Showing Posts Upvoted By RashanDale.3609:

Should outdoor boss events drop loot?

in Suggestions

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Instead, make the events do something that gives players in the area a reason to beat them, like locking down a portion of the map until they’re defeated, or awarding victors with a buff only applicable to that zone.

I can see it now . .

“ArenaNet, y u gate content behind a world boss?!”
“ANet, ur so unfair, can’t get the cool buffs cuz i can’t kill the boss.”

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Should outdoor boss events drop loot?

in Suggestions

Posted by: Dante.1508

Dante.1508

Because the rest of the game drops nothing…

Dyes - Please make them account bound.

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

I’m honestly okay with dyes being account bound.

In Mabinogi, you can’t reuse dyes at all. You use it once on ONE PART of a piece of gear, then it’s gone. Being a veteran of that game, I think ANet’s dye system is extremely generous.

And I respect the fact that dyes are part of their income. Making them account-bound would destroy the value there.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Suggestions with 4000+ views vs. responses

in Guild Wars 2 Discussion

Posted by: Azure Prower.8701

Azure Prower.8701

This thread will probably be moved to the dead suggestion forum for having ‘suggestion’ in the title.

Suggestions with 4000+ views vs. responses

in Guild Wars 2 Discussion

Posted by: Enikuo.9205

Enikuo.9205

I have a few pet suggestions that I check in on often. And, I’ve become annoyed with some players who appear to shout down every suggestion or criticism that gets posted – it seems like reverse trolling. Maybe they are just emboldened by Anet’s lack of response, I thought. Then again, maybe I’m being sensitive because they are shouting down the suggestions that I care about. And, I just happen to care about suggestions that aren’t getting official responses. So, I surveyed 805 pages worth of suggestions (~24148 threads) to see how other players were fairing with the issues they cared about. I didn’t intend to go as far as I did, but since I did, I thought I’d share the results.

I looked at suggestions with 4,000+ views. This was originally just a sanity check for myself, so I was trying to be fair in selecting a view count that I thought reflected enough traffic in the forum community to warrant a response. The suggestion I had come to check on has over 10,000+ views, but there aren’t that many 10,000+ threads. After surveying the first 100 or so pages, 4000+ seemed to be the sweet spot.

Here’s what I found. (Links are provided below, 7th post – post was too long to edit)

37 threads with 4,000+ views:

  • 24 received no response
  • 4 received responses acknowledging the issue, but stating Anet was still investigating/deciding
  • 4 received non-substantive responses that comprised of 1) a teasing/coy response 2) a statement that the issue had been answered, but no link to the answer 3) a notice that the thread was being moved to Suggestions and 4) a ‘thanks for the suggestion’
  • 1 received a response that Anet would to fix the issue asap (corrupted shortbow particle effects)
  • 4 received no responses, but responses would not be expected since they were not specific suggestions (what’s your dream patch, you’re the lead designer, 10 things you’d fix, and one bug)

No response from Anet:

1. A client for Linux (503 replies, 16280 views)
2. Consider adding cyrillic alphabet (312 replies, 4776 views)
3. There is no real way to be ‘invisible’ or anonymous (49 replies, 4342 views)
4. Camera-Related Issues: Compilation and Lengthy Anaylsis (141 replies, 4137 views)
5. Skinny female in Guild Wars 2 (73 replies, 5036 views)
6. Magic find obsession needs to be addressed (145 replies, 5368 views)
7. Should outdoor boss events drop loot? (239 replies, 6441 views)
8. Dyes – Please make them account bound (277 replies, 6724)
9. Reforging Orr with WvW mechanics (90 replies, 10834 views)
10. Largos must be a new race (211 replies, 4834 views)
11. Why can’t Superior Runes be Mystic Forged? (23 responses, 5873 views)
12. Change female heavy Arah armor back to its beta model (96 replies, 6088 views)
13. Why don’t transmute stones allow us to look the way we want (127 replies, 7412 views)
14. Solo Dungeons (60 replies, 4221 views)
15. Adjustable Camera Pivot Height (22 replies, 9775 views)
16. Housing? [locked] (221 replies, 4677 views)
17. Why not make legendaries accountbound? (19 replies, 5857 views)
18. “Underflow” Shards – for Underpopulated Zones (39 replies, 11767 views)
19. The multi-guild system & why guilds are pointless. (331 replies, 7372 views)
20. Here’s how to fix the precursor complaints (89 replies, 25875 views)
21. 09/24 midnight has passed, wheres the patch? Oh right.. (19 replies, 4467 views)
22. Black Lion Chest- Upgrading or Cheaper keys [Merged] (77 replies, 5367 views)
23. Sexier Armor Plox (83 replies, 4776 views)
24. Waypoint costs (184 replies, 4720 views)

(edited by Enikuo.9205)

Suggestions with 4000+ views vs. responses

in Guild Wars 2 Discussion

Posted by: Enikuo.9205

Enikuo.9205

Anet responses:

Aware, but investigating/deciding
1. An option to disable right click targeting (435 replies, 13263 views)
ANet response – “Our development team reviews play input on a regular basis. They are aware of this suggestion, but have not yet reached a decision on what changes, if any, they will make to targeting.
There is a lot going on right now with the upcoming event, but after that, the team will take a look at a lot of different game elements, and may make some changes in the future.
Sorry I don’t have more specific information, but you can be sure this is not being ignored or rejected without due consideration.
Thanks for understanding.” (low priority statement from another forum section was shared by a player on pg. 8 )
2. Turn off “Titles” below Nameplate (153 replies, 6339 views)
Anet response – “As with any change we are aware of the concerns about titles, nameplates, and screen clutter and we are investigating what we can do about all of these things to try and improve the experience now that you can see so many people on screen.”
3. No love for condition builds? (105 replies, 19075 views)
Anet response – “I certainly agree that we need to improve effectiveness of condition damage builds against objects. We have some ideas, but none of them are simple and easy to implement/test. Rest assured it is something we recognize as a problem.” – “Might as well chime in and say big crowd events where condies are stack capped is also a problem we are investigating.”
4. Traits missing vital informations in tooltips to make info (52 replies, 9598 views)
Anet response – I understand the frustrations that come with inaccurate descriptions. I’ve worked a lot on the skill “fact” system to bring it up to a good point, but I know there is more we can do. This includes making all buffs, upgrades, sigils, and traits affect skill tooltip numbers (some already do), adding additional skill facts based on traits, as well as adding the same or similar “fact” system to trait descriptions.
There are a couple reasons why trait/skill descriptions aren’t as accurate as they could be. They were constantly changing up until ship for balance and polish. This means some of the descriptions are just out of date. Also, each time a number is changed within the text, it needs to get localized again. This means it’s more efficient to make them a little more vague to lessen the localization cost and protect ourselves if that number needs to change again. That’s why skills have “facts” instead of baking the numbers into the descriptions. The last reason it’s difficult to keep skills and traits accurate is because of technical and time limitations. Our skills are complicated, and it takes designers a lot of time to make sure the numerous parts are correct. Sometimes we don’t even have the ability to make the facts accurate (summon’s damage was a tricky one).
I’m personally very passionate about skill descriptions. We know there are improvements that can be made and I’ll push to get time to revisit them because, well, I just like them.

(edited by Enikuo.9205)

Suggestions with 4000+ views vs. responses

in Guild Wars 2 Discussion

Posted by: Enikuo.9205

Enikuo.9205

Non-substantive responses
5. Attention! [April 1st troll face suggestion] (45 replies, 5373 views]
Anet response – “Doing something fun on April 1st is a good idea, hmmm…”
6. Color bling gamers: Issues seeing red circles (137 replies, 9891 views)
Anet response – “Thanks for the suggestion, Timebomb. If anyone else has suggestions of their own, don’t be sure to create a thread yourself. That’s what this sub-forum is for.”
7. Weapon scaling and asura (84 replies, 4075 views)
Anet reponse – “Hi Mythazor,
your thread will be moved to the suggestions sub-forum, where it belongs.
Thanks for understanding.”
8. Combat UI improvements [locked] (363 replies, 13131 views)
Anet response – Moderator made the following statement, but did not provide a line to the source, “Since the position of Anet has been stated regarding the use of this mod, this thread is closed.”

Commitment to fix asap
9. Revert changes in corrupted shortbow (33 replies, 5032)
Anet reponse – “Hey guys! Very sorry about this. Looks like the Shortbow had been using the Longbow model and I fixed that when I hooked up their new icons to use the correct model file, not realizing that the Shortbow was so different looking from the Longbow (usually the shortbow versions are just a little shorter than the longbow). You are absolutely correct to be bummed out, the Longbow has a lot of majesty that the Shortbow does not. So we are going to adjust the Shortbow model to look a lot more like the Longbow. Very very sorry about this! It was certainly not my intention to nerf your awesome bows. We are working on this fix as I type. It might be too late to get it into our next bug fixing build (today or tomorrow) but it will definitely get into our February build at the latest. Again, so very sorry!”

Threads that do not offer specific suggestions where a response might be expected (community brainstorming and a bug):

1. You are now ArenaNet’s lead designer (242 replies, 6958 views)
2. The top 10 things GW2 needs to improve (175 replies, 4123 views)
3. The Great Dream Patch: Add Your Own! (67 replies, 9523 views)
4. Show Profession Trainers on Hoelbrak map? (Bug) (5 replies, 4184 views)

Legendary Xmuting and ascended weapons stats

in Guild Wars 2 Discussion

Posted by: Flissy.4093

Flissy.4093

Transmuted legendaries will most likely not get automatically upgraded, since not everyone would want it..

So you’re saying people wouldn’t want a completely free statistical upgrade?

Right.

On further thought, it’s unlikely they will be upgraded as transmuted Twi/Sunr no longer count for Eternity, making them totally “different” items. Not to mention Legendaries on lower level characters that are transmuted to non-80 stats, how would they go about that?

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

DPS and Meters

in Suggestions

Posted by: nachtnebel.9168

nachtnebel.9168

Causse ~95% of the players don’t know how to read a DPS/Total Damage/Heal/Whatever Meter properly and therefor will draw false conclusions. This will do far more damage than those spreadsheets that every now and than appear on the forums cause as an ingame tool it will be accessable for everyone and not just those that are really into reading spreadsheets about character developement.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

DPS and Meters

in Suggestions

Posted by: Tolmos.8395

Tolmos.8395

Total damage for the entire team? Sure. Total damage for yourself ONLY? Yes. Total damage for other individuals in your group? Oh hell no. It just invites a type of in game bullying that is neither welcome here nor needed here.

I play trinity games regularly, and consistently play a tank or healer. I refuse to play DPS. With that said, if ANYONE in my group wastes my and the group’s time by kittening and whining about someone’s DPS, I boot them. Simple as that. I have the patience of Buddha when it comes to running with other people, but I will judge you by your own standards. If a player thinks that someone’s DPS being 5% lower than their own is slowing down the run so much that it needs to be addressed, then I will address the fact that their kittenty personality is slowing down the run.

tl;dr- my vote is- for yourself, sure. For others? No.

I feel farming is mandatory, so why keep nerfing it?

in Guild Wars 2 Discussion

Posted by: PearlGore.7419

PearlGore.7419

Took you 3.5 months to get the best skins in the game? Most other MMOS would have taken that time to get a full set of gear alone…

I feel farming is mandatory, so why keep nerfing it?

in Guild Wars 2 Discussion

Posted by: Phaedryn.3698

Phaedryn.3698

It’s not the game that’s farm inducing, it’s your view on it that’s wrong.

I love when people claim that the play style, and method of enjoyment of a game, is “wrong”. Arrogance can be so amusing when it isn’t annoying as kitten.

I feel farming is mandatory, so why keep nerfing it?

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

This game has stated at the beginning that it is against all means of farming. It was designed in a way to not allow anyone to farm. You don’t need to farm to gain levels, to gain gear or to gain money. It’s not the game that’s farm inducing, it’s your view on it that’s wrong.
A legendary and other lots of material requiring weapons are supposed to be gotten over a really long period of time. I just ran CoE. Got lucky and 2 bottles of T6 blood dropped. An exotic that I salvaged and sold dropped. If I was collecting the blood I would use the money from the exotic that dropped to buy more of it. I would also sell other T6 mats that I have collected while running dungeons and fractals and buy more blood. See? Easy material management. You don’t need to farm for them

Assuming you get one charged lodestone per daily run of CoE, which doesn’t even happen most of the time, it would take you 100 days to get enough.

And this doesn’t include the 400-700g precursors. Let’s say per week you make about 15-20g playing without farming. That’s 20-35 weeks if you earn 20g a week, or 27-47 weeks at 15g a week.

That doesn’t include the 500 ectos you need either, or the completely random nature of t6 materials, where you’re lucky to get a couple of one type a day.

So you’re looking about 7 months or more of playing to get close to a legendary.

And that’s 7 months you played to get your legendary, while the random guy got a precursor drop and cut that time to about 2-3 months instead with the amount of money from selling a precursor.

Or the guy who farmed cof for about 7-10g an hour. Or the guy who played TP and got a precursor in 1-2 months.

This game does not reward people who play different aspects of the game. It rewards the lucky and those who spend time farming or playing the market.

(edited by Zenith.7301)

I feel farming is mandatory, so why keep nerfing it?

in Guild Wars 2 Discussion

Posted by: Wiser with Age.3714

Wiser with Age.3714

In theory, ArenaNet’s early comment about Legendary weapons implied that they expect people to take 6 – 12 months to accomplish them. When people got full Legendary weapons within just a couple months of the game’s release, ArenaNet was really caught off guard. For some reason, they really expected everyone to be ultra casual about the process and not so aggressive about farming content.

To be honest, I really don’t know what ArenaNet was so surprised. They were caught with their pants down since Legendary weapons were likely supposed to be a large time sink. As a result of this, they started to nerf the available farming options as a reactive way of creating more artificial time sinks.

While I like many aspects of this game, there are times when I wonder about ArenaNet’s lack of ability to predict obvious reactions in their customer base. The Legendary weapon matter is just one of many in my mind. Like it or not, I don’t really expect ArenaNet to change their minds.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

I feel farming is mandatory, so why keep nerfing it?

in Guild Wars 2 Discussion

Posted by: Octavius.7462

Octavius.7462

I’ve personally read numerous articles and heard from various related sources that the developers of Guild Wars 2 do not want farming to be huge part of the game. They say that Guild Wars 2 is different than other MMOs in that farming isn’t required. They make it seem as if you can get everything done, i.e. leveling, achievements, specialty weapons and armor, all without the need or use of farming. I’ve even came across articles where they have taken a sort of anti-farming view, acting as if they were against farming and didn’t want it ruining the “character of the game”. This sounds great doesn’t it? I mean, not having to farm for hours and hours, killing mobs repeatedly and being bored out your mind, all to get some sort of achievement or nice looking Greatsword. Well, I’m very sad to say that in my opinion, and to be honest many others opinions, that this couldn’t be further from the truth.

A perfect example of this is the whole Legendary Weapon Progression. If you have ever made, attempted to make, or read the recipe requirements for a legendary, then you know exactly what I mean. I am almost finished crafting “Sunrise”, the Legendary Greatsword. Now you may think, well then why are you writing this? Well, it has taken me nearly 3.5 months to make, and I am a insanely dedicated GW2 player. I am in a sense addicted to this game. I play 8-18 hours a day. There have been many all-nighters. I take breaks to eat, sleep, go to the bathroom, but other than that I have no life. Now I chose this life style because I wanted to take on the nearly impossible goal of creating a legendary, but I also was putting in the necessary time requirements to obtain this goal. Obtaining a legendary is definitely not for sissies. I may have gotten a little off base in this explaination but the reason for this story is to show how Farming is indeed a MANDATORY REQUIREMENT for obtaining a legendary. 90% of the 8-18 hours of gameplay every day was Farming. Now of course there were days when i would spend less than 8 hours because of numerous things, family engagements for example. However the basic idea is that I would farm and farm, then they would nerf my farming areas, then I would have to just farm longer for the same results. Then they would nerf it again, I would then farm for even longer to get the same results. Sometimes, I would find a new spot, then within a week, it would be nerfed, and again I would just have to work harder and longer for the same result. It was if I was being knocked down repeatedly by a bully, but I kept getting up. I kept at it no matter what, even though through every nerf I was becoming less and less efficient at my gold earning, working three times as long for a third of what I was making pre-nerf. Does this seem fair?

It almost seems as if the developers are trying to put a roadblock up between us and our ability to earn gold. Lets look at the rediculousness of the infamous “PRECURSOR”. Dusk, the precursor for the Legendary Greatsword, Twilight, was just recently listed for over 800 Gold. Do you know how long it would take to just earn 800 gold by playing the game without farming? It would take years. Then it takes about1,000 plus Gold to gather the remaining ingrediants. I dont think Anet intended it to take an estimated 5 years to make a legendary. Which without farming it could easily take this long. So the big question is if Anet is so against farming, then why do they allow these precursors to be sold for 800 Gold. Now I know that we the GW2 community control our own economy and we therefore set the prices. However, these prices are set by supply and demand. The rarer the item, the more it’s going to cost. Anet has its own house economist that helped form the trading post and our working economy. Therefore, they had to have some idea that making a precurosr that “RARE” would indeed make the prices of it on the trading post skyrocket to an extremely high amount. So in a very real way, they are more responsible than the community in allowing the price of precursors to be so high.

The reason I wrote this article is to bring up a discussion or debate on this whole idea behind the consistant nerfing to all types of farming, whether it be dynamic events in orr, dungeons, dragon chest, etc. and how this and Anet’s Anti-Farming view totally contradicts the design of the game. For instance how certain achievements can only be met by farming, as well as Legendaries, Precursors, and other high value items. Why keep nerfing every little farming spot? Why make it nearly impossible to create high value items without farming, then punish us for farming with all these nerfs. For those of you reading, please voice your opinions, I’d love to hear what the rest of you have to say. Perhaps if enough of us speak, we might finally be heard and offered an answer to all of the contradiction and confusion. Till then, see you all on the battlefield. -Octavius of Tyria

Stealth and why it reduces depth and skill

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually this is a really good and well thought out post. Kudos OP. That said, you’re basing your initial assumption on something I don’t agree with.

You say that skilled play comes from having the time to analyze what’s going on and know what to do next based on that. I disagree.

That’s PART of skilled play. But reaction to the unknown, and having stuff in your bar to deal with the unexpected is, to me, just as much a part of skilled play. So you have your stun breaker, and condition remover and a decent AOE which is part of the best way to deal with thieves.

Because once the thief actually appears, he becomes more vulnerable than a lot of classes. Less condition removal (and stealthing doesn’t cure conditions), less health and pretty measly armor.

I kill a lot of thieves in SPvP, for example, even though they appear out of nowhere and stun me. Blinding helps, for part of it, but not all of it.

Because part of skill is planning and part of skill is reaction and planning on the fly.

In fact, part of skill is actually knowing the game you’re playing and adapting to it. The kind of skill that you’ve separated out as player skill is actually only one kind of player skill. Guild Wars 2 favors reaction over other kinds of skill. Guild Wars 1 favored a different type of skill.

I’m not really sure one type is better than another.

Stealth and why it reduces depth and skill

in Guild Wars 2 Discussion

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Stealth was already nerfed. This was due to an unbalanced “perma-stealth” Thief troll build. Now with that said, let’s breakdown your complaints one by one:

• Time to analyze your enemy
This is done before a Thief or Mes goes into stealth. If the target is squishy, you attack. If it’s a Guardian, you run away. Simple.

• Cooldown reduction
This was the nerf. No more perma-stealth trolling.

• Movement closing
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

• First strike advantage
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

• Untargetability
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

• Scouting undetected
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

Summary – Stealth is a part of the game. If you’re unable to come up with effective strategies to counter it, it doesn’t mean it’s unbalanced or broken. It means you need to get better. There are many ways to counter a Thief or Mes, but being that I play both, I won’t discuss them (for fear of people learning how to kill me).

In GW2, Trading Post plays you!

Upcoming LFG

in Guild Wars 2 Discussion

Posted by: Mathias.9657

Mathias.9657

Unless it’s a queue feature, which it won’t be as they have stated, people will just continue to use GW2LFG because it is the norm already. Honestly it’s a waste of their resources to put one in at this point, should have shipped with it.

Back to WoW, make GW2 fun please.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Valanga.5942

Valanga.5942

They’re probably too busy designing new greatsword skins.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Valanga.5942

Valanga.5942

Delete you engineer.
Roll a Zerker GS Warrior.
Run CoF until you see Flame Legion Charrs even when you are not online.
Play GW2 as ANet intend.

I’m an Engineer btw.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Kalan.9705

Kalan.9705

Hotfix engineer turrets please. The traits are all broken as of 30th April and they are even more laughably useless than normal. Don’t forget Supply Drop while you’re at it plz.

Plus if you could actually give the turrets the ability to survive more than 0.2 seconds in typical WvW engagements sometime this year, that would be nice. This month being the minion/pet month it might have been a nice time for example to remember engineers have also have minion problems rather than breaking the turrets still further.

(edited by Moderator)

Dagger 2&4/Focus 4&5 Misfiring way too often

in Necromancer

Posted by: Copenhagen.7015

Copenhagen.7015

Hell everyone. Lately i’ve been having trouble with some weapon skills going off, but not doing anything. I know I have to face my target for them to hit, but even if there a little to the side, they just miss completely. Doesn’t say Miss,Block, Immune or anything else, just nothing happens and the skill goes on CD. I think it has to do with how close I am to my target. I believe my internet connectioin is very good, so I don’t know what the issue is, but it’s really killing me. Anyone else have this problem?

Dagger 2&4/Focus 4&5 Misfiring way too often

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Dagger 2 in particular is a big offender. It gets cancelled all the times by people moving to the side.

The skill has also a slow activation time.

New Condition Will Bomb And Here's Why

in Necromancer

Posted by: ShadowMaster.5708

ShadowMaster.5708

I am sure necro will get the weakest version of it. Just like fear. Fear is like a “Necro” condition IMO, Necro should be the master of fear, but the thief and warrior can still fear enemies way longer than we can.

Inb4 warriors get the new condition that lasts for 20 secs while necro only gets it for 2

New Condition Will Bomb And Here's Why

in Necromancer

Posted by: IronPlushy.4256

IronPlushy.4256

If they did something before you predicted it, that doesnt count as a prediction

Legendary Weapons need to Be More Legendary

in Suggestions

Posted by: runeblade.7514

runeblade.7514

No, this is the most ridiculous idea I had ever heard of.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Thief - too much evade, cleanse and port?

in PvP

Posted by: PearlGore.7419

PearlGore.7419

Oh for god sake we dodge to much now? Just remove us from the game and be done with it, next month it will be that we get medium armor, month after that we do damage! Nerf it…

Worst PvP gamers I have ever seen.

Hunters pet

in PvP

Posted by: Brutal Arts.6307

Brutal Arts.6307

Why is an ele’s effective health so huge?
Why is invisibility so broken?
Why can mesmers kitten out clones?

Truly these are the greatest mysteries of our time.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

Hunters pet

in PvP

Posted by: Taym.8326

Taym.8326

Why do engineers skills change when they swap kits? Why do your weapon skills and cooldowns change when you swap to a different weapon?

Haha, what a terrible rebuttal.

Actually that is fairly accurate.
Why does an independent pets health go to full when you remove a low HP pet? – because its a different pet
Why do the skills change when you swap kits? Because its a different bundle
Why do your weapon skills/CD’s change when you swap? Because its a different weapon

Why does the hunter pet health pool reset when they swap the pet in combat???

I think a better question would have been to ask something like “His pet only had 10% health when he swapped it out, after 20 seconds he brought it back out and it had full life… why!?” and the answer to that is because the pet has been out of combat for 20 seconds and has regenerated to full HP

Hunters pet

in PvP

Posted by: MiniAchilles.4617

MiniAchilles.4617

Because they are two different pets, why would they share a health pool…?