Showing Posts Upvoted By RLHawk.3290:

Medkit details

in Engineer

Posted by: Josh Davis.6015

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Josh Davis.6015

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thanks for poking into the prof subred—forums josh

yall dont post here like ever and i got no proof of anything whatsoever (nor do i care to) but after seeing the “finalized” engi changes im pretty sure anet had eyes in here and its pretty satisfying at least to me.

except st®eamlined kits. thats gonna be a sore spot for… until next time. even if the awesomer name sticks and you leave out the r forever.

Stay tuned for details on Streamlined kits tomorrow.

Mortar kit details

in Engineer

Posted by: Josh Davis.6015

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Josh Davis.6015

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I want to know how much the #1 attack hits for. That is the deciding factor of whether this is a good kit or not. If the #1 attack hits like a wet noodle, then this kit will be next to useless for a power build.

According to napkin math, mortar #1 hits about 47% harder than rifle 1. The rest of the mortar skills do less damage but have more utility.

QoL re: the tooltips of items in collections

in Guild Wars 2 Discussion

Posted by: Zach Lute

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Zach Lute

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Thanks to the help of your incredible graphical skills, I went ahead and made this improvement for a future release, so keep an eye out for it.

Enjoy your improved quality of life!

RIP perma-swiftness

in Engineer

Posted by: Irenio CalmonHuang

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Irenio CalmonHuang

Game Designer

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I was looking through Streamlined Kits and the effective loss of swiftness uptime there was an unintended consequence of Kit Refinement being packed together with Speedy Kits. I’ve gone ahead and changed the swiftness from Streamlined Kits to a 20s duration.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Are the personal story fixes not part of next week’s update? I didn’t see any mention of them in the patch notes.

The full patch notes haven’t been published yet.

QoL re: the tooltips of items in collections

in Guild Wars 2 Discussion

Posted by: Zach Lute

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Zach Lute

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Does this work for stacks over 250 if you have collection expanders?

Yes, it handles that just fine.

Character creation camera bug [merged]

in Bugs: Game, Forum, Website

Posted by: Ester Sauter

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Ester Sauter

GW2 QA Lead

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Hey everyone

We’ve reviewed this bug and I passed off a fix just yesterday. Unfortunately I am no idea on timelines or what update it might be included in, but a fix is coming!

Ascended Gear - Anet please fix this.

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Just want to clarify since I saw this come up a couple of times in this thread and we haven’t actually released our full official patch notes for 6/23 yet….

Ascended Gear will be staying 5% better than Exotic Gear. Gear beyond the tiers we already have are not going to be added and our existing tiers won’t change, they won’t be our main end-game form of progression for your characters/account for all the reasons we’ve covered before – it isn’t what we think Gw2 is about.

Masteries is being added to PvE to help provide this system as our form of progression for PvE moving forward, and the WvW ability system exists for WvW and will be what we use to expand WvW in the future.

To more directly answer some of your point….We are adding a system that lets you change the stats for your ascended gear (weapons and armor) next Tuesday – which will cost a combination of 10 spirit shards, piece you don’t want anymore, 5 ectos, and an exotic insignia of the stats you want to convert to. Legendary Gear will remain the gear that can freely change stats any time.

-CJ
(Edited to clarify weapons and armor)

(edited by ColinJohanson.2394)

Ascended Gear - Anet please fix this.

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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This is for weapon and armor currently – weapons use the same recipe as armor to stat change except they use inscriptions to allow you to change instead of insignias.

Alas yes it does destroy the runes and sigils in the item, the mystic forge doesn’t currently have a way to allow us to do this kind of stat changing without it working that way.

Also: Shout out to Matt P and Linsey who did all the hard work to make this possible

(edited by ColinJohanson.2394)

So...Divinity's Reach

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

I love this city.

when will it be destroyed?

Is that a request?

HoT Bundle: We've been heard.

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

you are being ignored. this is the same stuff they always say. “we read your thoughts”.
and now? do you think they will change anything? they wont, because money is all they care about.

how many times have they talked about communicating with their players? how many times have they said they will improve it? and how many times did they actually improve it?

I do not get it how can ppl think this way and still play or do any thing in life? At a point would not your own action suggest your only after one thing maybe not money but a seemly single minded goal at any cost.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I should be a bit more clear: Please don’t take a comment like “we’re reading your thoughts” lightly. That’s truly not a dismissive comment, but one that is intended to let you know that feedback from our forum members and players will be shared with the team as a whole.

In fact, I’ll edit my previous post to make that a bit more visible.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I should be a bit more clear: Please don’t take a comment like “we’re reading your thoughts” lightly. That’s truly not a dismissive comment, but one that is intended to let you know that feedback from our forum members and players will be shared with the team as a whole.

In fact, I’ll edit my previous post to make that a bit more visible.

Yay! I think just knowing that we’ve been considered, whether it results in anything or not, helps put our minds at ease about the whole ordeal.

Also when you say that you’re “reading our thoughts” are you SURE you weren’t suggesting telepathy?

Oh gad! You’re right. That really should simply be “reading and sharing your input.” I hesitate to go back and edit that post, especially since it was quoted a time or two. But I hope you’ll forgive the poor wording by looking at the good intentions it symbolizes.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Anyone bought HoT and happy?

in Guild Wars 2: Heart of Thorns

Posted by: Friggarn.9451

Friggarn.9451

Happy. We’re actually in playing the game and happy – the others are just the vocal minority.

Anyone bought HoT and happy?

in Guild Wars 2: Heart of Thorns

Posted by: anx.7549

anx.7549

Just as an aside to all of the negative threads. I’m happy with my purchase. I got the $99 Ultimate pack. Loving my mini… and gems that I won’t buy an item and delete!

Anyone else happy?

Anx

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: John Smith.4610

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John Smith.4610

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if you look at the world through the cold cynical eyes of economics

You rang?

HoT boxed version - Hard Copy [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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There is no boxed Ultimate Edition version of the game and no other editions of the game being offered beyond what you see on buy.guildwars2.com.

We have an FAQ that covers this and other questions you may have: https://help.guildwars2.com/entries/94582027-Heart-of-Thorns-Pre-Purchase-FAQ

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

June 23 Specialization Changes

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m sure this is understood, but it seems like a good idea to formally say this: The update notes shared in this thread (and distributed to our fansites) were presented in unedited form. (You probably figured that out. ) As always, all game updates are subject to change while being finalized. The final notes that are presented here on the forums as the formal Update Notes will be edited before they go live. This will allow us to tidy up typos, make sure each stat is accurate, and also verify the inclusion of all elements (and the removal of any that are not going to be included).

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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To clarify: $50 is the price of the expansion. We included the core game as a free bonus to make it easier for new players to get into it.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Liked the ready up, name still doesn't fit.

in Guardian

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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A couple notes on Dragonhunter. We went with this name because we felt it was evocative of the medieval witch hunters. Guardians consider themselves protectors of the innocent. Followers of their faith be it in honor, valor, etc. The origin of the dragonhunter is a more subtle nuanced version of this. Guardians fight for justice and the dragonhunter faction believes justice is the eradication of dragons and their minions. I understand this is a lot more high concept than Mesmer but at the end of the day we felt like we wanted to try and push a more mature theme here. I hope this helps explain our thinking. We had other generic names in mind but felt like it was important to have a mix of spec names that are generic fantasy, more Tyrian fantasy, and more high concept. This one falls more in the third category.

Thanks,

Jon

Stronghold: found a gamebreaking Bug.

in PvP

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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I’ve flagged this for the competitive team. Thanks for the report and thanks for participating in the Stronghold beta!

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

Hmm, lets check that annoying RMT site we keep getting ads for. 1000g on sale for $120, down from $129. That $120 buys 9600 gems which is about 936g where $129 would be 10320 gems or about 1000g. Ignoring the new delivery problems, the big annoying RMT isn’t really offering much of a deal nowadays.

So why the frowns RMT users. ANet provides a similar safe service, with ease picking up your cash bought gold, while being only 6% less than the RMT with the possible shaddy gold supply. So …

Attachments:

We are heroes. This is what we do!

RIP City of Heroes

Leaderboards...

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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If you only gain a point for winning and lose a point for losing, everyone will be sorted by their win percentage. This means anyone with <50% win rate would never advance. (Unless I misunderstood you)

This is one reason we have the odds-of-winning based point matrix to ensure even matches help you climb, and you don’t fall for uneven matches.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Game Update Notes - March 31, 2015

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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NEW FEATURES AND CONTENT

  • Moved the Player vs. Player guide up into Level 3 Rewards.

BALANCE, BUG-FIXING, POLISH
General

  • Fixed a bug that delayed damage from falling.
  • Fixed an issue that caused the camera position to snap when it was used with a horizontal or vertical offset.
  • Fixed an issue that decreased the size of the loading-screen art.
  • Fixed an issue that prevented the field of view from resetting to the specified value when loading a map.
  • Fixed bug in which text appeared green in chat bubbles created by player chat.
  • Fixed a bug that could result in characters permanently keeping stealth on death.

Items

  • Rings of the Sun-God sold by Qoetl in Sparkfly Fen are now rings.
  • Plant Dog Transformations now correctly change characters into plant dogs.
  • Fixed a bug that prevented the first tier of spear, harpoon gun, and trident recipes from being discoverable.
  • Runes of the Adventurer now use the correct icon in PvP.

Profession Skills
Guardian

  • Flashing Blade: This ability is no longer able to be used in midair.
  • Elite Focus: Updated the facts of this trait to indicate the correct stability duration and interval of application.

Necromancer

  • Vampiric Rituals: This trait no longer triggers on siege doors.
  • Foot in the Grave: This trait will now allow the necromancer to break stuns when entering death shroud.

Structured Player vs. Player

  • Fixed a bug that prevented the Silverwastes Reward Track from being set as the active reward track.
  • Fixed a bug in which using /join on a player queued for PvP with a party would remove the party from the queue.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The Aviator Quaggan Mail Carrier is now available in the Upgrades category of the Gem Store for 500 gems.
  • The Mad Scientist’s Harvesting Tool is now available in the Special category of the Gem Store for 1000 gems.

Improvements
Black Lion Chests have received the following updates:

  • The drop rate of Black Lion Claim Ticket Scraps has been increased.
  • The drop rate of Teleport to Friend items has been increased.
  • Toxic Dye Kits, Deathly Dye Kits, Metallurgic Dye Kits, and Taimi’s Dye Kits have been removed.
  • The Mini Super Monkey, Mini Super Spider, Mini Super Bee Dog, Mini Super Yeti, Mini Super Raccoon, and Mini Super Banana have been added as rare drops.
  • Glint’s Winter Dye Kits, Shadow Dye Kits and Crimson Lion Dye Kits have been added as rare drops.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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500G may seem like an entirely arbitrary number, but I guarantee it is not. I took a look at our mail data (believe me, you guys really like mail and there is a lot of data) and set the value based on that. At 500G, it is not only functionally effective, but also it will only impact 0.175% of our players during an entire month’s worth of mails (if an account would hit the restriction once per month/30 days).

Looking more directly at those transactions, a large majority (98.228%) of those mails are being sent by RMT or compromised accounts (after selling off everything of value on an account).

Yes, there are going to be some edge cases that this is going to bump into, and as we look more into the impact that this change will have, we might change the restriction. However, we feel that this change is going to significantly impact RMT in our game along with help remove a very large reason to compromise accounts.

This is just the first step in our plan to help users keep their accounts secure. More will come as we progress through the year (and forevers!).

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Xdmatt — this is great, what a fine community spirit you’re showi… wait a minute, I see what you did there!

Iason — I am not sure about the answer to this. As pdavis and mtpelion point out, the wallet is account bound and does not have a limit. So I’m curious why you feel a second storage option is needed.

steve and others — I will ask about the functionality of a “sent items” system. However, off the top of my head I suspect that implementing such functionality would not be a trivial or easy process, and I can see it would involve several teams (programming, UI, art, etc.). As Ic points out, it may be seen as more a QoL factor than an essential system change. But again, I’ll see what I can find out or a dev may post here to answer this question.

suffish — I have not heard that there’s a motivation factor involving preventing player-to-player trading. As the statement says, this is about curbing fraud, RMT, and the oft-related account thefts.

Rising Dusk — another question I’ll need to ask. But when accounts are proven to have been hacked, the account is restored (rolled back) so would that not accomplish the same thing that you’re proposing? And wouldn’t doing what you propose make restorations a moot factor?

hrasna — you’ve hit a very important point here: This change will impact very, very few players. In fact, in previous statistical reviews, the percentage of players who would be impacted would be in the low single digits.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We are introducing a change to gold transfers as part of an effort to address fraud and account theft. Beginning on March 31, 2015, there will be a limit on how much gold a single player can receive through in-game mail and/or the Guild Vault each week. This limit, which is based on historical data, should not affect the normal transfer of gold between players. It is designed to prevent rapid and abusive transfers of gold that may be part of account takeovers, fraud, and RMT (gold selling).

Full details about the system:

  1. Each account will have a limit on how much gold can be moved from its mail in-box and Guild Vault into its wallet each week.
  2. If you receive more gold through in-game mail than you can accept in a week, the gold will remain attached to the mail in your in-box and can be retrieved up to the limit the following week or in subsequent weeks.
  3. For the purposes of this limit, a week begins at 12:01 AM UTC each Sunday (5:01 PM PDT/4:01 PM PST Saturday).
  4. Gold received from the Trading Post is not subject to this limit.
  5. The maximum amount of gold that can be sent via a single in-game mail will be 500 gold.
  6. The maximum total amount of gold that an individual player account can accept in a week will be 500 gold.
  7. We will monitor this system and may make changes to the limits if we find that changes are necessary.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Silverwastes reward track.

in Bugs: Game, Forum, Website

Posted by: Sipso.9674

Sipso.9674

After camera/stability patch i can’t activate Silverwastes reward track in PvP. Each time i activate it and leave the pvp menu it goes back to the track i had activated before. All other tracks work properly.

PvP Reward Track Bug

in Bugs: Game, Forum, Website

Posted by: Kaenoth.5912

Kaenoth.5912

Whenever I select a pvp track and close the pvp menu, the game defaults to the previous one I selected. For example, if I activate the TA track, then the SW track and then close the pvp menu, when I open it again the game will have defaulted me back to the TA track. I got track progress in TA without even selecting it and only discovered the bug after seeing the rewards I got.

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: JonPeters.5630

JonPeters.5630

Game Design Lead

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…we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems. Keep in mind, it is not necessarily final and absolutely not the entire plan.

A question:

Do you anticipate whatever solution AreanNets settles on to be delivered prior to HoT’s release like the current stability changes or to be held to coincide with the expansion?

We don’t know yet, but the goal is to have this BY HoT at the very latest. I don’t think we would hold it if we felt it was the right solution, tested it well and felt it was balanced.