At some point way back in early development a bunch of people agreed that player cooperation would be rewarded and one player advancing their character would not hinder another player advancing theirs. All those people deserve a vigorous crotch rub imo. The cooperative game play aspect that is obviously built into the game at a fundamental level is fantastic. In ten years I’ve not seen another mmo do this as well or as completely and it feels great.
I like how I would complete vista and say how nice the artwork was and move on. Then I found out the vistas actually serve more of a purpose than just showing off the artwork. I now study each vista looking for things I can climb, people to talk to, caves to explore, etc.. Have found some nice hidden areas I would have otherwise missed.
- Fresh breath of air into a tired and dying genre
- Underwater combat is well tweaked and very fun to take part in
- Beautifully crafted world that takes my breath away
- Client that is very well optimized, running smoother than games released a few years ago on the same PC
- Ability to play with friends at any level anywhere, any time
- Dangling the carrot of Guesting (come on, me wants!)
- I hate to sound cheesy, but it puts the Massively Multiplayer back into MMoRPG
- Griefing has been kept to a minimum as the game rewards participation and co-operation
- Harsh economy, making every purchase count
- One AH for all realms and regions, meaning there will always be a good supply of what you need (although the AH itself is very confusing)
- Responsive, engaging combat that makes you feel like most fights are a fight to the death
- Instanced nodes, allowing you to grab that ore when you want to, not as a race with the 40 other people waiting behind you for someone to aggro the monsters in the way
- Beautiful music, ambient enough to be in the background, but well made enough to stand out
- Vistas, in that they reward you for exploring the backs, beyonds, peaks and troughs of the world
That’s just a few for now.
Coo on Quaggan! Hoo on Quaggan!
Awesome idea for a thread, RaZaC. Thank you for your sharing your thoughts.
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra
To kick this of i’ll start with sharing something that made me laugh
I was just done with killing the Asura starting area boss and was told to make myself “invaluable” which indeed is a very good idea ^^
So i was standing there, and in the distance i heard to fellow asura arguing about something. It turned out to be a father and a daugther arguing about her boyfriend that was also standing in near them.
The point was that he wanted to take her out, but her father would not allow it. So ofcourse you get the the father-daugther argument. Now the argument ended rather funny.
The daughter was able to convince her father… partly. Because right before they happely go off and do whatever asura do on a date her father sends a golem (forgot the type#), with them to keep an eye on them at all times. And this is what it was saying:
GolemX: Hands where i can see them at all times… Hands where i can see them at all times… Hands where i can see them at all times… etc. xD
This amount of detail, voice acting, and humor coudnt hold me from loling behind my monitor ^^!
This is what I like to call a hidden fee and just like IRL, most of us hate hidden fees. I am certain 90% of the player base is not aware of this fee. I didn’t realize it after selling hundreds of smaller items, it wasn’t until I sold something for 1.8g that I realized there was another fee.
They need to make this fee known, either show it on the list of things I sold or actually make the listing fee the listing and sale fee and then if we don’t sell the item and take it off they can return our sale fee.
It sucks having to do your own math even if it’s an easy 10% when you are trying to sell items.
Please change this…
It was a perfect marketing video from my perspective — I understood intuitively that it was saying that the game is designed for people who are misfits under traditional MMO design approaches. It was quite clever, actually, and well done.
You didn’t understand the trailer, or who it was marketed to. The “Our Time is Now” wasn’t about the game story or characters in the game – it’s directed at a section of the market that has been disenfranchised by the direction of MMOGs the past decade – which is why the oppressed and the underclass and the rebels (in the trailer) are invited to move past the paralysis of even trying a new MMO because of the fear that it is just a repackaged version of the status quo. They – the casuals, the RPers, the soloers, etc. – can now enter the game – walk across the coals that have burned them for so long – come together on their terms, playing their individual way, and enjoy the same kind of epic encounters that used to be reserved only for the elite – represented by the sequence at the end of the trailer.
It’s perfect marketing – it shows me that Anet really does understand who their target market is, and gives me hope that they can withstand the vocal minority that would change the game back into the status quo.
Since legendaries are items that were designed to take several months of playing to acquire…I do not sympathize.
They weren’t included for hardcore players with twelve hours day to grind out events and mats to get in a week.
So no, the event cap doesn’t make legendaries a nightmare. It makes extreme karma farming for the purpose of getting one as fast as possible in-efficient and you’ll probably burn out before you get close.
If you are farming the same events in a rotation enough to get hit with the anti-bot code, then you are doing it wrong. Story mode with guild-mates give big karma bonuses. Guild banners only take a few hours to create and give a big karma bonus. Consumables grant more karma. And these work in every 60-80 zone in the game.
I’m sorry, but IMO I would rather you add a little variety to your routine and earn your karma in one of the many ways available, than loosen up anti-bot anti-farm code and make the script and gold-farmer problem worse. State of game as whole > err mah geerdd I want legendary now!!
Dragonbrand
Maybe they don’t want you to have 500k karma in a day?
I disagree. I think Jeremy Soule’s music is very evocative, particularly his pieces for the Elder Scrolls series. That piece by Jack Wall is hardly ‘iconic’, it’s just one big generic, space themed crescendo. And if you’re going to try and slam possibly the most revered band of all time in a backhanded comment, at least spell ‘The Beatles’ correctly.
The chatter system that handles things like greets and combat VO needs some frequency tweaking. It’s relatively simple to do, and it’s on our radar for polish stuff.
If there are scenes triggering near certain vendor NPCs, we should probably move them farther away.