GameMode: PvX. Although you suggest only one game mode, I believe the following should apply to all game modes. Edit: But if necessary, PvP.
This proposal focuses on improvements to Master and Grandmaster Beast Mastery traits to improve pet performance.
General Pet Improvements
Change: Increase pet movement speed by 10%-15%. Replace Agility Training (Skirmishing-AdeptTier: Increased pet speed) with Vigorous Training, which was previously located in BeastMastery-MasterTier.
Reasoning: Pets have a hard time sticking to their target since they can’t attack and move at the same time. They can also have a hard time getting to the ranger’s side due to routing issues. Slightly increasing the speed of pets would help increase their damage (sticking to target), reliability (it is where you expect it to be), and survivability (it will get out of AoE faster when using F3). Agility Training is now mostly redundant, so it is being replaced with a viable alternative from Beast Mastery, which makes room for a MasterTier Beast Mastery trait. However, feel free to add the remaining 15%-20% speed increase from Agility Training to a different trait such as Natural Healing, a grandmaster Beast Mastery trait.
Beast Mastery Traits
The focus of these changes to provide some utility and/or survivability to pets via trait options instead of raw attribute changes. Pet AI is faulty, however there are instances where it works and it works extremely well (25 stacks of might from Rampage as One + Feline Pet). Pure stat increases would make pets overpowered in these instances. Instead, allow rangers the option to make their pet more sturdy, but require trait investment for balance.
Combined Traits: Combine Rending Attacks, Stability Training, and Intimidation Training (Beast Mastery master tier traits) into a single trait. Introduce 2D family symbols for each pet type (ursine, feline, etc) to aid players in figuring out which bonus a specific pet would get. Give Moas an effect (they are currently excluded). Have the tooltip function like the Elementalist’s Evasive Arcana trait where you right-click to view all the effects.
Reasoning: Having these traits separated makes it unattractive to mix different types of pets, hurting build diversity. Combining them will allow for new build options and make space for new traits.
New Trait: Beastmastery-MasterTier: Evasive Bond: Whenever you dodge, your pet gains Evasive Bond, allowing it to evade all attacks. Evasive bond is a buff that doesn’t interfere with the pet, similar in implementation to Master’s Bond.
Counterplay: Using weakness on the ranger to reduce its number of dodges, thus reducing the number of times this trait triggers. Or immobilizing the ranger, thus preventing dodging completely.
New Trait: BeastMastery-MasterTier: Cleansing Swap: When you swap pets, you lose 2 conditions. Internal cooldown of 10 seconds.
Reasoning: Gives rangers a good option for mobile condition removal outside of Empathic Bond.
Counterplay: When the ranger swaps their pet, that pet loses any boons it has.
Moved Trait: Zephyr’s Speed: Moved the Grand Master trait Zephyr’s Speed to MasterTier. Reduced quickness to 2 seconds to compensate.
Reasoning: Quickness is a strong effect, but is usually not worth investing 30 points in order to get it. Moving this trait to Master tier would make it more attractive and allow room for a new grandmaster trait.
New Trait: BeastMastersy-GrandMasterTier: Camaraderie: When you swap pets, the inactive pet gains the same boons as the active pet (boon values are capped). For example, if the active pet has 25 stacks of might for 30 seconds, the inactive pet would get 3 stacks of might for 10 seconds (cap value). If the pet has 50 seconds of regen, the pet gets 5 seconds (cap value).
Reasoning: Increases the amount of punishment pets can take via boon sharing, while reducing the penalty for pet swapping.
Counterplay: If you swap when your pet is dead, there are no boons to copy.
These traits would give rangers the ability to have sturdier pets. Important to note is that since these six traits compete for the same two slots, some decision making will be necessary when creating a build.