i’ve heard that PvP balance team are not balancing anything because PAX is going on and the patch after PAX is over is not big balance patch either only the one after is a big balance is patch true.
There is no “PvP balance team” – there is only the balance team.
Yes, they are not going to make sweeping changes to balance before PAX. That is not completely because of PAX. Also, bigger patches don’t always equal better. 
That’s not to say that certain things should or shouldn’t be adjusted, btw.
Allie,
First and foremost, thank you for being active in this thread in spite of some posters responding in an ambiguous or disrespectful manner.
From what I’ve read, it appears that the “PvP Team” is limited in their capacity to exact balance changes catered specifically to PvP. Viewing other games, (WoW comes to mind and certainly GW1), skills in PvP sometimes act differently in the PvP areas of the game than in the PvE areas. If ANET would allow the PvP team to balance PvP as it sees fit by adjusting skills in PvP differently from the PvE aspect of the game, balance might be more feasible.
Currently, rewards are few, grinds are long and game types are one. To be more specific on these points, you have certainly done a great job with allowing new skins to be used in PvP and without asking for PvP exclusive skins (too much dev time/resources), legendaries could be introduced into PvP.
The above might contradict my statements about long grinds as a legendary weapon in PvP shouldn’t be easy to acquire. The rank finishers are cool. Grinding ranks does take an absurd amount of time. To my knowledge, there are a handful of players who have been grinding many hours a day and are only approaching Rank 70. The rewards for that much effort is a finisher, that’s it. I suggest not only adding additional rewards (discussed below), but lowering the grind. If people want to show their “skill” they can do that with the ideas below. The real reason to lower the grind, is to give players a sense of advancement in PvP. There just really isn’t any. It takes weeks and weeks to get a new finisher AND that’s all you get really, as access to new gear is…lackluster. Perhaps titles specific to the leaderboard are in order? Maybe “glowy” effects on characters as they rank up that carry over into PvE and WvW? Something that sparks people’s interest when they view someone who PvP’s a lot. The beauty of cosmetic things, as you know, is that they don’t help characters be more powerful or effect balance, but they can certainly be a great way to advertise other areas of your game.
PvP in this game, needs some fresh blood. Please stop pushing the current game type. Please. Add new ones. Even if they don’t “work for e-sports.” It really will encourage more people to start getting into PvP. You need a wider player base for e-sports to ever become a reality. It’s that simple. Adding more game types will encourage players to come try them out. I’ll allow every other game that has a successful e-sports competition to solidify my argument here. They all have a large player base. As has been said, cap-the-flag and deathmatch are two wildly popular game types.
Rewards. Guild halls. What’s in them? Portals to a permanent custom server, a mystic forge, target dummies, a portal to Lion’s Arch, PvE crafting tables, etc. The whole nine yards. I’ve said it before and I’ll say it again, you guys must tie the various aspects of this game together. Encouraging guilds to branch out and focus its resources on encouraging its members to try different game types can only mean profit for you. This can be done by making guild halls cost things only available in WvW and PvP and PvE. Guilds will recruit players who frequent these game types. These players will interact and encourage other guild members to try out areas of the game they were nervous about or disinterested in, becoming a mentor if you will. You get the point.
Lastly, as an aside. With guilds and the way they “build” upgrades/buffs for players. Build qeues MUST be separate for various aspects of the game. A WvW buff should not block a PvE buff. The same should be true for PvP and so on. This allows guilds to focus on more than one aspect of the game without being a detriment to another. Player’s should be encouraged to try all aspects of your game.
I hope I haven’t wasted your time Allie. Thanks for all you do.