Temporary Distractions > Permanent Improvements
Anet logic. We don’t want events that happen once, or even once a year that aren’t even that memorable. Focus your time on what people spend most of their time in game doing. Fix dungeons, fix PvP, fix WvW…… This living story BS is getting ridiculous…
Seriously…there is no way to farm as every farm in the game gets removed. (except CoF) and every item takes an enormously long time to get. This game is so slow and grind driven that I’ve begun to miss gear treadmilling. At least something (even if it’s not great) drops in raids. I can’t understand why 50% of the mobs in the game drop NO loot. What a stupid stupid stupid system.
I’ve heard all this chatter about GW2 being best MMO of the year and such. If THIS is the best game then it’s really more of a commentary on the sad state of MMORPGs in the current market.
I’m all for putting the time and playing the game for rewards but at this point, the carrots (ascended gear, legendary weapon) are so far away that I don’t even find them motivating.
Hopefully ArenaNet can do something to fun up this game a little. Would it really be so hard to make playing a little less grindy and a little more rewarding??
It took me a long time and I have run so many dungeons and wvw and fractals I feel like throwing up but I did it in the end and it was all worth seeing peoples reactions as I fired my first unicorns
Good luck to everyone else and dont give up.
can and do speak to unicorns.” (Arrow The
Unicorn)
What do you guys think? Does anyone here not feel that “night-time” isn’t dark enough? I use to have the Sigil of the Night, or whatever it was called, on my weapon. However, I never could tell whether it was night-time or not. This is my first post, btw. And I’ve been here since Beta 
They’re too busy adding in temporary events that nobody cares about or particularly likes. Don’t expect them to devote time and resources to add these mini games any time soon, they are opposed to doing what their customers like.
Really, infusions are so costly for the additional +4 or +5 stat that they really are not worth having. For example: It takes +21 points of precision at level 80 to gain a 1% increase in critical chance.
Just purchase a versatile simple infusion for the +5 AR and move on would be my suggestion. Save your gold/materials.
To add to the group feeling.
To give guilds more options.
+) When you quit the game it can be many reasons, one is that your bored of what your doing. So instead of quitting you could go to the guild hall (which people would do instead of quitting) because its like a home/a main area.
List some other reasons please.
Guild Halls would be amazing for GW2.
what are these “precursors” you speak of?
I have heard tales spoken of these “precursors”, but since the long ago beta times, have seen no proof of their existence other then vague rumors and whispers spoken on the wind.
I really don’t recommend selling karma. Karma is actually pretty hard to get. It just doesn’t seem that way because you often don’t spend it and it accumulates rather slowly.
Imagine you spend 1.5 million karma and then Arenanet releases a bunch of new karma items that are valuable? It’s gonna be hard to get that karma in a reasonable time frame (especially since Plinx farm was nerfed a long time ago)
On a side note, it’s very efficient to save the karma from the jugs. Karma itself is not transferrable between characters but the jugs are. They are pretty cheap solutions for armor if you decide to craft-level a new character to 80 and want lvl 80 exotic gear.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
In order to increase you chances of succeeding, you have to make sure everyone that doing it completely understand what the heck is going on. Communication is key.
This is the correct answer. Guild content is about coordination. If you truly work together, you don’t need nearly as many people to complete this content.
Before the patch 12-18 of us would hop in vent and have a great time. I don’t think we lost a t1 or t2
After patch the fights seem harder, are harder to find since they cant be stopped, Scotts is now impossible, 2-MULT is always a massive failure even while trying to do the mechanic and their are more targets to find making even tougher then that.
Now we have lost 6+ bounties at all levels and haven’t gotten a merit since the patch. Instead we settle to do a t3 to have better chances of picking who to fight to get our personal reward after continued failure.
Our small guild has 8 Dungeon Masters and cant do a t1 bounty . . . . . Something is very very wrong here.
I’m hoping this can be rebalanced back the way it was or give a buff or less possible targets to smaller guilds.
yeh minipets / endless tonics would be awesome … but i guess Whitey is right… a cake that you have to buy for your characters birthday is more realistic if Anet continues with what they did so far^^
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
I finally leveled my main through to 80 and through the story and…well, Trahearne is freaking awesome. I never felt overshadowed by him, more like partners. Throughout the plot it was obvious that we saw our development alongside Trahearne’s own growth.
I dunno, not ranting or anything, I just don’t get all the hate. Is it envy for that wicked greatsword he’s got or something? He’s pretty cool, IMO (but yeah, dat sword).
She’s a mesmer, the dress is an illusory projection, and therefore not bound by gravity. So essentially queen Jennah walks around naked. She’s queen, she can do what she wants.
(edited by Conncept.7638)
Since this thread got some attention, I’d like to bring in my own opinion on what they really NEED to pay attention when designing the scavenger hunt:
make it really, really, really, really, really hard to get all those things.
I don’t want to see every casual player obtaining his precursor in a day.
This need to be challenging so people have to work hard for it.
In my opinion, this is one of the most important things to pay attention while designing the hunt
Colin: If I could make a suggestion: Let not this “quest” be to gather more materials than we already need to(fear it turning into a..grind), but a legendary, epic, long, DIFFICULT quest/story chain.
One where the last mission is some mechanically challenging fight that you must solo(no grouping)..not a tank and spank, don’t throw 100 adds at us. A fight that can take 10-15 minutes to solo, one that will cause many wipes and deaths. One that not everybody can do.
I garuntee, it’ll feel epic and legendary then.
Is there any sort of timeline on this? It was first stated over 6 months ago I believe. Is this something that is going to happen in the next few months? 6 more months? A year? 10 years? Obviously you can’t give us an exact date, but some sort of rough timeline would be nice.
We’ve learned we really can’t give timelines, since if we’re ever wrong a mob comes after us with torches and pitchforks
I can say we started designing this, and realized the proper (not hacked in quick) solution needs to be a part of bigger systems that more clearly directs players as well as ties in comprehensive rewards for playing across our game world, which we’re currently working on right now.
Some small parts of that comprehensive plan for game reward systems are already rolling out this month with the updates to WvW rank rewards.
For more details of our high-level strategy, feel free to check out:
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Wow. Anet actually responded to this? Heh. There might be a panic to starting hoarding T6 mats…
We still plan to do both new legendary weapons, as well as a clear path (on top of the current random chance) to gain precursors which players can see their progress and understand how much work they have left to do to gain it.
It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.
We do also want to maintain that chance you could get lucky and earn one earlier through random drops, so when we add the new system we will not remove the current one to ensure players have multiple ways to gain the items. Also with the upcoming update to WvW, there will be a chance players can earn precursors from the WvW rank reward chests as well.
I just want footsteps on my meteorlogicus. :-/
This also seems like a great time to bring up that the precursor math is mind-bogglingly horrid. Some of the legendaries are barely more than twice the price of their respective precursors at this point. That’s ridiculous. Defined path, please. kthxbai.
I would also like to know what kind of progress as been made toward the scavenger hunt. I have held off on making a legendary because of the precursor issue.
wow it actually looks good here
Dear Anet,
u said a long long time ago that there will be new legendaries, and a rework to the existing ones. U Also said that there will be a scavanger hunt for the precursors.
Could u give us a litte update when we can expect these updates?
Or at least a clue if u are working currently on them?
I would also want to know, why you departed from the original concept art of meteologicus? It looked muuuuuch better than the one that made it to the game…
so you didn’t even have a suspect that there would be a reason for having multiple items with the same stats in an equipment slots that doesn’t show any skins?
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