Warriors are absolutely overpowered in GW2!
They bring the most damage and heavy Armor + a very large pool of vitality & support.
Reduce the damage of the warriors and hold the damage of all other gamers and it would be fair.
Please think about that, thanx
Can anyone find a post by the devs that says “We want warriors to have high escapability, low soft CC timers, and lots of stability?”
Thats the lovely things about opinions on the internet! You don’t have to have knowledge on the subject to have an opinion, lol
I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.
dear killahmayne,
as a casual warrior player myself, yes i agree hammer and long bow are best weapons to benefit from cleansing ire.
as for the other weapons, ugh.
i think cleansing ire is fine as it is though.
Deimos, your opinion is extremely biased and it’s hard to take anything you say about warrior seriously. I’ve seen your post history, it is almost 100% blind defense of the current state of warrior without ever making any points or arguments backed up by fact.
Cleansing Ire should have some conditions removed from its cleanse – Poison and weakness most definitely, and perhaps some combination of blind/vulnerability/cripple. This would go a long way into tuning down how easy it is for a warrior to completely resist soft CC and help balance out how resilient HS warrior is (since you could actually keep poison on a warrior if CI wasn’t dropping it every 7-10s, HS’s only counter)
pre-ordered HOT at this point,
save yourself the money and don’t bother.
dear killahmayne,
as a casual warrior player myself, yes i agree hammer and long bow are best weapons to benefit from cleansing ire.
as for the other weapons, ugh.
i think cleansing ire is fine as it is though.
Deimos, your opinion is extremely biased and it’s hard to take anything you say about warrior seriously. I’ve seen your post history, it is almost 100% blind defense of the current state of warrior without ever making any points or arguments backed up by fact.
Cleansing Ire should have some conditions removed from its cleanse – Poison and weakness most definitely, and perhaps some combination of blind/vulnerability/cripple. This would go a long way into tuning down how easy it is for a warrior to completely resist soft CC and help balance out how resilient HS warrior is (since you could actually keep poison on a warrior if CI wasn’t dropping it every 7-10s, HS’s only counter)
i actually wouldn’t mind that too much X D.
they were intended as gap closers… thus the damage..
If they are designed to be escapes there will be no dmg assigned. Like Shadow step
they are designed as leap skills.
intended to close the gap,
or to attempt an escape (with auto targeting turned off)nothing wrong here.
stop complaining.
accept the fact that you are incapable of snaring the target effectively.
So a couple of classes should be able to escape from 95% of their fights without having to have any risk vs reward built into their class?
From the start of what? No way man, war was in a HORRIBLE place before signet got buffed.
Not at all. Warriors were always the default dungeon class due to high self-reliance, stackable buffs and extremely good damage against immobile targets.
They were also always pretty good WvW runners due to Warbanner, buff banners and control.
It was only sPvP, so at best a third of the game (and I suspect more like ~15% going by perceived activity in the zones + numbers shown in games), where they initially struggled.
Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
Kind of speaks for itself doesn’t it???
Source
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-14-2012/first#post999247
I remember reading this and quit GW2 about a month later. When I came back last Oct I was shocked at the state of warriors.
The combined buffs to Cleansing Ire, Beserker Stance and Dogged March made in 2013 were clearly too much and against the classes original design philosophy.
coglin,
that is still true. massive condition overload burst will still put down a warrior very quickly.
Massive condition overload burst puts anything down. It’s just not okay if one profession is a huge outlier in the time-to-kill from condition pressure. His point was that it’s a big deal that this huge outlier is also the profession whose archetype was originally designed to be at an average or mediocre resilience to conditions.
Twitch.tv/chaithh
New Twitter: @chaithhh
How about you, did you play any other profession at launch?
Let me ask you this. Do you have a better argument then
“We have always had this mobility and it will not change, so deal with it”
Honestly, you need a better reason then this.i played mesmer after i realized my warrior was kissing the floor often back then.
till now, the stats still record my mesmer as most played profession.
i started playing warrior again in sPvP after they started introducing dogged march, cleansing ire etc. and then the healing signet well deserved fix.and yes, deal with it.
mesmers have illusions, why dun you ask for mesmer to remove illusions too?
thieves have stealth, lets remove stealth also yay.
necromancers have death shroud, remove it!seriously, warriors are fast. deal with it.
quit your whining and complaining.every professions is unique, warriors have the best landspeed.
now would you kindly please stop beating this dead horse?warrior’s “best landspeed” never was a problem.
never will be.
always working as intended.
warriors have too many of those “best” things, that is the problem
[Teef] guild :>
What mobility issues in WvW?
Um, the fact that some classes have way too much escape mobility.
Yes, nothing worse than a thief spamming HS to run away from you at a rate of like 123984612037846 meters per second. Or worse, Monarch’s Leap.
Right.
BTW these are not in fact “mobility issues”, at least have the common sense to call them something like “disengage issues” or something.
I call it an entitlement issue. People thinking they deserve to have a kill when in reality they don’t.
This should either apply to all classes or to none. You know, because, balance.
+1 for the OP — totally agree. Also +1 for Oozo’s “risk vs. reward” analogy, well said!
I guess this suggestion originated from the warrior mobility balance thread. Leap skills are meant to be Gap Closers but instead they’re being used as escape tools.
Take a closer look at Ride the Lightning nerf, it’s supposed to be a gap closer but was used to escape or reset the fight instead so it got nerfed. I don’t see a reason why Warrior’s Rush or other leap/“mobility” skills shouldn’t be nerfed as well. People insist that it won’t work because of lag/travel time/bugs/slow animation but hey RtL is still as buggy as hell but they went on with the nerf. They can’t make an excuse that they were able to do it on one class but can’t on others.
Long story short; give some kind of penalty if the skill doesn’t hit anything to make it fair with Ride the Lightning. Else, remove the 2x CD penalty of RtL and think of another “balance fix” for all leap/mobility skills. So you don’t necessarily need a target and you still get to use leap skills as an escape mechanism but is not as exploitable anymore.
What mobility issues in WvW?
Um, the fact that some classes have way too much escape mobility.
Solo & Roaming Group WvW Movies
+1 on this thread. This is my main concern, and I can’t bring myself to have fun in this game until it’s addressed.
- Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
I would love to see they struggle with conditions.
I think aesthetic has a lot to do with it. As a tech-based class, it clashes with a lot of the more traditional fantasy archetypes like thief, guardian, and warrior. There are people out there that just naturally gravitate toward paladin-like characters, just as there are those that always play the rogue/assassin/thief class in every game. It really should come as no surprise to anyone that mesmer and engineer are the least created classes of all of them—they’re definitely the most unusual of the bunch.
I actually don’t think engineer is a very difficult class to learn, but it’s very challenging to master. Compared to elementalist, I think engineer has a lower skill floor—but engineer has the higher skill ceiling. And you have to just put so much more effort into being successful as an engineer compared to other classes. Having leveled thief and warrior, those two classes at 80 are just so much more intuitive when it comes to DPS roles. Guardians and mesmers are similarly much more straight-forward when it comes to group support through projectile walls and AoE buffs (aegis, stability, quickness).v Engineer used to be competitive to elementalists when it came to might stacking, but then they went and buffed Persistent Flames. Having all of these classes to 80 has re-oriented my perspective of the engineer, and made me realize how much less intuitive the class is when put together. As a sum of all its parts it is a fun class to play, but it’s not necessarily the most approachable, either.
Realistically speaking, the only things we’re really “best” at anymore is vulnerability stacking and condition removal. Condition removal is not very commonly needed in most areas of the game as most classes are self-sufficient in this. When I’m rolling on my engineer I make a point to tell other classes to slot out their condition removal skills in favor of other ones that might increase our overall DPS, but the end result is generally unnoticeable as most PvE content doesn’t apply enough condi pressure.
And when it comes to vulnerability stacking, you get a lot of deplorable min/maxers going around saying that the grenade kit is the only way to play because it is best at this role. It’s not a very fun kit to wield, yet it gets the most use because it’s shoved down peoples’ throats that it is the only kit worth building around—because engineers are best taken for their vulnerability stacking, you’re a “bad” engineer if you use something other than the kit that is best at stacking vulnerability.
What you get are a lot of misguided, grumpy people that complain about their class being artificially weaker than everyone else because they’re hobbled together into using a kit that everyone hates. I personally have made a point to construct builds that go beyond the grenade kit, and I have a lot of fun on my engineer, but I just can’t say that we’re really as in-demand as other classes are at the moment in any facet of the game—except maybe PvP where our exceptional crowd control actually matters.
(edited by Phineas Poe.3018)
this is working as intended.
warriors are meant to be fast.
what is the problem?do you remember that warriors have no direct access to:
- stealth
- illusions
- death shroud
- pets
- minions
- protection, aegiswarriors are balanced and not overpowered, it has been more than a year since launch, please accept that already.
So you conveniently forgot that Warriors have:
> Best base stats in the game
> Best passive heal in the game
> High armor (heavy class)
warriors on spirit watch make me want to uninstall tbh
they are only class that can grab orb, go invul and zoom across the map with it and nothing you can do about it
[Teef] guild :>
this is working as intended.
warriors are meant to be fast.
what is the problem?do you remember that warriors have no direct access to:
- stealth
- illusions
- death shroud
- pets
- minions
- protection, aegiswarriors are balanced and not overpowered, it has been more than a year since launch, please accept that already.
They got
- high base stats
- best CC
- very good passive heal
- good utility skills
- immunities
- good uptime on stability
- best mobility
- can use almost every weapon
- indestructible pets with high uptime benefits
- very low skill ceiling, low risk high reward class
Balanced, yeah … Warrior is miles away from balance. Sadly, it can be said with other classes too.
edit: I forgot Cleansing ire. Thats just an insanely good condi cleanse.
ps: good trollbait, keep it up
(edited by Dalanor.5387)
I don’t have an issue with condition damage, I have an issue with the survivability that is obtainable while having that damage. Power builds have to sacrifice heavily to obtain high levels of damage, condi-bunkers do not. That has to change.
I REALLY hope you give all players using any gear with + critdmg (berserker, valkyrie, cavalier, celestial, …have i forgot something?) the option to change stats. Otherwise i, and possibly a lot of other players, will be kittened.
Yes, you lose 10% of your crit damage. It’s the end of the world. Your char will fall over the dead the moment you press an attack.
Please please please change Smoke Vent to create a smoke field instead of just an AoE blind. 
Dodge-spamming aside, aren’t they already rewarded for by not being hit?
As it says on the tin. Engineers are in need of major trait clean up. Examples include needing more than 1 option for Gadget traits, Turret traits needing to be brought together and/ or stream lined, and being able to rely on other trait lines for condition cleanse other than being forced to go alchemy for it.
Put forward your own opinion, examples and ideas. Discuss.
lol, op, you have some balls crashing in this forum with this thread. but doesnt look like you know engies. grenades are not at all that popoular. dunno why they get that much hype, may be ostrich popularity and his videos.
i use bombs and elgun always, grenades alternates with toolkit, elixir, else
Chicago JackI don’t play engie…Most of all, [Teldo’s build] is skillful – you’re not just spamming nades.
Is any other engi rather sick of hearing this? Especially from someone who has not played the class? I do not mean to pick on you specifically Jack, I really just want to know what constitutes “spamming” and “skill” in this game.
http://www.youtube.com/user/WoodstockGW2
I wish threads about mechanics corrections didn’t so often get somewhat derailed by people who simply cannot pass up any opportunity to stroke their own ego and claim that they’re personally so amazingly uber that they don’t need a level playing field.
here’s the facts:
- Kits were balanced to exotics so that they would have the correct damage.
- Then ascended weapons were introduced.
- With ascended weapons in the game the playing field has changed and now kits are no longer functioning at the correct damage level.
The pertinent question is: have the devs given any indication of when they are going to fix this.