I think everyone in this forum and this game understands Rangers need an overhaul (absolutely broken class mechanic, see past 100 pages and threads on it in ranger forums)
The only problem is, Anet does NOT believe this class needs an overhaul lol.
Even if they do believe it does, they simply WON’T do it and CAN’T do it (priorities like LS and gemstore are bigger lol)I don’t think ranger needs an overhaul. An overhaul would mean redesigning the pets completely, redesigning the traits, utilities. The pets don’t need an overhaul to be scary so that people start dealing with them, instead of just circlestrafing. If you have reliable control pets, you can force peoples defensive skills being played on your terms. If they defend against the pet you control them, if they defend themselves from you you control them with the pet. Same for damage. We don’t need an overhaul for that. We need more control over the pet. We also need some traits removed and some new traits introduced, but I don’t consider that an overhaul.
Respectfully disagree
They definitely need redesigned traits and utilities.
Everything about pet F2 is lack luster. ooo cool they can give me fury ever 30 secs or might
or immob someone for a few seconds every 40 seconds
You honestly believe that is worth 30% of my DPS?They need an overhaul because
-They provide very little in a group setting which is what MMOs are all about (pets don’t do me any good in WvW/Dungs/Fracs and is pretty much dead weight in 95% of all game modes and will continue to be without overhaul)
-They hurt me more than they help ( 30% DPS taken from me, thieves just use it as an easy cloak and dagger target lol)
-Our class mechanic does not have 100% uptime – meaning when our pet is dead, we not only lose 30% dps, but we lose any kind of traits we could have associated with the pet, we lose abilities to perform any pet skill , etc etc. Every other class mechnanic in this game doesn’t “die”.
-We actively seek out killing our pet mechanic (you aren’t going to survive much without empathic bond, and thus, neither is your pet lol, shared anquish is another trait that further hurts pet.)I don’t want to list more and more i’m tired, its almost 3 am.
But you get my point
The list is massive. And with a list this massive, it requires overhaul. You are simply suggesting that anet keep up with what they have been doing for the past 1.5 years. Bandaid fixes. I don’t want to see any more bandaids. No one does.
If you honest to god believe just making pets more responsive+ changing a few traits will make it poof, magically better, keep living in your dream world.
Well, idk about an overhaul, but I do agree that maybe switching directions and coming at this from another angle might be the way to go.
I’ve said this before, but all of the problems you listed stem from the fact that pets are always on. Which means they need to survive and do consistent damage, which they have a problem doing.
So if they were summons instead, that functioned a bit like a cross between Phantasms and Elementals, then it would go a long way to solving/working around these problems.
You can read what I already wrote about the subject here.
I like the idea as well and mentioned it somewhere in this mountain of suggestions. We are a pet class according to Anet and that could be make to work if what we captured when we tame a pet isn’t the pet, but it’s spirit. Make our pets ghostly like a phantasm.
I had this idea while using my PVP finisher:
PVX
RANGER SPIRITS PETS!
Rangers control animal sprits that grant the ranger boons based on each pet. The F2 for each pet unleashes an effect like the PVP wolf finisher and run over the target causing whichever effect is associated with that pet. They can still attack our targets and do minimal damage (just enough to allow agro) and are immune to control effects and AOE as they’re spirits. The majority of pet damage is reverted to the actual player.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
