Showing Posts Upvoted By RLHawk.3290:

Cutscene... opinions?

in Clockwork Chaos

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Well, regarding the story: someone (I think it was Colin) said that this update would knot the plot threads together from previous installments of the LS. And then we get a reassuring message from Bobby saying that even though we have shown you nothing, he’s certain that the villain will have some motives … in the future… sometime! Just you wait!

Only thing that was “revealed” is that Scarlet is behind all the attacks, and that she’s some kind of technical genius. It’s not quite what I was expecting from a storyline that was supposed to tie up the previous threads together.

I don’t recall saying that everything would be tied up by August 20th. Can you refresh my memory?

Helseth's rant of the week

in PvP

Posted by: Phaeton.9582

Phaeton.9582

For sure, I can’t say we’re entirely happy with the meta right now either. Changes are coming.

Haters gonna hate and all that.. Best of luck addressing some of the useful feedback here though.

There’s still people who’ve played enough mmos to know you guys are doing a good job, keep it up.


Phaatonn, London UK

Helseth's rant of the week

in PvP

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Rambodacious.7495 – whoa! Talk about some awesome feedback! Really appreciate the time you put into your post and it’s constructive manner. Definitely not a waste of my time.

Phaeton.9582, thanks for the encouragement!

Helseth's rant of the week

in PvP

Posted by: Rambodacious.7495

Rambodacious.7495

i’ve heard that PvP balance team are not balancing anything because PAX is going on and the patch after PAX is over is not big balance patch either only the one after is a big balance is patch true.

There is no “PvP balance team” – there is only the balance team.

Yes, they are not going to make sweeping changes to balance before PAX. That is not completely because of PAX. Also, bigger patches don’t always equal better.

That’s not to say that certain things should or shouldn’t be adjusted, btw.

Allie,

First and foremost, thank you for being active in this thread in spite of some posters responding in an ambiguous or disrespectful manner.

From what I’ve read, it appears that the “PvP Team” is limited in their capacity to exact balance changes catered specifically to PvP. Viewing other games, (WoW comes to mind and certainly GW1), skills in PvP sometimes act differently in the PvP areas of the game than in the PvE areas. If ANET would allow the PvP team to balance PvP as it sees fit by adjusting skills in PvP differently from the PvE aspect of the game, balance might be more feasible.

Currently, rewards are few, grinds are long and game types are one. To be more specific on these points, you have certainly done a great job with allowing new skins to be used in PvP and without asking for PvP exclusive skins (too much dev time/resources), legendaries could be introduced into PvP.

The above might contradict my statements about long grinds as a legendary weapon in PvP shouldn’t be easy to acquire. The rank finishers are cool. Grinding ranks does take an absurd amount of time. To my knowledge, there are a handful of players who have been grinding many hours a day and are only approaching Rank 70. The rewards for that much effort is a finisher, that’s it. I suggest not only adding additional rewards (discussed below), but lowering the grind. If people want to show their “skill” they can do that with the ideas below. The real reason to lower the grind, is to give players a sense of advancement in PvP. There just really isn’t any. It takes weeks and weeks to get a new finisher AND that’s all you get really, as access to new gear is…lackluster. Perhaps titles specific to the leaderboard are in order? Maybe “glowy” effects on characters as they rank up that carry over into PvE and WvW? Something that sparks people’s interest when they view someone who PvP’s a lot. The beauty of cosmetic things, as you know, is that they don’t help characters be more powerful or effect balance, but they can certainly be a great way to advertise other areas of your game.

PvP in this game, needs some fresh blood. Please stop pushing the current game type. Please. Add new ones. Even if they don’t “work for e-sports.” It really will encourage more people to start getting into PvP. You need a wider player base for e-sports to ever become a reality. It’s that simple. Adding more game types will encourage players to come try them out. I’ll allow every other game that has a successful e-sports competition to solidify my argument here. They all have a large player base. As has been said, cap-the-flag and deathmatch are two wildly popular game types.

Rewards. Guild halls. What’s in them? Portals to a permanent custom server, a mystic forge, target dummies, a portal to Lion’s Arch, PvE crafting tables, etc. The whole nine yards. I’ve said it before and I’ll say it again, you guys must tie the various aspects of this game together. Encouraging guilds to branch out and focus its resources on encouraging its members to try different game types can only mean profit for you. This can be done by making guild halls cost things only available in WvW and PvP and PvE. Guilds will recruit players who frequent these game types. These players will interact and encourage other guild members to try out areas of the game they were nervous about or disinterested in, becoming a mentor if you will. You get the point.

Lastly, as an aside. With guilds and the way they “build” upgrades/buffs for players. Build qeues MUST be separate for various aspects of the game. A WvW buff should not block a PvE buff. The same should be true for PvP and so on. This allows guilds to focus on more than one aspect of the game without being a detriment to another. Player’s should be encouraged to try all aspects of your game.

I hope I haven’t wasted your time Allie. Thanks for all you do.

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

(edited by Rambodacious.7495)

Helseth's rant of the week

in PvP

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Or, sometimes you are told exact examples and you reply with “Sounds….random”.

Hahaha oh come on, that’s no fair. I posted that too quickly, yes, but what I said wasn’t exactly wrong at the time I said it.

Regardless, I talked with the team about it and the issue got fixed. Chew on that!

:D <3

Helseth's rant of the week

in PvP

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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i’ve heard that PvP balance team are not balancing anything because PAX is going on and the patch after PAX is over is not big balance patch either only the one after is a big balance is patch true.

There is no “PvP balance team” – there is only the balance team.

Yes, they are not going to make sweeping changes to balance before PAX. That is not completely because of PAX. Also, bigger patches don’t always equal better.

That’s not to say that certain things should or shouldn’t be adjusted, btw.

Helseth's rant of the week

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Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Get into the game and play it, talk with ppl in the Mists (if you can find anyone there) there are dozens of threads in this subforum with detailed feedback, videos, screenshots, practical examples and some suggestions too.

I don’t understand why you keep asking for constructive feedback have you read it all already? if so, i’m sure you won’t need any more…

So, I shouldn’t promote constructive feedback because of why?

Do you want us to actually fix the problems you are having, or do you want us to just wing-it without knowing what the actual problem is?

It’s completely your choice to use hyperbole and not be constructive, but don’t expect us to read your mind or understand how to fix the issue if you don’t give us any detailed information regarding it.

Yes, there is constructive feedback. However, if we get 1 constructive post out of 10, how do we know that it’s a real issue if those 9 posts don’t actually give us any information?

Helseth's rant of the week

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Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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In allocating resources to Esports, I think he means the fairly large focus on the PAX tournament (although he might have slightly exaggerated it).

As for fun, I think he just means balance, and, if you saw his post from last week about spam, and the post that was on the same line of thought that I put up recently about skills being used more tactically and strategically than they currently are.

Sure, except the PAX event is being mostly managed by our events, marketing and community teams. No resources are being taken away from development for PAX.

As for fun, we understand that balance isn’t in it’s ideal place. This is why we have a balance team that focuses completely on balance. Time is needed to balance, it can’t be done at the snap of a finger.

Helseth's rant of the week

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Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Ok, now which is it? I have 3 different people saying that fun means 3 different things. This is what I meant when I said fun is subjective.

To some people, it’s fun to knock people off the edge of skyhammer. To others, it’s fun to be matched up against equally skilled players. To even more, it’s fun to feel like you’re great at the class you play.

Helseth's rant of the week

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Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Firstly, we have no qualm or rivalry with Helseth.

That aside, I have some questions, and would like to address some other points made.

1. What exactly do you mean by allocating resources to eSports?
2. What exactly is your definition of fun? Fun is subjective, no?

While we definitely appreciate it when players are vocal and provide feedback, excessive hyperbole does not help us to understand the fundamental issue.

Some more points:
1. The current meta is not controlled by the PvP team. Yes, we monitor it closely as balance greatly affects PvP. However, no resources are being taken away from PvP development in order to do balance. So I’d like to just squash that misconception now.

2. Skill effect clutter – another thing not controlled by the PvP team. Another thing that we monitor and provide feedback to the teams that do control it.

3. Sending out in-game mail is not as easy as it sounds. Keep in mind that every message that is sent has to be edited and localized.

  • This is, however, something we recognize as an area to be improved. We are investigating ways to provide in-game messaging for events.

4. Lastly, I want to thank you for promoting the guildwars2pvptv channel. I always see a few people on the team with the stream always going on their 2nd/3rd monitors. Once PAX has past, we’ll be looking to better promote streamers from all areas of the game. So keep it up!!

Helseth's rant of the week

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Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Firstly, we have no qualm or rivalry with Helseth.

That aside, I have some questions, and would like to address some other points made.

1. What exactly do you mean by allocating resources to eSports?
2. What exactly is your definition of fun? Fun is subjective, no?

While we definitely appreciate it when players are vocal and provide feedback, excessive hyperbole does not help us to understand the fundamental issue.

Some more points:
1. The current meta is not controlled by the PvP team. Yes, we monitor it closely as balance greatly affects PvP. However, no resources are being taken away from PvP development in order to do balance. So I’d like to just squash that misconception now.

2. Skill effect clutter – another thing not controlled by the PvP team. Another thing that we monitor and provide feedback to the teams that do control it.

3. Sending out in-game mail is not as easy as it sounds. Keep in mind that every message that is sent has to be edited and localized.

  • This is, however, something we recognize as an area to be improved. We are investigating ways to provide in-game messaging for events.

4. Lastly, I want to thank you for promoting the guildwars2pvptv channel. I always see a few people on the team with the stream always going on their 2nd/3rd monitors. Once PAX has past, we’ll be looking to better promote streamers from all areas of the game. So keep it up!!

ok so basically everything that is wrong with the game is not your fault. There is nothing at all under “control” you simply “monitor” thats cute!

I guess it is ours then! this meta is the worse EVER and i believe we all agree on that but it is ofc the players fault for playing the extremely OP professions that YOU made.

This is the excessive hyperbole that I mentioned in my post. You have every right to complain, but we can’t really understand your problem unless you actually provide some constructive feedback.

How do the Twisted Horrors Work?

in Clockwork Chaos

Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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Horrors will only merge into nightmares when low on health. Try focusing them down one at a time.

WvW API Downtime?

in API Development

Posted by: Cliff Spradlin.3512

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Cliff Spradlin.3512

Lead Programmer

Hi,

The WvW API is now fixed and should be fully re-populated shortly.

Sorry for the extended downtime, we should have caught it earlier. Thanks for the reports.

ANet before you release more gem products..

in Black Lion Trading Co

Posted by: lordkrall.7241

lordkrall.7241

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Been gone for 4 months

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

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Watch this Friday’s livestream.

Cutscene... opinions?

in Clockwork Chaos

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Well make that time longer, then! It’s your own decision to squeeze these events out every two weeks! I’m sure players will be more than happy to wait a bit longer to get polished and not rushed content.

Thanks for the suggestion, but that decision isn’t mine to make.

https://www.guildwars2.com/en/news/living-world-in-guild-wars-2/

We’re committed to releasing Living World updates every two weeks. As always, thanks for the feedback.

Recipe: Watchwork Portal Device

in Crafting

Posted by: Delusion.6854

Delusion.6854

do you guys understand that you can craft a skill from mesmer ?
its like you can craft a skill from necromancer, for example an item that can fear
or i dont know an item that spawn a turret or something
its a very powerful item in my point of view so i can understand the price to make it

[Feedback] Invasions and Casual Play

in Clockwork Chaos

Posted by: jobah.7241

jobah.7241

I play one hour each month. Why haven’t Anet created the content so that I can achieve everything within this hour?

I need my moms shoulder to cry on

[Feedback] Invasions and Casual Play

in Clockwork Chaos

Posted by: Brother Grimm.5176

Brother Grimm.5176

I get everything the OP is saying, but why should a casual player (1-2 hours per night, 5 nights a week) expect to get every meta achievement? They can certainly get many of the achievements, but to get the “biggies” they either have to put in a bit more “hardcore” effort, or realize not every achiement is obtainable by “casual” play.

I’m not far from this casual category myself, but if I want the extra points and rewards, I realize putting in a bit of extra time is required.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

[Feedback] Invasions and Casual Play

in Clockwork Chaos

Posted by: Sobat.8650

Sobat.8650

You can do dailies to finish up the meta.

If you are planning on doing 13 invasions, you can no longer be considered casual.

An organized complaint.

in Clockwork Chaos

Posted by: boredinbc.2786

boredinbc.2786

Perhaps Scarlet adopted a second name as a way of publicly divorcing herself from her Sylvari heritage.

An organized complaint.

in Clockwork Chaos

Posted by: Evans.6347

Evans.6347

Very good points, but

4: Closing. In conclusion, Scarlet Briar isn’t the fantastic villain some people are making her out to be. She’s a stereotypical manic with unobtainable character points. She’s evil only for the sake of being evil and is Arena Net’s horrible attempt to try and explain things that already happened. Unfortunately she’s so terrible and horribly implemented that she makes more loose ends than tying them. I used to have hopes that this LS would actually be an interesting way to advance the plot of the world, but instead we’ve gotten generic villain with no backstory after generic villain with no backstory. Hopefully some of you will agree with at least some of my points made here today, thank you.

Sources: The official wiki, Woodenpotatoes, and Shade Warband’s guild chat and mumble.

is the most sad of this underwhelming update. And it has been announced as something great. O.o

The only conclusion I get out of this is that sadly a good part of the community is jumping the gun and crying foul because not everything is served to them on a silver platter.

They promised to tie things together and they did. Unfortunately for some, that didn’t mean they explained everything to us. This is not the end of the story yet. Scarlet is in the middle of this, but is keeping plenty of secrets to herself for the time being.

…And I enjoy that. I enjoy getting little teases like her haven ‘seen’ the Eternal Alchemy. I enjoy speculating what this mass invasion could be in the light of her ‘teaching’ us things. And most of all, I have lots of patience for this story to unwind.

Joy to the world, ignorance is bliss

An organized complaint.

in Clockwork Chaos

Posted by: Fluffy Ferocious.9807

Fluffy Ferocious.9807

Real life isn’t logical. Life is replete with examples of things that aren’t logical. Some of the wealthiest people ever to have lived (and made their own fortune) didn’t finish college. The kittens invaded France and they surrendered in just 3 days. Britain, a small island, at one point pretty much ruled the entire world.

Stories that ‘make perfect sense’ and seem ‘the most likely’ are boring. Guild Wars 2 is written by people whom I’m assuming had some formal training and education on how to write compelling fiction. I’m going to further assume that the training and education they received at some point included the urging to not write ‘logical stories that make perfect sense.’

An organized complaint.

in Clockwork Chaos

Posted by: Vol.5241

Vol.5241

Why do you think Scarlet should be like all the other sylvari and not have a last name? Heck, it could just be a nickname.

Scarlet isn’t like any other sylvari, it’s pretty obvious.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

An organized complaint.

in Clockwork Chaos

Posted by: Evans.6347

Evans.6347

3: Scarlet Briar and the systematic destruction of lore. First of all, I’ll start at the most obvious deviation from lore. Sylvari don’t have last names, there’s not a single sylvari in the entire LS/PS/open world that has a last name. Scarlet Briar is a sylvari with a last name. Why does she have a last name? I have no idea, but if Arena Net’s creative writing team is capable of overlooking a flaw as blatant as that, I have low hopes for them.

It’s obviously more of a title, pseudo, rather than her actual name.

Second, how is she so well-educated? Not only has she graduated from all three colleges, something even Snaff couldn’t do, but she’s been trained by several other races as well. If non-asura can get into colleges now, why haven’t we seen more examples in the game beforehand? The amount of time it would take to graduate from all three asura colleges, and then also be trained by four other races is far outside the timeframe that sylvari have walked Tyria.

I see this a lot. First of all, how do you know how long it takes to graduate from a college? All Asura join one and usually stay affiliated with that college for their lifetime, but where does it say how long it takes to graduate?
Secondly, who says an Asura can’t graduate from more college’s. They just don’t seem to bother.

I’ll give you the other points because they’re mostly up in the air at the moment. You seem to jump to conclusions quite quickly though. There have been a couple of tidbits on Scarlet that point to her being influenced strongly by some purpose. She’s not just evil for the sake of it, she appears to be trying to show us something. Aside from that she’s clearly in the loony bin.

Joy to the world, ignorance is bliss

An organized complaint.

in Clockwork Chaos

Posted by: Evans.6347

Evans.6347

1: Mechanical flaws. I’m sure this is a broken record by now, and might’ve even been fixed by the time this post starts circulating around; but why is the communication device soulbound? Not everyone did the opening event on their main, specially since you can theoretically complete it at any level. So those that did that, not including me, are at a disadvantage until this is fixed.

I reckon you didn’t try at any point to talk to Vorrp with another character or you would have received a brand new sparkly communicator usable by that character.

Joy to the world, ignorance is bliss

Scarlet needs more HP...

in Clockwork Chaos

Posted by: Dragoon.5647

Dragoon.5647

I would also accept like a 60 sec timer where she appears but is in invincible so everyone has time to break combat and get to her before people can melt her

Scarlet needs more HP...

in Clockwork Chaos

Posted by: Arc.7346

Arc.7346

She literally melted in 13 seconds after all the waves, with no time to get to her.

add more zeros

Too much zerging

in Clockwork Chaos

Posted by: naphack.9346

naphack.9346

Actually, the event scaling is insane. Huge zergs will not manage to get anything done here. You need a multitude of small groups to beat it.
Yesterday, we killed an etherblade champ as a group of 6-8 randoms, while the very same champ spawned like a couple hundred meters away in another event. We killed him, moved on to the next one, where a huge 100 man zergball only managed to scrap away the first 10% of its health bar.
Basically, the bigger the zergballs, the harder it’s to complete the events.
With huge zergs, there is also the problem of people sticking around, beating on ridiculously buff leftover champs after the event has ended and the portal is closed instead of moving on to the next portal, wasting precious time.

Basically, the bigger the zerg, the bigger the champs, the more time players waste on attacking “leftovers” after portals are closed.
If I had a commander tag, I’d totally deactivate it and tell all other commanders to do the very same.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Too much zerging

in Clockwork Chaos

Posted by: AndrewSX.3794

AndrewSX.3794

Actually the invasion are much less zerg based than i expected, or that you might think.

First, events happens scattered across map – if you don’t splint in at least 4-5 groups or more you hardly will be able to complete them fast enough to succeed at it.

Secondly, tied to first point, those events will scale with the number of player doing it. So if you try to zergball the events, you’ll have a much harder time cause they will start spawning a LOT of champions, thus making 5 manning a event easier and faster than zerging it down with brute force.

So, if you’re just trying to farm ok, there is nothing new. But for succeeding, actually, the invasions are much more “small groups friendly” than “zerg based”.

Actually, yday me 5 guildies and a couple of other people almost carried our overflow to succeding invasion, cause they where stuck in 2 huge zergs – with so many people the events scaled HARD and neither of the 2 zergs were able to complete events at decent rate. Instead our 5 man team didn’t face any issue in closing spawns very fast – by the time 2 other zergs (100ish ppl) completed 3 events, we already did other 10 events hopping around the map, bringing down the bars much faster than them and contributing much more.

So, imo, this event is actually a step in right direction about “massive but not braindead zerging”.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.