Showing Posts Upvoted By RLHawk.3290:

PC for GW2

in Account & Technical Support

Posted by: Avelos.6798

Avelos.6798

i5 3570K, and any cooler if you want one (optional, 3570K ships with one)
If you don’t plan on overclocking, then you could use a non-overclockable processor like an i5 3470 or even 3450. That may bring the price down by maybe 30 or 40. I haven’t checked the prices in a while
A gigabyte Z77 motherboard or other brand equivalent, like MSi or Asus, etc.
8 GB DDR3 1333 or 1600 whichever, or even 6 GB. that could take an extra 20 bucks off.
GTX 660Ti or equivalent
650 watt PSU Corsair or equivalent,
regular case and chassis to carry it
DVD drive if desired (Woo, 20-30 dollars for an extremely common model)
And of course, Windows 7 or Windows 8, unless you have product key ready to go.

This is about the usual build I commonly hear about people having. If it’s not a GTX 660 Ti though, it’s like a Radeon HD 7770 or 7790 or 7850.

This’ll play the game very good and should be around 1,000 to 1,200.

(edited by Avelos.6798)

Watchknights' chests....

in Queen's Jubilee

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Did you really have to give them something that looks like areolas? x.x

Are areolae bad? Are areolae only exclusive to females?

Does the presence of these areola make these robots any less capable, formidable, or respectable?

I guess for me, I don’t see how having feminine traits makes something negative. I don’t look at that robot and think that the queen should have opted for strong, shirtless, robo-men.

I’m personally happy to see awesomely designed, feminine robots, in a position of authority, power, and equality. It doesn’t make me feel like less of a man, it doesn’t make me feel like women are just robots to command.

To me, they are just a really cool design in a video game.

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: Seras.5702

Seras.5702

FYI, Jennah is a Watchknight in disguise.

Rytlock Brimstone: She’s a Watchknight, isn’t she?

Zojja: I’m impressed. How many questions does it usually take to spot them?

Rytlock Brimstone: I don’t get it, Zojja.

Zojja: How many questions?

Rytlock Brimstone: Twenty, thirty, cross-referenced.

Zojja: It took more than a hundred for Jennah, didn’t it?

Rytlock Brimstone: [realizing Logan believes she’s human] He doesn’t know.

Zojja: He’s beginning to suspect, I think.

Rytlock Brimstone: Suspect? How can he not know what it is?

Nice Blade Runner crossover….I like it

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: Onshidesigns.1069

Onshidesigns.1069

IT’s ART! No different than the statue of david or The Birth of Venus. Now stop complaining. You are Not taking this game in a backward direction!

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: kinjiro.3251

kinjiro.3251

Just because it is modeled after a femakitten dy does not automatically make it sexual in nature. Some people are just to hyper sensitive about the human body its a little ridiculous. They are made of armor hence why they look “naked” and as for the slender design that’s easy to explain its called efficiency. I see the watchknights as a beautiful piece of craftsmanship nothing more. And to be quite honest to accuse Anet of being sexist with them is a little ignorant. Just look at great sculpters of the past they did not do them for the sexuality, but for the celebration of the human form. Try to look at them for what they are not for what form they were created after. Then you might see that they are just awesome pieces of mechanical ingenuity.

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: Elbegast.6970

Elbegast.6970

FYI, Jennah is a Watchknight in disguise.

Rytlock Brimstone: She’s a Watchknight, isn’t she?

Zojja: I’m impressed. How many questions does it usually take to spot them?

Rytlock Brimstone: I don’t get it, Zojja.

Zojja: How many questions?

Rytlock Brimstone: Twenty, thirty, cross-referenced.

Zojja: It took more than a hundred for Jennah, didn’t it?

Rytlock Brimstone: [realizing Logan believes she’s human] He doesn’t know.

Zojja: He’s beginning to suspect, I think.

Rytlock Brimstone: Suspect? How can he not know what it is?

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: Willisium.5081

Willisium.5081

To me, they’re modelled after Amazonians. Would you prefer if she surrounded herself with hulky half dressed man bots?

They’re not sex bots. They’re dangerous warriors intended to defend the realm. Why is it a bad thing that these defenders were modelled after women? Is Xena a bad example too, should she have been Male?

I don't like this update

in Queen's Jubilee

Posted by: AnthonyOrdon

Previous

AnthonyOrdon

Game Designer

Thanks for the feedback everyone and please keep it coming. Personally, I find that one of the hardest parts of being a desginer on GW2 Live is coming to terms with the fact that not every update will please every player. We do our best to deliver appealing content with enough variety to keep as many people as satisfied as possible. And If there’s one thing we can do consistently, it’s improving the experience of said content each time. I think we made some great strides with the Jubilee. I think we have a lot of room to keep growing. But our team isn’t done yet. We’ve got some exciting things coming later this month. Things you’ve never seen in this game before.

But in the mean time, please keep telling us what you’re thinking. We are listening. Not only to what you’re saying but also to what you’re not. The very first living world team actually did the thing some of you have called for. Some 40 or so permanent events were added around the game in our very first content update. They were met with little interest or fanfare. Granted, Halloween may have stolen the show. But those events are still in the game today. I’ve seen very little reaction to them, however, positive or negative. Despite this, there are many events I would still like to add. Many zones and bosses I would love to revisit. As we get better at the living world, I strongly suspect we’ll have room to get around to them as well. Assuming that’s what our players really want. You are all the second half of the collaborative process, so thanks for helping!

Game Update Notes - August 6th, 2013

in Game Release Notes

Posted by: AidanTaylor.3872

Previous

AidanTaylor.3872

European Community Manager

Next

August 6 Content Release Notes

LIVING WORLD
Queen’s Jubilee
A celebration to commemorate ten years of Queen Jennah’s rule is about to kick off in Divinity’s Reach! The queen has commissioned a new gladiatorial arena for the occasion—the Crown Pavilion—as a shining symbol of her people’s endurance. Take a hot air balloon ride with dignitaries from across Tyria to the capital of the Krytan nation, and be there for the opening ceremony. Join in the festivities and compete in ceremonial combat in Her Majesty’s honor!
Hot Air Balloons

  • The queen’s court has sent out hot air balloons to transport celebrants! Look for balloon towers all over Tyria.
  • Ascend to the top of a balloon tower to claim a royal gift before embarking on the journey to Divinity’s Reach.
  • Watch for all-new dynamic events as the balloon pilots may need help keeping everything running smoothly.
  • A special hot air balloon souvenir will be given to players who are festive enough to visit 30 towers.

The Crown Pavilion

  • The arts district in Divinity’s Reach that was destroyed by the Great Collapse has been rebuilt into the Crown Pavilion, a grand arena that will host Kryta’s biggest events.
  • Enter the Queen’s Gauntlet to battle mighty representations of humanity’s most vicious enemies.
  • Visit the emissaries from six major nations of Tyria. A unique set of boons to improve magic find and combat stats will be available to those who wish to represent the emissaries.
  • Earn Watchwork Sprockets, a new trophy from the Watchknights, to purchase rewards from the emissaries. Purchasable rewards include:
    • New Sovereign weapon sets
    • New crafting recipes for runes and sigils
    • Cultural weapon sets

The Queen’s Gauntlet

  • Face increasingly difficult challenges in single combat against a variety of unique bosses.
  • Take a risk with special gambit conditions to earn even more prestigious rewards.
  • Each entry and gambit costs one Queen’s Gauntlet ticket. Tickets drop regularly from creatures in the Crown Pavilion and around the world. Players may also purchase tickets from the emissaries in the Crown Pavilion.

Opening Ceremony

  • Witness the unveiling of the Crown Pavilion in a brand new Living World story instance featuring familiar faces such as Queen Jennah, Logan Thackeray, Countess Anise, Lord Faren, Rox, and Braham.
  • Rumors are running high that the queen will be taking volunteers for the inaugural contest with the Watchknights. There’s no telling who might show up!
  • Enter the instanced area simply by visiting the Crown Pavilion for the first time.

Beacons of Kryta

  • Find torchbearers around Divinity’s Reach to activate a special time-limited race to light several beacons around the city.
  • Successfully complete all four torch runs to earn the Flames of Kryta, a permanent item that can be used to illuminate the player’s path through darkness.

Achievements

  • A rotation of Living World achievements has been added to the Daily Achievement category.
  • Completing the Queen’s Jubilee meta-achievement awards the player a Mini Watchknight. Completing this meta-achievement requires players to complete 18 achievements from either the Queen’s Jubilee category or the jubilee-related dailies.

Exotic Drop

  • Play Queen’s Jubilee content for a chance at the exotic Watchwork Portal Device recipe.
  • The recipe requires a level 400 artificer. It requires 5 Orichalcum Ingots, 1 Master Tuning Crystal, 1 Charged Lodestone, and 75 Watchwork Sprockets.
  • The Watchwork Portal Device is a one-time use consumable that allows players to create a portal between two points. It cannot be used in conjunction with the mesmer’s portal.

NEW FEATURES AND CONTENT
World vs. World

  • Supply Mastery has been added to the Ranks and Abilities tab.
    • Picking up supply is now instant.
    • Gains swiftness when the entire supply is spent.
    • Gains courier speed and increases movement speed by 50% after picking up supply.
    • Gains a chance to recover some supply after it’s spent.
    • Deployed siege sites gain 3 seconds of invulnerability.

Currency Wallet

  • All players now have a new currency wallet that can be found in the Hero panel. All currencies on a character are transferred to the player’s currency wallet when they log in with that character. Players will need to log in with all of their characters to get all of their currency transferred.
  • All currencies are now account bound.

BALANCE, BUG-FIXING, POLISH
General
Champion Loot

  • All champions now drop containers based on their family. These containers have coin, skill points, crafting materials, weapons and armor, and rare chances at unique weapon skins based on family.
  • “Defeat the Claw of Jormag”: The champions in this event no longer drop loot.
  • Citadel of Flame—Ferrah: Blaclan Firetooth is now a veteran instead of a champion.

Improved Effects Culling

  • In the open world, dungeons, PvP, and WvW, the new effects-culling system will slowly start reducing the detail of each effect in order to increase combat visibility when many effect types are overlapping.

World Polish

  • Risen nobles: Decreased the damage on the symbol created by their shadowstep skill.* *

Dungeons
Dungeon Reward Changes

  • All bosses no longer directly drop gold.
  • All explorable dungeon paths now give out 1 to 3 gold based on the path. This is an account-based daily reward.
  • All story dungeons now give out 50 silver upon completion. This is an account-based daily reward.
  • Ascalonian Catacombs—Hodgins’s Plan: Kendrick’s Sarcophagus will not be interactable until “Search the secret room for the scepter” is active.
  • Ascalonian Catacombs—Hodgins’s Plan: “Defend Hodgins by destroying graveling burrows” will not activate until “Slay the spider queen” has been completed.
  • Ascalonian Catacombs—Hodgins’s Plan: “Find the scepter pieces” will not be active until “Join Hodgins in finding the first scepter” has been completed.
  • Ascalonian Catacombs—Detha’s Plan: “Defend Detha from gravelings” will not activate until “Slay the spider queen” has been completed.
  • Ascalonian Catacombs—Tzark’s Plan: “Defend the essence collectors” will not activate until “Slay the spider queen” has been completed.
  • Caudecus’s Manor—I’ll look for the Seraph: Mad Martha will not become hostile until “Overwhelm the bandit defenses” is activated.
  • Caudecus’s Manor—I’ll look for the Seraph: “Search for the captured sergeant” will not activate until “Place powder kegs near the blocked gate” has been completed.
  • Caudecus’s Manor—I’ll help you find the missing butler: “Search for the missing servants” will not activate until “Destroy the bandit turrets” has been completed.
  • Citadel of Flame—Ferrah: “Breach the Sanguine Vault” will not activate until “Find a way into the Enkindling Chamber” has been completed.
  • Citadel of Flame—Magg: “Find a way into the ritual chamber” will not activate until “Travel to the ritual chamber” has been completed.
  • Honor of the Waves—The butcher: “Defeat the Ice Dragon minion to continue” will not activate until the doorway leading to its location has been opened.
  • Honor of the Waves—The plunderer: “Defeat the corrupted Son of Svanir” will not activate until “Stop the Svanir vandals” has been completed.
  • Honor of the Waves—The zealot: Icebrood Goliath and guards will not be attackable until the doorway leading to their location has been opened.
  • Honor of the Waves—The zealot: “Defeat Sorge’s disciple, Svánigandr” will not activate until the door leading to its location has been opened.
  • Crucible of Eternity—All paths: Mark T-B34RC3 will not be attackable until “Shut down the advanced golem” is activated.
  • Crucible of Eternity—Teleporter: “Defeat the Evolved Husk” will only activate after “Kill Subject Alpha” has been completed and the “Teleporter” path has been selected.
  • Crucible of Eternity—Front door: “Defeat the laboratory specimen” will only activate after “Kill Subject Alpha” has been completed and the “Front Door” path has been selected.

Profession Skills
General

  • Reaper of Grenth: This skill can now be cast on the move. Added an unblockable skill fact to indicate its functionality.
  • Prayer to Lyssa: Fixed a bug that allowed Lyssa to grant more than one boon or condition.
  • All signet skills now play their overhead bang effect at the start of the skill to help telegraph these skills.

Elementalist:

  • Tornado: Added a duration skill fact. This skill can now be used while moving.
  • Glyph of Renewal: Improved the readability of this skill so enemies can see it more clearly when players are casting it.
  • Magnetic Wave: This skill is now blockable.
  • Signet Mastery: This trait will now properly reduce the recharge of Signet of Restoration in PvP.
  • Arcane Power: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Arcane Retribution: Increased the duration to 30 seconds to be consistent with Arcane Power. The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Arcane Shield: Added the buff to the skill fact. The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Final Shielding: The buff provided when this trait is activated will now properly display the remaining number of charges.

Engineer:

  • Packaged Stimulants: This trait now properly increases the duration of the boons provided by the Med Kit skill Throw Stimulant instead of lowering the recharge.
  • Elixir X: This skill will now display the proper skill facts when underwater.
  • Mortar—Mortar Shot: Fixed a bug that caused this skill to have increased recharge time when Elite Supplies was traited.

Guardian:

  • Healer’s Retribution: Fixed a bug that caused this trait to provide more retaliation than intended with Healing Breeze.
  • Sword of Justice—Command: Added a range skill fact.
  • Sword of Justice—Removed the range skill fact on the summon.
  • Bow of Truth: Removed the range skill fact on the summon.
  • Hammer of Wisdom: Removed the range skill fact on the summon.
  • Hammer of Wisdom—Command: Updated the range skill fact to better represent the range of this skill.
  • Shield of the Avenger: Removed the range skill fact on the summon.
  • Purifying Ribbon: Fixed a bug that caused the projectile to hit targets further than its intended maximum range.
  • Virtue of Justice: Added a radius skill fact.
  • Virtue of Resolve: Added a radius skill fact.
  • Virtue of Courage: Added a radius skill fact.
  • Shield of Wrath: The buff provided when this skill is activated will now properly display the remaining number of charges.

Mesmer:

  • Counter Blade: The projectile velocity has been doubled and is now wider with an increased effect size.
  • Phantasmal Duelist: This skill now has its range increased with Duelist’s Discipline. Fixed a bug that enabled the duelist from being cast at 1200 range at all times.
  • Illusion of Life: Updated the animation and effects on this skill to make it easier to read when it is being cast in combat. The timing and effectiveness remains unchanged.
  • Polymorph Moa: This skill should now animate when used with a greatsword.
  • Veil: This utility skill now acts as a light field as its description indicates.

Necromancer:

  • Fetid Ground: Added a radius skill fact.
  • Well of Blood: Added a radius skill fact.
  • Wail of Doom: Increased the spell effect to better represent the actual spell area.
  • Tainted Shackles: This skill’s damage tooltip now displays the appropriate damage.
  • Doom: Added an effect that plays on the necromancer when this skill is used.
  • Reaper’s Mark: This skill now uses a distinct animation compared to the other mark skills on staff to help improve readability when this skill is cast. The timing and effectiveness of this skill remains unchanged.
  • Summon Bone Fiend/Rigor Mortis: Added a range fact to these skills.
  • Reaper’s Touch: Updated the skill fact to display the proper regeneration amount.
  • Crimson Tide: Fixed a bug that allowed this skill to ignore line of sight.

Ranger:

  • Entangle: Updated the damage and immobilize skill facts to reflect the actual amount of pulses.
  • Sharpening Stone: Counters will no longer decrement on every attack going, but only on attacks hit, evaded, missed (from blind), or blocked. The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Keen Edge: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Precise Strikes: This trait now functions correctly with Remorseless.

Thief:

  • Shadow Assault: Fixed a bug that caused this skill to have a longer than intended range. It will now properly match the range skill fact.
  • Assassin’s Signet: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Nine-Tailed Strike: Updated this skill’s skill facts.
  • Concealed Defeat: Fixed a bug that caused this trait’s effect to have a longer than intended recharge.
  • Basilisk Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Devourer Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Ice Drake Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Skale Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Spider Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.

Warrior:

  • Signet of Might: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Counter Blow: This skill will now properly set its recharge with the Sundering Mace trait when players strike an enemy after blocking.

Structured Player vs. Player

  • Removed the Tournament panel.
  • Added an Arenas tab to the PvP panel.
    • Replaced “Rated Matches” with “Team Arena.” The rankings and leaderboard are the same.
    • Added a Solo Arena. Only individual players may queue for the Solo Arena; players will also have a separate ranking and leaderboard from the existing Team Arena.
  • Moved the Custom Arena browser to the PvP panel.
  • Added a Leave button to PvP games.
  • PvP games can now be joined from any location in the game, including outside of the Mists.
  • Leaving PvP will send players back to their last non-instance location.
  • Spectators can now see the currently selected target of the player being followed instead of their autoattack target.
  • Leaving rated arena games will punish players with a Dishonorable debuff. Each stack of dishonor lasts for 72 hours. If a player has the maximum amount of dishonor (5 stacks), they will be prevented from joining rated games.
  • Players in an arena game cannot switch characters after the game has started.
  • Added a Finisher tab to the Hero panel. Use the Finisher tab to choose and activate a finisher.
  • Finishers may now be unlocked either permanently or on a limited, per-use basis.
    • Using a finisher item now adds five uses of that finisher. Each finisher use is consumed when players successfully use the finisher on a downed enemy.
    • Using a permanently unlocked finisher will never consume it. Players may switch between any unlocked finishers at any time outside of combat.
    • Rank finishers are now unlocked permanently and automatically when players achieve a new rank in PvP. Rank reward chests will no longer contain Rank Finisher items.
  • Updated the capture point progress animation for all maps.
  • Heart of the Mists: Replaced two of the training golems with indestructible training golems.
  • Skyhammer: The cannon can no longer be reconfigured while the player is in stealth or invulnerable.
  • Skyhammer: Updated a couple of spectator camera positions.
  • Temple of the Silent Storm: Increased the cooldown of Mediation on Ferocity from 2 minutes to 4 minutes and increased the buff duration from 45 seconds to 2 minutes.

World vs. World

  • Keep and castle assault events are now group events and will count towards monthly achievements.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The Royal Pass* *gives you admittance to the Royal Terrace, the queen’s own shopping area in Divinity’s Reach, with easy access to crafting, merchants, banks, entertainment, and more. Each pass is good for two weeks and available in the Consumables category for 300 gems each.
  • There are three new helmet skins available for purchase to celebrate the Queen’s Jubilee: Mask of the Crown, Mask of the Jubilee, and Mask of the Queen. These are combat armor skins usable by any weight class and available in the Style category for 400 gems each.
  • Players can now purchase permanent finishing moves usable in PvP, WvW, and select content throughout the game. Change the finisher at any time after purchasing Cow, Whump the Giant, Thornroot, and/or Spectre finishers in the Upgrades category.
  • Aetherblade weapon skins are no longer in season and will now cost 5 Black Lion Weapon Tickets at a Black Lion Weapon Specialist.

(edited by Moderator)

Game Update Notes - August 6th, 2013

in Game Release Notes

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

Next

Queen’s Jubilee

  • Changed the options offered by the Fight Manager in the Queen’s Gauntlet:
    • The options now display the fights you’ve unlocked as opposed to the fights you’ve beaten.
    • By default, they will display the Halmi fight, the first fight.

UI

  • Clicking “OK” in the overflow pop-up notification no longer causes the Wallet panel to open.

World Versus World

  • WvW jumping puzzles now correctly award Badges of Honor.

Performance

  • Fixed an effect loading bug.
  • Set the Effect LOD option to be enabled by default.
  • Fixed a crash bug.

does anet disregard ingame reports?

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

well I sent an email and they are still not banned so I guess I was right

Let me explain the process again: No one ignores a player report. A report is a means for a player to let Support know of his/her concern. But a report doesn’t necessary equate to a true game issue or a violation. A report may or may not result in action on an account. That’s why we don’t set up “report a name = instant name censor” or “report a chat violation = immediate suspension.” Each report is read and assessed, as it should be.)

In the case of this in-game activity that you’re concerned about, the team may have assessed the situation and determined it was not a violation. They have be in assessment mode. They may even be discussing the concern with developers to see if, while a certain mechanic isn’t strictly cheating, it is functioning as the devs intended. (That can, in some circumstances, result in a game change later.)

Please don’t adopt a “I reported and nothing happened, therefore they are ignoring reports” mentality. That’s not accurate. That’s not even fair.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

My name got changed to "ShadowMaster"?

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

You can’t be unaware that the word you included in your name is extremely offensive in English. The name change is not optional, and those who choose an offensive display name are not given a rename privilege at this time, nor is the team going to spend time “discussing” the matter with someone who invariably will argue about the acceptability of an unacceptable name. As you have done here.

I personally think the rename is pretty cool, and I’m sorry if you don’t like it, but that’s what will be displayed now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Is supply mastery worth it?

in WvW

Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

Next

I’ve been waiting to buy it since we started building it, so I think it is.

The Death of Alts...

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

TBH I think those that are always saying “anet hates alts” etc are just too greedy….

You WANT to be able to do content more than once a day and get the rewards more than once a day when solo char players can’t do this.

Yet you overlook the fact that if you complete the personal story on another alt you then get the reward for that and can have 2 weapons with the “pact” skins for your main if you want. Also all the karma and other rewards you get along the way (items to make more legendaries etc) can also be used on your main. Things like this you overlook.

Yes, yes you can say “but we would/could want those same things on the alts themselves”. This is true but as I said you ALSO get the bonus of having them on your main now don’t you? Where as solo char players don’t.

Don’t get me wrong I am an alt-aholic too as I have 8 chars covering every race and class, 6 of them have 100% map done too. I just think you guys want too MUCH out of alts. What’s wrong with just having an alt for variety in play styles? You get bored on one class 1 day you have the option to play on another for novelty. That right there should be your BONUS or reward for having alts. That and being able to switch in better classes for certain situations in WvW etc as well.

Well that’s just MY opinion

Since when did this business of being a hero become being a business?

The Death of Alts...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

well you answered yourself in point 3…. if you only made alts to get extra rewards then you are doing it wrong.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

The Death of Alts...

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

I play my alts because they are fun, not because I could reap extra rewards from them.

Should Guild Wars 2 go free to play?

in Guild Wars 2 Discussion

Posted by: butch.8136

butch.8136

It will never go F2P.

3 million people bought it and thus for them its free to play. There will be another milestone pretty soon, probably released on the first anniversary (stated by Colin). The game still needs to be released in other major parts of the world. Every 2 weeks there are new updates, new announcements and thus recreating (a little bit) of hype. As you said, the game is being supported atm through the gem shop and apparently it’s going good.

And one last thing: the game isn’t as expensive anymore as at launch and will continue to drop in price.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

How I am starting to see things in this game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, that’s true and not true.

I run a casual guild and people in my guild play the way they want to. We do dungeon runs, fractals, WvW (though not too much of it) whatever we want, because we want people to have fun playing their way. It’s what we’re about.

But trying to pug, that’s probably a lot harder.

I feel your pain.

Limit Guild Wars 2 to 1 hour a day

in Suggestions

Posted by: Havoc.4680

Havoc.4680

Really?
/facepalm

/signed

Everyone who did not vote earned cash

in Living World

Posted by: MrRuin.9740

MrRuin.9740

I didnt get what I wanted. I voted for Evon.

You knew that was a possible outcome. You still got to partake in the event to vote that you obviously cared about who won.

Everyone who did not vote earned cash

in Living World

Posted by: Saelune.5316

Saelune.5316

What about the buttons? If we can sell those too, perhaps for more, would reward the voters more.

Everyone who did not vote earned cash

in Living World

Posted by: Fungalfoot.7213

Fungalfoot.7213

There’s an easy fix to this and that’s letting us sell the representation buttons.

Why EVON lost! The Reason

in Living World

Posted by: The Creatrix.8795

The Creatrix.8795

….facepalm at Racial reasonings Wow, join the group of people who say Kiel won cause she has boobs why don’t you….

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Lokheit.7943

Lokheit.7943

Just when I was going crazy with all those token and thousands of WvW badges and my characters couldn’t hold anything else they announce this with each token being its own currency! Yay!

Thank you a-net for this, it was a real need. Btw, as this is a “wallet”, will it allow to store more than 250 of each token like with laurels and karma right?

What happened to the shrine of Balthazar?

in Queen's Jubilee

Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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The actual shrine to Balthazar is near the Balthazar waypoint. Yes his statue used to be down there but I’m fairly certain the human god of warfare doesn’t mind having a secondary shrine replaced by an arena.

It wasn’t an oversight. There wasn’t any need for the second, smaller shrine down there.

Best part of the update notes...

in Queen's Jubilee

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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I mean… technically the description was correct about applying confusion…

Best part of the update notes...

in Queen's Jubilee

Posted by: Dahkeus.8243

Dahkeus.8243

Runes of Perplexity now correctly apply confusion to the enemy target instead of the player.

I couldn’t help but lol at this.

Serious Bug in Q. Gauntlet

in Queen's Jubilee

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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you posted this at 5am, and didn’t get a response for 3 hours, so you bumped your thread. It is now 8:30am… you need to give us some time to get here in the morning, lol.

I’ll alert our QA to this potential, and make sure it gets investigated. Any further information you may have will help.

It’s annoying that Developers don’t respond when players point bugs in this current Living World. For example, I’ve been QQ’ing on GW2 Forums because I can’t use the Tokens in Account Wallet to craft stuff on Mystic Forge.

We don’t reply to every single bug. More often than not we’re made aware of it, and then start doing something about it. This is something we are aware of.

Only 5 people defeated Liadri

in Queen's Jubilee

Posted by: AnthonyOrdon

AnthonyOrdon

Game Designer

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To get the Liadri mini you just have to defeat the final boss of Queen’s Gauntlet. You don’t have to have five gambits active.

Is There a Reason for this?

in Queen's Jubilee

Posted by: Vol.5241

Vol.5241

gold sink 10char

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/