[TTBH] [HATE], Yak’s Bend(NA)
[TTBH] [HATE], Yak’s Bend(NA)
Step 1: Play condition specced character.
Step 2: Realise conditions aren’t OP.
Step 3: Go back to whatever class/spec you prefer.
Good luck out there.
And if you had no time and it was a long grind you couldn’t do it. In most MMOs the best stuff requires the longest grind. Guild Wars 2 changed things up so you can get some of the skins for cash. People who work a lot and don’t have time can buy gems, sell gems and get the skin.
What you’re complaining about, paraphrased is this.
I don’t have time to play the game, so all rewards should be geared to people who only have as much time to play the game as I have.
Which would kill the game completely.
I believe most people need stuff to work for. It’s that simple. If someone gets everything they want, they stop playing the game…not everyone, but many people if not most. It happened to my son. He got his legendary and stopped playing. He came back for ascended weapons, got that and stopped playing again.
People who have lots of time need stuff to do in game too.
So maybe you can’t have everything in game? Is that fair?
As long as it’s not giving you numerical advantage, I don’t see the problem. There are a lot of skins in the game. If you’re going to attach yourself to a specific skin, either buy it with cash, or take your time getting it.
Either way, the game can’t cater to a single play style, or demographic.
I think I bought $20 worth of gems about a year ago, other than that, nothing. I have ascended weapons, a legendary, hundreds of gold etc.
(edited by Moderator)
this is guild wars 2 not guild wars 1
Please tone down the massive nerf you did to kit refinement! No one runs that trash anymore because of what you did to it.
Grenades have to be manually aimed while also having an extremely slow travel speed.
Bombs don´t have to be aimed but have a very short range + a long delay before the explosion.
Speaking about the way the damage has to be applied, this makes grenade-kit the worst weapon in the whole game, followed with bomb-kit being the second worst.
This is by far not so much an issue in spvp where people want to stand on a point or in a static pve-encounter but in any dynamic fight this is already a very huge tradeoff.
So if you try to balance these kits only on an excel-sheet comparing damage-numbers you´re doing it incredibly wrong.
(moreover grenade-autoattack is already overnerfed in my opinion and doing very lackluster power-damage)
If the premise of this thread is that bombs/nades are OP I’m just going to have to disagree. Play some other professions and you’ll see bombs/nades are really where we should be just to be equal.
Not OP, just the “Best” that there is at the moment. If the best was brought down /ONLY A LITTLE BIT/, and the others were elevated to their new level, everything would be a “good choise”, and there would be no “best choise”, so more builds would open up.
I guess I just don’t get why you have to bring anything down in the first place.
I’d love to see that, but God knows, and anybody knows that ArenaNet hates Engineers and would never buff anything without nerfing another of our things.
If this is another premise of your thread, I’m just going to have to step away entirely. Asking for changes under the guise of “Anet doesn’t even care, they hate Engis” is beyond ridiculous.
Jade Quarry
If the premise of this thread is that bombs/nades are OP I’m just going to have to disagree. Play some other professions and you’ll see bombs/nades are really where we should be just to be equal.
Obviously you didn’t read what I proposed very well.
I sure did:
Bring down the grenade and bomb kits a LITTLE bit, to make them less “god-tier”, but “good tier”, and then buff all other kits to be “good-tier” too. That way, there is no “best pick”, and you’re more open to pick what you want.
Bombs/nades should not be brought down. They are not OP. Ideally all of our options would be balanced in line with the bombs and grenades.
Jade Quarry
If the premise of this thread is that bombs/nades are OP I’m just going to have to disagree. Play some other professions and you’ll see bombs/nades are really where we should be just to be equal.
Jade Quarry
dont you dare touch bomb/nade. really “nice” strategy: nerf good builds to make bad builds viable.
…..um… I’m not a fan of the grenade kit, but I LOVE the bomb kit (even before the range increase).
I believe certain moves in the kits should be tweaked in this way for these types of roles, in my opinion.
(here is your “nerf” applied with my idea)
Grenades for long distance condition spam and support:
Freeze grenade creates a 5 second ice field. (reduce to 1 grenade, 2 when traited)
Flash bomb a stun move and blast finisher (reduce to 1 grenade and increase CD)
Grenade Barrage:
Throw ONE of Every type grenade to cause bleed, blind, chill, and poison. (launch 200)
Balanced by spreading the field placement the farther its thrown, and remove one “regular” grenade unless traited.
Flamethrower to be a mix of channeling condition pressure damage and CC:
Flame jet: cause burning on first and last tick.
Smoke Vent: stun move?
Toolbelt skill: Duration reduced to 6 seconds.. All attacks cause burning and blind
EG could be improved by adding more effects to…
-fumigate: Also cause torment …. or chance to grant allies 1 stack of might and protection on condition cleanse.
-Elixir F: Also grant quickness besides swiftness
Toolkit:
Thwack: chance to cause knockdown on opponent with conditions (5% per condition).
Prybar: chance to launch opponent with conditions (5% per condition)
Throw Wench: Cause knockdown
……Can’t be that crazy to think this aggressively?
My point is that only two, MAYBE 3 of them get any use. They need to be brought down a bit, others need to be brought up a bit, so that all of the kits are on the same level, but making EVERY kit as good as the grenades/bombs in their current state would be overpowered.
Why not buff the other crappy kits for a change?
If you nerf our 2 “viable ones” to match up the “other crappy ones” this class is totally destroyed.Seriously, go troll in Guardian thread please. Maybe you can ask for a nerf to their shouts.
Im not trolling, don’t be a jerk.
Bring down the grenade and bomb kits a LITTLE bit, to make them less “god-tier”, but “good tier”, and then buff all other kits to be “good-tier” too. That way, there is no “best pick”, and you’re more open to pick what you want.
We pick those not because they’re OP, but they’re the only competitively useful ones.
The real problem is kit occupying out utility slots, so we have to make hard choices to pick the most competitive valuable ones. Other kits have their uses but it’s more like gimmick than being really useful. We have to sacrifice too much survivibility or mobility if we want to choose the other more gimmick and less important kits.
The only way to fix our problem give Engineer 2~3 extra space to carry kits, much like how elementalist works.
It’s reasonable because the current kit system works like you WASTE an utility slot just to do what every other classes can do w/o using an utility slot: SWITCHING WEAPON.
So why every other classes can switch their weapons w/o using an utility slot, but only engineer has to waste an utility slot to do the same?
(edited by Aomine.5012)
Grenades/bombs are good, but they are far from “god-tier”. Just buff FT damage and utility on EG.
edit Maybe buff auto attack speed on TK, sure it’s more defensive than bombs, but it doesn’t have the aoe.
My point is that only two, MAYBE 3 of them get any use. They need to be brought down a bit, others need to be brought up a bit, so that all of the kits are on the same level, but making EVERY kit as good as the grenades/bombs in their current state would be overpowered.
Why not buff the other crappy kits for a change?
If you nerf our 2 “only viable ones” to match up the “other crappy ones”,
this class is totally destroyed.
Seriously, go troll in Guardian thread please. Maybe you can ask for a nerf to their shouts because they seem to do way better than mediation right?
(edited by Aomine.5012)
Kind of thinking that the OP is making fun of the A-net balancing philosophy lol…
Crazy thought, we could buff the other kits so they don’t suck?
Sure they have their uses (flame thrower blind and knockback are awesome, acid bomb and super elixir are great) but they could use some love.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
LOL at this thread..
Seriously? why the hell would they nerf our only viable damage options?
How about buff the kittenty stuff that no one uses seriously like turrets.
and while they are at it MAKE KITS SCALE WITH ASCENDED STATS.
I love doing less damage than everyone else because they have higher tier weapons and kits are maxed at exotic level.
I’m confused why you would ask for a nerf to the kits that you say most people are stuck with using. Wouldn’t we want to make other options just as good as them? Why would we want to have a bunch of crappy options instead of some good options and some crappy options?
Jade Quarry
Warrior is just D/D ele´s megazoid.
More damage, more survivability, more CC, more healing, more cleansing…..
Old D/D would not be a match to todays warriors in opness…..
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
Warrior is not the old D\D ele because even the OP ele had to press dozens of buttons but the current warrior only uses 3 .
^
and not only that, the old D/D ele would be ashamed of today’s warrior, old D/D today would be balanced among all the other OP stuff in the game.
Legendary SoloQ
Hello everyone,
just an interesting thought which came to my mind:
Is the warrior the new D/D bunker ele?
I’m not talking about the nerfed one. The pre-nerf(s) build which had everything, damage, sustain, tankiness and mobility. I’ve seen and played against quite a few warriors (far from pro level but still decent), watched a lot of videos and checked multiple threads.
So far everything the warriors offers seems to be as good as the old ele build. The only difference is that it’s even easier to play.
I know warriors always have been popular (and pretty much god tier) in PvE and WvW but with the last buffs it’s the same thing for PvP. You see them everywhere. Some might say people just like the playstyle or the look but I’m sure it’s different now. Warriors simply are too strong. Not only in PvP but every part of the game.
Here is what I would like to see:
- a) Nerf warriors to match other professions.
- b) Buff other professions to match warriors.
Honestly, it’s really annoying that I had to reroll to a warrior(/guardian) for PvE and WvW. Since it’s the same for PvP now I don’t think there is a single reason to play anything besides that one profession.
What did you guys do? Still play your favorite profession or reroll to maximize your effectiveness?
Do you think warriors should be nerfed or should other professions be buffed? Or is the game balanced now?
Warrior is not the old D\D ele because even the OP ele had to press dozens of buttons but the current warrior only uses 3 .
We’ve been saying this for a long time, but it seems that they don’t want to give us this because then they can’t just use skins that are already in the game and re-color them and call it a new skin, instead of going to the effort of designing a new weapon.
I really think that we should be able to dye back pieces and weapons. You have all this amazing looking armor and then you have the Shattered Wings that are bright blue flapping behind you, sticking out like a sore thumb. Being able to customize back pieces and weapons could make the game more personalized and interesting. The chances that you look like another character are slim with that feature. Maybe, its just me but, I love the looks of my characters, and believe this would enhance the player’s interest and time spend trying to make it look the coolest.
I don’t understand you tbh. You say you prefer to walk everywhere to see the scenery and make the world feel bigger etc. Yet you say you hated doing world complete a second time? That makes no sense.
Yet I too don’t fully like the waypoint system, I think I would be a lot happier if they were shrines like in GW1 where you only transport to the nearest one if and when you die. Perhaps having just ONE actual waypoint per map that we could fast travel to from other maps would be a better option? I don’t know tbh. Especially since the maps are so dead; it can make it hard to get help completing events, etc if people can’t travel to the exact area that fast.
I think the damage is done and is too late to change it now.
What you call fun, I call needless busy work. I like my waypoints just fine.
-BnooMaGoo.5690