Oh, I like this one… let me describe my own experience.
Back in 2012, before the game was launched, I had 6 friends who had bought the pre-purchase edition just like I did. Two of them were super-hardcore grinders, so they got really fast to the 80 and after a little time they had their top exotic gear. And at this very point, they had nothing to progress for, so the quit the game.
Three more friends were kinda slower at leveling, they wanted to enjoy the whole content, so it took them more time… we are talking months here… and then the same story like with the first two – they max-geared and had nothing else to do.
One last friend stood for more time in the game, he got first 80 a few days after I did (end of November 2012, I guess)… and he was casually playing along, he did some dungeons, he did some WvW and he was the only real-life friend, who stood in and was playing the LS content with me. This year, he made an alt and leveled it to 80, he again did some end-game content on casual-pace, but somewhere around the beginning of September, he didn´t really log into the game for more than few minutes. I asked him why is that, and his response? “I don´t know what to do in the game anymore.” – it´s translated from Czech language, so it is not 100% accurate, but it´s pretty much what he said.
And it is what I feel about Guild Wars 2 too… I love the world, I love lore, I love graphics, I love the pace you give us new content (2 weeks are amazing for payment-free game), I love combat and so on… I REALLY DO LIKE GUILD WARS 2, but sometimes I just lose interest and skip few LS patches, because of rewards for my time. Don´t get me wrong, I like playing games just for fun, but I don´t like all the content, its nobodys fault, you can´t like everything… but if there were proper rewards, I would do the content even if I didn´t like it. Now I do content just if I want to, and that is what differs my GW2 experience from other MMOs, which had better rewards (Example: opening chest at the end of 1 hour battling through the Nightmare Tower and getting 3 greens? Come on…).
You really did try to improve this end-game stuff, and I mostly like it, but I still expect more to come – how about unlockable PERMANENT dungeons? You have to do a lower dungeons to unlock higher/harder ones with better rewards – but the rewards have to be worth it ofc., or we would return to classic CoF farming. Ascended crafting is a good example of you trying to improve motivation for end-game players – and I appreciate that, but the 400 to 500 leveling is just annoying, discovering xy weapons which I am never ever going to craft again is not the best way imo, but I still do it, because that is exactly what I wanted in the beginning of this year – some progression.
Also don´t forget the Fractals – great end-game kind of stuff, but the rewards… maaan, people do it just if they want to, not for the rewards, if they want rewards (proportional to the time spent in), they would rather do some fast dungeon paths. Same goes with Tequatl, do you know why I didn´t even bother trying to do that new version? REWARDS, there are no good rewards except for 0,001 drop chance for good stuff and some achievements (which is not good enough for me for this amount of effort).
One last example – train farms, somebody from ArenaNet in some video said, that they like it because it´s something they wanted – community doing stuff together, but at the same point it´s not really the way ArenaNet intended community stuff to be. What to do with these trains? If you raise rewards in… everything from dungeons to Living Story, people definitely would do less brainless train running around the map (and yeah, some LS content is about that too), which gives them good rewards compared to the time spent. BUT THAT DOESN´T MEAN “NERF THE CHAMPS”.
My point is, if you want to improve character progression, you have to start with the rewards, they have to match the time/effort spent into content, and if they don´t, people just stick to easier (but with pretty much same rewards) content. Lets give us new permanent dungeons with progression as described above, lets give us proper rewards for doing harder content, lets give us progression which isn´t about farming achievement points.
As I said above, I love the game, it´s amazing, but it has alot of space to improve if we speak of “end-game character” progression. Most people don´t play just because it´s fun, not if we speak about MMOs… they also expect to be somewhat motivated by the game itself. Keep on doing good job, lets make 2014 to be the year in which players return to Tyria! :-)
Aurora Glade
[rddt]