I don’t like this recent farming craziness. It reminds me of that time in WoW during the Catalsysm expansion when everyone was farming the trash in Firelands and not bothering with the bosses. LFM Trash Run was all over map chat. I really hated that. It was like a big hoover sucking out all the epicness. Sometimes I think GW2 pve is just one big Trash Run (with a Scooby-doo storyline).
Taking those champs or nerfing that will nerf that morning run, and we’ll be back to pondering how to progress.
Re: the new influx of money— apparently they’re planning a lot of gold sinks.
The big big moneymakers of this patch weren’t zerg farming anyway, it was the ember farm and deadeye.
Tarnished Coast
Other than not being fun, there are 2 main reasons why zerg farming is bad:
1: Inaccurate data feedback
2: Community erosion
Inaccurate Data Feedback:
This is my main concern. The result of all this farming means that people who do not participate will not be receiving the largest in-game income. With all of the looming future updates such as ascended gear and new legendaries, there is high pressure on many players to farm these events, even if the events themselves are not enjoyable.
This results in a large portion of the community participating in the events, despite not finding it fun in the slightest. If Arena Net only looks at the player data, then it could be incorrectly assumed that so many players are participating because they enjoy the content, resulting in more, similar content in the future.
So many guildmates and friends have completely burnt out on the zerg farming. It’s the least interactive of content, but currently the most profitable. Cries of “I’m bored” ring out all the time now, and “I’ll just hit an event and afk for end credit” is abundant.
This sort of mindless zombie farming is not fun. It’s repetitive and slow, and any individual skill means little to nothing. You’re “forced” to stay for the entire event to receive your shiny loot bags, and all you do is run/waypoint around maps and kill masses of enemies.
It was fun the first couple of times- we all thought that completing the invasion was such a big deal, and the old Aetherblade scaling made it actually difficult to complete a couple of times. There was some strategy needed, and people couldn’t just abuse scaling to farm champions.
Now, with the reduced scaling, it’s a pure farmfest. There’s no major incentive to complete the entire invasion after your daily scarlet kill, so massive groups of players running around and steamrolling champions is commonplace. This leads to the second reason why this sort of massive zerg farm is bad.
Community Erosion:
Back in the earlier days of GW2, you’d always be revived when you got downed. It was common courtesy, and it was reinforced with exp. These days, however, it’s been many a time that I’ve seen massive zergs trample over a downed player to get to the next champion with not a single person stopping. It’s really pathetic.
Arguments in map chat are rampant over whether to farm the Aetherblade events or to try to defeat Scarlet. It’s frustrating. The influx of new commanders (from the large amount of gold added) is sizable, and arguments and drama often breaks out between them. Sure, it’s humorous to watch sometimes, but things do get ugly.
The zerg farms lead to gold being the single most important thing to players, over fun, over courtesy, and over community. This is ridiculous.
Content like the Zephyr Sanctum was amazing. There was a whole new map to explore, some pvp games for people who are into that sort of thing, and incentives to do jumping puzzles or mini dungeons that you might not normally do.
This content is the complete opposite. No exploration, no alternatives, no fun.
Am I the only one who thinks that this is a problem? Am I the only one tired of zerg farming being by far the most profitable method of playing? Am I the only one who wants to actually have fun again?
“fighting against TC, and you’re Crystal Desert”
Don’t remind us
Now I’m sad.
“fighting against TC, and you’re Crystal Desert”
Don’t remind us
Wu Táng Financial [Táng] – YB
The game designers must scratch their heads when they see this sort of thread. Are players really wanting a trivial challenge to be monotonously repeated again and again for days on end until they buy up every virtual reward in an online game, just so they can get bored and quit and make those virtual rewards entirely pointless?
Given the fact that most MMO players (including myself) are like this, I doubt if they’re scratching their heads at all. Anyone who didn’t see this coming knows nothing about how and why people play MMOs.
The game designers must scratch their heads when they see this sort of thread. Are players really wanting a trivial challenge to be monotonously repeated again and again for days on end until they buy up every virtual reward in an online game, just so they can get bored and quit and make those virtual rewards entirely pointless?
As a guild leader, I can’t message my entire guild without getting spam blocked. I have no idea how long people have been inactive, so I just got 200 members of dead weight sitting on my roster taking up space. I’ve made suggestions on how this could be fixed, but it seems to have gotten nowhere, so now, /general complaint thread.
As a guild leader, I cannot run my guild within the existing structure of the game. God help me, but I may have to resort to Excel spreadsheets, and endless database querying from third party websites tied to Guild Wars 2 in order to do my job.
Maguuma
Anet boasted about their DEs before launch. I really, truly thought their consistent content updates would be new DEs replacing old ones as the face of Tyria changed. For instance…
- After a while, an oft-attacked camp would either become a fortified outpost or simply cease to be.
- Destroying centaur camps would drive them off, creating a human outpost with some grass growing to replace the hoof-trampled mud.
- The crystal scar running down Ascalon could grow as the tainted emotionlessly push through Charr lines.
- The Risen tear through a krait tower, corrupting them, and a new DE involves destroying Risen krait rather than freeing captured quaggan.
- The Nightmare Court, taking advantage of focus on Zhaitan, spread through parts of Maguuma, overrunning even Inquest bases. New DE involves actually helping the Inquest (still a legit asuran college) reclaim their tech from Nightmare Court.
This is what I expected. For Tyria to actually evolve and for new DEs to replace old ones as the effects of our and NPC efforts were felt. Alas, it isn’t so.
[TTBH] [HATE], Yak’s Bend(NA)
http://i.imgur.com/uckl6Of.png
The current state of the player base in a nutshell (during a portal event).
Darn right I’m talking about our glorious leader Trahearne
Moving on…
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
#Skill=Rewards
Trending on twitter, Players who want more for their skill and less RNG.
Dumb luck should not be the barrier between endgame.
Queens gauntlet is a step in the right direction but who wants more?
Make your suggestions known! Post a relatively fair and balanced, but challenging method to obtaining real rewards that you can’t just be carried through In the suggestions section. Then trend #Skill=Rewards with a link to your post @Guildwars2 on Twitter or FB
(Please nothing unreasonable like, I beat a boss So I get a legendary!)
The original design intentions was a Skill based action MMO, lets help make the community stronger, and more skilled! Lets then reward the players for their skill and a complishments through REAL tests!! Help A-net find our ideas so we can grow, and break some of this RNG.
Help make this game even better!
#Skill=Rewards
Yes A-net can find what they need from their own forms but this separates and organizes it apart from the rest of the mass daily posts
@Ew Twitter or @Ew Facebook @Ew other social media center
Haters gonna hate~ (personally I’m actually not a fan of FB)
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
Let’s see:
- She’s super educated beyond what can be reasonably expected of a Sylvari or any normal being for that matter
- She likes to taunt and insult the player during battle
- She appears to be both insane, with an inexplicable lust for power to boot
- She has a tendency to laugh and cackle
- She teleports
- etc. etc.
She seems too much like a cardboard villain that adheres to a bunch of tropes to feel like a real threat.
Wondering what a Villain Sue is? See:
http://tvtropes.org/pmwiki/pmwiki.php/Main/VillainSue
http://www.catnip4writers.com/tools/cliche_villain.htm
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
(edited by TheKillerAngel.3596)
•Reduced the time to fail timer and increased the restart timer on the event to secure Shank Anchorage in the Cursed Shore.
Latest patch update.
Problem with that is we might have just one group in there or less (at the start of the chain), and we have pushed the limit of the timer with even that little scale-up. We ask weaker players to do something else for a bit, come back later?
But that is if the zergs don’t just move around to other champs there for a bit rather than just standing there waiting for ember to respawn again. So the problem isn’t eliminated, just retuned. Ember/champs need to despawn on fail, problem solved.
That won’t fix your concerns.
Champs still spawn till the timer ends. Even with them despawning on fail, there are champs to kill.
Only thing that needed changed was champs to vets.
Especially medium armor. This game has no concept of fashionable-looking medium armor. You can have a trenchcoat or a trenchcoat. Lame.
What if they…. put a trenchcoat INSIDE a trenchcoat… DUN DUN DUN
If you are skilled, I will take you regardless. I will never take bad dps build players over good players with sub-par builds.
Except that there is no such a thing as being skilled with bad builds and bad gear. Don’t take me wrong, I’m not saying “all zerkers are good”, as could be seen in the day of CoF farming there are ton of terrible zerkers who have a broken dodge key. What I’m saying is that not wearing zerker is an automatic mark of being bad. You can’t be a good player and willfully ignore decent build, ignore the game mechanics and decide that bad builds are good enough for you.
-BAM
- Nikaido Slap -
@ swiftpaw – Was I supposed to feel that I got put in my place? If so, then I must have missed that part.
No, why would you think that?
(Seriously…this is a game. A freaking game. Let people play the way they want and if they don’t like zerker for whatever reason, why call them out and claim they’re automatically bad? Lol…)
Deep breaths.
I’m just blown away at the stupidity/short-sightedness. I’m actually not upset.
Hey, all’s well as long as this isn’t getting blown away at >_>
|-Swiftpaw Sharpclaw [DnT]-|
The answer lies in the type of random number generator they use but ANET will never give a definitive on it. Pseudo random number generators using a FIXED seed will return the same set of repeating results over a given period of time. Since that seed number is fixed and more then likely fixed to the account and not per character you may very well have one person getting one set of results while another gets a different set and since both sets REPEAT themselves after so many rolls the first person could be luckier then the second but it has noting at all to do with luck and everything to do with that fixed seed.
There is a very clear explanation on the above problems with fixed seed rng’s here if you scroll down to the heading “Setting Seeds”.
http://www.codeproject.com/Articles/28548/Pitfalls-in-Random-Number-Generation
Is there going to be more incentive for people to go back and explore the world? Special mobs that spawn? Special Loot? Anything?
That doesn’t work.
People don’t want to explore the world, or they would be doing it without the need for rewards (aka “incentive”). People want to exploit. ArenaNet’s attempt to make more people play in Orr has completely backfired, as it led exploiters to fill a single one out of the three maps, and actually enter in conflict with players who were trying to play the game as intended.
Giving “incentives” for people to explore would create basically the same scenario – the same exploiters would flock to the single most profitable area, and leave the rest of the world empty. We already saw that in dungeons (CoF1 was filled, everything else empty), in the open world when farming champions (Cursed Shore was filled with people, no one was at Malchor’s Leap), of course the same thing would happen if exploration or dynamic events had better rewards.
ArenaNet could make a very convoluted system so players are rewarded once per day per map. What would be the point? The players seeking the most profitable things are not those who are nice to hang with – they are the exploiters who were making death threats in map chat for people who were playing the game as intended, and the elitists who kicked people at the last boss of a dungeon for dying once in the middle of the run.
If most of the players don’t want to do Dynamic Events or explore, either ArenaNet has to make content for a minority, or they have to assume that the DE and the exploration systems have failed, and give the grinders things to grind without messing the rest of the game. Trying to “force” the grinders to have fun in the open world does not work, as we have already seen.
If you travel around the map to get 100% world completion you’ve seen all the content.
You are missing the entire point of the Dynamic Events system.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
People need commanders to help them out in PvE? You just clump up and spam 1-5 like a pianist. Reckon there should be Login commanders to complement the PvE ones.
If you can, do so.
Fallacy I’m afraid. The inability (due to lack of gold) to turn on a commander tag does not mean that person is incapable of accurately identifying poor use of a commander tag. Same way that most people couldn’t build a car, but if the car catches fire on the way home from the showroom they know that the folk who built it did something wrong.
Im a high ranking military member of a special forces unit that was created to destroy the Great Dragons returning. I helped kill one of the most prominent dragons and a year later not a peep from any of the others? Come on man, three festival type events in a row, its getting droll, advance the main story already.
—cut, too long to allow reply post—
So if I read this right you are basically saying that no you don’t do temples there and you don’t know how they work. You don’t know the damage the exploit farming hoards are doing to the regular players there, and you don’t care. Your game consists of jumping from server to server looking for farming zergs and such things?
No, this doesn’t just effect one temple. If you have done temples, you would understand that we clear anchorage and the arah assault first, then we have the WP and a set amount of time to complete grenth. This closes out two temples of three, and the third is pointless to wait in the zone for that one event to start w/o the other two to do as well. Just fail, understand now?
Additionally, we often have the same people doing temples every evening. We group together. It’s actually a community in a sense. It’s not always just some random grouping with like in farm zergs or something, and groups are generally friendly there apart form someone (newbies) that freaks out in chat now and then because we failed grenth for the second time and squeezing in a third attempt before we loose the WP. This exploit garbage isn’t building a strong gaming community, like with people we group with often at CS and also with our guilds coming in there, this is just opportunists taking advantage of an exploit to get something in a lazy fashion. Yes we hope to get something, and a chance at a precurser drop from the boss chest, but this exploit has not only denied us of doing this at CS any longer, but has also disrupted out regular groups that play there.
You may have a hard time understanding this though, not meant as an insult, but hopping from server to server doesn’t sound like someone really interested in grouping with the regular player base in a high level area, often the same people. Maybe in a guild that rather do their own thing as solo players. Anet may like to promote grouping, but what is happening here is just grouping, not community. Maybe I’m just an old school mmo player, I don’t care so much for the constant random pugs all the time, and be only there to farm and then walk away.
Well, I have yet to patch, I’m hoping this was fixed today. Of course with the new chapter in the living story, CS slows down for a few days as usual. But I really hope this has been fixed today – before the regular players there just completely give up on the temples and go away for good.
Balance changes right after a big tourney? Your expectations were pretty wrong.
2% > 98%
2%?
I’d actually be really surprised if it was as high as 2%.
ArenaNet Communications Manager
This is not in any way an account support issue. You’re welcome to contact the forum team at forums@arena.net, but please don’t post this sort of question in this sub-forum.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I am not fond of the “one champion, one day, one loot bag” solution. It is artificial time gating. We have enough of it already. Why not prolong the time for non-event bound champions to spawn again? Together with handing out champion loot bags for event-bound champions only after successful event completion that should help a lot already.