Showing Posts Upvoted By Mortifer.2946:

Grindiest MMO ever

in Guild Wars 2 Discussion

Posted by: PraetorMortis.8610

PraetorMortis.8610

I think my original intent has been somewhat misinterpreted so let me clarify:

I do not think that I MUST farm. I just think that there isn’t a whole lot else to do.

I’ve done quite a bit WvW. It’s fun. But can I do it all day? No, it just doesn’t entertain me that much.

Fractals are quite a challenge at times but running the same set of small instances over and over often for random garbage loot: no thanks. At least grinders like WoW had set loot tables and eventually you would see the item you wanted.

GW2’s excessively random loot system ensures that my odds of finding an amazing item are the same whether it’s the first boar in Metrica or the last zombie in Orr: slim to none.

There are a lot of things to do in the game. And I’ve done most of them quite enough. I would like a shiny legendary cuz it seems like a GOAL to work toward but it isn’t really a test of skill or effort but rather an exercise in farming and grind.

When I really think about it my ill will towards the game of late is related to gems, the gem store, and the blatant efforts by ArenaNet or whomever to force the use of it. It seems that more and more the game is telling players to buy gold or learn to live without it.

Got a cool new skin for your armor? Guess what? You’re gonna need a special 80 only item to wear it and that costs gems or gold. Want a shiny weapon skin? Gems or gold.

I respect that someone has to make money on this game. But telling me its free to play then trying to sneak in as much pay to win as possible really chaps my backside.

So I guess you guys are right, I don’t have to have stuff. I CAN just play for the fun of playing. But if aimless, mindless, pointless wandering is the game, and this is game of the year: well…. you get my point

Anet Logic: Temporary > Permanent

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Posted by: No Walking.6349

No Walking.6349

Temporary Distractions > Permanent Improvements

Anet logic. We don’t want events that happen once, or even once a year that aren’t even that memorable. Focus your time on what people spend most of their time in game doing. Fix dungeons, fix PvP, fix WvW…… This living story BS is getting ridiculous…

Grindiest MMO ever

in Guild Wars 2 Discussion

Posted by: PraetorMortis.8610

PraetorMortis.8610

Seriously…there is no way to farm as every farm in the game gets removed. (except CoF) and every item takes an enormously long time to get. This game is so slow and grind driven that I’ve begun to miss gear treadmilling. At least something (even if it’s not great) drops in raids. I can’t understand why 50% of the mobs in the game drop NO loot. What a stupid stupid stupid system.

I’ve heard all this chatter about GW2 being best MMO of the year and such. If THIS is the best game then it’s really more of a commentary on the sad state of MMORPGs in the current market.

I’m all for putting the time and playing the game for rewards but at this point, the carrots (ascended gear, legendary weapon) are so far away that I don’t even find them motivating.

Hopefully ArenaNet can do something to fun up this game a little. Would it really be so hard to make playing a little less grindy and a little more rewarding??

I have crafted THE DREAMER

in Crafting

Posted by: Arrow.3856

Arrow.3856

It took me a long time and I have run so many dungeons and wvw and fractals I feel like throwing up but I did it in the end and it was all worth seeing peoples reactions as I fired my first unicorns

Good luck to everyone else and dont give up.

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“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

Should Night-Time be Darker

in Suggestions

Posted by: ViktorMcoak.6450

ViktorMcoak.6450

What do you guys think? Does anyone here not feel that “night-time” isn’t dark enough? I use to have the Sigil of the Night, or whatever it was called, on my weapon. However, I never could tell whether it was night-time or not. This is my first post, btw. And I’ve been here since Beta

Mini games. What about them?

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Posted by: No Walking.6349

No Walking.6349

They’re too busy adding in temporary events that nobody cares about or particularly likes. Don’t expect them to devote time and resources to add these mini games any time soon, they are opposed to doing what their customers like.

Prototype Fractal Capacitor Infusion Slot

in Guild Wars 2 Discussion

Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Really, infusions are so costly for the additional +4 or +5 stat that they really are not worth having. For example: It takes +21 points of precision at level 80 to gain a 1% increase in critical chance.

Just purchase a versatile simple infusion for the +5 AR and move on would be my suggestion. Save your gold/materials.

GW2: Reasons why to have guild halls.

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

To add to the group feeling.
To give guilds more options.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

GW2: Reasons why to have guild halls.

in Suggestions

Posted by: Knight.1084

Knight.1084

+) When you quit the game it can be many reasons, one is that your bored of what your doing. So instead of quitting you could go to the guild hall (which people would do instead of quitting) because its like a home/a main area.

List some other reasons please.

Guild Halls would be amazing for GW2.

Where did you get your precursor?

in Guild Wars 2 Discussion

Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

what are these “precursors” you speak of?
I have heard tales spoken of these “precursors”, but since the long ago beta times, have seen no proof of their existence other then vague rumors and whispers spoken on the wind.

karma to gold via temple armors

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

I really don’t recommend selling karma. Karma is actually pretty hard to get. It just doesn’t seem that way because you often don’t spend it and it accumulates rather slowly.

Imagine you spend 1.5 million karma and then Arenanet releases a bunch of new karma items that are valuable? It’s gonna be hard to get that karma in a reasonable time frame (especially since Plinx farm was nerfed a long time ago)

On a side note, it’s very efficient to save the karma from the jugs. Karma itself is not transferrable between characters but the jugs are. They are pretty cheap solutions for armor if you decide to craft-level a new character to 80 and want lvl 80 exotic gear.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: AnthonyOrdon

AnthonyOrdon

Game Designer

Next

In order to increase you chances of succeeding, you have to make sure everyone that doing it completely understand what the heck is going on. Communication is key.

This is the correct answer. Guild content is about coordination. If you truly work together, you don’t need nearly as many people to complete this content.

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

Before the patch 12-18 of us would hop in vent and have a great time. I don’t think we lost a t1 or t2

After patch the fights seem harder, are harder to find since they cant be stopped, Scotts is now impossible, 2-MULT is always a massive failure even while trying to do the mechanic and their are more targets to find making even tougher then that.

Now we have lost 6+ bounties at all levels and haven’t gotten a merit since the patch. Instead we settle to do a t3 to have better chances of picking who to fight to get our personal reward after continued failure.

Our small guild has 8 Dungeon Masters and cant do a t1 bounty . . . . . Something is very very wrong here.

I’m hoping this can be rebalanced back the way it was or give a buff or less possible targets to smaller guilds.

GW2's Birthday

in Guild Wars 2 Discussion

Posted by: Orangensaft.7139

Orangensaft.7139

yeh minipets / endless tonics would be awesome … but i guess Whitey is right… a cake that you have to buy for your characters birthday is more realistic if Anet continues with what they did so far^^

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

Why does everyone hate Trahearne?

in Guild Wars 2 Discussion

Posted by: Tomkatt.1684

Tomkatt.1684

I finally leveled my main through to 80 and through the story and…well, Trahearne is freaking awesome. I never felt overshadowed by him, more like partners. Throughout the plot it was obvious that we saw our development alongside Trahearne’s own growth.

I dunno, not ranting or anything, I just don’t get all the hate. Is it envy for that wicked greatsword he’s got or something? He’s pretty cool, IMO (but yeah, dat sword).

Queen Jennah's Dress and Physics

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

She’s a mesmer, the dress is an illusory projection, and therefore not bound by gravity. So essentially queen Jennah walks around naked. She’s queen, she can do what she wants.

(edited by Conncept.7638)

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: Odd Magnet.3970

Odd Magnet.3970

Since this thread got some attention, I’d like to bring in my own opinion on what they really NEED to pay attention when designing the scavenger hunt:

make it really, really, really, really, really hard to get all those things.
I don’t want to see every casual player obtaining his precursor in a day.
This need to be challenging so people have to work hard for it.
In my opinion, this is one of the most important things to pay attention while designing the hunt

I don’t attract, I don’t repel. That’s kinda odd

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Colin: If I could make a suggestion: Let not this “quest” be to gather more materials than we already need to(fear it turning into a..grind), but a legendary, epic, long, DIFFICULT quest/story chain.

One where the last mission is some mechanically challenging fight that you must solo(no grouping)..not a tank and spank, don’t throw 100 adds at us. A fight that can take 10-15 minutes to solo, one that will cause many wipes and deaths. One that not everybody can do.

I garuntee, it’ll feel epic and legendary then.

Karma is as abundant as air, and as useless as the Kardashians.

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

Previous

ColinJohanson.2394

Game Director

Is there any sort of timeline on this? It was first stated over 6 months ago I believe. Is this something that is going to happen in the next few months? 6 more months? A year? 10 years? Obviously you can’t give us an exact date, but some sort of rough timeline would be nice.

We’ve learned we really can’t give timelines, since if we’re ever wrong a mob comes after us with torches and pitchforks I can say we started designing this, and realized the proper (not hacked in quick) solution needs to be a part of bigger systems that more clearly directs players as well as ties in comprehensive rewards for playing across our game world, which we’re currently working on right now.

Some small parts of that comprehensive plan for game reward systems are already rolling out this month with the updates to WvW rank rewards.

For more details of our high-level strategy, feel free to check out:

https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: LoneWolfie.1852

LoneWolfie.1852

Wow. Anet actually responded to this? Heh. There might be a panic to starting hoarding T6 mats…

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

Previous

ColinJohanson.2394

Game Director

Next

We still plan to do both new legendary weapons, as well as a clear path (on top of the current random chance) to gain precursors which players can see their progress and understand how much work they have left to do to gain it.

It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.

We do also want to maintain that chance you could get lucky and earn one earlier through random drops, so when we add the new system we will not remove the current one to ensure players have multiple ways to gain the items. Also with the upcoming update to WvW, there will be a chance players can earn precursors from the WvW rank reward chests as well.

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: Hickeroar.9734

Hickeroar.9734

I just want footsteps on my meteorlogicus. :-/

This also seems like a great time to bring up that the precursor math is mind-bogglingly horrid. Some of the legendaries are barely more than twice the price of their respective precursors at this point. That’s ridiculous. Defined path, please. kthxbai.

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: Senryi.4897

Senryi.4897

I would also like to know what kind of progress as been made toward the scavenger hunt. I have held off on making a legendary because of the precursor issue.

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: Zackie.8923

Zackie.8923

wow it actually looks good here

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: Artemis.6283

Artemis.6283

Dear Anet,
u said a long long time ago that there will be new legendaries, and a rework to the existing ones. U Also said that there will be a scavanger hunt for the precursors.
Could u give us a litte update when we can expect these updates?
Or at least a clue if u are working currently on them?

I would also want to know, why you departed from the original concept art of meteologicus? It looked muuuuuch better than the one that made it to the game…

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Where is the in-game warning for ascended?

in Guild Wars 2 Discussion

Posted by: Amadan.9451

Amadan.9451

so you didn’t even have a suspect that there would be a reason for having multiple items with the same stats in an equipment slots that doesn’t show any skins?

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