats to it is not. I find it funny how often people who ask for more challenge immediately follow it up by asking for better rewards too. Wasn’t the challenge itself what you wanted?
Dualwield? You are concerned about dualwield? My warrior alone has over 12 different weapons and I use all of them frequently.
12.
Just my warrior.Waht teh KITTEN!
Ascended in general is a massive kick in the genitals for anyone that enjoys build or character variety.
I got into GW2 because it promised to remove most of the treadmill associated with the generic kitten MMOs (i.e.: basically all of them). It’s slowly seeping this kitten back in, and with it my interest in this game is vanishing quickly.
I want a game, not a job. I expect to get paid for working, not the other way around.
I am struggling – struggling, I say! – to contain the joy I feel at the thought of being able to craft gear that I didn’t want in the game in the first place. Oh, to heck with it. Pardon me while I go dance in the street.
Maybe anet should just GIVE ascended weapon for you?
Yes. Why not. I don’t want to work in a frigging game to play the actual frigging game.
I’m not saying the game is perfect, and I appreciate constructive criticism where its valid and rationally debated, but if a game really grieved me as much as people claim GW2 does, then I just stop playing and find something else to do with my time. Is that not the normal thing to do?
why would you waste a character slot on another character of the same profession?
Because I don’t consider it a waste. lol
My characters are sort of real to me. It’s not really role playing but more like immersion. Comes from a background in writing. All my characters have back stories.
My engineer, he likes to blow things up. He’s a completely different guy than my other engineer, who’s more of an alchemist at heart. They’re different people…they do different things.
In Guild Wars 1, even though my warrior could use every weapon I had a different warrior for a hammer, a different for an ax and a different one for a sword. Why?
Because my thin, agile sword master wouldn’t condescend to use a hammer. It’s too big and clunky. Not enough finesse. He’d scoff at hammer users.
It’s who he was.
My Guardian is hung up on a shelf in Rata Sum, watching his brethren venture out into the world in search of adventure. He is sad. But he is boring to play so he can suck it.
[TTBH] [HATE], Yak’s Bend(NA)
The entitlement for this game is ridiculous. You get a bunch of free stuff on your birthday and you complain?
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I thought it was fairly obvious since launch that since the old mini pack was labled Set 1 that meant at some point there would be a Set 2, 3 4 etc.
“Life’s a journey, not a destination.”
Whatever I end up doing that day. I don’t focus on any specific activity to make money.
no one finds open world challenging.
I for example find the last gauntlet person impossible, I can’t do arah, I have difficulty doing TA. Absolutely hate Orr. My boyfriend’s mum has difficulty merely leveling. So yes, people do find the PVE challenging. IF you don’t good for you. Start doing naked runs, go to higher level zones with lower level characters, etc.
what skill level? open world was painfully easy the first time around… and yeah pretty much. leveling to 80 should be faster, but take more skill as well. that way, it means something. if someone can’t handle the basic skills required to fight a mob 2 levels above them, then they shouldn’t just breeze through the game at the same rate as someone who can solo lupi. why? because they have much to learn. and the whole point of leveling is teaching people the game nice and slow.
It’s a casual MMO. Find a hardcore one if you want, but I prefer people actually able to do the content.
If you think it’s easy now just wait until you get ascended gear.
We’re so used to playing GW2 that from someone new to the game or from another MMO this game is very different.
I think the Hints that pop up when you start the game are helpful. Also, the first story mission which we all take part in is itself a mini tutorial.
The challenge comes down to people who blast through tutorials to get straight to the game. They’ll skip every cutscene, click the “x” on every hint.
But you don’t want to take away the option to skip tutorial/hint content. I dunno if you ever played a game called Black and White. I kept wondering when the Tutorial avatars would leave you to play the game… and they never do. They’re with you throughout the whole game like a Clippy you can’t turn off.
Q. “Hell no, I dont want to be spammed by duel invites!”
a. You wont have to. Many games offer a “Decline all duel invites” toggle option. It will be like dueling was never implemented in the first place.
Unfortunately it doesn’t do much for when your auto decline is followed by..
“hey acept my duel”
“caman dude fight me”
“dont be a kitten caman fight me 11!!!1”
expletives, insults, general harassment, etc…
there’s a reason you can’t message opponents or know who they are in WvW.
Northern Shiverpeaks
I would prefer no dueling in the open world.
I am just amused by the fact that it is a salsa and darkmatter powered portal device.
I read these forums quite a bit I always find a lot of complaining about the living world temporary content. Why it makes no sense to me what it seems you want is well Underworld, DOA, and FoW back from Guildwars, or that gear treadmill from WoW and other games. When I played Guildwars I did those things along with others also, but I focused more on titles I liked to explore the world to me it was more interesting than constantly farming the same crap everyday in hopes to get that one drop I could sell for a few extra ecto’s . I could earn enough in basic drops usually and go buy one outright lol.
Anyway living story content yes some parts are temporary some get added in permanently does it matter Guildwars 2 is a completely different game from Guildwars and Wow. Why does it have to follow the formula of any game before it? What good does that super gear do you it? Does it make you play the game better? No not really because if you were a great player you would not need the Gear to be great you could do the content without it. Gear grind is a cop out and always will be. I cannot say anything about cosmetic gear grind everyone likes shiny cool looking weapons and armor but that is a choice not an advantage. No one should need special gear to do a dungeon skill should be what is used.
Stop complaining the people who made this great game they did it for you and all around you. I would like to see anyone come up with ideas like they have and pull it off. If you know anything about programming you would be amazed at what they have done. We used to have game boxes with awesome graphix, but you put the game in and you got computer stick figures. Now you get what is on the box itself and it plays better and faster than the stick figures ever could.
So what Guildwars 2 is not a WoW clone or even an upgraded graphic version of Guildwars. It can use some improvements yes but the game is only a year old now. Give it time to mature you will be surprised at what is gonna happen with it.
Guildwars 2 has so much potential more than any game in history. Instead of coming out with a new expansion every time it changes constantly. It lets the developers experiment with content that no other game does, and its live. Right now they are keeping the basis of the game the same, but who says that will always be the same forever. Expansions are a way to bring back people when they get tired of a game. Living story is meant to keep people playing because they do not know what is coming next. If you think that is grind and its not rewarding enough (with virtual items and gold), then this is not the game for you. I wish people would readjust their thinking and understand this game is different so should be thought of that way.
Call me a fanboy if you want to does not matter to me. Just remember its a game and the developers are trying new exciting things that no one has been able to pull off because gamers are too fickle to realize how great something can be without having to follow the style of other games.
Scarlet does remind me of Bellatrix Lestrange from Harry Potter…
I guess I support this idea!
Here’s yet ANOTHER example of anet giving you skins without any goals/challenge for you to achieve them. That’s what casuals want and that’s all they’re listening to.
Actually, the casuals (including myself) want to DIRECTLY BUY the skins with gems. We’re fine with that. Hell, three of my characters have the gemstore quiver on them.
But if ANet thinks I’m going to spend real money on a CHANCE to get a skin, they can go … use their warhorn.
delicate, brick-like subtlety.