(edited by raubvogel.5071)
Here is how I would change the GS-skills:
skill #1 increase the physical damage +100%.
Reason: with that we would have a decent auto-attack.
skill #2 i would add knockdown and add physical damage (+50%) and change recast to 20s, 25 or 30s.
Reason: This should be something big. I mean its a bear. So the knockdown makes sense to me and a huge recast as well.
skill #3 i would add cripple and increase physical damage
Reason: If you are in melee you want your foes to keep in that range so cripple is rather essential for us.
skill #4 i would do a whirl out of it. Whirl with GS for 5s. Recast 10s. Maybe with poison damage
Reason: I don’t like the defensive way of counter attack. You have to block and then you can cripple? Does this make sense? A counter attack can be offensive as well.
skill #5 i would change the skill so it blinds nearby foes (remove daze) using hilt bash. Recast 15s.
Reason: We need to blind foes more often due to our lack of armor.
maybe i should just get back to my guardian…
What if melee pets hit 3 or 5 targets instead of 1? Maybe this could be a solution? And compensate the lack of damage
(edited by raubvogel.5071)
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