Showing Posts Upvoted By ScribeTheMad.7614:

Revenant Feedbacks [merged]

in Revenant

Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

TL;DR The ability to swap between 2 sets of utility skills does not make up for the incredibly limiting weapon options.

This 1000X

Currently, every weapon feels very solidly stuck exclusively to a specific legend, which is incredibly restrictive and doesn’t feel very good to play.

I’d suggest One of two options to remedy this:

1. Implementing a system akin to the elementalist where each weapon has a different skillset based on your currently active legend. It would make being unable to weapon swap feel much less restrictive and give the revenant a better feel.

Currently legend swapping is borderline pointless due to each weapon only being designed to work with one specific legend, and being unable to swap weapons out of combat means that legend swapping in combat will only serve to alter your utility skills (usually a bad thing without adjusting your build accordingly first).

2. Allowing weapon swap on legend swap (ie, having a weapon in the secondary weapon slot that got swapped to when swapping legends, and vice-versa). This I feel would be the more practical and easy to implement solution, requiring the least development time while still making legend swapping in combat feel much better than it currently does.

I agree with some of the weapon skills being changed with Legend swap. What would be asthetically pleasing would be to change the animation styles of the skills too for each Legend.

I don’t agree with Weapon swap, IE #2 or otherwise, at all though.

“Be like water” – Bruce Lee

(edited by Lonewolf Kai.3682)

What's the most expensive thing you've found?

in Guild Wars 2 Discussion

Posted by: Nalora.7964

Nalora.7964

Nothing. Ever. I have played since Beta Weekend 1.

Yesterday I played for 3 hours. I got a drop about every 50 kills. Usually it was junk. I got 1 green during those hours. My magic find is 176%. Most of what I got was grey “junk” to sell to the merchant for copper.

I have been on permanent diminishing returns for 3 years.

DEMAND Bunny Slippers and a bathrobe!

[REQUEST] Report for selling gold block

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

What i really wish is also that the blocking would remove the messages of the
spammer from the chat window. Thats the most annoying thing if you are in
a more silent zone, and have still to look on that kitten ed spam for a long time.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Awful Female Human Heavy Armor Art Design

in Guild Wars 2 Discussion

Posted by: sarasvatri.6871

sarasvatri.6871

Overall pretty happy with heavy armor variety. My only real issue is jiggle physics on boobplate… There’s just something wrong with that. Metal… Doesn’t move that way.

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

You operate under the false assumption that we “script-kiddies” care about the content and not the reward at the end and getting it as fast as possible.
That’s where you went wrong.

No, he didn’t went wrong. He was addressing the posts to those of the “hardcores” that are complaining about the game being too easy. If all you care is the reward at the end and getting it as fast as possible, then obviously game being too easy wouldn’t be a problem to you at all.

But .. they want more better mostly “exclusive” rewards for their harder content.
So in the end it correct .. all they care about are the rewards.
If ANet or any other Game Company puts in “harder” content that doesn’t give
better rewards, most of the people who constantly cried for harder content
just because the challenge, suddenly say : why should we play that when we
get the same in easy mode.

I’ve seen that so often in forums of so many other MMOs since i play online,
in the end it always comes down to the same.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Does anet read forum posts? Because i cant believe a company would make such a huge mistake that even tho 90%of the players in the forums ask a harder gameplay, and more challenging content, and they still make the game easier…

Sampling Bias

90% of players in the forums aren’t 90% of players. It’s likely less than half of all players have ever even logged in to the forums, let alone posted in them.

Our german CM wrote a while ago that only 8% read the forums and only 1-2%
post in the forums. So in the end these 90% are not even 2% of the total players.

And on top of that the “hardcore” community is heavily overrepresented here.
…not to mention, despite SkullProX claim, even on forum, where hardcores have so much bigger representation, the number of players asking for challenging content and more difficult gameplay is not even close to 90%. It’s even hard to say whether that group has a majority.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: DevilLordLaser.8619

DevilLordLaser.8619

(EXCUSE ME FOR HAVING AN OPINION LONGER THAN THREE WORDS, FORUM DX<)

Hardcores: Stop it. You guys keep making the same mistake over and over and over and over and over and over and over and over and OVER, and it always leads to exactly this sort of three-page buttfest. And that mistake is phrasing your argument in some form or other of the following statement:

“I want the developers to replace casual content in this game with hardcore content!”

STOP. THAT. It gets you in trouble every single freaking time. Yes, you then proceed to back off and state that you’re actually just looking for isolated, optional zones which are significantly harder than the rest of the game and what’s wrong with that?, but by that point it’s too late. There are a huge range of players in Guild Wars 2, and a very large percentage of them find the game challenging enough right now. It doesn’t help when you then demand that the isolated, ‘optional’ challenging content you want offer significantly more rewards than anything else. Saying things like “you don’t need to do this thing that only 5% of the population is expected to be able to complete, but which gives 15x the rewards of anything else you can do in the game!” is horse manure and you bloody well know it.

If you truly want challenge for its own sake? Places like Aetherpath exist which involve much more difficulty than the usual stuff. Nobody does it because it’s not as rewarding on a gold/hour basis as regular runs. Frankly, the moment you bring up ‘gold/hour’ in a discussion on challenging content, you’ve already lost the discussion.

Everyone should be rewarded for their time in GW2. Casual players who can only devote a couple-odd hours a week to the game would like those couple-odd hours a week to count the same as a couple-odd hours the hardcores spend. Yes, obviously someone who spends twenty hours in the game per week rather than two is going to earn ten times the overall rewards. Nobody argues that, that is perfectly fair. What they don’t want, and what you guys keep pushing for, is for that twenty-hour guy to have access to content that only he can do – like RAIDZ that require an hour’s prep, then six hours to do, and are thus completely out of the realm of the time-limited casual player – which gives him a hundred times the reward of the two-hour guy.

You’re asking for them to remove the game’s accessibility, to make it an exclusive clubhouse where only folks who can meet or exceed a minimum time investment get to play. That is incredibly disrespectful of the man who spends two hours a week in the game because he has other calls on his time, and you’re never going to be able to suggest it without a fight.

So stop froggin’ trying.

(edited by DevilLordLaser.8619)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: DevilLordLaser.8619

DevilLordLaser.8619

Ohh, the old ‘filthy casuals vs. l33t h@rdc0r3z’ debate.

Here’s the thing: you’re all making the wrong arguments.

Casuals: The thread starter seriously mislabeled his views, and has been vainly trying to correct himself ever since he discovered that he was insulting casual players by (what he claims to be) mistake. What he wants, and what all the “h@rdc0r3z” want, is for content to be more engaging, regardless of how much time you have to devote to it. That’s not a bad desire of itself; we could all do with the game pepping up a bit. That said, engaging does not and should not necessarily mean difficult. Many people equate challenge with difficulty, and difficulty with hardcoreness, and hardcoreness with inaccessibility, but it doesn’t have to be this way.

The game gives us all tons of different tools, but for the most part, in PvE they’re not even useful. Boon strips/steals, for example, have basically no place in general PvE. Enemies don’t use boons, so any character that has boon strips, steals or corrupts doesn’t even really get a chance to use those tools to their benefit. PvE enemies rarely apply real condition pressure so cleanses are of limited utility, and they almost never attack more than once every three or four seconds, so things like (old) Confusion or Retaliation are garbage. When they do attack they either deal pitiful damage which is safe to completely ignore, or they deal so much damage that a failed block/dodge/aegis/blind is disastrous. That damage model means defensive stats are also a solution with no problem – a tool that has no use.

What ‘hardcores’ want is a reason to use the tools at their disposal. They want to be able to strip/steal/corrupt boons on their enemies, to put enemies that rely on those boons off their balance. They want to be able to take Knight’s gear and have that extra toughness mean something. They want to be hit with enough conditions to make cleanses useful, thus denying their enemies damage from those conditions. They want enemies to attack fast enough that they can then punish those enemies with Retal or Confuse. They want to be able to do all these cool things Guild Wars 2 tells them they can totally do, but then never gives them any real opportunity to actually do.

That’s where the ‘autoattack to victory’ complaints come in. They’re not accusing the rest of us of being stupid, or lazy, or anything else – or at least that’s not the original intent. They just want reasons to do all the things the GW2 combat system lets them do, and “just for giggles” is really not a reason.

Now. On the other side of the spectrum.

[Cont…]

Old Gemstore items back on sale?

in Guild Wars 2 Discussion

Posted by: Eldric.2109

Eldric.2109

It makes perfect sense. If everything was there all the time, people would think i can always buy it later and spend less money. While if everything is at risk of disappear and not come back for quite a while or ever, you going to buy it now, to be sure you get it. A limited time frame to get something makes you purchase things spontaneous. Even things you might not have bought if you had time to think. The timer which counts down enhances this urge to buy now.

I tear through salvage kits way too fast!!

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Posted by: Gerrand.3085

Gerrand.3085

Copper-fed salvager pays for itself. More then that it saves hours worth of buying salvage kits (or mystic toileting them).

Stating that you wont apply the solution to your problem in no way shifts it.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Gibson.4036

Gibson.4036

Welcome to the world of pre purchase. This really isn’t anything new in the gaming industry. When you buy early you get extras. Otherwise you don’t.

To be fair, the extra character slot wasn’t added as an “extra”, it was added in response to a large uprising by players who felt it should be a given part of paying for an expansion.

And to answer a question above: Yes, if they added a new profession as a stand alone DLC, I would expect it to include a character slot in the cost. It’d be weird to double charge by paying to unlock the profession on my account, then require me to either delete a character I’ve already built up or pay again for the profession by purchasing a new slot.

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: DevilLordLaser.8619

DevilLordLaser.8619

I would like to know where the attitude keeps coming from in all these forum threads I read when I have spare time and forget that this place is bad for my health.

‘The attitude’, of course, is that this game should be teeth-grinding, cheek-clenching, blood-curdling, utterly-impossible-without-cybernetic-enhancements, make-Souls-games-look-like-candy ultra mad hard. That missing one dodge, or failing to pull off a perfectly optimized DPS rotation, or bringing non-Berserker gear/traits, should cause you to not only die, but cause your character to delete itself, your game to uninstall itself, your computer to brick itself, and your house to burn down.

Nobody wants to play that game. That’s not what Guild Wars is. Could the game as a whole use some more interesting enemies? Sure. Do those enemies need to be three times stronger than any PC whilst also attacking in groups of 10+? No, stop that. Sure, one or two Challenge Zones or what-have-you, a’la the original game, which push organized player parties a lot harder than the base open-world content would be appreciated. Everybody deserves a slice of the pie, and realistically things like dungeons should be a whole lot more difficult than they are.

The entire game, however, does not need to be an exercise in frustration. This is not Dwarf Fortress. Knock it off.

Super Adventure Box [merged]

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Posted by: nSan.4251

nSan.4251

Nuuuu I never got the finisher!!! T_T

Economic depression?

in Guild Wars 2 Discussion

Posted by: Artaz.3819

Artaz.3819

SAB

Instant player return

Behold, eles, we might get WARHORN!

in Guild Wars 2: Heart of Thorns

Posted by: Azel.4786

Azel.4786

Man…. this topic is consuming so much of the debate in the forums that the fact ANET does not comment at all on new specs reveals and neither on this ever so growing rumor makes me very very worried it might just be true.

I am 100% positive that if we get warhorn it will not be a pleasant surprise like the chronomancer who got a supposedly “bad” off hand but ended being the best specialization we have seen yet (although I like the other 2 as well).

If it ends up being a warhorn elementalist spec, it will be the joke specialization, mark my words.

I hope I am wrong, truly, but I have a very bad feeling about it.

So what would happen if ANet had a Patreon?

in Guild Wars 2: Heart of Thorns

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

More staff, means more wages, means more expensive production costs.

What they need is competent management. Look at how much content was created during the Living Story, and then tossed away. What a huge waste of resources! Do they not plan ahead? Why isn’t the Twisted Marionette a permanent addition to Lornar’s Pass? Why did they remove the Molten Facility, and completely break it apart for Fractals? Same for the Aetherblade dungeon. Broken apart for Fractals, thus destroying the original flow of the dungeon and drastically shortening it. The original creator must feel heart broken.

Is there no planning involved with this? Does management just bounce from one idea to the next, with no one drawing out a straight course that ensures that nothing goes to waste?

Take the Crown Pavilion for example, or the new Lion’s Arch. Yeah, it’s a great idea that things change. But they could have added all that content in an empty spot of the world, rather than an existing location, and it would have increased the size of the world.

And what of the Zephyr Sanctum? That place is not connected to anything, and we only go there once a year. What a waste of resources! It’s smack down in the middle of nowhere.

Or what about Super Adventure Box? They have one release where they get negative feedback, and the project is immediately aborted, never to be heard from again. If you start something, bloody well commit to it!

This is what Anet needs. They don’t need more money. They need someone competent to lead the projects. And perhaps they already have too many incompetent project leaders already, and need to toss some of them out.

Draw out a clear course that ensures that nothing goes to waste, and stay the course. Don’t create a ton of amazing content, and then delete it a few weeks later. Will we ever be able to fight Scarlet on board the Breach Maker ever again? Probably not. But apparently we CAN replay parts of the living story…. just not the conclusion of the story. What a mess!

Did none of the management think at the start of the project: “You know what, we should probably make sure this doesn’t go to waste, and make sure people can replay it all”?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

I can’t really understand why anybody would defend a system where a low level toon has more power than a decked out in ascended gear 80. I know I throw the word fanboy around a lot but this is the pinnacle of fanboyism.

from your comment, dinks is a good name for you. less qq, more pewpew. if you are struggling more, then your build might need work, theres places to look for help w/ that. if u just miss 1 shotting mobs, then we have diff opinions on fun. i never enjoyed how easy it was too roll thru lowbie zones when thats where new content was being released (ls stuff). altho, i haven’t had any probs w/ the new scaling either so, i’d say its prob your build

This isn’t about one shotting mobs. No one said one shotting mobs. This is about reasonable equivalency. No one here is saying 80s should be able to come in here and rock the house. But they shouldn’t be coming in and under performing compared to a character 4 levels lower than the one they’re being scaled to.

Level 80s have more stats, they do, it’s a pure and simple fact. For that fact alone they should automatically be more powerful than a level 6. Their stats should not be reduced below level equivalent stats just because they have more of them. Those stats should make them slightly more capable. Not god like, not one shotting, no trivialization, but more capable because more stats. Maybe more health, maybe more damage reduction, maybe the most minorly better chance to crit.

When I go into a low level zone I expect it to be easier. I would like it to be similar in difficulty to when I was native to the zone. Under no circumstance, though, should it be harder, that’s just absurd.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: Swoo.5079

Swoo.5079

So at level 6.

With level 0 gear with +10 power runes.

80 damage with level 80 scaled down to 6.
132-135 with real level 6.

It is 68% more damage.

The power figures are slightly off in the image with the attacks since the staff of the level 6 has minor bloodlust and the level 80 necro is under the influence of 2 sacks of might.

The second set of images show the normal stats.

So the level 80 has a bit more armor (10 armor), more precision (6), more crit chance (3.75%) and crit damage (6.12%).

The level 6 has 68% more damage, more health (11), more power (57).

At this level I would take way higher base damage than a bit of crit chance and slightly higher crit damage.

The level 80 needs 3 hits to kill the wurm hatchling. The level 6 needs 2 hits.

Attachments:

Ascended items are Anet biggest mistake and a kneejerk reaction.

(edited by Swoo.5079)

Revert Burning

in Guild Wars 2 Discussion

Posted by: Vesuvius.9874

Vesuvius.9874

A nice solution would be to cap it to 5 stacks in PvP. It is still a lot of damage.

<sarcasm>Another nice solution to go with that would be to cap crit chance and crit damage to 5%. It is still a lot of damage.</sarcasm>

Teq, Triple Trouble, and Dungeons

in Guild Wars 2 Discussion

Posted by: Chilipadiboy.9340

Chilipadiboy.9340

I am here to speak for the silent majority in the game. First off let me give you the profile of the many of never come to the forums but want to enjoy the game.

The average gamer here is not a “Metabattle Warrior”. We cannot nor want to calculate every single damage point and every single stat. We just want our character to look cool and do whatever we want it to do. The average gamer is not part of a gigantic guild with organised leaders who know the game inside out. We rarely even have friends who play to begin with. The average gamer wants to have fun and small challenges to receive a sense of accomplishment together with other gamers. We do not want to be exluded Read 80s Exp Only, fail Get destroyed by tequatl/Evolved Jungle Wurm, became desperate because all methods keep failing Read trying to do AC but dying because of 30 bleeds and cleanses on cooldown, or belittled read people shouting at you on chat and calling you an idiot and blaming each other for failing.

The recent changes have made this all come back again. Challenging group content does not mean turn make people turn against one another. It just means people from RANDOM places who try and coordinate with one another should succeed EG old times teq before condi patch. When the new condi patch came it the world bosses and dungeons were not “too easy” rather, it was made accessible to the average gamer who now had a real chance and completing a milestone together with random people. Case in point was Evolved Jungle Wurm. Random commanders from different clans who only need to be on the same team can lead the wurm. And not only that, we had numbers because the average gamer KNEW they actually had a chance at completing
the wurm.

Going back to my point, the doubling of HP, the defiance during condi damage, the nerfing of power based damage in dugeons was unnecessary. Tequatl fails more times than succeeding which is not what it should be. People lose hope and just not letting the average gamer succeed. Evolved jungle wurm is as hard as ever which is not a good thing as it means the average gamer has once again no chance of successfully completing the event. And the best one, the easiest dungeon has become impossible to do due to higher hp mobs and doubled up bosses. Not to mention getting swarmed by 30+ trash mobs makes the average gamer feel like a world boss with no HP to talk about. The average gamer doesn’t want to die over and over. We want to and like to succeed.

All that being said, I really hope Anet relooks their strategy for balancing the game. There are much better ways to drain gold for the game or make content more challenging. But definitely do not alienate your main demographic i.e. Average Gamers from the equation as these people are what made your game popular and it would be a shame to lose them.

inb4:

Git Gud Nub: I do lead teq and participate in evolved jungle wurm and try and do dungeons daily. I am not the Average gamer. However anyone can see this has gone too far. It even made the game less enjoyable for me which is really saying something

Another complainer: No, this is an analysis and feedback.

Anet screwed up:Yes and No. This is normal and it is up to the community to give them proper feedback. However Anet should also have tested their updates properly. Not with Full ascended full infused gear but rather with normal exotic gear and going with a decent pug. Not to mention the dungeons and fractals were completely left out of the testing for sure.

Get off GW2: I payed for this game and I enjoyed it before. I am going to get my moneys worth. Especially with the new expansion coming out.

/rant

Feel free to comment. If an Anet dev could comment too that would be greatly appreciated.

Request: Rainbow Dye for Marriage Equality!

in Guild Wars 2 Discussion

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Yeah, i can see it now. Thread after thread after thread of “oh can you guys also add in an area where we can show our support for the banning of obtaining a slow loris as a pet?”, or “Can we buy ‘X’ color dye in support of ‘X’ cause?”

Can we just stop.

I love that Anet is and has been as inclusive in their world’s lore for same sex couples, transgender, physically disabled, etc but seriously. Enough. They don’t have to add literally every marginalized group into their lore just because they exist in our world and are marginalized there. We get it. We do.

Should they model and add in someone with Downs Syndrome? Perhaps someone struggling with Schizophrenia?

I’m all for games trying to tackle hot button social issues when appropriate to the game and over all message therein, but when its just thrown in there like this, it not only feels forced, but out of place and unnecessary.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

I'd call this a win.

in Guild Wars 2 Discussion

Posted by: Majic.4801

Majic.4801

Yup, crybabies win …

Now they will never grow up to be reasonable adults and will continue throwing tantrums to get everything they think they deserve.

Congratz!

Congratz on posting a stellar example of the sort of childish toxicity that plagues an otherwise wonderful community.

If you don’t like tantrums, grow up and stop throwing them.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

Is it really that bad for the Vets?

in Guild Wars 2: Heart of Thorns

Posted by: Arioso.8519

Arioso.8519

Basically, if Arenanet is advertising a free copy of Guild Wars 2 included with a purchase of HoT, I want that copy.

Yes, I already have one, but there are uses for a second account, or I can give it to a friend so we can play base game content together.

Arenanet is specifically withholding an advertised feature of HoT from existing customers. It’s not that a second copy of the game is redundant, we just plain don’t get it.

I also play fighting games. When one of those games gets updated, they add some new characters, a few new stages and modes, etc, but you have to basically rebuy the whole package again, which includes the base game. (See: Street fighter 4 vs. super street fighter 4, etc.) the difference is, I still have my copy of the base game, which I can sell for a few bucks or give to a friend.

I can’t do that with HoT, unless I activate an entirely new account and then I won’t be able to use any of my existing characters in HoT content. And then the ToS doesn’t allow me to give the base game account to a friend.

I just want the same thing for my $50 that everyone else is getting.
I don’t think that’s entitlement at all.

No, I’m not ‘entitled’ to free character slots, free gems or any other loyalty incentives.

And neither is Arenanet/NC soft ‘entitled’ to my money.
They need to earn my money by offering me what I feel is a fair deal. Some players a quite happy with the deal they’re getting, so good for them. I’m not, so I will wait for the deal to change.

(edited by Arioso.8519)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Conski Deshan.2057

Conski Deshan.2057

Welcome to page 100 ladies and gentlemen, a quick reminder of the points being brought up so far:

1. It is felt by some that a character slot should have been included in all versions

2. The vanilla game bonus for new players, is lost to people who already own the game this is thought to be unfair. Either a separate key or a “gift” in kind (800gems/second char slot etc) is felt to be an acceptable compromise.

3. The price point on one or more versions is felt to be out of line with expectations/industry average. An increase in the value or decrease in the price is desired.

4. A change was made to the FAQ recently where it prior stated that GW2 was required to play HOT without any mention of the game being included in the bundle. This is felt to be a shady change, admission and/or discussion of this change by the devs is desired.

5. Key information relating to content/release dates etc is still unknown and some feel that this information is needed before they can commit to a purchase.

6. Again on communication, clear and open discussion of the above points with the Dev team is desired.

Some common counter points:

C1: “Just don’t buy it.”
A: Firstly there is a pre-order bonus which means waiting may not be an option. Secondly players WANT to give A-net their money but some would like a better deal/more information first, it is in their interest to discuss this.

C2: “Free”,
A: The game was buy to play with the advertisement of continued living story updates, it was not free it was paid for with the expectation of content updates.

C3: “look at x,y,z game”
A While comparison is useful, it is a discussion of the direction players want this game to go/operate not what other games have done in the past.

C4: “You guys are just being selfish/entitled/mean/greedy/stupid/etc/etc.”
A: This is not a discussion point it is just a statement of opinion backed up with nothing, if you cannot contribute meaningfully please do not.

C5: “You can just convert gold to gems/buy gems for x.”
A: It takes time or money to carry out these actions, this leads to an opportunity cost which is what the players want to avoid through this discussion.

You may now continue discussing.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

Conversion of Ascended gear and Stat changes

in Guild Wars 2: Heart of Thorns

Posted by: Ranatoa.4869

Ranatoa.4869

Hey guys,

I know this was a big ongoing topic recently so I wanted to share this for anyone who hasn’t seen it.

https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-Gear-Anet-please-fix-this/first#post5173842

TL/DR They are adding a method to convert the stats on ascended gear. Stats difference between exotic/ascended will remain at 5%

(edited by Ranatoa.4869)

The 2 Copy Movement

in Guild Wars 2 Discussion

Posted by: Weylin.6478

Weylin.6478

What if I bought the game 2 weeks ago for $40 and now I gotta buy it again for $50 if I want the expansion?! Think I got a bunch of memories that totally justify that?

This expansion is 2 new zones and a new profession, WHY is that costing more than the game that I JUST bought?

Does nobody else see the problem with this?

Official response re HoT inclusions.

in Guild Wars 2: Heart of Thorns

Posted by: Lydon.1890

Lydon.1890

Yup you are spoiled, let the new players have a free copy of the game. I have enjoyed the last 3 years of playing, and already purchased the Ultimate version.

There’s a very big difference between being spoiled and having common sense.

Good then get some, having new players not have to pay twice for a game is a good thing. There is no reason why people should kitten that new players get the base game for free. If you do it is because you are thinking of yourself rather what is best for the game.

Take your own advice, and get some common sense.

I don’t care that new players are getting the base game for free. I DO care that I am paying for an additional copy of the base game which magically disappears the moment I choose to upgrade my existing account to a HoT account.

Perhaps an analogy will help you digest this very simple concept: I walk into a restaurant and order a burger for $5. A few minutes later, when I’ve half finished eating my burger, someone else walks into the same store and orders a new meal option – this includes a “free/bonus” burger with fries – for $5. That meal option didn’t exist when I bought my burger a little while earlier.

That’s okay…times change. I can live with that. But now, I have a choice: I can walk up to the counter and order the new meal offer for an additional $5. However, if I do that, I will only receive the fries because I’ve already purchased a burger and can’t have another. The store will happily take my full $5, which includes their cost to supply me with a burger, but I can’t have it. The restaurant’s reasoning for that? I started eating my burger earlier than the customer who walked into the store a few minutes later, thus had more time to enjoy it. For that, I should be grateful. The store won’t consider letting me “upgrade” my burger to a meal for slightly less than the full $5, they won’t give me another burger when I order the meal, or even offer me a soda as compensation, even though I’m paying the same price as the new customer who ordered the same meal.

That would be ludicrous. This is no different. As you said: take your own advice and get some common sense.

"Veteran Player" Entitlement.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

OP’s title is about entitlement yet arguement is about value for the money. In short, he’s just grasping for any argument to justify Anet’s $50.

[Rant] People are getting ridculous.

in Guild Wars 2 Discussion

Posted by: Hyper Cutter.9376

Hyper Cutter.9376

-How can some of you look people in the eye and claim Arenanet is not giving you a whole lot of content(HoT specifically) when you haven’t played or experienced everything(and I mean EVERYTHING) that is this expansion offers, hmm? Do any of you have access to some leaked version of the full expansion or w/e? Enough with assumptions and back seat game development. You don’t work for Anet.

We don’t know how much content is in HoT because Anet doesn’t tell us anything and is expecting us to drop $50-$100 sight unseen.

I’m afraid, unless Anet has something really amazing up their sleeve (that they foolishly didn’t reveal when they dropped the price bomb on everyone), HoT looks an awful lot like someone bundled together the next living story season and an unrelated feature pack and sold them to us for almost as much as the original game.