@$20 an hour! It’s worth it!
@$20 an hour! It’s worth it!
The change to incendiary does absolutely nothing to the trait except move it up to master tier. This might seem like a good idea on paper; incendiary is too strong to maintain its position as an adept trait and would work better as a master trait. But simple reality is far different.
Quite literally the only thing that this change does is limit the viability of fringe builds that might have had a shot in the meta but nobody plays them. It doesn’t do anything to limit the most powerful build (and in my opinion overpowered build) that engis have in their kitten nal, the bomb/nade build. Simply put it pigeon holes us into going bomb/nade if we wish to do condi damage because the trait spread is unaffected by the change to incendiary.
The first example of the aforementioned nerfed builds that I can give would be HGH nades. Because incendiary powder would now compete with both short fuse, enhance performance AND explosive powder it limits the capability of HGH substantially. The only adept trait even worth looking at would be shrapnel which is simply too underwhelming and RNG to take and do as well with. As a matter of fact any build that chooses to go nades for condi damage without taking bombs with radius is going to take a hit so hard that it’ll be hard to justify running them.
The next example would be non-nade condi builds. I’ve been experimenting a decent bit over the last month with them and ALL of them go 10 up explosives to grab incendiary. Some of them even teeter on the precipice of being viable but simply do not fit my playstyle to play extensively. There is absolutely no point in nerfing these builds because they are not being used by anyone, let alone being used effectively enough to justify such a serious nerf.
And AGAIN, none of these examples do not even come close to being as strong as the monstrous bomb/nade build.
and as a final note it’s good to see vigor being addressed as it should have been a while ago. Sadly it seems like we are the only class to take such a hit to their vigor trait. The condi engineers main flaw has always been that to do adequate DPS we must make ourselves EXTREMELY squishy and reliant on skillful dodges/blinds to do well. Given the extensive set of nerfs over the last few patches to our survivability I find it very difficult to believe that this decision was made without looking at the insane numbers of dodges that many other classes can dish out without making such a large sacrifice as engis do. I agree that vigor is too strong. I agree that speedy kits and invigorating speed is too strong. But to flagrantly ignore other classes source(s) of evades to such an extent and to nerf engineers survivability further is a not-so-great balance change.
Mesmers and guardians receive something similar to invigorating speed with only five points spent on a minor trait. Rangers receive an insane amount of dodges on their weapon sets, 50% endurance regeneration from a minor trait, 2 seconds of protection post-dodge and very large amounts of vigor from trait selection. Energy sigils are one of the most popular sigils in the game for good reason. Thieves get a minor trait that returns endurance used and the ability to blow a full initiative bar for many more seconds of evade-spam than an engi can dream of.
If all of these things were addressed in conjunction with the change to invigorating speed I would be very happy to take this nerf…
You put that into words better then I could. I agree with you. +1
I think focusing on such fundamental flaws (taking the developers focus in mind) first, would help everyone. I see so many people on those forums here telling you that their build is either fine or is not and the typical stereotype of black or white telling the other side off. I mean it ’s no wonder if the developers get confused or even burned with so many people pulling in both directions ripping them appart instead of sitting on a table together discussing such things properly.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber
(edited by imaginary.6241)
Jon, nerfing permavigor seems strange because engis are really easy to focus down. We are forced to bring kits in order to be effective. we cant bring 3 defence utis like other classes. most of the time engi has only 1 slot for stunbreak. We have no DS like necro, no godmode stances, no blinks. You nerfed a lot of engi’s defence utis in the past and you keep going in that direction. WHY? engi is really high skill cap class. you cant faceroll keyboard on engi and be viable player like you can do on warriors, necros and other “meta” specs.
PS moving burn on crit to master tier locks people into explosives even more. you cant run 10 30 0 20 10 firearms condi build anymore.
(edited by Nix.3152)
We don’t want classes to have perma-vigor where dodging is inherent with skill/ reaction. With this being said we looooove classes who can perma stability, perma-evade, and have insaaaaaaaaaaaaaaaane passive healing and/ or other abilities that make life for the player that desires a much more “skill oriented” approach.
Oh my… I’ve confused myself again with the philosophy (lack there of?) of this game.
Lets get to the part about not wanting Engineers to have Permanent Vigor
Firstly, Swiftness is the most usefull out of Combat as the Movementspeed in Combat is 210 u/s while OOC its 300 u/s meaning even with Swiftness you’re at around 20 u/s and slower then someone chasing you that is not even in Combat yet or already resetted himself.
Secondly Vigor that requires one to actually keep in Combat for it to work. The base Endurance Regeneration is at 5% per Second meaning it bascially takes 20 Seconds for a Full Bar if completely empty. With Vigor that is doubled meaning 10% per Second so it takes 10 Seconds for a Full Bar. Meaning you’d have to Crit every 5 Seconds for it to refill constantly.
When is Evade the most usefull? For evading spikes, especially for escaping when you have low HP. After that you want to trigger Vigor for a faster Regeneration. Do you stay still at that point and try to Crit your Enemy every 5s? Certainly not. You can only Evade or Attack. Yes it will still work somewhat, but with a reduced usability, meaning about ~1-2 seconds will be wasted if it ’s even triggering at all if you need to run.
Now toning down Vigor access for other classes like Thiefs and Warrior should be fine. As those HAVE OTHER MEANS TO EVADE OR ESCAPE SOLEY WITH THEIR WEAPON SKILLS OR CLASS MECHANICS. Like for example GS#3 or Shortbow #5.
For Engineers Perma-Vigor from Speedy Kits is one of the CORE workarounds that have been used by many of us as a replacement for those as we don’t have access to simliar evades on our weapons or class mechanics unless we’re taking up utilities for that like Elixir S or Rocket Boots. Which in return reduces our means to bring something else while Thiefs or Warriors still have access to 3 Utilities that they can choose freely from! Not speaking about that they can even bring Movement and Evade-Utilitys that increase their Movement Speed by 25% and Endurance Regenration by 50% that can’t even be stripped like Swiftness or Vigor!
Possible solutions and more details about the changes to our other utilities follow up later, as the above Text has taken so much time that I need to Pause for a bit.
Edit:
Leg Mods seem nice now. At least something done in that direction, I might be fine with the Vigor. Don’t really have time for Theorycrafting thought …
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber
(edited by imaginary.6241)
I have said before, and I will say it again. I think ANet is under the impression that Engineers are “balanced” on par with other professions at the moment, and are basing their patches on that fact.
This is incorrect.
Engies are one of the lowest, if not the lowest DPS output profession in PvE, and that fact is overshadowed in part by the condition spam they are capable of at range (while in a bunker build) in PvP situations, and the over-powered position of conditions in game.
While being Jack-of-all-trades, and master of none, Engies are subject to most blanket nerfs in game mechanics, and perma-vigor is just the latest example of that.
Instead of looking at the traits and skills for “build diversity” the devs need to consider “profession diversity” and why certain professions are so under-represented in certain game modes.
Buffing Rangers, which in the recent infographic was listed as one of the most popular professions, while nerfing 2 traits that 90% of engineers take because the other traits aren’t up to par, isn’t a solution, it is a clear misunderstanding of the profession.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Life + The Universe + Everything = 42
But what is the question?
Piken Square
Please provide accurate numbers about actual WvW population and not just server population and base transfers on that. I believe that would already go a long way.
7.2k+ hours played on Minesweeper
Hello all
I recently restarted recording and I got a couple of vids done.
first one is mostly solo stuff, 1v2s and so on with a couple of engie/engie duo vs many fights.
http://www.youtube.com/watch?v=fGfULPLpnwI
second one is small group stuff, including a couple of 3vs8+. our trio was engie/engie/mesm
http://www.youtube.com/watch?v=ncVqJbfDTn8
each video was recorded on a single separate morning, in something like a 1h window, so don’t expect anything spectacular and flawless gameplay, there’s plenty of mistakes on my part and less than skillful opponents, but should still fun to watch.
this is my current updated build and gear:
http://gw2buildcraft.com/calculator/engineer/?2.1|a.5h.h5.a.5h.h1h.d14.0.d14|0.0.0.0.0.0.0.0.0|1h.71m.1h.71m.1h.71g.1h.71g.1o.71h.1h.71h|3w.d1a.2u.d14.2w.d12.2w.d12.2x.d1d.2w.d12|a5.k67.a6.u2ab.0|30.d|2b.2g.2j.2x.0|e
there’s more variants, the gear and trait choice is what I found worked better for me and for what I like to do in wvw. other gear and trait set ups work just as well, they all have their pros and cons.
previous stuff:
http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
-on these 2 new vids there’s a couple of engies with me. one is mirifrost and his build is alot of fun. he checks the forum so you can ask him for his build, its something like rifle, medkit, toolkit, rocket boots, slick shoes, elixir X , with both protection traits and automated response.
the other engie is dangerdoom (speller) and he is using a modified version of carpboys medic engineer ( https://forum-en.gw2archive.eu/forum/professions/engineer/Medic-Engineer-solo-roaming-WvW)
there might be some mistakes on the builds I posted, let me know so I can fix it.
cheers
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
We can’t sing songs but we have to read endlessly about a GVG?
Proud member of:
YaK – Guild and LXY / Crow – Havoc Teams
-Gold
the one that has the least lag
-Silver
the one that has the least lag
-Bronze
the one that has the most numbers
While that is fine for an individual to queue for 5-120+mins depending on what BL. It is not so cool for Guilds, it’s early doors ATM and things may settle down. ANET made a massive mistake putting in AP/living story into WvW.
A) Their servers can’t handle it.
B) Their queue system is massively flawed.
C) The population cap per map isn’t anywhere near high enough to deal with a servers population in all but the dead servers at the bottom.
I still find it funny and sad that the pvp element of WvW is being siphoned out. Kill 10 players, you have 49 days to kill a total of 10 days – GG ANET. Way to encourage actual fighting there! Take 100 camps, kill 500 guards, PVD to victory! Anyone notice a theme?
While its savvy business sense and a great move for them on a quick buck scheme. They are trying to pull the wool over the eyes of the true pvp communities on servers, offering as bait – come join our beta for a overflow map. So you don’t get too kitten ed with our poor decisions thus far and leave game due to no longer being able to play as guilds, due to PVE players in their 100s and 1000s taking up valuable slots.
Oh and the 12 months too late “community feedback” thread, all done to distract and divert attention from the real issues. Poor implementation. How long has the community been freely giving opinions and advice, mostly bad, some great, all fallen on deaf ears, even to the point of being shunned, topics moved or deleted as an example.
Well played ANET you are doing what is right for you, quite subtle and smooth.
The true WvW players in guilds, who play for action, fast paced combat, testing themselves out against others, not to sit on Arrowcarts and Trebs all night won’t stay for long if they can’t play as guilds.
Remove achievement points from WvW, especially for karma training. If you want some in WvW make it for killing players, and not for sitting on siege.
Disappointed but not surprised by the fallout of adding live events to WvW. A trained chimp could see this outcome. Queues all day, starting at 9am, waffles.
Aurora Glade EU
http://theunlikelyplangw2.guildlaunch.com
Yep, maps are bottle necked, and my server is getting owned because all the pve people are trying to do jumping puzzle. What was anet thinking when they did this? This is WvW, stop trying to make it pve.
Nobody likes JP since you guys make the rewards almost nothing, making this an achievement is causing insane queue time for the WvW , please remove it, please Anet
Hey Guys,
Here’s my suggestion:
Make the commander able to change the color and description (when hovering over the tag) of his Commander Icon (in WvW zones only)
Thanks
1: Server population imbalances
2: Skill lag
3: Reward imbalance between pve/wvw
It´s becoming increasingly clear to me that we aren´t the target audience for wvw. And by we i mean organised wvw guilds.
First the set of tools we get to work with is very inadequate. Only tool we have for organising is the commander marker and target crosshair.
Commander tag attracts puggies from across the map to one spot, and a zerg forms, when we only wanted to play as a guild. Not only that, but the tag itself isn´t all that visible in combat and all the functionality it brings is pretty much non-existant. Extra chat channel means nothing when you already have guild channel, and supply info is useless since people often need to be in several places at once, running supply, scouting, etc.
Target crosshair is just a general pve tool, but most guilds have gotten a lot of mileage out of it in wvw too, since thank god you can target allies. How ever the target calling could be so much more had it actualy been intended for wvw use. Where´s secondary and tertiary targets? Why can´t we target a spot in the ground etc.
This lack of tools leads me to believe that wvw was not meant to be for organised groups in the first place.
Then there´s the gear issues.
At first there was practicaly no way of gaining any proper gear from wvw. Only much later did they add some of the stat combos into wvw vendors, and even now there´s a lot of them missing. Ascended gear itself goes against what most people would consider good pvp experience, but in addition it´s so much more difficult to obtain set of ascended through wvw than it´s through any other way that it´s not even funny anymore.
And then there was the ridiculous bundle items people used to be able to use in wvw.
Lack of rewards also doesn´t seem to make any sense, unless you consider wvw as an extension of pve. If it was just that, there couldn´t be any rewards that made people go away from pve lest they spread their player too thin, and ther wouldn´t be any need either as people would play pve for their rewards.
Waht this makes it look like is that wvw always was, is still and proabyl will be just an extension of pve, nothing serious, just a time killer between dragons.
The balance.
Most of balancing has been done with spvp in mind. Very few changes have been around wvw use of skills, and even less have promoted organised play. Makes sense if wvw was never meant to be anything serious.
Wxp. Progression bar to fill for pve players. And the rewards seem to be thrown together overnight. 2,5k health from points? 250 stat points in vitality, that´s your weapons, chest piece and amulet combined with vit as minor stat. Not only that, it´s all character bound. Makes sense for pve stuff, doesn´t make sense for pvp stuff.
Orb buffs, empower the pve people, gives them warm and fuzzy feelings if you will. Pvp guilds don´t want it, duelers don´t want it, roamers don´t want it…but enough of that, more than plenty of threads about this already.
Sooo….most things make it look like wvw is nothing but a time sink for pve crowd, extension of pve, nothing serious, nothing organised, an aftertought.
Seems Anet doesn´t realise what kind of raw jewel of open world pvp they have in their hands, and they just keep chipping away from it…i really hope something makes them see things from new perspective, and maybe they´ll start polishing this jewel instead.
But for now, sorry guys, seems we´re not the target audience. So…. no, it wouldn´t help even if the guilds quit.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
The amount of Necro’s in WvW right now is just plain silly… and it should tell you something in itself right there.
Agree with the conditions meta needed a look at. A very hard look at.
Ow for the love of…
“I saw a necro kill someone with conditions, fix conditions”“An upleveld necro just killed a lv80 with conditions”“There are necro’s everywhere! Fix conditions”
Really? REALLY?
One profession is out of control, so we should nerf ALL conditions across the board. That sounds great, lets apply the same logic to everything else. Hey, guess what, Backstab Thieves are out of control. Lets nerf all direct-damage for all professions.
This isn’t really overpowered.. A Mesmer can pull the same amount of confusion if not more if built correctly and have better up time on it while making clones and avoiding damage directed at them sooo how is this overpowered maybe if you put them on a confusion Mesmer yeah..but when is the last time you ran into a confusion Mesmer since the confusion nerf in wvw or in tpvp/spvp?
They give us more build options and everyone is omgz nerfit, next patch when the 6th rune has a 30 second Internal CD you guys will whine about not having build diversity again.
And come on..if you swing wildly with more than 5 confusion stacks on you, you deserve to go down. lol
(edited by Holesale.2640)
Pistol/X is in a terrible place right now because there was little thought given to the rest of Pistol’s Kit when Pistol 1 was nerfed into the ground. Pistol-only builds that did not rely on Might Stacking relied upon its autoattack (should be obvious) to apply pressure with bleed stacks that built up over time.
Explosive Shot
Before the introduction of an aftercast that was basically doubling the cast time, Pistol 1 might have been still viable after the bleed application and damage nerf. Adding a hidden cooldown basically invalidates tooltip information and this is a bad thing. As it stands, there is nothing worthy left aside from Static Shot. The aftercast must go.
Poison Dart Volley
I wish I could like this skill for its intended purpose of Poison application. When I can actually apply poison more reliably at all ranges using Sigil of Doom this entire skill is invalidated outside of its pure damage component. Which is terrible anyway unless you Might Stack.
The Conal AOE must go. I would actually use Poison Dart Volley if it was similar to Volley – No spread – no tricks – just a channelled multi-hit skill that has counterplay by forcing dodges.
Static Shot
I have nothing against Static Shot.
Blowtorch
The conal AOE must be increased in radius to something similar to Fire Grab. I understand thakittens maximum range is 600 and inflicting AOE Burn for 2 seconds on potentially 5 targets would be easier with a radius buff. That being said, I believe that a majority of complaints about poor tracking would be solved more easily with a radius buff over, say, recoding Blowtorch’s animation.
Glue Shot
Glue Shot’s projectile speed is just shy of player’s default movement speed in combat, and that is not okay. For a 30 second cooldown it is exceedingly difficult to setup a condi-burst using Glue Shot and in fact I find it easier to simply use Glue Bomb. When a Kit easily supersedes a Main-hand weapon skill there is a problem here.
I understand that any AOE Immobilise requires some kind of delay for counterplay but the speed is simply not there.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
Dear Augury,
Its been a year since your last eye-test, and you’re due for a check-up. Please arrange an appointment as soon as possible.
Regards,
Gandara
Maybe they don’t want the keep, they just hate walls?
ANet, on behalf of the EU ladder, please lock this tier for eternity.
Second Law [Scnd] – Guild leader
Currently: Axiom – Necro
Ps: also looking forward to fighting that uncatchable JDGE asura mesmer again
That’s likely Osi. Here’s a tip on catching/beating him;
In the middle of the fight whisper him with “OMG YOU’RE OSI! YOU’RE SO GREAT!!!1!!11!”. He loves a good ego massage, and as a result, tries screenshot all whispers of that nature. Now the clever part; in order to take a screenshot he needs to use a key that isn’t part of the three keys he uses to play his class and kill people. So he’ll stop, stand still and look at his keyboard for a while. At first he’ll literally look for a key labelled “Got Screnshoot”, which obviously doesn’t exist. After about 10 seconds of scanning the keys for phrases like “phooto gud osi1!” and “getz +10r egos” he’ll resume fighting.
If you’ve not killed him in that time, then they’re done for.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
It seems like Gandara is going to drop
Wanna thank all the gandaran guilds for the fun fights! also thank you YARR for the fun fights last night, you guys made my evening fun again. Just when we thought there were no fights to be found you guys appeared
For any guild, if you ever see us running around whisper me if you want to do some insta-gvg’s. Our numbers vary from 12/13 to 25-30.
my stream: http://twitch.tv/Para_Streaming
All names start with Para
Hi
As wvwvw turning atm organiced groups lost a strong tool to be effective versus number 1 spamming blobs. I understand it felt unfair that one class would be the only to carry a tool to counter enemy zergs. Even if its sad to lost several viable and fun build and see two 1 h weps become unviable I have some understanding of the other classes, frustration.
Still as it looks now the mindless blobbing gets close to impossible to counter unless you have a simmilar blob of nr 1 spammers.
To keep wvwvw interesting its time to remove the AOE cap, this would force guilds to use more advanced tactics, spread the attacking force over a wider field and use a front force and a defending tail instead of one big pile. A smaler force would be able to keep a larger in chocke points ala 300 style and the terrain would have bigger impact.
It would also be a reason to use long distance aoe forces and keep em guarded in the back or on high ground versus big enemy teams.
/Osicat
Edited some spelling, sorry english not first langauge.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
(edited by Osicat.4139)
Also it’s another way to earn ascended gear. Because it’s about time PvE players had a 3rd way to earn ascended gear. 4 months and I still can’t earn it in WvW.
I am just grumpy today!