HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: InfinitytheSoulWarden.5963
~Infinity Warden
in Guild Wars 2: Heart of Thorns
Posted by: InfinitytheSoulWarden.5963
I completely agree, people who are buying the game, are basically getting the HoT for free at that price, yet we who have been supporting it get to pay for the dlc, kitten is that!!!!
in Guild Wars 2: Heart of Thorns
Posted by: Ariete.6509
wait but, do i get a separate account?
in Guild Wars 2: Heart of Thorns
Posted by: upsdn.5426
Seriously, kitten this. After playing the recent beta (the one I farmed SW and DT for 40 hours for a portal), there’s no way I’m paying $50 for it.
(Let alone $100 for ultimate… holy kitten—either the people who set the prices are delusional, or ANet has a really annoying base of p2w fanboys.)
… I’m especially not going to pay that much for it when the core game open world content has so many bugs in it. Sam, nuff said.
in Guild Wars 2: Heart of Thorns
Posted by: Darkness.5823
Thanks for the kick in the face Anet..
in Guild Wars 2: Heart of Thorns
Posted by: Phat Stackage.5329
GW2’s original price was $59.99 and the deluxe was $79.99. Trying to “double dip” like this by forcing us to buy the original game is so beyond me.
(edited by Phat Stackage.5329)
BUT HOW I GET IN FACE WHEN SHOOT ME WITH PUSH BACK ARROW????
Try this new thing called stability, I know warriors have so little access to it but I’m sure you can figure something out.
BUT THEN HE GO STEALTH FOR 10 SECONDS AND SHOOTS ME WITH 30K RAPID FIRE!!!!
Also, Eda in QD no longer sells apples, just a spoon. This leaves no way to buy apples aside from one at a time from Apple Jack for 16c
Apples are too confusing for new players, so they removed them from the game.
I just find it somewhat grating that the disclosure of information like this by [expletive deleted] youtube jockeys on “shows” I wouldn’t watch if I was paid to do so, is considered “releasing information to the public”.
I like this game, but watching online 3rd party youtube drivel about it isn’t a sacrifice I’m willing to make under any circumstance.
The AH now features a rather large and obnoxiously-located “GET MORE GOLD” button, which is of course, intended to lure people into buying more gems.
I don’t really have a problem with microtransactions in general however I do have a problem with a giant “PAY TO WIN” button eating up a large chunk of the most valuable screen real estate in the auction UI.
Moneygrabbing should not trump good UX design.
Metrics are only good when the right things are measured and the right conclusions drawn. Otherwise they just paint the wrong picture.
Word on the street is that Anet management are overly obsessed with their graphite dashboards and the continued misreading of same is why the game continues its march into mediocrity.
If you can do any better, give it a try. Make a game and see how many people you can get to play it. See if you can put enough financing into it to make it financially viable for one year, let-alone the two that GW2 has already existed for. Go ahead. Try it. I’ll wait.
This is the worst argument I ever see to threads like this. You don’t have to be able to poor hundreds of thousands of dollars into a game and/or be able to design one to see how bad or good a game is. All you have to do is play it. Stop acting like people have to be able to create a better game in order to critique the one they are playing.
In WvW terms, we are walking loot bags.
Well, we aren’t. So why build your game using dry, dead, soulless metrics? Metrics aren’t fun. Metrics don’t laugh when an NPC says something funny, or cry when a favorite NPC dies. Metrics don’t take screenshots of other metrics so they can try to figure out what the heck armor the other metrics are wearing. They don’t (virtually or otherwise) high five their team mates at the end of a fun gaming session, or curse those fool devs and their dev-ilish ways when a feature pack turns out bad.
Metrics, if anything, are remains. Old bones. Dead bugs trapped in amber, footprints in the exposed stone of a dry creek bed. Fossils. You can use metrics to tell you where someone was, maybe what he was doing there, but they can’t tell you with any degree of certainty why that person was there, or what he was thinking, or feeling, or whether he was having a good time or a bad time. You can expend profound quantities of time and energy trying to wrest these things from forensic reconstructions of fossilized bone fragments…
…or you can just open up your (metaphorical) window and look out.
At us.
We’re right here. Living, breathing, flesh and blood, brawn and sinew, guts and glory.
/e wave Hi, there!
We’re here because we’re gamers, and we want to play your game. Forget the metrics for a while. They’re dead and they’re not going anywhere. We, on the other hand, are still alive. Still here. Still playing. Even though it seems that more and more of us are on the endangered species list, losing that struggle to adapt to conditions which no longer suit us, conditions that increasingly seem to be devised for people long since gone. Hint: they probably aren’t coming back.
So, here’s a thing: instead of building game based on old bones and footprints in dead stone, why not try building it for us?
With the recent changes and the direction the game is going, I think it’s time for me to bid you all a very fond farewell. Try not to complain too much without giving credible feedback and I hope they fix many of the things wrong with the feature pack that over killed me. I had some good memories these 2 years and I wish they could of lasted longer. Take care!
I agree. I think it’s a mistake for Anet to assume that people know how to add and subtract properly.
Many Guild Wars players were cautious and suspicious when the idea of an in game store was first introduced way back in GW1. Alarm bells started ringing almost immediately as soon as fancy dresses and fun items started popping up that you had to pay for. Immediately players started wondering if all the free Halloween masks and Wintersday hats that they had received up to now, would soon be locked behind the iron bars of the store. Especially the Halloween costumes that popped up in the store, and the store only, did not seem entirely in the spirit of Halloween. Having to pay, to dress up during Halloween? Fortunately, we still received our free hats on a yearly basis… but our worries were not entirely unfounded.
Fast forward a few years later, and we have GW2. A game in which the Gem Store has infected the game like some sort of illness. And this isn’t really about whether the store is necessary to fund the further development of the game. This is more about how deep the Gem Store’s muddy fingers reach down into the reward system of the game, and ultimately destroy it.
We first run into the problem of the store when we receive Blacklion chests. For a while we still get free keys for doing our personal story. But then we soon learn that this source of keys quickly comes to an end, and after that you have to pay. And while we may have no inclination to buy any keys, the unopened Blacklion Chests still start filling up our bank, and it doesn’t feel like we are being rewarded. Instead, it feels like every drop of a Blacklion Chest is an ad for the store, a never-ending attempt to draw us in. And still we refuse, and so the blacklion chest pile starts growing and growing. How many of us have a pile of over 250 unopened Blacklion Chests in their bank?
But the problem reaches much further than this. The game seems to lack a lot of actual rewards. Most of the fun items, mini pets and cool armor skins are locked in the Gem Store, leaving the rest of the game rather barren, like a wasteland after a plague. Many of the valuable items that a player might wish to craft, require insane amounts of grinding, which is made easier with just a few purchases. There are a lot of things for which you will need to spend vast amounts of gold in other to obtain them. Many recipes seem to require such insane amounts of crafting materials, that buying them from the tradepost seems like the only option. This drives up prices, and ultimately undermines any desire to get these items.
I agree with you. The LFG tool is not a grey market tool.
tax evasion is a federal crime in most countries
we must imprison these felons!
Just popping in here to say we are continuing to pay attention and reading as much feedback as time allows. This thread in particular lists several pros / cons with good comparison to old and usage examples.
The primary pain as Ensign mentioned is the power users. Partially because power users are the most ingrained with how / where information was given before and what the most efficient sequence of clicks was. That will partially fix itself as there are many new conveniences to get used to and some non-obvious shortcuts that power users will figure out over time just as you did with OTP.
For example – many people list the new ‘sell confirmation’ as annoying and too much extra clicking. OTP had the same thing but for power users, there is no need to wait for the confirmation. You can click off the order dialog just as you did in old TP as soon as you hit sell..
Partially the power users pain comes from exceeding some of the display limits added to make everything more responsive. While responsiveness is hugely important for general usage we are aware some players have ‘hidden’ orders they can’t manage.. and that’s not good.
There are some bugs with new TP that will get fixed and we’ll definitely be discussing other changes brought up. So please continue to give constructive feedback especially valuable when you explain how you would use something instead of how to fix it. (eg: I wish I knew if i’m undercutting myself, vs match my lowest needs to be a button.)
Thanks Guys and Gals
This thread quickly changed from my original intended purpose into a “this is what I like, this is what I don’t”, which seems like a more constructive use of space, so I thought I’d edit the OP to reflect this:
The new Trading Post UI includes good improvements we’ve asked for, and that is very much appreciated. But it also took away a lot of things that made the previous UI easy to use. I realize we tend to complain about a lot of updates (not all; the crafting UI was a.w.e.s.o.m.e), but we have good reason to do so. A beautiful Trading Post UI would make the world to us, so we should help you know what we like about it and what we don’t. Let’s give the devs concise pro’s and con’s regarding the new TP.
The original post:
So the devs understand we aren’t crying wolf
The crafting UI upgrade has received near-universal applause (there are a few bugs, but no complaints).
The TP, on the other hand, has received near-universal complaining (with some people being OK with it). We don’t just complain to complain, we complain when something sucks (and we applaud when something is awesome). Eventually we run out of energy and stop complaining (it’s tiring being mad), but that doesn’t make it suck any less, that just means we’ve given up caring.
(edited by Mystic.5934)
I think they unlocked them for everyone, because I don’t have HoM unlocks and I suddenly have the black moa and black widow.
As someone who had to devote a year to unlocking both…. I find this news troubling
@ the op: you basically can’t do it in a reasonable time frame without owning all 3 chapters which means playing all the way through all 3 chapters too. Or approximately 80 missions and a bunch more farming.
I may have been wrong, I never realized that they were always unlocked in PvP, and that’s where I had noticed them the other day.
a long range skill that hits this hard is kittened. Make a ranger melee skill that hits hard for sure, but at a distance – pure stupidity.
Man – hope you never played DaOC back in the day… You want to talk about range, play a runemaster. Mofo’s had range for miles
Anyway – let us make it fair then, huh? Let us remove range all together. Would that make you happy? We can all run around in town cloths and tin foil hats and play patty cake.
Many people are unhappy because what nearly was always an easy kill in WvW now can be dangerous, due to that fact most people aren’t good at fighting a high damage long reach ranger. Enjoy the rage now because with all the rangers around there now(skilled or not), people will learn to counter this playstyle, which has never been a thing until now.
Seriously before this point has anybody ever said they needed a way to counter a ranger?
Ranger is only Easy mode for those of us that learn’t to use dodges and evades as a life line because without those pre-patch a ranger is dead , regen or not.
easy mode you say it was one of the hardest classes to use because of it being underpowered and heavy reliance on evades to survive.
now we have SotF and signets baseline its much more balanced out of using the classic Power/condi Evade+dodge bunker.
So a build that can 1-2 shot and gets 1 shot itself is op?
Sounds balanced to me.
I vote to either revert changes or rename the skill to Smiter’s Boon.
Laughing irl, ty.
+1 to the topic though.
I vote to either revert changes or rename the skill to Smiter’s Boon.
One year ago, that piece of gear cost 5 gold and it takes you 1 hour to earn 5 gold. Today, that piece of gear costs 6 gold, but now you can earn 6 gold in 1 hour instead of 5. It’s all relative.
Earning 6g/hr ISN’T the norm for all game modes. Eeeeenough said…..
There’s very little manipulation.
Yes, the prices skyrocketing in various markets right now have absolutely nothing to do with people intending to sell those items back for more at a later date. Absolutely nothing. Pay no attention to the man behind the curtain.
While the video is about f2p games GW2 is very much alike f2p games due to how the long-term business model is constructed. GW2 is very clearly catering to new players and ‘whales’ and not much to anyone else. All the armor skins since launch (except ascended) and most of the weapon skins are gemstore exclusive. Gemstore stuff is pretty much all the content we are getting these days and it’s hurting the game. Veteran players quitting because there’s no reason to stay, majority of the updates are catered to new players and players with lots of extra money to put on the game every month.
Just watch the video and you can see how it applies to this game and how harmful it is. Sure GW2 is not nearly the worst offender in this regard but its still more predatory of your money that many actually f2p games are. A person who bought this game after fractals were released has barely gotten any worth of their money in post-purchase development unless they particularly enjoy the living story which I find very sad. GW2 was supposed to be the MMORPG that proves that you don’t need a subscription-model to provide quality content…
Nothing new here. The game is build around the gem store. Its easier for ANet to utilise existing assets, re-skin, sell boosters and play the Trading Post from their end implementing features that further boost the price of the most desired items. Its all part of the ANet/ NC Soft business plan.
I would be more than happy to drop 50-100 $ for a new continent or expansion … but obviously its much easier to collect that amount of money for a precursor.
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