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Thanks for taking the time to comment Anthony.
First, I’d just make clear I don’t see this event in any way as a step forward. Concentrating mob grinding content in an area the size of a small baseball stadium has got to be one of the biggest steps backward for the game. I like the story, but the content is just bad.
Second, Dynamic Events. Back when Colin talked about the strategy for adding tons of new DEs to the game, he actually specified that the intent was to drop that content into the game with out fanfare, with each update, so that over time, players would continue to be surprised by fresh, new content in the game world. To now insinuate that the reason you abandoned that approach was because it received little attention and fanfare is just plain bizarre.
Dynamic Events can be added with as much or as little fanfare as you desire. It shouldn’t just be random events tossed into the game, it should be an evolution of events with in each zone in a way that makes sense given the events that occurred there previously. It would make perfect sense to use storytelling to bring focus on a zone where the more dramatic events for each update will play out, while still progressing content in other zones and building the foundation for big events to come. The writers would have plenty to do with out the Living Story framework.
It seems you gave up way too quickly on the content that makes the game special, in order to pursue gimmicky content that would never have made it into the game during pre-launch development. That the gimmicky stuff has been temporary just makes it all an even bigger waste of time, money, resources, talent and potential.
The issue I and others have is really multi-tiered. The wasting of development resources best spent elsewhere, the underwhelming impact and limited benefit of most content created under the “Living Story” and, at least as importantly, the abandonment of the evolution of the game world.
Tyria, outside of the temporary and gimmicky content, has not progressed or evolved. Dynamic Events only produce an organic, dynamic gaming experience if they themselves change and evolve on a regular basis and in a way that makes narrative sense.
Queen’s Pavilion would be considered a satirical representation of old school, mindless, unimaginative MMO game design if it weren’t so clear you seriously believe it represents progress.
The game world has become stale and static. The game has suffered under many months of events that draw people away from organic, free form game play in the incredibly vast and detailed game world, with the trend further reinforced by “jump through these hoops” dailies and monthlies.
Everything you have done this year has been designed to reward hoop jumping, cool-aid drinking, linear game play and then you wonder why so few people still free roam the long static game world ?
IMO, we are way beyond the point where fine tuning the current strategy based on player feedback is going to do much to preserve the ongoing potential of the game. The game, at launch, was an incredible achievement and sparked significant success. Why you would decide to undo everything the core game design and the Dynamic Event approach to content managed to achieve is just beyond me.
Arenanet laid out the case for this world design and the value of Dynamic Events as the core of the new MMO content delivery paradigm prior to launch. The game at launch proved the concept. Then you just toss it all aside because there was no fanfare about the DE content you added last October, after stressing that you would be adding such content with out fanfare? Please, clear up my confusion, because I don’t get it.
It almost seems that you guys didn’t have the patience for the long game, didn’t get the instant gratification you wanted from adding Dynamic Event content, so then started working on tossing out flashy gimmicks, hoping no one would notice that you gave up on the game world.
The game, at launch, was extraordinary, perhaps the best MMO at launch in the history of the genre. In 2013, the perpetual drum beat has been to drive a march towards the extremely ordinary, under the cover that you are “doing more than almost any other MMO developer has done”. Quality is probably more important than quantity, but it has been sorely lacking. That this year’s content actively undermines the core game content, rather than supporting it, sadly means that the game would probably have been better off with nothing than what was actually produced.
Stop designing live updates as if this were just any other ordinary, stale, quest driven, last generation MMORPG and start supporting, expanding and renewing what made the game special and successful at launch!
