Game Director
Great post! Though we did a CDI to discuss Living World and covered many of these topics and concerns in there as well, I think it’s always good to stop and brainstorm and give feedback on how to improve the living world experience. A lot of very valid points in there, and things we generally agree with as well in retrospect on season 1.
Constructive criticism with great feedback and suggestions is exactly what these forums exist for, +1 to you OP!
Tutorials and new player training.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
“Pass down your set of Zojja’s gear when you decide to go for a more balanced build.”
Get rid of zerker gear? Nice try anet :P
Greetings and salutations.
With Season 1 of the Living Story drawing to a close, it seems appropriate to offer review and reflection of everything that has come thus far. Sadly, there is much to consider, as the brand new path trod by Anet has many missteps and mishaps along the way.
Rather than talk about individual flaws, I thought it might be best to take a stab at the overall writing style of the Living Story and the narrative flaws it continues to exhibit. Plot holes come and go, individual complaints will always remain, but the best way to help Season 2 is to consider the pitfalls of Season 1 from a writing and gaming perspective. And so, I thought I would offer up a bit of constructive criticism in silly infographic format.
For your consideration, Fifteen Lessons From Fifteen Months of Scarlet Briar.
First time I ever used the walk toggle for over an hour, just running around didn’t feel right. Without the fighting it just kinda hits how much destruction LA suffered. This may be the start of doing character RP for me.
I want give a big Hug for ur work in Lions arc
I was there at night alone and the scenery and the music made tears in my eyes.
reading those wall of missing People ….
seeing this big Norn who was so happy crushed on his Knees
Yes It also says im the Hero of Lions Arc But I was overwehlmed by the sadness of all those lost lifes.
I still slender around in LA there are so much more sad storys
Thank u this alone made the LS be great for me
(edited by Balsa.3951)
I just visited the Dead End bar.
So… Hero. …How did it feel to stomp out Scarlet? She asks me…
…I thought I’d offer some suggestions, to add the list of possible answers that you can select:
1. How should I know, I never made it past the Knights Guards.
2. Empty. When I got there she was already half dead. I just put on a creepy back pack, stumbled over a few orange stains on the floor, and she groaned and died at the sight of me. It was almost like we were dating or something.
3. I’ll get back to you on that… I will consult the one who actually killed her before the patch.
4. I wouldn’t know for sure, but if it was anything like killing that same single Knight’s Guard 17 times, I think it would have been pretty satisfying.
5. Scarlet’s hologram didn’t really exist silly, it was just another one of Scarlet’s tricks. If it did exist, we would have seen it after dozens of battles. …Beware, Scarlet is alive and well.
6. Wut?
7. Brahm doesn’t really want to hear this either. Get him another beer please.
8. That’s a Dead End question.
9.
Hmmm…
So we were told one thing then offered the “things have changed” line as an excuse?
Nice. PR is really not working for you at the moment.
Here’s the thing from the perspective of an ordinary player, and of course is purely my opinion, I do not claim to speak on behalf of anyone else. You tell us pretty much nothing. You keep us in the dark and make blanket statements about things that will come in X amount of days/weeks/months. In fact, you make these statements regularly in the form of big announcements. So we wait, and get nothing. I understand fundamentally we don’t work for you therefore we don’t need know the inner workings of your company or the decision processes that go on. We are however your customers. Your customer complaints are dealt with by moderators who give infractions and delete posts that are “unflattering”. If you don’t allow for criticism how will you know what we think? Sure, I get it – the internet is full of people that like to complain. But Arena Net, we have a legitimate complaint here.
You told us this game wouldn’t be about grind, that people don’t want to grind, or in the words of one of your employees “hey I swung a sword”. Guess what the game is? Grind, and a whole lot of “oh hey I swung a sword again, that’s great”. Then we get an “announcement” to look ahead – I believe the same person made this announcement too, that new features like precursor crafting would be in by the end of 2013. Then we were told well no, sorry we didn’t have time. Now we’re told the game has changed and we can’t have certain things any time soon.
What changed? Why didn’t you have time? From our perspective, all we see is small updates every 2 weeks. The last 3 LS updates were tiny – the same map with “events” that rotated every hour. That’s not a lot of programming there -if it was it certainly didn’t seem like it. We had the introduction of a wurm, a marionette and had a background LS component previously, but the last few – one map, two events that rotate every hour. So what is taking up all the time? Along that line – what has changed? The game went from being one where no grind was on offer to being a hugely grindy game. Precursors – buying them off the trading post is NOT legendary. It’s grind. New armor – grind for it. Nothing has changed. You added a few cosmetic changes, new armors, a new looking way of showing your achievements, a wallet, you added a few maps to PvP ………….. why the delay? You give out information on stuff that is meaningless and keep everything else hidden like it’s going to be mind shatteringly awesome when you reveal it. The problem is, we’ve now been conditioned to not believe you. You make grand statements constantly – eg. “no grind”, “this will rock Tyria to its core” (if you think the way Scarlet was dealt with after a year of her was equal to “rocking Tyria to its core” we clearly have different ideas of what that means. If you think the showing of a dragon mouth opening is that rocking to the core … it was a cut scene not an actual dragon), and you never, follow through. Instead you offer platitudes and excuses and add more junk to the gem store in the hope we’ll see past the misdirection by being distracted by the new “shinies”.
You took how many weeks off over Xmas? Yep, you’re allowed a break. Did the whole company have time off at the same time? You have how many teams working on LS content? You have claimed you have more “working behind the scenes” on something else. Is any of this true? Is it a case you are feeding us fluff hoping we won’t notice you consistently fail to follow through on things you claim will happen? The last few months seem like you have given up. Small updates only and nothing that would classify as huge. The same LA map with two different events that rotated every hour. That’s an hour of game play. It took you 3 months to make one map and 2 x one hour game play. Then you say you don’t have time to include things you mentioned last year.
To say I’m disappointed is an understatement. Before people come in and tell me I’m QQing. I’m a customer and player of this game just like everyone else. I’m allowed to express frustration and disappointment. Am I being too harsh? I don’t think so. Am I surprised that something we were told would happen isn’t? Sadly, not anymore. What would surprise me would be if they said “hey we’re going to introduce X” then they actually did it.
You showed a dragon mouth opening and mention it at the bar scene … I’ll believe it when I see it. For now, I’m taking the view that it won’t happen because you wont have time or the game has changed too much.
(edited by poziix.7285)
So months after what was talked about coming in late 2013… is still in development.
Honestly, the amount of “we’re looking into it”, “it’s coming at some point”, “soon”, etc things.. it’s just well.. disappointing to put it as nicely as I can. :/ (edit: though it’s better to have news, that no news which keeps us all wondering.)
(edited by Lothirieth.3408)
This makes me angry beyond my limits (censoring myself to avoid unnecessary infractions)
Why should I have to farm gold and then give it to some (beep) who only happens to have gotten lucky with RNG ?
How is getting lucky with RNG translate into legendary ?
Stop placing bandages on it, it needs stitches !
Let me spell it out for you, having precursors attainable via RNG only is NOT acceptable any longer it has been more than 1 year already.
You know what, I’m done with this (censoring myself again) !
Why do I even bother ?
I will enjoy the game for what it is, when I can’t take the (censoring myself again) anymore I’ll just quit and look for greener pasture.
(edited by Latinkuro.9420)
The Prime Hologram is stuck in an invulnerable state at 25%, it didn’t split into the 3 colors, and is just stuck here now shooting tons and tons of light beams at us. The timer’s still ticking away but it’s not making any progress.
scarlet scarlet and scarlet bla bla bla devs i`m waiting for sab !! april is coming don`t fail us .
These really need to be changed, if youre the only one in an area( usually away from the zerg trying to save civilians- you know, the whole point of the event) then the lasers will continually target you. The last round i had 18+ lasers in a row on me, thats just plain ridiculous.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
This issue exists in more than just the game. However, this only helps to highlight the growing issue with society, not just gamers.
And so it is with a heavy heart we say goodbye forever to players stopping to help each other out. Just like in the Nightmare tower, we see downed players being left behind just so people can “FARM, FARM, FARM those bags”.
Today I was quietly going around LA collecting Heirlooms. I was doing ok until a random pack respawned and I was downed. Ok I can handle this. It happens. Furstrating it may be, but not as frustrating as seeing the zerg run straight past me. No one helping me up. I tried to rally but I couldn’t.
So I waypoint and try again. I see someone in the same predicament. I stop to help only to have a group of mobs spawn again. down I go. 5 people completely ignore the player I was helping and myself.
So we both mention this in map chat. The responses show just how pathetic the GW2 community is becoming due to the idiotic zerg mentality. I only managed to screenshot one of the responses, but it does show how self centered and ignorant the community is becoming.
Why do people think LA will be rebuilt?
in Battle for Lion’s Arch - Aftermath
Posted by: Riot Inducer.8964
I hope the current Lion’s Arch gets demolished so brutally that it won’t be recognizable.
The whole area just reeks of poverty.
Then we can rebuild it to something more aesthetically pleasing and modern.
It could keep the same sort of aesthetics for all I care I just want it to be built up to be the actual CITY it was always pitched as. I mean outside of the bank/trade hub area there’s next to nothing. Something like four bars and a dozen houses, that’s not a city that’s a village at best.
Some know that I was one of the biggest fans of the ascended crafting system. In fact, while I’m “neither hot nor cold” on time gating, I think the implementation of the whole set up was great. Yes, some people have issues with a zillion bloodstone dust piles, and I understand how that’s an issue, but let me explain what made me sell all the Damask that I have, along with squares and ingots.
It boils down to one thing, and this one thing, I believe, may be a huge deterrent for a lot of others as well.
The issue I have isn’t the crafting methods, it’s the results.
You spend a ton of time and materials to make ascended gear, but you are stuck with the stats. If you choose wrongly, or, more likely, if Anet decides they are going to nuke a stat and rebuild it to be less effective, etc., you are screwed.
The upcoming changes to critical damage are what really brought this problem to the front of my mind. I don’t want to spend a ton of time gathering materials and crafting, etc. just to create a pow/prec/tough set, only to have Anet decide later on that Precision is part of the dps problem and cripple it with some stupid modification. (hypothetically).
With that in mind I’ve simply stopped all progress on ascended material. If I gather enough stuff along the way to create an ingot, bolt, or something along those lines, I’ll make it and sell it on the TP.
I’m hoping that if they take Jeweler to 500, it will be interesting. As such I’m saving my metals and gems along with other items, but for ascended armor, forget it.
Why doesn’t Kiel just show the Captains Council the trailer for Escape From Lions Arch? Surely then they’d beef up their defenses!
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: Zelkovan.2630
As the Scarlet arc has gone by i’ve been enjoying it more and more. Anet is really starting to get good with the living story (Tower, Marionette, and Edge of the mists were all good imo). I still dislike the Scarlet storyline in general but I’ve been coming to like it more due to the higher amounts of storytelling. I just wish they had done that from the start.
That being said…If the “change the face of Tyria forever” is ONLY the destruction of Lion’s Arch, i’m going to be very disappointed as I would be expecting something much more.
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: Gabby.3205
I want this.
I want to see the world changing, and I don’t care if the changes are made by Scarlet, Abaddon or Lord Faren.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Something needs to be done. These 2 brainless strategies take the fun and any possibility of a challenge out of the game.
Quick explanation.
Stacking: Commonly done in PvE. The act of having your entire group or even your open world bunch stand in one place (preferably against terrain) during an entire encounter against enemy npcs.
Doing so makes it easy to abuse boon stacking, heals, combo fields and even evade some mechanics that would only be performed at range. It is not only boring and takes away the already minimal challenge that pve provides, it’s also anticlimactic and pathetic.
Fixes:
1. Make enemy npcs stack boons by default when they are at 150 range from each other or lower. (Might, Retaliation and Protection every 2 seconds)
2. In the case of isolated of bosses, give them potent point-blank aoe’s to ALL of them. I’m talking about 5k dps at the very least if you choose to stand in their pbaoe.
Zerging: A silly strategy consisting in literally putting dozens of people together with a common objective, reducing the risk of failure significantly while hiding any possible lack of individual skill for the most part. Because it’s no longer a bunch of players together, it’s an entity of its own instead, a button mashing FX-overload cluster where higher numbers usually win.
It’s not exclusive to WvW, people also do it in PvE. But I don’t think anything can be done in PvE unless Arenanet somehow develops the tech to have bosses only use certain devastating skills if a player threshold is reached, or to have its npcs damage switch on the fly as more players join up (no, adds barely help).
Anyway,
WvW fixes:
1. Add diminishing returns on structures and enemy server npcs if there are more than X players bunched up together.
2. Have an additional kind of Outmanned buff, available when you’re against ridiculous odds in a certain range. The buff would be proportional to the enemy:ally player ratio in the field nearby. (This buff would add bonus % damage reduction). It gets dispelled as soon as you leave the zone.
I know these ideas need work and are probably very primitive, but seriously something needs to be done. Change the way in which this game is played, right now people just abuse whats easiest (as it always has been) to get an edge on others and that’s okay, but these specific strats are just not fun. I’m sure some others playstyles would develop if these 2 were to be destroyed.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
(edited by Razor.6392)
Next time vote Evon Gnashblade and this won’t happen.
Oh heavens no. That would be convenient.
Did you hear about the Sylvari couple that filed for divorce?
They felt it was time to turn over a new leaf.