Showing Posts Upvoted By Mortifer.2946:

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: stof.9341

stof.9341

The “active combat” in GW2 is definitely better than trinity. When I got bored of GW2 a few months back. I tried Rift again because it is free to play now. I had tried it before when it was in Beta and though it was amazing. Now I couldn’t even get past level 5…..it was that boring. You could say the GW2 combat ruined the traditional combat system for me.

The problem with GW2 combat is the limited skills and the shallow boss mechanics.

Well you could try a game with active combat, AND trinity. And much much more interesting dungeons and boss fights strangely. I’m thinking of Tera here.

Though you might feel bored at level 5 too cause the leveling part isn’t exactly fun :p

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Daddicus.6128

Daddicus.6128

I’m probably in the minority, but I simply despise new content coming every two weeks. I didn’t even like when they were monthly changes, but at least I could kind of keep up. But, this every other week stuff is garbage.

I barely have time to get even some of the achievements, and certainly no time at all to spend the trophies I collected. And then, poof, they’re gone, along with any possible method of using them. And I have 3 more slots filled with what is probably garbage (but I can never know whether that’s true or not, can I?).

SLOW DOWN! Or at least slow down the endings. Giving us only 2 weeks to complete two whole achievement categories is absurd. It’s simply not fun any more.

Don’t get me wrong: The content is great. You guys are doing a marvelous job at content-creation. But, there’s simply no way to enjoy going through it all. I like to savor my games. I want to play some things more than once, to see what I missed. But, when there’s only 2 weeks to get it done and it takes the whole 2 weeks, there’s no room for savoring the game. Heck, some day I even want to try out PvP. But, at the pace new content comes out, there’s no chance.

I am against new colors of Meteorologicus

in Guild Wars 2 Discussion

Posted by: Sanctus.8350

Sanctus.8350

My god, that outfit is hideous.

Champ loot: wrong solution to wrong problem

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

In one of the interviews before release, ArenaNet mentioned that killing random monsters would give significantly less experience than doing events. This, they said, was so that people wouldn’t just mindlessly grind monsters over and over, rather feel like playing (and finishing) events would be the best course of action for them.

Then, we got the Champion loot.

ArenaNet introduced the Champion loot in an update that made the champions spawned during the Jormag event to not give any drops, since people were already stalling event completition so they could kill champions there. Later, people exploited the Orr event, creating very heated arguments both in-game and here in the forum, about how the exploiters were going against the players who actually wanted to do the event. ArenaNet effectively nerfed how the Anchorage event works in order to stop most of the exploiting.

I have just tried to do a Fireheart Rise invasion. It failed, but the interesting thing is that the last 15 minutes were a heated discussion, as a large number of players stopped doing the event when the Aetherblades appeared, and began farming champions in order to get more loot. Considering how it’s easy to farm champions without progressing the event (search for an Aetherblade event about killing the captain, and avoid killing it while defeating the champions that spawn around him), this was basically one more example of farmers hurting event completition for those who were playing the game as intended.

As of now, ArenaNet has just released a new update, with the following update note:

Mark Katzbach

Updated the advanced event scaling system to slightly reduce the rate of champions created by events scaling up in difficulty.

Now, I’m sure everyone has realized what the true issue is. It’s not a matter of making less champions spawn (wasn’t the goal behind the champion loot to make more people play events, so more champions would spawn?). It’s not a matter of making a few champions to not drop loot, as done in the Jormag event.

ArenaNet has to remove the Champion loot boxes from the game, and give those rewards to events instead. They should follow the same thing they originally did with experience points, and make enemies in the world give little loot, with events giving far more loot than they currently do. Change champions, so all of them are either an event itself or only appear as part of an event, so we won’t have champions in the open world that no one wants to kill.

Really, this update has severely damaged the community, as people are fighting among themselves. ArenaNet is not going to ban the exploiters out of fear of losing too many players, but they should stop what is making the exploiters exploit in the first place, instead of changing events to have less champions.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Please bring back the Log-in Screen!

in Guild Wars 2 Discussion

Posted by: Lusts.3890

Lusts.3890

Please bring back the Log-in Screen from Beta Weekend #1. Back when a lot of us streamers (including myself) streamed Beta Weekend #1, we had the log-in screen up and streaming for hours before the servers were open and most of us, if not all of us all commented on how the log-in screen looked.

The music that played at the log-in screen, the concept art that scrolled on by inside the Guild Wars 2 logo, and the simplistic; yet artistic style of the log-in box was just beautiful. I don’t see why you guys had to take it out.

I know you guys want the authenticate system in so that people’s accounts are secure, but can’t you guys try to figure a way out to code in that system into the log-in screen? A few games already have the system at their log-in screen. World of Warcraft, Runescape, Neverwinter, etc.

I beseech you ArenaNet, please please PLEASE bring back the log-in screen that once instilled anticipation and excitement in me just by opening up the game and seeing such beauty.

Screenshot of the Log-In Screen is down below for those players who don’t know what I am talking about or registered for the game after the Beta.

—UPDATE!—

Thanks to one of the players, there is a petition open on Change.org to get the log-in screen back into the game. The link is here if you wish to sign the petition!

http://www.change.org/petitions/arenanet-please-bring-back-the-log-in-screen

Show your support and love for art by signing this petition!

Also, if you want to experience the log-in screen yourself, please follow this link and enjoy!

https://dl.dropboxusercontent.com/u/15432623/HTML/login/index.html

Attachments:

Please support your love for the Log-In Screen!
V Click Here! V
http://tinyurl.com/kb5jo4l

(edited by Lusts.3890)

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

This is another Ember Champion (Anchorage) situation. This has to stop. I had to litteraly run like hell/waypoint like hell to get all events done in time. I even skipped a lot of loot. Meanwhile some hardcore farmers stayed on the same events and semi-afk (they even bragged about it), farmed the champs.

In my opinion, those people do not deserve the succes chest. If it wasn’t for me, kinda sacraficing a lot of loot in the process, (and a few other commanders, but most other commanders were troll farmers, like 6 of them), we would not have made it in time.

Again, the wrong people (the lazy, fail happy, greedy, unfriendly, the list goes on…), get the most rewards. Wrong Anet. You are rewarding the wrong people in my opinion. Provoking a fail to an event, should have consequenses, and now it doesn’t. Can you please do a similar fix, like you did on the Ember champ farming. Thanks.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Logan protecting/saving the kid ...

in Clockwork Chaos

Posted by: Trixie.7614

Trixie.7614

I like Logan. I don’t like you. Does that mean that I have to wish for your death now?

Glorious Human Master Race

8 orb Liadri (Light up the Darkness) -Warrior

in Queen's Jubilee

Posted by: Calmwinds.4753

Calmwinds.4753

How do you kill her on time after you’ve thrown the 8 crystals?

you must be really fast i did 16 tries on my guardian today, i managed to get to 8 orbs but the time run out everytime you have to use some burst damage skills… range dmg is commonly not enough

Hey! Look at it this way. When I tried to kill her with my guardian with 3 orbs, I couldn’t do it. That was a pretty dps guardian as it is. 83% crit dmg and 51% crit chance.

When I did the 8 orbs on my guardian, I spec’d to be tanky 60% crit dmg and 39% crit chance at 3,016 armor. I was able to down her no problem because the extra orbs give her vulnerability stacks. And they’re not ordinary vulnerability stacks. They seem to do way more damage.

Trick is to multi task. You need to keep attacking her while kiting the spawns to the spots. You can’t stop attacking her on phase 2. You’ll notice the vulnerability help immencely

Light up the darkness trophy room

in Queen's Jubilee

Posted by: Vol.5241

Vol.5241

I wasted 8 hours yesterday trying to beat her on my Guardian for that achievement. Couldn’t do it. Spent about 80 tickets.

Gonna spend the whole week farming more tickets and gonna try again on the weekend :|

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Sky.8035

Sky.8035

I’ll also add this image to the thread for reference.

This is a screenshot taken in-game while I’m fighting Liadri.

What’s happening in the picture is me trying to lure her clones into a portal that’s in the corner of the arena and I can’t see what’s going on due to the camera.

Is this considered a reasonable challenge or am I just not good/skilled enough to do this?

I honestly don’t think players should be punished for content like this nor have a reward that requires you to go through this frustration.

Attachments:

§ky

The Living World... it's a trap!

in Living World

Posted by: axiology.5807

axiology.5807

The Living World is becoming more and more of a player trap than a progression of the game.

And it isn’t even trying to disguise itself anymore.

Yes, there is some background story to what’s happening, and it’s all framed in the context of “gameplay”, but the gameness (this word was the best I could think of) of GW2 is increasingly becoming a pretense to capture players’ time, and less of being a game experience.

Look at the Crown Pavilion. A thinly veiled attempt at trapping players. It’s a tiny enclosed space (tiny relative to what Tyria could be), appearing out of nowhere, filled with all the behavioral tricks available.

The lower layer: a mind-numbing continuous farm for the zerg, with perfectly timed event spawn rates, such that the player will always be thinking “one more champion, one more champion”. Coupled with the new champion reward system, and the never-before-seen mob density, it’s a fantastic incentive to keep going. It’s a giant hamster wheel laid out horizontally. And it’s not even disguised as new open world content (like Southsun was). It’s not even disguised as a “natural” occurrence in the world (there’s no lore associated with the events, they just spawn like clockwork (watchwork ). It’s the Southsun instigator farm distilled.

The upper layer: challenging battles for the player who demands difficulty. Challenging for some, utterly frustrating for some. Again, a trap for players who enjoy a challenge, who are completionists, who want the Liandri minipet, or those who just want that ego boost. There is no dungeon here, no Aetherblade Retreat, no Molten Facility—no illusion of a game, no larger immersion. Just a series of disjointed encounters to challenge/frustrate you, and to make you sink repair, waypoint and gauntlet ticket costs into.

Now, I understand that a game has to capture the attention of players. But a game does that by being a game. ALL games use behavioral tricks to keep players occupied, but they make a game out of it.

I feel that with the Living World, content has become less of a game experience, and more of a stream of unapologetic behavioral manipulations, with very little game.

Hot air balloon ride?

in Queen's Jubilee

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

This was a missed opportunity for sure.

I think almost everyone who read the description felt they were going to ride a balloon. The marketing jargon was very misleading, and the first time I clicked on a balloon and it sailed off without me in it….well, I was like, “pfffffftt…..lame!”

I think this is just another result of the “Living Rush” content.

Hot air balloon ride?

in Queen's Jubilee

Posted by: Eidola.9148

Eidola.9148

I, too, was hoping for a majestic hot-air ballon ride… but really, got what I expected, a boring loading screen!

Hot air balloon ride?

in Queen's Jubilee

Posted by: unseenone.1463

unseenone.1463

I know right? AND it didn’t even have unique art for the screen!!!

Hot air balloon ride?

in Queen's Jubilee

Posted by: ceno.1584

ceno.1584

Not sure what to say about a hot air balloon ride that doesn’t really do anything. Is the game just not able to produce actual moving objects you can ride in? It was a pretty big disappointment that it went straight to a loading screen instead of actually flying to its destination..

Hot air balloon ride?

in Queen's Jubilee

Posted by: Aktarus.5612

Aktarus.5612

crappy balloon,crappy success,fast food “temporary content”

1600 Rare Greatsword into the Mystic Forge

in Crafting

Posted by: fuji.6283

fuji.6283

….and not a single precursor. It has been a very long and tedious road Arenet, but this is probably the end of the line for me.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Emmet.2943

Emmet.2943

I think this is more an example of Anet trying to find what players want but their dynamic event system isn’t exactly impacting on the player base. Everything we do is reset within the hour of doing it so nothing we do in a dynamic event feels like it has an impact on the world. Thus it wouldn’t matter how many dynamic events they added players wouldn’t notice because sooner or later that event is gonna repeat and all the work they did will be gone so the next group of players can do the event. Players don’t think about the impact they are making because their is none thus they don’t think about the dynamic event they are doing because it’s just another dynamic event to them.

Not exactly bad just shows that their events aren’t actually fully dynamic more quests on loop. If they want to make it so people have interest in dynamic events they need to allow them to go a little crazy sometimes. Allow entire zones to be taken and kept by enemies forcing players to get involved if they want their zones back to normal. Allow enemies and allies to fortify these bases they take and over time the longer they keep them the harder they are to retake or to be captured. You could then make it so the more fortified a base is the stronger the army is that attacks it. So players actually want to fortify and protect these bases so that more champions spawn across the map giving them more loot. If they lose a zone to they will still want to take it because chaining all the dynamic events together will net them some nice gold/karma and some champion spawns.

The living story is how Anet is impacting their world but their isn’t a lot of tools in game for the players to do the same while Anet is off working on updates. So working on dynamic events this way or in some form like this would allow more impact on the world by the players. It would definitely take a good amount of time to pull off but It wouldn’t be impossible and they could start out slow by adding to the current meta’s/dynamic events involving the major enemy factions of the game(son’s of svanir, centaurs, nightmare court, etc)seeing if players enjoy the impact and extra rewards for sticking around and fortifying or taking back an outpost. Adding choice on how players can go about a dynamic event not in how they perform it but how the outcome turns out(like buring down/seiging a base destroying all the buildings/walls/supplies making it worthless so humans don’t capture it, or going in and killing all centaurs causing a champion or two to spawn giving a better reward and a new base to help fortify)

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Peetee.9406

Peetee.9406

This all started back in November 2012 when ANet decided to abandon its vision and cater to a small group of whiners on the forums.

Fractals and Ascended gear brought this crowd of players here, now they’re here to stay.

Kayku
[CDS] Caedas
Sanctum of Rall

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Lévis.5489

Lévis.5489

Anet are the one to blame, too. They killed CS farming in the first time with their 25 minutes+ waiting time between events.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

Its players that are disappointed by ArenaNet

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Lutinz.6915

Lutinz.6915

I remember seeing a qoute by Ghostcrawler (one of WoW’s lead devs) when asked what was the biggest suprise he has had in developing MMOs.

He said that what suprised him is players choose efficency over fun. They would, by choice, doing something boring but more rewarding than something entertianing but less rewarding.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Hold up.

That’s the lesson they got from the beginning chapters of Frost and Flame? That we aren’t interested in new dynamic events? I loved the Dynamic Events, so did everyone else I’ve spoken to- what we hated was the stupid ‘Hit 40 signposts’ achievements.

And while the Dynamic events were effective they were not nearly enough of a feature to keep people interested. I leveled alts specificifically through these areas as they felt new and jam-packed and I knew that other players would also be there. But the majority of the time with the update was doing busy-work.

New dynamic events give a new view to the world, and concentrate players running alts, they are not the problem. If ANet look at this and take that as their take-away then they have no idea what really happened. No more hit 100 pinyatas, no more signposts, no more 200 fireworks- that’s the horrible thing that people keep mocking GW2 with after they quit- not “they added new dynamic events, how lame”.


As to WvW, as others have said, every single mechanic is WvW encourages zerg play.

*The ability to res from hard downed (meaning the biggest zerg will never truly die as long as they hold their current position),

*The lack of different commander colors (making on-the-fly coordination between different commanders impractical),

*The same rewards despite number of players (making the most effecient stratagy to run from place to place flipping objectives),

*The lack of objective waypoints (meaning the only real way to defend is for a zerg ball out in the field to rush past attackers and then man siege),

*And just about every other mechanic, in that there is no single mechanic in WvW that rewards, or facilitates small group play.

You think ANet are disappointed that players don’t play inefficiently? That they don’t play in a way not encouraged by the mechanics they put in to place? I suppose they might be, but that just speaks to a level of complete misunderstanding of the effect their design choices have on player behavior.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Well, it’s not really the customers fault if they don’t implement functions to promote what they want their game to play. For example, WvW, there can be SO many additional changes to the commander tag function which could greatly improve the tactical variety. For example, different tag colours, commanders allowed to mark certain spots, so many excellent suggestions in the suggestion box. What do we get instead? buggy living stories.

The game at the moment is far from the most grindy but it also isn’t considered NOT grindy. Just think about the current living story, why is there tickets which are soulbound, waypoints which cost money, and require us to either farm for money to buy the sprocks to convert to tickets or grind for them with the train. If anet truly didn’t want a grindy game, they could have made any of these changes, remove tickets, make it cost 1s per entry instead of farming tickets, put a cooldown on how fast you can reenter a arena. So many other options than making us farm tickets to do an arena.

As for the events, I don’t believe a lack of positive negative feedback is bad. When you lack in feedback, it means that people didn’t hate it. That is already excellent feedback already, because it means you did something right, people enjoyed the implementation and are enjoying the game. So it’s really the amount of negative feedback you should be looking at and not the positive feedback since we all know, people will complain about bad things but not always commend good things i.e. silence is good.

I think anet is taking the cheap way out by using living story to force/attract players to play their content instead of focusing on perfecting their core elements of the game.

(edited by Lafiel.9372)

PLease do not implement PTR

in Guild Wars 2 Discussion

Posted by: Sartori.1962

Sartori.1962

Man, why does everybody talk in abbreviations all the time in this game. Sorry but what the heck is PTR?