Players want Account bound ranks. Anet has some reasons not to do so. Why not come with alternate solutions then? OP at least tried to give an alternate solution. I did not like it too much, so I’ll post another one.
Half of the wxp earned by any character is also given to alts.
So if I gain 100wxp, the character I’m playing gains those 100wxp and all my alts gain 50wxp. This way, when you level an alt, you will also be helping your main and other alts. Also, when leveling your main, your alts will not be so far behind. Players can feel like they are progressing their account while making all characters progress a bit. For Anet, characters will still be differentiated by the ones who are played the most.
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD
Hey Felivear, thanks for the post!
We knew for a while that Warriors were stronger than the meta seemed to indicate at one point, and we knew a fix for the sigil was coming.
Sometimes it just takes a while ( IN ANY GAME ) for people to try all builds, all combinations of strategies, all options, etc.
That’s why we want to see what today’s improvements do to the game, especially to support meta. I ran into a VERY strong staff Elementalist earlier on live, and was excited to see it when I did.
It normally takes a few days/weeks for builds to assimilate new changes into their kitten nals.
<snip>We have to make sure we aren’t making you guys download new clients all the time for fixes. We knew the sigil of paralyzation was strong, but we also knew our fix was coming in today’s update.
Hi Jonathan!
This is something that I find to be a head scratcher. I understand that your SW development process dictates it will take weeks to push a bug fix out. However, hasn’t anyone internally questioned if that really needs to be the modus operandi? I work in software development all day, and I know that certain development processes (integration, regression & quality testing) can take some time. However, you have processes that let you push out a critical bug-fix in hours (mesmer exploit, just to name one).
Before I played Guild Wars 2, I played Rift. While these games are very different, one of things I found unique and commendable about Rift was the rate at which they could push out bug fixes. Here, take a look at the announcements page: http://forums.riftgame.com/general-discussions/news-announcements/
If Rift can routinely push out bug fixes on a near-daily basis (with in-game downtime of approximately 10 minutes), why is it so hard to imagine the GW2 team is not capable of pushing out bug fixes on, at least, a weekly basis?
Are there any plans to increase the frequency at which bug fixes are pushed out?
I want to take a moment to give you an update on how we will enforce part of our forum Code of Conduct in the future. This pertains the part regarding personal attacks against staff members.
As we have mentioned in the past, these forums are here to facilitate discussions among yourselves and between you and our developers. We value all constructive feedback, be it positive or not. But we will draw a line when posts include personal attacks on members of the studio (yes, “cleverly” disguised ones as well).
Our goal is to have a healthy forum community and provide a place where people can have constructive and respectful conversations and dialogue with our staff members.
So from this point forward, everybody who personally attacks a member of the studio will get an immediate 2 week forum suspension on the first violation. Any further attack on studio members will result in a permanent termination of your posting rights.
You have been warned.
So I finally got a reply to a serious question I posed on Chris’ topic in General Discussion. Thief forum will finally get a dev sometime in the near future!
Here is the screeny and my reaction to it.
Attachments:
I think the only piece of gear you managed to get into the right spot is the Ascended Berserker back.
If you look at the crit damage offered by a piece of gear vs second stat offered, you can determine how many stats each point of crit damage costs on a piece of gear.
Pants for instance, 48 stats or 3% Crit damage.
48/3=16
So each point of crit damage on pants costs you 16 stats.
Ascended ring, 68 stats or 8% Crit damage.
68/8=8.5
Each point of Crit damage here costs you 8.5 stats. So you should have Crit damage on rings, not on pants, since you get almost double the amount of crit damage per stat paid for it.
Other than that… Berserkers beats Assassins for damage and if you mix in a few pieces of Soldiers with more Berserkers than you have on you will have increased DPS and Defense compared to what you have now. Math can be found by clicking ‘Thief’ in my sig and clicking on linked threads.
Scholar is definitely the superior option as long as you can stay above 90 a solid portion of the time. A base 10% damage multiplier is exceptionally better than crit damage since crit damage scales so poorly.
Never heard of a short HS. What’s the advantage to that? I can see a short DB to keep from falling off cliffs. Is it so you can leap finisher in fields without a target?
advantage of short heartseeker please skip to 1:10 of this video
Soldiers is better.
The basic idea is that your EHP (Effective HP = (Armor * HP) / 1836, this tells you how much damage you can take before dieing) is the same with all Valkyrie armor compared to Soldiers hat, legs, body with Berserkers hands, boots, shoulders. But, the 4% Crit chance youll gain from the precision on the Bers gear is worth more damage than the 10% Crit Damage you gain on Valkyrie armor due to diminishing returns and high existing Crit Damage. Unless you run hidden killer and your ‘attacks done from stealth’ exceed about 60% of your total damage (Protip: They dont exceed that in PVE ever, and only rarely in PVP)
In PVE use all Berserkers gear with Soldiers hat and legs with 10 or 15 traits into toughness or vitality and you shouldnt be one shotted by anything outside of high fractals, but youll come really, really close. Once you learn when to use dodges you’ll be good to go and can swap the soldiers pieces out most of the time, but infusion of shadow or feline grace should always be in your traits IMO depending on weapon set, so youll want to keep those defensive traits.
Meat shields ftw! What every GC thief needs...a sturdy guardian meat shield.
Black Gate – Immortals of the Mist [IoM]
Mother of god…
A dev in the crafting forums… /awestruck
I’m sure he has a long landry list of things to do and is too busy to post that often.
(Badum tish)
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Sept 17th = no balance
Oct 1st = yes balance
Hey guys I wanna thank you so much for 400 subs so far and I will continue uploading videos everyday
I am trying my best to provide you guys with the best content possible and therefore i had the honour to invite Ningyou of Team Dopplers Effekt/Team Cheese Mode to an interview to share his opinion about his class the game and the current meta!
Also he told me a few tipps and tricks for new thieves!
I really hope you enjoy it as much as I did and much more interviews with top players will follow!
As always leave a like and subscribe to my channel to join Sensotix’ Army for more videos, interviews and guides!
I am aware of the fact that the video is quite long but I think that’s pretty nice!
I have added an overview in the description so make sure to check it out if you want to skip a part because you think you already know enough about it
Link to the video:
http://www.youtube.com/watch?v=mR5OL9GB-VA
Thanks for all your support guys, rating the video and leaving a comment is always appreciated!
Link to my channel:
http://www.youtube.com/user/OfficialSensotix
http://www.youtube.com/user/OfficialSensotix
Sensotix’ Builds & Tutorials Collection
(edited by Sensotix.4106)
No compromise. If you run a path with someone and kick them at the end of the run so that their buddy can join and get your reward, there needs to be a report option for that, and people found guilty need to be banned. Forever.
I am sick and tired of scrubs getting away with this in paths. This needs to be cracked down on and hard.
Either S/x or x/P
I’m using S/P, so no problems at all :P
30-30-10-0-0 full zerker or 25-30-10-0-5 if you like that better
D/D and S/P
In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.
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W E A T H E R
Sunshine is boring.
Let us feel the power of nature!
Remember, what do you feel when you’re under a cover in the street, while heavy raining? A little excitement, am I right?
A nice rain, or even better, storms! It will spin things up, i’m sure!
Inside and outside the cities. Random, and long (1-2 hours) duration.
NOTE: 50% of effectiveness comes from the sound effects, so they need to be perfect.
Some area styles shoud have their own kind:
- Orr: HEAVY Thunder and raining. Purple zapps. Dark fog. It will make those boring areas 10 times more exciting!
- Jungles: Raining, some deep thunder, white fog. I hope we won’t get lost :S
- Black Citadel: Acid rain, gray smoke. Who cares? Heat up those smelters!
- Divinity’s Reach: Light rain, windy. I’m glad I bought that fur coat! <3
- Lion’s Arch: Mid strong beach storm. Isn’t the best time to sail out, right?
- The Grove: Crystal clean raindrops, rainbow. I feel life!
- Hoelbrak: Snowy & Windy. Outside, sometimes heavy ice storms. By the Bear’s spirit, this was a strong one!
- Rata Sum: Less rain than thunder. Excellent time for some special experiment!
- Crystal Desert: Burning sun, mirror-like reflecting sand at distance, sometimes Heavy sand storms! I…need….water!
Stick to the Concept
Whats up with all of those beautiful concept arts we have and none of them made well?
As I see, for example, someone draw Ebonhawk perfectly. Its giant, its a real fort amongst the mountains.
And what we got now? A flat, square shaped little town that supposed to be Epic. No. Its more like a pathetic amount of stone bricks.
If the concept artists made great job, let their dream become ""reality"". Even those giant sculptures on the side of the mountain crack road…. Why we can’t see them?
Old scuplture ruins on the field? Awesome armors that made badly in 3D?
This is a very important part that needs a lot of attention. This game needs epicness, and concept designs are one of the best ways. Use them.
Dungeon Redesign Concepts
Players will decide, which pats they want to complete the dungeon on.
The paths are all logical, which means they are making a progress to weaken the endBoss, or to have a weapon against it, or make themselve stronger, so they can finish the boss off.When they are about to finish the chosen path, they have a new vote for the final tactic move.
Examples:
Dungeon of Arah. The party chosed to gather the parts of a crystal shield, which was the property of an ancient great warrior who tried to beat the endBoss, but the shield cracked into 5 pieces during the finght long ago.
(Including a GW2 brush-style cinematic of the tale)
The shards gives power to the little bosses who guards them.
Since the endBoss shoots destroying energy from its eyes, the path finishes can be the following:
- They re-forge the shield with a spell (NPC follower does), and one party member can wield it, and reflect the damaging bean onto the boss itself. The others are luring and damaging the boss.
- The members absorb the shards with a spell, so they are all a bit reflective, which means they’re all stronger until they complete the dungeon.
- They place the shards around the boss, making an energy bulb, and as long the boss is inside, its weaker, and can’t damage players outside.
- Or they go the top of the endBoss’s hall through a hard jumping puzzle, at the end of it they blow up the stones so the sunlight lights parts of the room.
They place the shards there, making damaging sunlight fields which weaks the boss down and buffs the players up.
Towns and Villages near Roads
Some of them would add a lot to many explorable area. I mean, the game already has some, but we need more, and they need to be bigger. More opportunities. More activity (gathering, palying with children for karma, helping people out, etc)
Time-scale
Actual time-scale is very fast. Reduce it to 2+2 hours peroids.
It feels really bad when the nights are bright, and short. Let it be darker and longer in duration. Sigil of Night and Day should be balanced to the lengh of the peroids.
If its 2 hours of Daylight with +10% dmg, 2 hours of Nighttime should have equal +10% dmg, or if its only 1 hour, then around +15%
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
(edited by RoyalPredator.9163)
I think this might come in handy, too:
http://www.sirlin.net/ptw-book/intermediates-guide.html
This is for Xeph = http://www.youtube.com/watch?v=0f3Br3BKRqI
I am going to name my Ranger’s pet after you!
Or you could mix valk/cavalier/berserker to have balanced stats on top of maximum crit damage possible which is the whole point of a backstab thief with hidden killer. * shrugs *
Personally I avoid soldiers.
Check out Wish’s “building a better D/D Thief” topic, mixing Soldier with Berseker is the best way to min/max a x/30/30/x/0 build.
all is vain
This is what happen when Mc Donald attempt his jump on the new launch platform on sparkfly fen.
A Thief on the other hand who builds his build around Flanking Strike + Lancerous Strike will try to spam that ability as much as possible because he can and it’s his most effective move. The same applies to Sneak Attack which is basically all a P/D Thief spams. D/P Thieves are in the same boat with their Black Powder + Heartseeker combo.
This…isn’t even remotely accurate. Any thief spec that is designed around “Skill X will always be my best choice” is a kittenty, easily countered spec. I specifically dropped Jumper’s double S/D because people learned all it could do was FS->LS, and being predictable and inflexible is a huge disadvantage.
Spamming FS->LS is a great way to look cute and twirl around while I contribute absolutely nothing to my team. The most effective move I can do is almost always a complicated interaction between what my opponents build is, what my opponent is doing, what my opponents health is at, what my health is at, how much initiative I have, if my opponent has any boons, if there’s a cap point I’m trying to flip or hold down… and so on and so on and so on.
I’ll often switch to Shbow to poison a target right around when they should be using their heal, or against someone I notice trying to burst me down (for weakness, to neuter their Damage per skill used) even if Sword could potentially get the job done faster, because SHbow is the weapon that will get the job done with more consistency. Or if there’s a nice combo field I can take advantage of with blast finishers to support my team (mmm, Healing seed).
I’ll often use my AA to conserve initiative because its more important to have the init to FS around an Eviscerate/HS, or LS a couple particularly powerful boons, or poison a target with SHbow, or access a combo field with cluster bomb, etc etc etc.
If all a thief is doing in D/P is BP->HS, wait for revealed to drop, repeat, then that thief is awful. D/P is one of our best built sets, each and every skill is fairly well designed, and can be used in multiple ways – If you’re just dropping BS for the stealth Every time, you’re wasting init – you could instead be sticking to your target with HS or Shadowshot (each has situational advantages), dropping BP when they try to stand their ground (assuming they’re melee), then HSing out of it after tagging them with some AA’s you were able to land due to the blinds from BP. It’s also real handy to have 4 init sitting around to headshot a heal/important skill or Shadowshot a big gap when someone is trying to escape (when better thieves are chasing me, they don’t just default to stealth because “oooh, BS is the best!”, they time their Shadow shots so I can’t actually shake them)
If a thief is just thoughtlessly spamming HS when their target is under 50%, they’re an awful thief. Shadow shot can potentially deliver damage faster (depending on range), and comes with a blind, which makes it an amazing ability to pop when you see an Earthshaker or churning earth or Larcenous strike or something similar coming your way – it’s not always about what does the most damage, it’s about what leaves you in the best position to win the fight.
I could list more, but I think I’ve made my point.
P/D unfortunately spams sneak attack because that’s all it can do – adding torment to shadow-stab gave the set some flexibility so 5->1 isn’t ALWAYS the best thing to do, but it’s still far too often the best way to go. This is a failure of P/D design, not of thief overall.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
Heartseeker is a young cub who works with her brother and father to gather devourer eggs for the legions. They bust their butts day and night to provide for their fellow Charr and somehow they are HATED by those who barely know them. You know what…
The next time you start complaining about Heartseeker, remember this cub’s face and then feel bad for yourself because you are a bad person. >:(
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(edited by Zacchary.6183)
LS is really good in certain situations such as the dredge fractal.
Spirit of Faith [HOPE] – RIP
Both of those are bad and have bad gear placement.
Like on your pants, each point of crit damage costs 16 stats, why would you use soldiers gear on your gloves where they cost 12 stats with berserkers pants?
These are a little less EHP than I prefer, but these are what your gear setup should look like:
Ascended:
http://gw2skills.net/editor/?fYAQNAoaVlUmiP3eS5E+5Ex2jeuTiy9wpGtpdFwKA-j0BBYfCiJPKrZPCilhFRjVXDT5SIS7K1SBUuwI-w
Exotic:
http://gw2skills.net/editor/?fYAQNAoaVlUmiP3eS5E+5Ex2jeuTiy9wpGtpdFwKA-jkCBYLCikFBiKAM5ZRrZPBsMsIas6FYqSCp6SR2boIa1SBUuwI-w