Showing Posts Upvoted By Mortifer.2946:

Endurance v2.0 - Parry, Sprint & More

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I think it would be cool if we could do more than Dodge with the Endurance.
Dodge uses up 50% Endurance, gives you mobility and lets you avoid everything and anything.

Furthermore, the game is too much of a Kitefest, at the moment.
Something to reward player skill, without requiring constant moving, would improve the game just for that.

Suggestion #1 – Parry
Command: Press only V while standing still (no directions pressed)
Effect: A stationary “Dodge” wich costs less Endurance but also has several restrictions. Essentially, you block with your Weapon(s).
Lasts up to 2 seconds.

Pros (comparing to Dodge):

  • Lower Cost
    -> 40% Endurance by default
    -> 30% Endurance if you are wielding a Shield
  • Lasts longer (2 seconds)
  • Can be cancelled into movement and/or any action/skill

Cons (comparing to Dodge):

  • You must stand still while parrying
  • Only works against attacks from the front
  • Only works against AoE if its center is in front of you
  • Certain weapons might be less effective for Parry
    - Gun = -10% damage Parried (per Gun)
    - Rifle = -20% damage Parried
    - Harpoon Gun = -20% damage Parried
    - Short Bow = -15% damage Parried
    - Long Bow = -20% damage Parried
    - Staff = -15% damage Parried
    - Trident = -15% damage Parried
    - Scepter = -10% damage Parried
    - Focus = -5% damage Parried
    - Warhorn = -5% damage Parried
  • Some weapons might be less effective vs Spell/Physical (inspired by MaXi.3642).
    - Weapons such as Staff and Scepter might be less effective vs Physical.
    - Weapons such as Swords might be less effective vs Spell.
  • Rewards timing (inspired by MithranArkanere.8957)
    - After the first 0.75 seconds, effect weakens by 5% every 0.25 seconds
    - Prevents 100% damage on the first 0.74 seconds
    - Prevents 95% damage between 0.75 s and 0.99 s
    - Prevents 90% damage between 1.00 and 1.24 s
    - Prevents 85% damage between 1.25 and 1.49 s
    - Prevents 80% damage between 1.50 and 1.74 s
    - Prevents 75% damage between 1.75 and 1.99 s

Suggestion #2 – Sprint (idea by MithranArkanere.8957)
Command: Hold C while running
Cost: Probably 30% initial Endurance cost, then 15% every second (since you gain 5% Endurance per second, it takes 7 seconds to spend 100% Endurance).
Effect: Spend Endurance to run at X% bonus speed (stacks with Swiftness).
Cons:

  • Can’t attack while Sprinting (idea by BrunoBRS.5178)

Suggestion #3 – Tumble
Command: Press V when you are Launched, Knocked back or Knocked down to roll and get back on your feet.
Reduces fall damage by 50% if used up to 1 second before landing.
Cost: 50% Endurance

Suggestion #4 – Downed Roll/Parry
Ability to use Dodge and Parry while downed.

  • You travel less distance with Downed Roll.
  • You prevent less damage (around 25% less) with Downed Parry
    - If Parry prevents 100%, this prevents 75%.

Suggestion #5 – Faster Endurance Recovery while Still

  • After standing still for 1 second, your Endurance should start recovering faster (50% faster or so).
  • Moving breaks the Bonus
  • Actions only break the Bonus if they move you (Leap, Teleport, etc).
    Since Parry doesn’t move you, it may not need a lower Endurance cost.
  • This would discourage the constant “running in circles while casting” tactics wich, in my opinion, are getting really old and boring, and also give some unfair advantages to ranged builds.
    I rather have a little more reactive gameplay.

Ideas are welcome.

(edited by Nurvus.2891)

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Woah, now hold on a minute, HOLD THE PHONE! They made orr harder, and kept the dragon lieutenants easy as pie? Da kitten?

(I say pie because it looks difficult(to make) but it really isn’t…)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: Josh Mitchell.1596

Josh Mitchell.1596

still no word on an ETA for fixing Orr? really want to get some Obsidian Shards from the guy in Straits…I guess Ill move to gift of wood for now.

https://forum-en.gw2archive.eu/forum/game/events/hey-Devo-About-jonez/1997090

As Colin mentioned in another thread, we’re investigating a bug that’s causing scaled up creatures to deal more damage than intended. (Originally they were capped to scale for 10 players, we’ve been boosting the scale caps on some events to handle many more players, but this is boosting their damage way too much.) I don’t have an ETA for that. I’m also looking at Jonez in particular, right now he’s using default creature stats, so I’d like to make him a lot tougher. Again, I don’t have an ETA yet, sorry!

It’s unfortunate that the new scaling cap that has been implemented cannot simply be rolled back to pre patch until it works correctly at high player density.

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: XxTAFxX.6741

XxTAFxX.6741

I really want to play more,but with these changes i’m finding myself playing lesser and lesser.
I just don’t find it fun with these op vets and champs.

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: Aveneo.2068

Aveneo.2068

A few more shots taken today at Penitent Camp event. Please fix this as this is beyond ridiculous. As you can see we were with only ~15 people there…

Thanks!!

Attachments:

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: Mad Rasputin.7809

Mad Rasputin.7809

My biggest problem with this issue is that it didn’t just pop up this week. It has been there for a while now and I see no reason why it hasn’t been looked at before now. If your new event scaling mechanism is ruining these events, turn it off until you can get it right.

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: aspirine.6852

aspirine.6852

We looked into this specific spot and it looks like some of our bosses aren’t scaling properly. We’ve got our QA team investigating to figure out what’s going on here, it’s limited to relatively few spots.

Well to be honest, your QA team sucks, get some fresh people who play the game perhaps.

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: Infernia.9847

Infernia.9847

Are grenth and balth even physically possible since the patch? I tried both a couple times and Jonez was 1-shot instantly in the final phase of the event both times. Balth was similar, the entire team was one shot by super charged vets.

Our guild has finished Balthazar once. We had 3 parties working on the event together plus all the other people helping that we got involved via map chat. I will say it failed 5 times the first time we tried. The next night we all had a go there were 20 of us in parties and then at least double that jumped into the event from the map. The only time we succeeded. I know our guild brought 10 healing guardians whose only job was to keep the pact alive.
When we got to the boss/priest fight, people shouted out to ignore the champion and only focus on the boss. It worked even with all the dead/near dead players around.

I was one of the guardians and the only thing about the event that bothered me was that I barely got a silver on each leg even though I killed quite a few risen. It was my job to keep people alive with my WvW build and it worked but it is a bit unrewarding in the terms of loot.
It is an activity I’ll do again for any guildies that need the temple but if I wanted to farm the event I’m bringing a build with a bit more DPS.

EDIT: also the successful run was the most people I have seen at the event. Lag and culling was terrible. It could be that we just zerged our way through but I’d like to think that us 10guardians were keeping the pact happy.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Are grenth and balth even physically possible since the patch? I tried both a couple times and Jonez was 1-shot instantly in the final phase of the event both times. Balth was similar, the entire team was one shot by super charged vets.

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: Reese.6379

Reese.6379

This is just another example of the QA team not testing properly or they are unable to replicate the population to achieve the same scaling difficulties. Would you guys please introduce test servers for upcoming patches and save yourselves the embarrassment.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Alexandra.7218

Alexandra.7218

Precursors are, IMHO, a smaller piece of the legendary to be farmed. <…> The grind to gather the hundreds of thousands <other ingredients for Legendary>, all of these overshadow the precursor as far as time investment.

That the Legendarys are hard to get is is OK, everybody agrees.

The real problem is that while everybody has the same enormous grind for all the other ingredients, the randomness of the precursors is totally unfair to the unlucky. They don’t mind a grind to get it, but do not understand why they (as equal players) have to grind chests and throw hundreds to thousands of rares and exotics in the mystic toilet while another player gets it after 10 tries or were lucky enough to get it from the Karka event chest (basically free).

Exasperating the problem is also the Trade Market “players” that increase the prices for certain things, like the precursors. Here I see that a few are profiting and the players who came later are at a serious disadvantage.

The exploits apparently have been fixed, but the problems have not been fixed. The two things the game makers have to address is 1) how to undo the results of the exploits in the market and bad feelings it has generated in those who did not “profit” and 2) how to get precursors out in a way that is very difficult but doesn’t kill the fun for hard gaming players based on a incredibly unfair roulette system.

My personal feeling is that I have invested a lot of money (gem store) in the game and thus pay the game makers above average funds for a player. I don’t expect to have better chances at things, I am getting my rewards thru the gem store. But I don’t want to be at a disadvantage either! I am presently grinding chests and the mystic toilet to excess. Yet all the others I know who already have the legendary, got the precursor early in a chest drop or after less than 15 tries at the forge… This dissonance makes me feel very bad and angry, not really what a game is supposed to make you feel.



Alexandra

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Alexandra.7218

Alexandra.7218

Precursors are, IMHO, a smaller piece of the legendary to be farmed. <…> The grind to gather the hundreds of thousands <other ingredients for Legendary>, all of these overshadow the precursor as far as time investment.

That the Legendarys are hard to get is is OK, everybody agrees.

The real problem is that while everybody has the same enormous grind for all the other ingredients, the randomness of the precursors is totally unfair to a the unlucky. They don’t mind a grind to get it, but do not understand why they (as equal players) have to grind chests and throw hundreds to thousands of rares and exotics in the mystic toilet while another player gets it after 10 tries or were lucky enough to get it from the Karka event chest (basically free).

Exasperating the problem is also the Trade Market “players” that increase the prices for certain things, like the precursors. Here I see that a few are profiting and the players who came later are at a serious disadvantage.

The exploits apparently have been fixed, but the problems have not been fixed. The two things the game makers have to address is 1) how to undo the results of the exploits in the market and bad feelings it has generated in those who did not “profit” and 2) how to get precursors out in a way that is very difficult but doesn’t kill the fun for hard gaming players based on a incredibly unfair roulette system.

My personal feeling is that I have invested a lot of money (gem store) in the game and thus pay the game makers above average funds for a player. I don’t expect to have better chances at things, I am getting my rewards thru the gem store. But I don’t want to be at a disadvantage either! I am presently grinding chests and the mystic toilet to excess. Yet all the others I know who already have the legendary, got the precursor early in a chest drop or after less than 15 tries at the forge… This dissonance makes me feel very bad and angry, not really what a game is supposed to make you feel.



Alexandra

Results for 100 Black Lion Chests 3-26-2013

in Black Lion Trading Co

Posted by: BuddhaWrath.5073

BuddhaWrath.5073

“Good luck to you, truly, hopefully it is better than mine.”

That’s me moving on, keep on moving yourself. We don’t need poisonous community members like yourself. Some of us like to share information.

Main: Gradius Xon Maverick [Frostfang]
Archon Brigade [ARC], Guild Leader
80’s: Warrior, Guardian, Thief, Ranger, Engineer

(edited by BuddhaWrath.5073)

Mystic Forge for precursor

in Crafting

Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

WE will talk again about TESO when times will come. I hope will not be an other waste of money as i did here. I surely didn’t paid to play 3 months and at 4th leaving, logging to have fun looking the TP and something like this guy wrote

Few days ago I bought Venom (precursor for Kraitkin) for 23g. In like 3 days later, all 24 tridents cost from 70g down to 44,5g.

Pure manipulation. Someone bought the whole stock (because with prices around 25g it is no problem) and resold them for almost twice the old price.

I was stupid that I did not buy more of them, but lucky that I have at least one so cheaply.

Yup, just manipulation, even of underwater precursors.
Thinks, if just we had a company taking care to stop them..maybe so many of us was still ingame working toward this last goal, now, instead of playing other games waiting and hoping better for the next incoming mmo. A topic sad to be discussed on a main forum of an mmo. It’s absurd how so many thread have been opened like this one from 7 months, being just ignored by this company.
I even explained how the manipulation works on an other thread.
Wait, didn’t i explained it few months ago, too?

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

Increase quickness duration on Zealot's Fury

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

With the new patch notes, Quickness has taken a big nerf. 100% speed to 50% speed has justified the increase in duration of other profession haste skills like haste, frenzy, and quickening zephyr. I think it’s only fair to increase the duration of Guardian Tome of Wrath skill 4 from 3 seconds to 4 seconds of quickness.

Dragons are impossible to fail

in Dynamic Events

Posted by: Knight Kravitz.5162

Knight Kravitz.5162

The fact that dragons are impossible to fail and spawn in the same spot every time is stupid they should be running through and around a specific zone owning people and actually be challenging with a weekly chest. They should have specific items only ontainable from them also and should be a failable event (exe. Maybe succeed 1 or 2 times out of 5 attempts.) I mean come on let’s have some excitement & some difficulty lol.


GUILD WARS 1 VETERAN

(edited by Knight Kravitz.5162)

Why I've considered leaving GW2

in Guild Wars 2 Discussion

Posted by: Sinifair.1026

Sinifair.1026

I want to make it clear to you that I like Guild Wars 2. I like that they’re trying something new and since I got out of my comfort zone (being accommodated to the quest-system and that way of playing) I found new joy in playing Guild Wars 2.

There are several issues that I think should be looked into but none more so than the storytelling and lore.
- The Magister at the Durmand Priory… couldn’t take her seriously to the same extent that I couldn’t take Vanille from Final Fantasy XIII seriously (which is also why I’ve left that game, and the same could very well happen with GW2 if they don’t start taking things more seriously). I mean her attitude to her superior as “Oh, don’t be such a sourpus” and then with going to fetch dwarven relics before the dredge complete it “C’mon. It’s going to be fun!” No, ANet, that doesn’t live up to your reputation.

- Tybalt I know is one of your favorite characters, but getting into the Order of Whispers with “Uh, apples, apples. We only sell apples here, nothing more!” and adding “What part of secret society didn’t you understand?”
- Let me tell you what I think is wrong – That he doesn’t act professional, keeping it cool and not panicking like that.
The Order of Whispers in GW1 were really, really hard core. You wouldn’t find them (certainly not at a fruit stand), no, they’d find you when you were alone and out of sight from the public eye.

I really looked forward to Guild Wars 2. GW1 wasn’t my favorite MMO when I started playing it, but I really got into the lore and found it rich and engaging, and eventually it became a favorite because of its lore.
- When I heard that GW2 came out and when I heard Mike O’Brien talk about it implementing everything that we loved about GW1, well, lets just say I was more than just excited.
- This is also why it felt like getting punched in the face when I couldn’t get into anything in GW2… even worse, I want it to engage me, but it doesn’t on the lore aspect of it.

My friends are leaving because of it, because while it is a beautiful world, it just feels empty without lore and storytelling. I’m the only one still playing regularly. At times they log in, but not for very long.
- This is how huge an issue it is to me.

If it doesn’t change then I can say for sure: I’m gonna leave too.
- I don’t want it to become like this, thus I am now making this thread, taking it up for discussion.

Do you think that Tolkien would have had such huge succes with Lord of the Ring and the universe if he hadn’t been serious about his work? Do you think the movie would have been as huge a succes if they hadn’t taken the story seriously?

I thought that the Living Story would ease the lack of story, because ANet wants to focus on what is happening now, but then suddenly: Rox!
- The look on this charr is… well, a joke. What is it with her eyes?

I’m going to give it a chance, of course… but ANet? You really need to pull yourself together, when it comes to this goofy style you got going. Take your world serious, because I do… to some extent… and it is vaning.

(edited by Sinifair.1026)

Volcanus | My own version of a Legendary!

in Crafting

Posted by: Wolfar.6508

Wolfar.6508

After like 3 weeks farming I finaly got the Volcanus!

It was alot of effort for me. I know alot of people might find it nothing but I think 450g is alot of money!

I required the following:

- 1 Eldritch Scroll (50 Skillpoints)
- 100 Mystic Coins
- 1 Vial of Liquid Flame (250 Ghost Peppers, 100 Molten Lodestones, 100 Destroyer Lodestones and 1 Gift of Baelfire)
- 250 Molten Lodestones

To create this was around 150 skillpoints for me and ALOT of Money.. like 400g I think. It felt like a big challenge for me and since I don’t like Sunrise and Twilight it was a good option for me (:

I even made a little video about it showing my love for the Volcanus. Thank you Arenanet for such an awesome game!

—> Obtaining my Sweet Sweet Volcanus!

Wolfineer.com - Everything Engineer!

How about an update RE scavenger hunt please?

in Crafting

Posted by: SadieDeAtreia.8912

SadieDeAtreia.8912

tl;dr: This topic is directed at the devs, in the hope that someone would take pity and give us some updated information around the precursor situation and what has been done, what is still in progress and what is still in planning phase.

The last ‘new’ news we received around the precursor problem was in November when it was stated that the scavenger hunt should not be expected in the Jan/Feb/Mar game updates. It was subsequently explained that it was in design phase but was not being actively worked on, at that time. It was also explained that attempts will be made to add a chance to obtain these weapons to various parts of the game.

Now, fast forward a few months and we’ve reached a point in time where some further feedback would be greatly appreciated, even if it is to say that the solutions being planned are still a while off and to shed some light on the areas in game where they added a chance to get these weapons.

So, Anet, what do you say? Good news or bad, it will be better than no news at all.
Thank you.

Underwater legendary weapons

in Guild Wars 2 Discussion

Posted by: Daemon.4295

Daemon.4295

I’ve never seen an underwater legendary, I imagine very few people actually have one. At least you’d be one of the few!

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

Underwater legendary weapons

in Guild Wars 2 Discussion

Posted by: jazzllanna.1278

jazzllanna.1278

If you like it and it is worth it to you then get it.

Underwater legendary weapons

in Guild Wars 2 Discussion

Posted by: Tachenon.5270

Tachenon.5270

If ya like it, go for it. And if they ever put in an underwater moon base, you’ll be ahead of just about everyone else!

Anyway, I don’t know why spears and tridents and, heck, even spear guns can’t be used out of the water.

The table is a fable.

Why I think you're losing active players

in Guild Wars 2 Discussion

Posted by: shaktiboi.5194

shaktiboi.5194

Just some simple feedback to Anet; not looking to trollbait or debate folks who reply here. And FWIW, I’m a “fanboy” and think GW2 has been truly one of the best MMOs since the genre began. I’ve been playing them for that long and have played or beta-tested most of them. And I have 5 level 80 chars here in GW2 with three of them fully-tricked out in exotics or better. And I have participated heavily in all end game content, especially WvW. (Well, I never bothered with SPvP; not my thing.)

GW2 had the potential to keep me, my spouse, my longtime casual “family and friends” guild of 9 years, and my longer-time -very large and successful- hardcore PvP guild of 13 years still actively playing even now, past the 5-6 month mark where most of us have finally hit the saturation point. Even in the face of all the new 2013 MMOs that are about to come out (I’m beta testing no less than 3 different ones this weekend.)

But your endgame content frankly fails on three very simple accounts:

1. Your dungeon content has no “middle ground” difficulty level for less skilled players. Some of you will flame this post and say that the dungeon content is “too easy” even now, but I’ve got 20 people from my longtime casual guild who will beg to differ. A guild that did fine even on the middle tier of The Secret World (“elite” difficulty) and in other games struggled -greatly- with the overall difficulty of all GW2 dungeon content. Fractals were a bit better (easier) in the lower sub-10 difficulty levels, but the time investment to finish all three + jade maw to get any substantial reward is too heavy to accomodate the realities of gameplay windows for casual gamers. I’ll say it plainly and frankly: I know he means well, but Robert Hrouda should not be influencing or guiding your dungeon design in any way, because he does not understand the needs or capability of the typical “casual” gamer. Every one of my 20-member casual guild universally hates the standard dungeon design here: the stupid, senseless way they’re made difficult (and too much so), and the terrible “all or nothing” reward design. I’ve never heard good things from my large PvP guild either. Not -one- compliment for the dungeon design here out of the nearly 500 people I know who have played this game. Robert: Are you listening? Do better next time.

2. Money is too tight and the economy is too expensive. I’ve invested more than 1000 total hours in the game and have 5 level 80 characters. I’ve -never- had more than 20 gold in reserve at any one time. I have no hope whatsoever of ever attaining a legendary weapon for any one character. The costs are just way too far out of reach. Outfitting a single character in full exo gear is just stupid expensive and I’ve always resorted to grinding slowly for yellows, breaking them down with BL Salvage kits for ectos, and regularly scouring Orr and FG for ori and ancient wood. It’s slow and time consuming. Ultimately, it has made it -impossible- for me to experiment with different builds and gearing combinations. I’ve had to make a decision every time: will this character be focused on WvW or on dungeons? I couldn’t try the same class in both environments because I couldn’t acquire the two sets of gear necessary to do so.

3. Your “guild challenge” content completely excludes small casual guilds from the process. The unlock costs are incredibly and urealistically high for a smaller casual guild. After 6 months of spending our influence on very little (overall), we couldn’t even afford the very first unlock when you rolled that content out. That was the final nail in the coffin for my small guild. We didn’t enjoy your dungeon content as a group activity, and we were holding on only to see if the “guild challenge” content would keep us engaged. Nope: you left us out in the cold.

Anyway, I’m trying to keep this feedback relatively short. At this point you’ve lost my entire casual guild and my hardcore PvP guild. There are a few of us who still log in a few times a week to mess around and check whether the Daily that day will be fast and easy, but that’s about it. Most of us are already looking for the next game. I suppose you could say “hey, keeping you around for 5-6 months is pretty good for an MMO these days”. And that would be totally true. GW2 is a really strong game. The real point of this post is that if your end-game design were more casual-friendly in the three aspects listed above, you would have kept us engaged for much longer than that.

(edited by shaktiboi.5194)

Why I think you're losing active players

in Guild Wars 2 Discussion

Posted by: JaironKalach.4938

JaironKalach.4938

Started reading this with my crash-helmet on, expecting another one of “those” posts. Instead, ended up with +1. I’m still enjoying the game, and expect to for a long while, but… all of your points resonate to some extent. I do wish that you hadn’t, even calmly, trashed Robert Hrouda. In the end, it makes it personal and detracts from the thrust of your point, which I believe is:

Your dungeon content has no “middle ground” difficulty level for less skilled players.

Your point was made eloquently and bringing him in didn’t add anything to it.

I play on Maguuma
Uru Kalach (80-War)/Kalthin Leafletter (80-Rgr)/Kalfun Gai (72-Guardian)
Leader – An Unexpected Kinship (AUK)

Let's break down legendaries as they are now

in Crafting

Posted by: bcd.4352

bcd.4352

Legendarily weapons are only a grind if you rush it and grind for them.

If you just play for fun, it will take a while but it doesn’t feel like a grind at all.
I do some dungeons which get me karma, levels, tokens (weapons) and some money. A legendary weapon is my goal, but I won’t farm CoF 10 times a day on all my characters, because I wouldn’t have fun.

I had a blast doing world completion. Don’t really want to do it on any other toon, because some places are boring though. WvW is great and I do it at least 8 hours a week, got more badges than I know what to do with.

Got most of my mats from failing to make clovers. The rest I will buy. Precursor I will unfortunately have to buy, but dungeons provide a decent amount of cash, so I’ll get there eventually.

But yes, if you want your legendary now you will have to grind for it. So stop complaining on the forums and go grind.

Let's break down legendaries as they are now

in Crafting

Posted by: Aristio.2784

Aristio.2784

the very method of obtaining legendary weapons goes against their description and the philosophy of a “grindless game” still stands.

Man, can you sure take things out of context.

They NEVER said that there was going to be no grind. Your friend who told you that was lying. I’ll wait while you go next door to slap his silly face. Go ahead, I’ll wait.




Back? No? Ok.


Oh, you’re back. Now, let me lay down some knowledge.

Arena Net had said that they were against the need to mindlessly grind the same content over and over, to have more numbers than the people who didn’t. You grind a raid over the course of weeks/months to get that Mace+1 with an Orange name. It was statistically better than anything else in the game. Or killing people mindlessly in Instanced PVP would somehow give you more power to kill said people faster with Armor+2.

Their philosophy was that top end gear should be relatively easy to access. They even went as far as to imply that top end gear (Exotics) were not absolutely needed to complete any endgame content, which is true in that a person in Greens/Yellows can complete a dungeon without much more trouble. They did shift gears in November with the introduction to Ascended gear, however, it is not -that- much better than Exotics and is only needed for levels 11+ of Fractals of the Mist; which I must mention that you can see every fractal dungeon just by running levels 1-10, so you aren’t missing out on anything.

They believed that if you put in 100 more hours in than the person who didn’t, your only reward should be to Coolness+1. Not Power+1. They believed in grinding for looks, and for the most part, have stuck to their original idea.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Hey, who remembers going for a black moa chick in guild wars 1? That was fun. That was an awesome scavenger hunt quest that took you through all aspects of the game and some really cool content.

I do.. I made 3 of them on different characters. The scavenger hunt required you to have gone to all places on the map so you could chase down various key aspects of the creation of the minipet. I whole-heartedly agree that this is something Anet should have done in the first place with precursors.

But they themselves admitted that they did not expect Legendaries to have taken off this quickly. The hardcores and elitists got to L80 and found no endgame after their story was complete, so they made Legendaries (after a bit over a month after the game was launched). It’s because of this “being caught off guard” excuse that they haven’t done anything visible in the game, though they’re monitoring prices (yeah right Anet, seen them lately?) and now they have to get their act together to keep up with the demand.

Three-quarters of the Legendary isn’t that hard to achieve; it takes world knowledge, a bit of WvW (jumping specifically) and an arseload of coin for T6 material stacks if you don’t farm. Having said that, farming events is a bit of a different story, and the heavy bags are dropping more often now which contain more T6 mat’s but it’s still a big time-investment.

I know my luck with the mystic toilet… I battled for ages with big Z for 77 mystic clovers. Having said this, I’d rather take my chances with that temperamental djini than splurge 600g+ on something someone else put up on the trading post, and award their good fortune (and greed, I might add) with my hard-earned. I’d rather feel like I earned the precursor than simply buy it from where it’s readily available. I believe it’s better to buy Lvl75+ exotics (for the best chance) or craft like-weapons if you have the coin and the materials, and then when you have the cash, make 20-30 of these and hope for the best when you make that big flush in the mystic toilet.

Finally I’ll say that it was a massive mistake for Anet to make full Legendaries buyable from the trading post. As if buying a precursor was bad enough… there’s nothing legendary about buying it. Flipping stuff on the TP might be how you roll, but to me it’s not playing the game. There’s no involvement, no immersion in watching numbers while standing idle at a trading post NPC. At the state they’re in, Legendaries are far from legendary… they’re just sad.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Guardian Bugs compilation.

in Guardian

Posted by: Y u mad its vydia.6324

Y u mad its vydia.6324

I’d like to ask you guys as well to test Signet of Mercy. Today I was in TA with a friend, fighting Brangoire. While I was at very low HP and Poisoned, he used Signet of Mercy on me and I got a huge burst of healing (I got up to 70% of my downed HP bar) but was not revived.

Malaakh. [EU] Desolation.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Shakki.3219

Shakki.3219

Just stop these TP manipulators… Let precursors drop more often from chests (let’s say for about 0.5 – 1% chance) and it will be worth it to farm dragons and chest events again.

Also change the method of getting them.. include achievement points (which shows your true dedication to the game) and it will be alot better for most of the people..

because soon precursors of ANY kind are hitting the 1000g and i remember GM’s saying they’re watching them not going that high… that was at 300g…

Reaper – Anguîsh

The Sunrise After The Frostfang

in Crafting

Posted by: AjoraOaks.3659

AjoraOaks.3659

I firsted started off in august when i got dawn from forge got a bunch more precursors which i ended up only making 4 legendaries but my final one i completed today sunrise which i completed frostfang a month ago

I think most people that really wanted legendary weapons only have 1-2, maybe 3. Grats on your 4th, I suggest spending more time in English class instead of crafting legendary weapons though.