(edited by Dikeido.8436)
Gem prices have not changed. It’s still $10 for 800 gems. Been the same since launch.
The trading of gold to gems between players is directly affected by how much gold is in the game. As more gold is in the game now since launch, that trade will be higher.
Gem prices have not changed. It’s still $10 for 800 gems. Been the same since launch.
Yup, if you want gems, pay money.
ANet has no control over the gem market, it’s completely player driven.
Saying this is very near-sighted.
“Every time someone uses your or you’re wrong, I kill a kitten! But I have no control over this, the lives of the kittens are entirely in your hands!”
See how that doesn’t work?
If your gonna kill a kitten every time your seeing you’re used wrongly in a sentence your gonna have lots of dead kittens on you’re hands. Best to just ignore the poor spelling and grammar unless your sure you have the stomach for so many dead kittens in you’re living room.
The game creates a session when you first login. The problem is, it only creates a session at the time, so when your session times out, it can’t create a new one. Once this happens, you have to completely exit the game and start it again, to create a new session.
Prior to this the two big faucets for gold were CoF path 1 and playing the TP.
“Playing the TP” is not a gold faucet.
As for gold sinks, it is possible they have increased due to the higher volume of materials selling across the TP.
Some people actually didn’t get that it was a joke post apparently.
Skritt Happens
You didn’t elect Evon, expect no sympathy from him.
If you send the link directly to me that would be great, and a video would probably be a lot easier than trying to tell me where the area is by saying “That one wall, next to that broken thing, next to all those Risen.”
Thanks!
New maps take a long time to be built. And even once they are built it takes a long time to get them tested until they are ready to be released. Rest assured, as soon as we can release new maps, we will. And, while it isn’t an entirely new map, you can look forward to some changes to the borderlands soon. Let’s just say you should get your krait killing in now.
Keep watching the skies.
The Pavilion is basically a big venue. I believe it’s completely possible someday that it could be used for other types of events all together.
Devon’s a PR.
What the heck is a PR? I am a designer and the coordinator of the WvW team. I am in charge of making the decisions as to the implementation of and final versions of anything that gets put into WvW. While part of my job is to post on the forums to keep y’all informed, it’s also part of my job to not make promises that we can’t keep. So, my answers come off as vague, because that’s as much as I can say. If I’m saying anything, you should consider that to mean something, because if it is a topic I have absolutely no information on, I won’t talk about it at all.
Devon has always been a good communicator with the WvW players. He also tends to post in flurries, probably due to being busy working on the game and not having a lot of time for the forums. Working as intended IMO.
[KnT] – Blackgate
I personally am still 100% loving Guild wars 2 even with my lvl 80 fully geared out and seeing updates like this really puts a smile on my face. I was just expecting some f/f retribution update but WOW guild banners, new guild missions, a new dungeon, custom arena’s, spectator mode and more WvW abilities. Anet is doing quite a fantastic job at keeping me into guild wars 2!
SolarNova.1052
When on a tight budget an SSD is a big no no. Its just a drain on ur wallet. the money spent on an SSD would be much better spent ,with a budget like this, on a better GPU or CPU.Spend money on things that give a high performance boosts 1st.
man i kindly disagree with this.
a faster cpu would make your pc better only in certain situation, a better gpu will make your pc faster in even less situation, beside gaming.
i’m pretty sure that if you build a pc you don’t want to use it only for gw2 and an ssd is by far the best upgrade you can make on a pc, boot time is way shorter, programs starts b4 u realize u made the 2 click!
think of it, anything that is saved on a disk needs to be put in ram memory to beused.
sure, ram is dam fast memory, but the bottleneks is the hdd in this case (ram speed is to be considered also when comunicating withthe cpu).
when you open gw and load a map (i guess!!!!!!) is loaded into ram, so the total max speed achivable is your hdd speed.
an ssd in general would make a loading screen like 5 time faster (for offline games i guess), even tho is true that network has a role for mmo.
ssd are dam cheap compared to 2-5 years ago, and have different ranges and models.
for 200$ you get 5x better performance (hdd average 100MB/s ssd 500MB/s) 80% of the time you use a pc.
no compare this to an upgrade from latest i5 to latest i7 “extreme”, 250$ to 1k$ and i’m not sure you get that multiplier even in benchmarks!
Everyone constantly whines about the dev team. They post things on the forums and all they receive is kittening afterwards. Oh, you are removing the quaggans? Shouldn’t have been pve in the first place. Come on people. If you don’t have anything nice to say, don’t say anything at all. This is especially true when we don’t even know what they are going to be doing in a bunch of their changes. You can be mad at them not caring about wvw or w/e, but when the devs do talk to us at least try to be courteous. The devs talk in the spvp forums a lot more than over here. Guess how most of the replies to the devs sounds over there, oh yeah, NICE.
So can we stop our collective kittening at least when devs respond? Make your case for them not caring, or kitten about something(maybe have a little less rng in our matchups please?) but for god’s sake be respectful people.
We’ve got thick skins, but I certainly appreciate constructive feedback. It’s also much more likely to receive a response both in the forums and in the game. So, as always, make good suggestions in a positive way and you’ll see changes. Cheers!
The Crown Pavilion should be is in the game until September 3rd.
EDIT: Sorry for the choice of words. And yes there will be another Living World release on the 20th.
(edited by AnthonyOrdon.3926)
We are continue to attempt to put more and more Living World content into WvW and while some releases do better than others, it should continue to be more integrated in the future.
Devon, we should say bye bye to you, cause in 11 months nothing has changed.
When I’ve been working on WvW for 11 months, then we’ll talk. I’ve been here for 5, so I still have 6 more before you boot me for someone else. Also, the orb mechanic is coming back.
Devon can you please answer the question about why we aren’t able to kick people who are offline from a party still please?!? We would love to know this
That is totally out of my area. I realize it occurs in WvW, but it is related to the tech we use for parties, etc. While I’ll look into it, I can’t say as I have any ability to fix it.
I don’t really know where to start… No to pretty much everything. Anet does not need to rebalance its whole looting process over one piece of temporary content. Enjoy the loots in the pavilion while they last, it’s boring as sin, but everything has a price.
Instead of a weekly daily as you suggested we could instead have a monthly daily, it’s like 30 dailies stitched together, or if that’s not to your liking how about a weekly monthly, it’s the same as your weekly daily, but 4 times as fun. Don’t worry, you can have 4 times as much time to complete it.
Lots of people love the new area. It’s not for everyone, but it is essentially a champ train, something that lots of players were doing out in the open world, except this one is designed with the specific purpose of being farmed. Plus the area balances levels upwards, so while a new player can’t champ train in ORR with their lvl 80 pals, they can do it here. It also, at least temporarily addresses the changes to dungeon paths which have made CoF less profitable. WvW will be fine, this content will disappear and people will flood back. Instead of redesigning the whole world around this patch they could spend some time on the culling and performance issues in WvW.
Edit: Sorry if I came across snarky, it’s not what I intended, but none of the things you mentioned really related to the topic of this thread. Nothing presented here actually changes the games grind centric approach to content. If you don’t like dailies and monthlies, weeklies will not help, and 10x more loot doesn’t change how that loot is acquired.
(edited by boredinbc.2786)
Queen’s Gauntlet will return, possibly as part of the activity rotation or even other events. In any case, you’ll be able to complete those achievements at a later date.
Makes sense I guess. It’s still a bit sad that i’m unable to participate in this fully. As fizzy pop stated, they could have done something to improve it such as making it instanced or even making it like the pvp zones where you have the ability to use all your skills and traits at level 80.
It’s good for those that want the challenge I agree… I also like the challenge but it’s a lot harder for me with hardly any traits.
It’s unrealistic for you to expect to be able to do every single thing in a game like this. That may sound harsh, but it’s the truth. I’ve missed out on a lot of living story achievements because I took a break from the game for a while, and I could feel left out if I dwelled on that, but I don’t. I made a choice to not play during those months. You’ve also made a choice, to not level a character up to 80 quickly (you could easily start a new character and get to 80 during this 2-week period).
Games without challenges are boring.
The Queen’s Gauntlet is NOT for everyone. It was designed that way. Even those with fully geared lv 80 characters can’t do it. So unfortunately, if you can’t do it, you can’t do it. Move on to other content that would suit your play-style better.
Hey folks,
I wanted to take a moment and address this, it’s a totally fair question and something as a player (removing my GD hat) I’d wonder the same thing as well. As I covered in my blog post last month, a major focus of our living world releases in the second half of the year will be on focusing our living world releases on content that has a larger sense of persistence, and more permanent effect on the world.
You’ll start seeing this strategy come into effect with the release 2 weeks from now, and grow as the year continues. The story of these living releases will occur long enough for it to play out reasonably and then update as the story moves forward, while the content and playable experiences (except specific story beats) will persist forever as a result of that story occurring.
We still want to have some content that can happen each year, our holiday festivals, Super Adventure Box, Zephyr Sanctum, and the new Queens Gauntlet are all intended to be content that will regularly return. The goal of having these in our portfolio of event content that can occur again each year is they allow us the opportunity to easily build on something we’ve already completed as themes for some of our releases for year 2.
We wanted to get to the end of the first year of Gw2 with a decent amount of these events that can happen each year in our pocket, to allow our second year a lot more opportunities to lean on these while we focus on much larger projects we’ve been working on in the background. You will not see another new recurring style event in 2014 once our core portfolio of returning events have been completed with the Queens Gauntlet. You’ll already see the benefits of this as the return of Halloween, SAB, and Wintersday has given some of our teams time to focus on other bigger projects during that time.
As to the point of this specific release, there are a ton of permanent features and content. From the update of mini-games becoming permanent on a rotation, champion loot, solo queue PvP and leaderboards, dungeon reward changes, currency wallet, PvP leaver penalties (dishonorable), the FX culling system and more! However, we do recognize one of the components is returning content rather than constant, we need one more core event in our portfolio to fill out our ability to pull off the ambitious plans we have for next year. We too want to have an even larger playable content impact as stated in our goals for the second half of 2014, you’ll be see seeing that play out shortly.
Soon, you won’t need to ask “is this permanent or temporary?”, you’ll simply be able to look at story specific parts and know the story goes away when it’s done, and the playable core content remains and changes based on the outcomes of the story. As a player, I’d rather login and experience an event knowing the outcome and the results of the story will create content I can see and experience for years, than have it all go away 2 weeks later, and have no impact.
We’re also looking into options that would allow players to experience the story sequences that will go away as the story moves forward for those who missed them, but this is still a ways off as we look at various options.
As a reminder, this is where we’re headed and the goals we’ve given to our teams to accomplish, it just takes a few months until we fully get our projects on this track: https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
^The posts above me pretty much summed it up.
The main issue with catering it to upscaled characters would mean that it would suddenly be extremely easy to do on an actual lvl 80 character, which would defeat the whole purpose of the event.
Krall Peterson – Warrior
Piken Square
ArenaNet talked about this, specifically, before. They separated the achievements for this episode of the living story, creating one set for casual players and another for more devoted players. Given that their aim with the gauntlet was to make something difficult for maxed out characters (not just in level, but in gear), I don’t think it’s fair to complain about the difficulty.
That said, complain about the logistics all you want (queue times, waiting on revives, lag, etc).